<!---
Written by:
Windower Forum: Genesisx
Wizbot Forum: Mszapalac
Last Updated: 9/11/10
Current Version: Skillup.xml v1.3
--->
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<!--- SpellCast Configurations --->
<config
Debug="false"
ShowSpellInfo="false"
ShowGearSwaps="false"
/>
<!--- SpellCast Variables --->
<variables clear="true">
<var name="SkillUp">1</var> <!--- /Heal Break DO NOT ALTER --->
<var name="FirstSetup">0</var> <!--- First Run Display Var DO NOT ALTER--->
<var name="SkillCycle">1</var> <!--- Spell Cycle NO NOT ALTER --->
<var name="CurrentSpell">cure</var> <!--- Spell Cycle NO NOT ALTER --->
<!--- You can alter these variables, Time is in seconds --->
<var name="Show.Debug">True</var> <!--- Show Process/Debuf Info True/False --->
<var name="RestTime4Smn">3</var> <!--- Set REST time for SMN Skill --->
<var name="RestTime4Cure">3</var> <!--- Set REST time for Healing Skill --->
<var name="RestTime4Protect">4</var> <!--- Set REST time for Enhancing Skill --->
<var name="RestTime4Blaze">5</var> <!--- Set REST time for Blaze Spikes --->
</variables>
<sets>
<!--- Specify Resting / Standard gear if desired --->
<group default="yes" name="Job">
<set name = "Standard" />
<set name = "Resting Gear" />
</group>
</sets>
<rules>
<!--- Setup Gear and /Heal Break Variable for Resting & Idle --->
<equip when="idle" set="Standard" />
<equip when="resting" set="Resting Gear" />
<!--- Setup First Run Notification --->
<if advanced='"$FirstSetup" != "1"'>
<command>bind ^escape input /echo Exiting.;reload spellcast;unbind ^escape;</command>
<addtochat color="121">-- SkillUp.Xml v1.2 ---</addtochat>
<addtochat color="121">Press CTRL+Escape at anytime to unload spellcast and exit SkillUp.Xml</addtochat>
<addtochat color="121">To start cast one of these spells:</addtochat>
<addtochat color="121">Carbuncle, Cure, Protect, Blaze Spikes</addtochat>
<var cmd="set FirstSetup 1" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Show First Run Note</addtochat></if>
</if>
<if status ="Idle">
<if MPPLT="10">
<if Job="SMN/*|*/SMN">
<changespell spell="Release" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: SMN job detected changing action to Release.</addtochat></if>
</if>
<command when="midcast">wait 5;input /heal on;wait 5;input /ma "$currentspell"</command>
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Low MP detected sending /heal on action in 5 sec.</addtochat></if>
<return />
</if>
<elseif notbuffactive="refresh" job="RDM/*" MainJobLvlGT="81" >
<changespell spell="Refresh II" />
<changetarget target="<me>" />
<command when="aftercast">wait 3;input /ma "$currentspell"</command>
</elseif>
<elseif notbuffactive="refresh" job="*/RDM" SubJobLvlGT="40" >
<changespell spell="Refresh" />
<changetarget target="<me>" />
<command when="aftercast">wait 3;input /ma "$currentspell"</command>
</elseif>
</if>
<if Status ="Resting">
<if MPPGT="99">
<command when="precast">input /heal off;wait 5;input /ma "$currentspell"</command>
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Full MP Detected sending /heal off action.</addtochat></if>
<cancelspell />
<return />
</if>
<else>
<command when="precast">wait 5;input /ma "$currentspell"</command>
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Currently Resting, MP is not 100%. Continue resting.</addtochat></if>
<cancelspell />
<return />
</else>
</if>
<if spell="Carbuncle"> <!--- Summoning Magic Skill-Up Segment --->
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Carbuncle Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
<var cmd="set currentspell Carbuncle" />
<if advanced='"$SkillCycle" == "1"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 2" />
<changespell spell="Carbuncle" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
</if>
<elseif advanced='"$SkillCycle" == "2"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 3" />
<changespell spell="Ifrit" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "3"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 4" />
<changespell spell="Titan" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "4"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 5" />
<changespell spell="Leviathan" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 4 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "5"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 6" />
<changespell spell="Garuda" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 5 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "6"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 7" />
<changespell spell="Shiva" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 6 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "7"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 8" />
<changespell spell="Ramuh" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 7 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "8"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 9" />
<changespell spell="Fenrir" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 8 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "9"'>
<command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<changespell spell="Diabolos" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 9 Processed.</addtochat></if>
</elseif>
</if>
<elseif spell="Cure" > <!--- Healing Magic Skill-Up Segment --->
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cure Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
<var cmd="set currentspell Cure" />
<if advanced='"$SkillCycle" >= "4"'>
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
<command>wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<cancelspell />
</if>
<elseif advanced='"$SkillCycle" == "1"'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 2" />
<changespell spell="Cure" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "2"'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 3" />
<changespell spell="Cure II" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "3"'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<changespell spell="Cure III" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
</elseif>
</elseif>
<elseif spell="Protect" > <!--- Enhancing Magic Skill-Up Segment --->
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Protect Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
<var cmd="set currentspell Protect" />
<if advanced='"$SkillCycle" >= "5"'>
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
<var cmd="set SkillCycle 1" />
<command>wait $RestTime4Protect;input /ma "$currentspell"</command>
<cancelspell />
</if>
<elseif advanced='"$SkillCycle" == "1"'>
<command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 2" />
<changespell spell="Protect" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "2"'>
<command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 3" />
<changespell spell="Shell" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "3"'>
<command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 4" />
<changespell spell="Protect II" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "4"'>
<command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<changespell spell="Shell II" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 4 Processed.</addtochat></if>
</elseif>
</elseif>
<elseif spell="Blaze Spikes" > <!--- Blm Magic Skill-Up Segment --->
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Blaze Spikes Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
<var cmd="set currentspell Blaze Spikes" />
<if advanced='"$SkillCycle" >= "4"'>
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
<var cmd="set SkillCycle 1" />
<command>wait $RestTime4Blaze;input /ma "$currentspell"</command>
<cancelspell />
</if>
<elseif advanced='"$SkillCycle" == "1"'>
<command when="aftercast">wait $RestTime4Blaze;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 2" />
<changespell spell="Blaze Spikes" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "2"'>
<command when="aftercast">wait $RestTime4Blaze;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 3" />
<changespell spell="Ice Spikes" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
</elseif>
<elseif advanced='"$SkillCycle" == "3"'>
<command when="aftercast">wait $RestTime4Blaze;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<changespell spell="Shock Spikes" />
<changetarget target="<me>" />
<!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
</elseif>
</elseif>
</rules>
</spellcast>