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- BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
- Initialize mono
- Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0'
- Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed'
- Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.1090]
- Renderer: NVIDIA GeForce GT 630M
- Vendor: NVIDIA
- VRAM: 978 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- IsTimeToCheckForNewEditor: Update time 1373571207 current 1373579552
- LicenseInfo:InitializeProtection
- open PACE from our own executable
- opened PACE, get info...
- checked authorization, authstate=100 r=0
- ReadDeveloperData
- ReadTokens
- Successfully changed project path to: C:/Users/unc0nnected/Documents/New Unity Project 1
- C:/Users/unc0nnected/Documents/New Unity Project 1
- Initialize engine version: 3.5.7f6
- Loading GUID <-> Path mappings ... 0.051358 seconds.
- Loading Asset Database ... 0.083073 seconds
- AssetDatabase consistency checks ... 2.063743 seconds
- Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading -1 unused Assets to reduce memory usage. Loaded Objects now: 50. Operation took 57.071868 ms.
- System memory in use: 3.3 MB.
- Registering custom dll's ... 0.244720 seconds.
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)
- Mono: successfully reloaded assembly
- - Completed reload, in 0.530 seconds
- Validating Project structure ... 0.008927 seconds.
- Refresh, detecting if any assets need to be imported or removed ... 0.009508 seconds (Nothing changed)
- Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273. Operation took 34.101769 ms.
- System memory in use: 3.5 MB.
- <RI> Initializing input.
- <RI> Input initialized.
- EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
- Refresh, detecting if any assets need to be imported or removed ... 0.010070 seconds (Nothing changed)
- Refresh, detecting if any assets need to be imported or removed ... 0.016884 seconds (Nothing changed)
- Refresh, detecting if any assets need to be imported or removed ... 0.009311 seconds (Nothing changed)
- Determining assets that need to be reimported for target platform ... 0.020166 seconds.
- ----- Total AssetImport time: 0.020897s, Asset Import only: 0.000000s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 5399.495117s [Unknown, 2619270400.000000 mb/s], CacheServer Hashing: 5399.495117s [Unknown, 2619270400.000000 mb/s]
- *** Completed 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 0 seconds
- building target 13
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
- done. [Time: 58.397666 ms]
- ----- Total AssetImport time: 0.170131s, Asset Import only: 0.139919s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 5399.495117s [Unknown, 2619270400.000000 mb/s], CacheServer Hashing: 5399.495117s [Unknown, 2619270400.000000 mb/s]
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 916. Operation took 120.727479 ms.
- System memory in use: 12.9 MB.
- Mono dependencies included in the build
- mscorlib.dll
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 903. Operation took 84.088869 ms.
- System memory in use: 12.8 MB.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 936. Operation took 83.642431 ms.
- System memory in use: 12.9 MB.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 936. Operation took 69.497623 ms.
- System memory in use: 12.9 MB.
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 969. Operation took 134.347484 ms.
- System memory in use: 53.9 MB.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 1049. Operation took 112.811871 ms.
- System memory in use: 53.9 MB.
- Textures 0.0 kb 0.0%
- Meshes 0.0 kb 0.0%
- Animations 0.0 kb 0.0%
- Sounds 0.0 kb 0.0%
- Shaders 0.0 kb 0.0%
- Other Assets 0.0 kb 0.0%
- Levels 6.7 kb 0.3%
- Scripts 0.0 kb 0.0%
- Included DLLs 2.4 mb 99.4%
- File headers 8.0 kb 0.3%
- Complete size 2.4 mb 100.0%
- Used Assets, sorted by uncompressed size:
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1049. Operation took 92.629597 ms.
- System memory in use: 53.9 MB.
- Error building Player: Exception: android (invokation failed)
- ERROR: unknown error
- cmd:android list target -c
- stdout;
- Error occurred during initialization of VM
- Could not reserve enough space for object heap
- stderr:
- Error: Could not create the Java Virtual Machine.
- Error: A fatal exception has occurred. Program will exit.
- Picked up _JAVA_OPTIONS: -Xmx2048M
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