1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=True
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. OneFrameThreadLag=False
  10. DepthOfField=True
  11. AmbientOcclusion=False
  12. Bloom=False
  13. Distortion=False
  14. DropParticleDistortion=True
  15. SpeedTreeLeaves=False
  16. SpeedTreeFronds=False
  17. LensFlares=False
  18. UseVsync=False
  19. Fullscreen=True
  20. AllowD3D10=False
  21. AllowD3D11=False
  22. SkeletalMeshLODBias=1
  23. ParticleLODBias=10
  24. ShadowFilterQualityBias=0
  25. MaxAnisotropy=4
  26. MaxMultisamples=1
  27. ResX=1920
  28. ResY=1080
  29. Borderless=False
  30. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  31. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  32. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  33. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. m_TrShadowLODGroup=3
  58. m_TrTextureLODGroup=1
  59. bAllowLightShafts=False
  60. bAllowWholeSceneDominantShadows=False
  61. DetailMode=0
  62. UnbatchedDecals=False
  63. DecalCullDistanceScale=0.750000
  64. DynamicLights=False
  65. SHSecondaryLighting=False
  66. MotionBlurPause=False
  67. MotionBlurSkinning=1
  68. FilteredDistortion=False
  69. bAllowDownsampledTranslucency=False
  70. FogVolumes=False
  71. FloatingPointRenderTargets=True
  72. AllowRadialBlur=False
  73. AllowSubsurfaceScattering=False
  74. MinShadowResolution=32
  75. MinPreShadowResolution=8
  76. MaxShadowResolution=512
  77. MaxWholeSceneDominantShadowResolution=1344
  78. ShadowFadeResolution=128
  79. PreShadowFadeResolution=16
  80. ShadowFadeExponent=0.250000
  81. SceneCaptureStreamingMultiplier=1.000000
  82. ShadowTexelsPerPixel=2.000000
  83. PreShadowResolutionFactor=0.500000
  84. bAllowBetterModulatedShadows=False
  85. PlayerShadowFadeResolution=16
  86.  
  87. [TribesGame.TrAudioSettings]
  88. m_nVolumeMaster=50
  89. m_nVolumeEffects=65
  90. m_nVolumeMusic=0
  91. m_nVolumeVoice=100
  92.  
  93. [Engine.GameEngine]
  94. bSmoothFrameRate=False
  95.  
  96. [WinDrv.WindowsClient]
  97. DisplayGamma=1.5
  98.  
  99. [PlatformCommon.TgGameEngine]
  100. bSmoothFrameRate=False
  101.  
  102. [Engine.GameViewportClient]
  103. bUseHardwareCursorWhenWindowed=FALSE
  104.  
  105. [TribesGame.TrDevice]
  106. m_bTinyWeaponsEnabled=True
  107.  
  108. [TribesGame.TrGameEngine]
  109. bSmoothFrameRate=True
  110. MaxSmoothedFrameRate=122.000000
  111. AllowScreenDoorFade=False
  112. AllowNvidiaStereo3d=False
  113. bForceStaticTerrain=True
  114.  
  115. [Engine.ISVHacks]
  116. bInitializeShadersOnDemand=False
  117. DisableATITextureFilterOptimizationChecks=True
  118. UseMinimalNVIDIADriverShaderOptimization=True
  119. PumpWindowMessagesWhenRenderThreadStalled=False
  120.  
  121. [TextureStreaming]
  122. PoolSize=158
  123. MemoryMargin=20
  124. MemoryLoss=0
  125. HysteresisLimit=20
  126. DropMipLevelsLimit=16
  127. StopIncreasingLimit=12
  128. StopStreamingLimit=8
  129. MinEvictSize=10
  130. MinFudgeFactor=1
  131. FudgeFactorIncreaseRateOfChange=0.5
  132. FudgeFactorDecreaseRateOfChange=-0.4
  133. MinRequestedMipsToConsider=11
  134. MinTimeToGuaranteeMinMipCount=2
  135. MaxTimeToGuaranteeMinMipCount=12
  136. UseTextureFileCache=TRUE
  137. LoadMapTimeLimit=5.0
  138. LightmapStreamingFactor=0.04
  139. ShadowmapStreamingFactor=0.04
  140. MaxLightmapRadius=2000.0
  141. AllowStreamingLightmaps=True
  142. TextureFileCacheBulkDataAlignment=1
  143. UsePriorityStreaming=True
  144. bAllowSwitchingStreamingSystem=False
  145. UseDynamicStreaming=True
  146. bEnableAsyncDefrag=False
  147. bEnableAsyncReallocation=False
  148. MaxDefragRelocations=256
  149. MaxDefragDownShift=128
  150.  
  151. [XAudio2.XAudio2Device]
  152. MaxChannels=32
  153. m_bEnableBassBoost=True
  154.  
  155. [Engine.Engine]
  156. bForceStaticTerrain=True
  157.  
  158. [TribesGame.TrPlayerController]
  159. m_bEnableChatFilter=False
  160. m_bShowHUDObjectives=True
  161. m_bShowHUDNotifications=true
  162. m_bShowHUDFriendStateNotifications=False
  163. m_bEnableOverheadDamageIndicators=False
  164. m_bShowHUDReticule=True
  165. m_bShowHUDCredits=true
  166. m_bShowHUDAccolades=False
  167. m_bShowHUDBadges=False
  168. m_bShowHUDScores=true
  169. m_bShowHUDHealthBar=true
  170. m_bShowHUDVisor=False
  171. m_bShowHUDChat=False
  172. m_bShowHUDCombatLog=true
  173. m_bShowHUDKillbox=true
  174. m_bShowHUDDeathcam=true
  175. m_bShowHUDHeroText=true
  176. m_bShowHUDPromptPanel=true
  177. m_bShowHUDRespawnTimer=true
  178. m_bShowHUDSkiBars=true
  179. m_bShowHUDFriendColoring=true
  180. m_WhisperFilter=0
  181. m_bShowHUDCracks=False
  182. EnableAlienFX=false
  183. m_bAnimMenu=false
  184. m_bAllowSimulatedProjectiles=True
  185.  
  186. [TribesGame.TrEntryPlayerController]
  187. m_bEnableChatFilter=true
  188. m_bShowHUDObjectives=true
  189. m_bShowHUDNotifications=true
  190. m_bShowHUDFriendStateNotifications=true