unc0nnected

Unity Android error

Jul 11th, 2013
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  1. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
  2. Initialize mono
  3. Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0'
  4. Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed'
  5. Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript'
  6. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
  7. GfxDevice: creating device client; threaded=1
  8. Direct3D:
  9. Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.1090]
  10. Renderer: NVIDIA GeForce GT 630M
  11. Vendor: NVIDIA
  12. VRAM: 978 MB (via DXGI)
  13. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  14. IsTimeToCheckForNewEditor: Update time 1373571207 current 1373579552
  15. LicenseInfo:InitializeProtection
  16. open PACE from our own executable
  17. opened PACE, get info...
  18. checked authorization, authstate=100 r=0
  19. ReadDeveloperData
  20. ReadTokens
  21. Successfully changed project path to: C:/Users/unc0nnected/Documents/New Unity Project 1
  22. C:/Users/unc0nnected/Documents/New Unity Project 1
  23. Initialize engine version: 3.5.7f6
  24. Loading GUID <-> Path mappings ... 0.051358 seconds.
  25. Loading Asset Database ... 0.083073 seconds
  26. AssetDatabase consistency checks ... 2.063743 seconds
  27. Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  28.  
  29. Unloading -1 unused Assets to reduce memory usage. Loaded Objects now: 50. Operation took 57.071868 ms.
  30. System memory in use: 3.3 MB.
  31. Registering custom dll's ... 0.244720 seconds.
  32. Begin MonoManager ReloadAssembly
  33. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
  34. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
  35. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
  36. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
  37. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
  38. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
  39. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
  40. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)
  41. Mono: successfully reloaded assembly
  42. - Completed reload, in 0.530 seconds
  43. Validating Project structure ... 0.008927 seconds.
  44. Refresh, detecting if any assets need to be imported or removed ... 0.009508 seconds (Nothing changed)
  45. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
  46. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  47.  
  48. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273. Operation took 34.101769 ms.
  49. System memory in use: 3.5 MB.
  50. <RI> Initializing input.
  51.  
  52. <RI> Input initialized.
  53.  
  54. EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
  55. Refresh, detecting if any assets need to be imported or removed ... 0.010070 seconds (Nothing changed)
  56. Refresh, detecting if any assets need to be imported or removed ... 0.016884 seconds (Nothing changed)
  57. Refresh, detecting if any assets need to be imported or removed ... 0.009311 seconds (Nothing changed)
  58. Determining assets that need to be reimported for target platform ... 0.020166 seconds.
  59. ----- Total AssetImport time: 0.020897s, Asset Import only: 0.000000s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 5399.495117s [Unknown, 2619270400.000000 mb/s], CacheServer Hashing: 5399.495117s [Unknown, 2619270400.000000 mb/s]
  60.  
  61. *** Completed 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 0 seconds
  62.  
  63. building target 13
  64. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
  65. done. [Time: 58.397666 ms]
  66. ----- Total AssetImport time: 0.170131s, Asset Import only: 0.139919s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 5399.495117s [Unknown, 2619270400.000000 mb/s], CacheServer Hashing: 5399.495117s [Unknown, 2619270400.000000 mb/s]
  67. Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  68.  
  69. Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 916. Operation took 120.727479 ms.
  70. System memory in use: 12.9 MB.
  71.  
  72.  
  73. Mono dependencies included in the build
  74. mscorlib.dll
  75.  
  76. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  77.  
  78. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 903. Operation took 84.088869 ms.
  79. System memory in use: 12.8 MB.
  80. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  81.  
  82. Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 936. Operation took 83.642431 ms.
  83. System memory in use: 12.9 MB.
  84. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  85.  
  86. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 936. Operation took 69.497623 ms.
  87. System memory in use: 12.9 MB.
  88. Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  89.  
  90. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 969. Operation took 134.347484 ms.
  91. System memory in use: 53.9 MB.
  92. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  93.  
  94. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 1049. Operation took 112.811871 ms.
  95. System memory in use: 53.9 MB.
  96.  
  97. Textures 0.0 kb 0.0%
  98. Meshes 0.0 kb 0.0%
  99. Animations 0.0 kb 0.0%
  100. Sounds 0.0 kb 0.0%
  101. Shaders 0.0 kb 0.0%
  102. Other Assets 0.0 kb 0.0%
  103. Levels 6.7 kb 0.3%
  104. Scripts 0.0 kb 0.0%
  105. Included DLLs 2.4 mb 99.4%
  106. File headers 8.0 kb 0.3%
  107. Complete size 2.4 mb 100.0%
  108.  
  109. Used Assets, sorted by uncompressed size:
  110. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  111.  
  112. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1049. Operation took 92.629597 ms.
  113. System memory in use: 53.9 MB.
  114. Error building Player: Exception: android (invokation failed)
  115. ERROR: unknown error
  116. cmd:android list target -c
  117. stdout;
  118.  
  119. Error occurred during initialization of VM
  120.  
  121. Could not reserve enough space for object heap
  122.  
  123. stderr:
  124.  
  125. Error: Could not create the Java Virtual Machine.
  126.  
  127. Error: A fatal exception has occurred. Program will exit.
  128.  
  129. Picked up _JAVA_OPTIONS: -Xmx2048M
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