using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public int turnSpeed;
public int moveSpeed;
public int jumpForce;
public Animation avatar;
bool onGround;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
if (onGround)
{
if (v != 0)
{
avatar.CrossFade("run");
} else {
avatar.CrossFade("idle");
}
} else {
avatar.CrossFade("jump");
}
transform.Rotate( 0, h * turnSpeed * Time.deltaTime, 0 );
Vector3 moveAmount = transform.forward * v * moveSpeed;
rigidbody.MovePosition( transform.position + moveAmount * Time.deltaTime );
rigidbody.velocity = moveAmount + Vector3.Scale(rigidbody.velocity, new Vector3(0,1,0));
if (onGround && Input.GetKey(KeyCode.Space))
{
rigidbody.AddForce( transform.up * jumpForce, ForceMode.Impulse );
onGround = false;
}
}
void OnCollisionEnter() {
onGround = true;
}
}