C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_07 - Copy.iwd (782 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_06.iwd (481 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_05.iwd (952 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_04.iwd (1005 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_03.iwd (1437 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_02.iwd (1391 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_01.iwd (1272 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_00.iwd (1428 files)
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/main
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/main_shared
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/players
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/raw
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/raw_shared
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/devraw
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/devraw_shared
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw07.iwd (860 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw06.iwd (1474 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw05.iwd (1635 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw04.iwd (2164 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw03.iwd (2741 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw02.iwd (2732 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw01.iwd (2524 files)
localized assets iwd file for english
C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw00.iwd (3013 files)
localized assets iwd file for english
File Handles:
----------------------
64966 files in iwd files
----- R_Init -----
Video memory for device: 244 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 903 MB.
DirectX reports 256 MB of video memory and 903 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Unloaded fastfile dlc2_ui_mp
Unloaded fastfile dlc1_ui_mp
Loading fastfile oilrig
Loading fastfile mp_subbase
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
Waited 2029 msec for asset 'com_plasticcase_green_big_us_dirt' of type 'xmodel'.
-----------------------------------
Waited 12458 msec for asset 'mp_body_seal_udt_sniper' of type 'xmodel'.
Waited 60 msec for asset 'head_allies_seal_udt_sniper' of type 'xmodel'.
script runtime warning: potential infinite loop in script 12525 > 5000.
Error: @ 78727
Waited 67 msec for asset 'mp_body_riot_udt' of type 'xmodel'.
Waited 194 msec for asset 'mp_body_opforce_arctic_assault_a' of type 'xmodel'.
Waited 13 msec for asset 'viewhands_arctic_opforce' of type 'xmodel'.
Waited 2 msec for asset 'mp_body_opforce_arctic_lmg' of type 'xmodel'.
Waited 28 msec for asset 'mp_body_opforce_arctic_shotgun' of type 'xmodel'.
Waited 2 msec for asset 'mp_body_opforce_arctic_smg' of type 'xmodel'.
Waited 37 msec for asset 'mp_body_op_arctic_sniper' of type 'xmodel'.
Waited 88 msec for asset 'mp_body_ally_sniper_ghillie_urban' of type 'xmodel'.
-----------------------------------
Steam Dev print - Not in an online game, so we're going to leave immediately: 0x18400000014672c
0% config string match, 0% config string coverage.
********************
ERROR: iwd sum/name mismatch
********************
CL_Disconnect called for local client 0
Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
Saving lastPlayedTime of 1307968998.
Setting MP Completion to 7 percent for controller #0.
GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
----- Server Shutdown -----
==== ShutdownGame (1) ====
0:evilmau5. EXE_DISCONNECTED
CL_Disconnect called for local client 0
---------------------------
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
----- R_Init -----
Video memory for device: 244 MB.
Rounded video memory size: 256 MB.
Available DirectX texture memory: 810 MB.
DirectX reports 256 MB of video memory and 810 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Using previously reported texture memory size of 240 MB.
Using reported available texture memory: 240 MB.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Unloaded fastfile mp_subbase
Unloaded fastfile oilrig
Unloaded fastfile oilrig_load
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
GamerProfile - Updating and possibly saving for controller #0.
GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Com_TouchMemory: 0 msec. Using sum: 0