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- hooksecurefunc("LootFrame_UpdateButton", function(index)
- local texture, item, quantity, quality, locked, isQuestItem, questId, isActive = GetLootSlotInfo(index)
- CreateBorder(_G["LootButton"..index], 12, 2)
- _G["LootButton"..index.."IconQuestTexture"]:SetAlpha(0)
- _G["LootButton"..index.."NameFrame"]:SetAlpha(0)
- if isQuestItem then
- _G["LootButton"..index]:SetBorderColor(1.0, 0.82, 0)
- elseif quality and quality > 1 then
- local r, g, b = GetItemQualityColor(quality)
- _G["LootButton"..index]:SetBorderColor(r, g, b)
- end
- end)
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