1. # Configuration file
  2.  
  3. ####################
  4. # client
  5. #===================
  6. # These options are client only.
  7. # Check here for key codes for the config: http://www.minecraftwiki.net/wiki/Key_codes
  8. ####################
  9.  
  10. client {
  11. # Allow the mod to override player hand rendering?
  12. # 0 = No
  13. # 1 = Yes
  14. I:handRenderOverride=1
  15.  
  16. # Allow an ingame keybind editor hook for Morph?
  17. # Disable this only if you have issues in the keybind menu.
  18. # 0 = No
  19. # 1 = Yes
  20. I:ingameKeybindEditorHook=1
  21.  
  22. # Key Code to favourite/unfavourite morph on the selector and show the radial menu.
  23. # Default: 41 (` [also known as ~])
  24. I:keyFavourite=-98
  25.  
  26. # Key Code to close the selector.
  27. # Default: 1 (Esc)
  28. I:keySelectorCancel=1
  29.  
  30. # Key Code to go down on the selector
  31. # Default: 27 (])
  32. I:keySelectorDown=208
  33.  
  34. # Key required to hold to use down key on the selector
  35. # 0 = None
  36. # 1 = Shift
  37. # 2 = Ctrl
  38. # 3 = Alt
  39. # Default: 0
  40. I:keySelectorDownHold=0
  41.  
  42. # Key Code to go left on the selector
  43. # Default: 26 ([)
  44. I:keySelectorLeft=203
  45.  
  46. # Key required to hold to use left key on the selector
  47. # 0 = None
  48. # 1 = Shift
  49. # 2 = Ctrl
  50. # 3 = Alt
  51. # Default: 1
  52. I:keySelectorLeftHold=1
  53.  
  54. # Key Code to remove morph on the selector.
  55. # Delete also works by default
  56. # Default: 14 (Backspace)
  57. I:keySelectorRemoveMorph=14
  58.  
  59. # Key Code to go right on the selector
  60. # Default: 27 (])
  61. I:keySelectorRight=205
  62.  
  63. # Key required to hold to use right key on the selector
  64. # 0 = None
  65. # 1 = Shift
  66. # 2 = Ctrl
  67. # 3 = Alt
  68. # Default: 1
  69. I:keySelectorRightHold=1
  70.  
  71. # Key Code to select morph on the selector.
  72. # Default: 28 (Enter/Return)
  73. I:keySelectorSelect=28
  74.  
  75. # Key Code to go up on the selector
  76. # Default: 26 ([)
  77. I:keySelectorUp=200
  78.  
  79. # Key required to hold to use up key on the selector
  80. # 0 = None
  81. # 1 = Shift
  82. # 2 = Ctrl
  83. # 3 = Alt
  84. # Default: 0
  85. I:keySelectorUpHold=0
  86.  
  87. # As per request, render the crosshair position when in the radial menu.
  88. # 0 = No
  89. # 1 = Yes
  90. I:renderCrosshairInRadialMenu=1
  91.  
  92. # Show the abilities the morph has in the GUI?
  93. # 0 = No
  94. # 1 = Yes
  95. I:showAbilitiesInGui=1
  96.  
  97. # Sort the morphs in the GUI?
  98. # 0 = Order of acquisition (Server default)
  99. # 1 = Alphabetically (according to Operating System)
  100. # 2 = Alphabetically, and attempt to sort grouped morphs as well
  101. # 3 = Most recently used since connecting to the server
  102. I:sortMorphs=2
  103. }
  104.  
  105.  
  106. ####################
  107. # gameplay
  108. #===================
  109. # These options affect the gameplay while using the mod.
  110. ####################
  111.  
  112. gameplay {
  113. # Enable abilities?
  114. # 0 = No
  115. # 1 = Yes
  116. I:abilities=1
  117.  
  118. # Requested by SoundLogic
  119. # Can you open the morph GUI?
  120. # 0 = No
  121. # 1 = Yes
  122. I:allowMorphSelection=1
  123.  
  124. # Prevent players from acquiring these mobs as a morph.
  125. # Leave blank to allow acquisition of all compatible mobs.
  126. # Formatting is as follows: <class>, <class>, <class>
  127. # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
  128. S:blacklistedMobs=
  129.  
  130. # Can you acquire boss morphs?
  131. # This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
  132. # 0 = No
  133. # 1 = Yes
  134. I:bossMorphs=0
  135.  
  136. # Can you sleep while morphed?
  137. # 0 = No
  138. # 1 = Yes
  139. I:canSleepMorphed=0
  140.  
  141. # Can you acquire child mob morphs?
  142. # Disabled by default due to improper morph transitions
  143. # 0 = No
  144. # 1 = Yes
  145. I:childMorphs=0
  146.  
  147. # Disable the flight ability until a player...
  148. # 0 = Enable early game flight
  149. # 1 = ...has reached the nether
  150. # 2 = ...has killed the Wither
  151. I:disableEarlyGameFlight=0
  152.  
  153. # Force the mod to use the local copy of the ModMobAbilitySupport?
  154. # This is meant for debugging purposes and for modified local mod mob abilities mappings.
  155. # Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
  156. # 0 = No
  157. # 1 = Yes
  158. I:forceLocalModAbilityPatch=0
  159.  
  160. # Hostile Ability Distance Check for Hostile Ability Mode 4
  161. # You have to be *this* close before hostile mobs know you are not one of them.
  162. # Default: 6
  163. I:hostileAbilityDistanceCheck=6
  164.  
  165. # Hostile Ability Modes
  166. # 0 = Off, hostile mobs attack you despite being morphed.
  167. # 1 = Hostile mobs do not attack you if you are a hostile mob.
  168. # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
  169. # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
  170. # 4 = Hostile mobs have a decreased detection range around you.
  171. # If you'd like to turn on Hostile Ability, I'd recommend Mode 2 (personal preference)
  172. I:hostileAbilityMode=0
  173.  
  174. # Will you insta-morph into a new morph acquired?
  175. # 0 = No
  176. # 1 = Yes
  177. I:instaMorph=1
  178.  
  179. # Will you lose all your morphs on death?
  180. # 0 = No
  181. # 1 = Yes
  182. I:loseMorphsOnDeath=0
  183.  
  184. # Enable mod mob ability patching?
  185. # This support is mostly provided by the community and is not officially supported by the mod
  186. # If a mod mob you like doesn't have an ability, you can contribute to the mappings on the Morph Github page.
  187. # 0 = No
  188. # 1 = Yes
  189. I:modAbilityPatch=1
  190.  
  191. # Enable mod mob NBT Stripping?
  192. # This support is mostly provided by the community and is not officially supported by the mod
  193. # The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
  194. # 0 = No
  195. # 1 = Yes
  196. I:modNBTStripper=1
  197.  
  198. # Can you acquire player morphs?
  199. # 0 = No
  200. # 1 = Yes
  201. I:playerMorphs=1
  202.  
  203. # Only allow these players to use the Morph skill.
  204. # Leave blank to allow all players to use the skill.
  205. # Formatting is as follows: <name>, <name>, <name>
  206. # Example: Cojomax99, pahimar, ohaiiChun
  207. S:whitelistedPlayers=
  208. }