/*
********************************
rLibrary - Radar Library
********************************
Descrição:
Permite implantar radares de velocidade pela cidade.
Quando um jogador passar pelo radar acima da velocidade, será pego pelo radar.
Versão:
2.3
Developer:
Synchr0.
ChangeLOG:
09/02/2012:
LSR_OnPlayerConnect() "Removido".
18/06/2011:
Correções minimas.
30/12/2010:
Novas funções de attach.
28/12/2010:
Novas funções.
23/12/2010:
Flash alternativo.
Novo parâmetro na callback OnPlayerEnterRadar.
20/11/2010:
Alterações no Timer.
19/09/2010:
CallBack OnPlayerEnterRadar agora retorna velocidade em que o jogador passou no radar.
18/09/2010:
Primeira versão
Natives:
native CreateRadar(Float:x, Float:y, Float:z, speedmax, radiacao, pickup, ativado, virtualword = -1);
native DestroyRadar(lrid);
native RadarExiste(lrid);
native SetRadarPos(lrid, Float:x, Float:y, Float:z);
native SetRadarVirtualWorld(lrid, virtualworld);
native SetRadarAtivado(lrid, toggle);
native SetRadarVelocidadeMax(lrid, velocidade);
native SetRadarRadiacao(lrid, Float:radiacao);
native SetRadarPickup(lrid, pickupid);
native ObterRadarPos(lrid, &Float:x, &Float:y, &Float:z);
native ObterRadarVirtualWorld(lrid);
native LoadStaticRadarsFromFile(const filename[]);
native GetPlayerSpeed(playerid, bool:velo);
native GetVehicleSpeed(vehicleid);
native AttachRadarToPlayer(playerid, velocidade);
native DettachRadarToPlayer(playerid);
native IsPlayerRadarAttached(playerid);
*/
#include "a_samp"
#define MAX_Radar 100
#define LSR_TIME_CHECK 1500
#define ObterVelocidadeJogador GetPlayerSpeed
#define ObterVelocidadeVeiculo GetVehicleSpeed
enum lrdef
{
LSR_VW,
LSR_OID,
Float:LSR_X,
Float:LSR_Y,
Float:LSR_Z,
LSR_speedmax,
LSR_radiacao,
LSR_pickup,
LSR_ativado
};
static LSR_Timer, LSR_Total, LSR_Radar[MAX_Radar][lrdef];
#define LSR_CheckTimerAd() if(!LSR_Timer) LSR_Timer = SetTimer("CheckRadar", LSR_TIME_CHECK, 1)
#define LSR_CheckTimerRe() if(!LSR_Total){KillTimer(LSR_Timer); LSR_Timer = 0;}
forward CheckRadar();
forward HideRadar(playerid);
forward OnPlayerEnterRadar(playerid, speed, radarid);
forward UseFlashRadar();
forward MoverPickup(lrid,Float:x,Float:y,Float:z);
new Text:Flash;
new bool:UseFlash;
stock CreateRadar(Float:x, Float:y, Float:z, speedmax, radiacao, pickup, ativado, virtualword = -1)
{
new bid = LSR_ProcurarIDLivre();
if(bid == -1)
{
printf("[rLibrary:] Limite de radares exedido! (Max:%d) Adicione um valor no MAX_RADAR ou apague algum...", MAX_Radar);
return 0;
}
LSR_Radar[bid][LSR_OID] = CreatePickup(pickup,1,x,y,z+2,-1);
LSR_Radar[bid][LSR_X] = x;
LSR_Radar[bid][LSR_Y] = y;
LSR_Radar[bid][LSR_Z] = z;
LSR_Radar[bid][LSR_speedmax] = speedmax;
LSR_Radar[bid][LSR_VW] = virtualword;
LSR_Radar[bid][LSR_radiacao] = radiacao;
LSR_Radar[bid][LSR_pickup] = pickup;
LSR_Radar[bid][LSR_ativado] = ativado;
LSR_CheckTimerAd();
LSR_Total++;
return bid;
}
stock DestroyRadar(lrid)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Total--;
DestroyPickup(LSR_Radar[lrid][LSR_pickup]);
LSR_Radar[lrid][LSR_OID] = 0;
LSR_CheckTimerRe()
return 1;
}
stock RadarExiste(lrid) return (!LSR_Radar[lrid][LSR_OID]) ? 0 : 1;
stock SetRadarPos(lrid, Float:x, Float:y, Float:z)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Radar[lrid][LSR_X] = x;
LSR_Radar[lrid][LSR_Y] = y;
LSR_Radar[lrid][LSR_Z] = z;
return MoverPickup(LSR_Radar[lrid][LSR_OID], x, y, z);
}
stock SetRadarAtivado(lrid, toggle)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
if(toggle == 1 || toggle == true){LSR_Radar[lrid][LSR_ativado] = 1;}
if(toggle == 0 || toggle == false){LSR_Radar[lrid][LSR_ativado] = 0;}
return MoverPickup(LSR_Radar[lrid][LSR_OID], x, y, z);
}
stock SetRadarVelocidadeMax(lrid, velocidade)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
return LSR_Radar[lrid][LSR_speedmax] = velocidade;
}
stock SetRadarRadiacao(lrid, Float:radiacao)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
return LSR_Radar[lrid][LSR_radiacao] = radiacao;
}
stock SetRadarPickup(lrid, pickupid)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Radar[lrid][LSR_pickup] = pickupid;
return MoverPickup(lrid, LSR_Radar[lrid][LSR_X], LSR_Radar[lrid][LSR_Y], LSR_Radar[lrid][LSR_Z]+2);
}
public MoverPickup(lrid,Float:x,Float:y,Float:z)
{
if(LSR_Radar[lrid][LSR_OID])
{
DestroyPickup(LSR_Radar[lrid][LSR_OID]);
LSR_Radar[lrid][LSR_X] = x;
LSR_Radar[lrid][LSR_Y] = y;
LSR_Radar[lrid][LSR_Z] = z;
CreatePickup(LSR_Radar[lrid][LSR_pickup], 1, x, y, z, -1);
return 1;
}
return 0;
}
stock SetRadarVirtualWorld(lrid, virtualworld)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
LSR_Radar[lrid][LSR_VW] = virtualworld;
DestroyPickup(LSR_Radar[lrid][LSR_OID]);
new x = LSR_Radar[lrid][LSR_X];
new y = LSR_Radar[lrid][LSR_Y];
new z = LSR_Radar[lrid][LSR_Z];
CreatePickup(LSR_Radar[lrid][LSR_pickup], 1, x, y, z, virtualworld);
return 1;
}
stock ObterRadarPos(lrid, &Float:x, &Float:y, &Float:z)
{
if(!LSR_Radar[lrid][LSR_OID])
{
x = 0.0;
y = 0.0;
z = 0.0;
}
x = LSR_Radar[lrid][LSR_X];
y = LSR_Radar[lrid][LSR_Y];
z = LSR_Radar[lrid][LSR_Z];
}
stock ObterRadarVirtualWorld(lrid)
{
if(!LSR_Radar[lrid][LSR_OID]) return 0;
return LSR_Radar[lrid][LSR_VW];
}
public CheckRadar()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(GetPVarInt(i, "RadarAttached") == 1){RadarForPlayer(i, GetPVarInt(i, "RadarAttachedSpeed"), 999);}
for(new b = 1; b <= LSR_Total; b++)
{
if(LSR_Radar[b][LSR_OID])
{
if(LSR_Radar[b][LSR_ativado] == 1)
{
if(LSR_Radar[b][LSR_VW] == -1 || GetPlayerVirtualWorld(i) == LSR_Radar[b][LSR_VW])
{
if(IsPlayerInRangeOfPoint(i, LSR_Radar[b][LSR_radiacao], LSR_Radar[b][LSR_X], LSR_Radar[b][LSR_Y], LSR_Radar[b][LSR_Z]))
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
RadarForPlayer(i, LSR_Radar[b][LSR_speedmax], LSR_Radar[b][LSR_OID]);
}
}
}
}
}
}
}
}
stock LSR_ProcurarIDLivre()
{
for(new b = 1; b < MAX_Radar; b++) if(!LSR_Radar[b][LSR_OID]) return b;
return -1;
}
stock GetPlayerSpeed(playerid, bool:velo)
{
new Float:Vx,Float:Vy,Float:Vz,Float:rtn;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz);
rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2)));
return velo?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
}
stock GetVehicleSpeed(vehicleid)
{
new Float:X, Float:Y, Float:Z;
GetVehicleVelocity(vehicleid, X, Y, Z);
return floatround(floatsqroot(X * X + Y * Y + Z * Z) * 180);
}
stock token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}
stock LoadStaticRadarsFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new SpeedMax;
new Radiation, Pickup;
new Ativado, VirtualWorld;
new index;
new radars_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
radars_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
// Read Speed Max
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpeedMax = strval(var_from_line);
// Read Radiation, Pickup
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Radiation = strval(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Pickup = strval(var_from_line);
//Read Ativado, VirtualWorld
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Ativado = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
VirtualWorld = strval(var_from_line);
CreateRadar(SpawnX, SpawnY, SpawnZ, SpeedMax, Radiation, Pickup, Ativado, VirtualWorld);
radars_loaded++;
}
fclose(file_ptr);
printf("[rLibrary:] %d Radares carregados do arquivo: %s",radars_loaded,filename);
return radars_loaded;
}
stock AttachRadarToPlayer(playerid, velocidade)
{
SetPVarInt(playerid, "RadarAttached", true);
SetPVarInt(playerid, "RadarAttachedSpeed", velocidade);
return 1;
}
stock DettachRadarToPlayer(playerid)
{
DeletePVar(playerid, "RadarAttached");
DeletePVar(playerid, "RadarAttachedSpeed");
return 1;
}
stock IsPlayerRadarAttached(playerid)
{
if(SetPVarInt(playerid, "RadarAttached") == true) return true;
return false;
}
stock RadarForPlayer(playerid, speedlimit, radarid)
{
new currentspeed = GetPlayerSpeed(playerid, true);
if(currentspeed >= speedlimit)
{
if(UseFlash == true){TextDrawShowForPlayer(playerid, Flash); SetTimerEx("HideRadar", 1000, 0, "d", playerid);}
PlayerPlaySound(playerid,1132,0.0,0.0,0.0);
OnPlayerEnterRadar(playerid, currentspeed, radarid);
}
return 1;
}
public HideRadar(playerid)
{
TextDrawHideForPlayer(playerid, Flash);
return 1;
}
public UseFlashRadar()
{
UseFlash = true;
Flash = TextDrawCreate(635.000000, 432.000000, "__");
TextDrawBackgroundColor(Flash, 255);
TextDrawFont(Flash, 1);
TextDrawLetterSize(Flash, 0.500000, -45.900001);
TextDrawColor(Flash, -256);
TextDrawSetOutline(Flash, 0);
TextDrawSetProportional(Flash, 1);
TextDrawSetShadow(Flash, 1);
TextDrawUseBox(Flash, 1);
TextDrawBoxColor(Flash, -86);
TextDrawTextSize(Flash, 6.000000, 35.000000);
return 1;
}