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- WARNING! THIS IS NOT ENTIRE DGC.INI. YOU WILL HAVE TO FIND-AND-REPLACE CORRESPONDING LINES.
- Ctrl+F "["to find starting lines.
- [Item Changes]
- ; Items -- All difficulties
- ; Armors
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=57, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=5 ); Tac Vest
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorKevlar, iHPBonus=2, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Tac Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=159, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Phalanx Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorCarapace, iHPBonus=6, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=1 ); Carapace Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=182, iHPBonus=3, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=3 ); Kestrel Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=160, iHPBonus=10, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Aegis Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=58, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=4 ); Banshee Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorSkeleton, iHPBonus=8, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=3 ); Corsair Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_PoisonImmunity, Properties[1]=eAP_FireImmunity, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorTitan, iHPBonus=15, iDefenseBonus=-10, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=-4 ); Titan Armor
- Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_AirEvade, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=67, iHPBonus=5, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=3 ); Seraph Armor
- Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_PoisonImmunity, Properties[1]=eAP_AirEvade, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_ArmorArchangel, iHPBonus=10, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=1 ); Archangel Armor
- Armors=( ABILITIES[0]=eAbility_Ghost, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorGhost, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Shadow Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Psi, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=68, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=10, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Aurora Armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Psi, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorPsi, iHPBonus=8, iDefenseBonus=0, iFlightFuel=0, iWillBonus=20, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Vortex Armor
- ;SHIVs
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_SHIVDeck_I, iHPBonus=5, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=4, iMobilityBonus=3 )
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_SHIVDeck_II, iHPBonus=8, iDefenseBonus=-10, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=3, iMobilityBonus=-4 )
- Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=eAP_AirEvade,Properties[3]=0, strName="", iType=eItem_SHIVDeck_III, iHPBonus=2, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=0, iSmallItems=3, iMobilityBonus=5 )
- ;covert ops
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorCovertOps, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=2, iMobilityBonus=5 )
- ; mec armors
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=0, Properties[2]=0, Properties[3]=0,strName="", iType=eItem_MecCivvies, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 ); civvie armor
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor1, iHPBonus=8, iDefenseBonus=8, iFlightFuel=0, iWillBonus=0, iLargeItems=2, iSmallItems=2, iMobilityBonus=3 ) MEC-1 Paladin
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor2, iHPBonus=12, iDefenseBonus=8, iFlightFuel=0, iWillBonus=0, iLargeItems=3, iSmallItems=2, iMobilityBonus=4 ) MEC-2 Defender
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=145, iHPBonus=10, iDefenseBonus=12, iFlightFuel=0, iWillBonus=0, iLargeItems=3, iSmallItems=2, iMobilityBonus=6 ) MEC-3 Valiant
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor3, iHPBonus=20, iDefenseBonus=12, iFlightFuel=0, iWillBonus=5, iLargeItems=4, iSmallItems=3, iMobilityBonus=5 ) MEC-4 Dauntless
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=148, iHPBonus=24, iDefenseBonus=8, iFlightFuel=0, iWillBonus=5, iLargeItems=3, iSmallItems=3, iMobilityBonus=2 ) MEC-5 Devastator
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=191, iHPBonus=12, iDefenseBonus=20, iFlightFuel=0, iWillBonus=5, iLargeItems=3, iSmallItems=3, iMobilityBonus=10) MEC-6 Vanguard
- Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=210, iHPBonus=16, iDefenseBonus=16, iFlightFuel=0, iWillBonus=5, iLargeItems=4, iSmallItems=3, iMobilityBonus=8 ) MEC-7 Vindicator
- ; Weapons: iSuppression value holds ammo, format xxyy, where xx is shots WITH ammo conservation; yy is shots WITHOUT ammo conservation
- ; Class Limitations:
- ; eWP_AnyClass: Any of the 8 fully human subclasses plus rookies, not MECs or SHIVs
- ; eWP_Support: Gunner
- ; eWP_Heavy: Rocketeer
- ; eWP_Sniper: Sniper. This affects weapon performance, so only use on sniper rifles and small items.
- ; eWP_Assault: Assault. This affects weapon performance, so only use on shotguns and small items.
- ; eWP_Overheats: Scout
- ; eWP_UnlimitedAmmo: Engineer. This also grants unlimited ammo if used on a weapon that pays attention to the iSuppression variable, so don't use it on primary weapons or pistols if you want ammo to matter.
- ; eWP_Rifle: Infantry, Engineer, Medic, Assault, Scout
- ; eWP_Mec: MEC. Can stack with eWP_Integrated and any of the human limitations.
- ; eWP_Integrated: SHIV. Can stack with eWP_Mec and any of the human limitations.
- ; eWP_Psionic: Psionic. Must also included a property opening it up to a regular class, such eWP_AnyClass, or it will be unequippable.
- ; Note: eWP_Rifle && eWP_Overheats is the collective trigger for "Battle Rifle" conditional aim penalty (-10 after move action), so any weapon with both properties will have this
- Weapons=( strName="", iType=eItem_Pistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Pistol
- Weapons=( strName="", iType=eItem_ExaltAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Rifle
- Weapons=( strName="", iType=eItem_ExaltLMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SAW
- Weapons=( strName="", iType=eItem_ExaltSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Sniper Rifle
- Weapons=( strName="", iType=eItem_Shotgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Shotgun
- Weapons=( strName="", iType=eItem_Chaingun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=60, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Minigun
- Weapons=( strName="", iType=eItem_ExaltRocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=7, iEnvironmentDamage=600, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Rocket Launcher
- Weapons=( strName="", iType=eItem_ShivMinigun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=60, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Autocannon
- Weapons=( strName="", iType=32, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=8, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Carbine
- Weapons=( strName="", iType=226, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Marksman's Rifle
- Weapons=( strName="", iType=231, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SMG
- Weapons=( strName="", iType=236, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Machine Pistol
- Weapons=( strName="", iType=241, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Battle Rifle
- Weapons=( strName="", iType=246, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); LMG
- Weapons=( strName="", iType=254, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=eWP_Pistol, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=5, iRange=3, iReactionRange=4, iReactionAngle=360, iRadius=0, iCritical=4, iOffenseBonus=-12,iSuppression=101, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Sawed-off Shotgun
- Weapons=( strName="", iType=eItem_LaserPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Laser Pistol
- Weapons=( strName="", iType=eItem_ExaltLaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Rifle
- Weapons=( strName="", iType=eItem_ExaltHeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Autolaser
- Weapons=( strName="", iType=eItem_ExaltLaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Sniper Rifle
- Weapons=( strName="", iType=eItem_LaserAssaultGun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=45, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=6, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Laser
- Weapons=( strName="", iType=251, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=12, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Carbine
- Weapons=( strName="", iType=149, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=35, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Laser
- Weapons=( strName="", iType=eItem_Railgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Laser Lance
- Weapons=( strName="", iType=227, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Strike Rifle
- Weapons=( strName="", iType=232, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Shatterray
- Weapons=( strName="", iType=237, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-2, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Heater
- Weapons=( strName="", iType=242, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=35, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Laser Rifle
- Weapons=( strName="", iType=247, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Laser
- Weapons=( strName="", iType=253, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Sniper, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=0, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=10, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Arc Rifle
- Weapons=( strName="", iType=eItem_AssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Rifle
- Weapons=( strName="", iType=eItem_LMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=807, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Autorifle
- Weapons=( strName="", iType=eItem_SniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=85, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=201, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Long Rifle
- Weapons=( strName="", iType=eItem_AlloyCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=20, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Cannon
- Weapons=( strName="", iType=186, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=125,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Railgun
- Weapons=( strName="", iType=eItem_RocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=9, iEnvironmentDamage=750,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=280, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Recoilless Rifle
- Weapons=( strName="", iType=eItem_ShivSentry, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Sentry Gun
- Weapons=( strName="", iType=53, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=6, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Carbine
- Weapons=( strName="", iType=228, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Strike Rifle
- Weapons=( strName="", iType=233, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Stuttergun
- Weapons=( strName="", iType=238, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=403, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Gauss AutoPistol
- Weapons=( strName="", iType=243, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Gauss Rifle
- Weapons=( strName="", iType=248, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=30, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=1009, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Machine Gun
- Weapons=( strName="", iType=eItem_LaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Rifle
- Weapons=( strName="", iType=eItem_HeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=50, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Autoblaster
- Weapons=( strName="", iType=eItem_LaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=35, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=28, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Sniper Rifle
- Weapons=( strName="", iType=eItem_ShivLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=65, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Pulser
- Weapons=( strName="", iType=252, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Carbine
- Weapons=( strName="", iType=1, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=60, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=24, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Blaster
- Weapons=( strName="", iType=190, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=80, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Pulse Lance
- Weapons=( strName="", iType=229, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=55, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=14, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Rifle
- Weapons=( strName="", iType=234, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Stengun
- Weapons=( strName="", iType=239, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Blaster
- Weapons=( strName="", iType=244, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=55, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Pulse Rifle
- Weapons=( strName="", iType=249, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=60, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Pulser
- Weapons=( strName="", iType=eItem_PlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Pistol
- Weapons=( strName="", iType=eItem_PlasmaLightRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Carbine
- Weapons=( strName="", iType=eItem_PlasmaAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Heavy, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Rifle
- Weapons=( strName="", iType=eItem_PlasmaSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Sniper
- Weapons=( strName="", iType=eItem_HeavyPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=70, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Novagun
- Weapons=( strName="", iType=eItem_ParticleBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=125,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Particle Beam
- Weapons=( strName="", iType=eItem_BlasterLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=12, iEnvironmentDamage=750,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=320, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Launcher
- Weapons=( strName="", iType=eItem_ShivPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=125,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=8, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Plasma
- Weapons=( strName="", iType=99, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=50, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Cannon
- Weapons=( strName="", iType=230, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Rifle
- Weapons=( strName="", iType=235, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Stormgun
- Weapons=( strName="", iType=240, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Mauler
- Weapons=( strName="", iType=245, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Plasma Rifle
- Weapons=( strName="", iType=250, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=100,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Dragon
- ;Mec Large Items
- Weapons=( strName="", iType=eItem_MecFlameThrower, ABILITIES[0]=eAbility_MEC_Flamethrower, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=-1, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MecKineticArm, ABILITIES[0]=eAbility_MEC_KineticStrike, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=12, iEnvironmentDamage=-1, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MecProximityMineLauncher, ABILITIES[0]=eAbility_MEC_ProximityMine, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=125, iRange=17, iReactionRange=30, iReactionAngle=200, iRadius=180, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MecElectroPulse, ABILITIES[0]=eAbility_MEC_ElectroPulse, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=eWP_Encumber, Properties[5]=0, iDamage=6, iEnvironmentDamage=-1, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MecGrenadeLauncher, ABILITIES[0]=eAbility_MEC_GrenadeLauncher, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=125, iRange=17, iReactionRange=30, iReactionAngle=200, iRadius=360, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MecRestorativeMist, ABILITIES[0]=eAbility_MEC_RestorativeMist, ABILITIES[1]=eAbility_MEC_RestorativeMistHealing, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=300, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- ;Grenades
- Weapons=( strName="", iType=eItem_FragGrenade, ABILITIES[0]=eAbility_FragGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=300, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=180, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); HE Grenade
- Weapons=( strName="", iType=eItem_NeedleGrenade, ABILITIES[0]=eAbility_NeedleGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=180, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); AP Grenade
- Weapons=( strName="", iType=eItem_FlashBang, ABILITIES[0]=eAbility_FlashBang, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_SmokeGrenade, ABILITIES[0]=eAbility_SmokeGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_BattleScanner, ABILITIES[0]=eAbility_BattleScanner, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Overheats, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_UnlimitedAmmo,Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=225, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_AlienGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=600, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MimicBeacon, ABILITIES[0]=eAbility_MimicBeacon, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Psionic, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=1728, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-10 ); Mimic Beacon
- Weapons=( strName="", iType=eItem_GasGrenade, ABILITIES[0]=eAbility_GasGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=45, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_GhostGrenade, ABILITIES[0]=eAbility_GhostGrenade, ABILITIES[1]=eAbility_GhostGrenadeStealth, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Psionic, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Anyclass, Properties[4]=eWP_Encumber, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-10 ); Shadow Device
- Weapons=( strName="", iType=eItem_PsiGrenade, ABILITIES[0]=eAbility_Flashbang, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Psionic, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Anyclass, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=384, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-2 ); Psi Grenade
- ;Soldier small items
- Weapons=( strName="", iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_Pistol, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_Medikit, ABILITIES[0]=eAbility_MedikitHeal, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_Pistol, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_CombatStims, ABILITIES[0]=eAbility_CombatStim, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_Backpack, Properties[3]=eWP_Encumber, Properties[4]=eWP_Pistol, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_Grapple, ABILITIES[0]=eAbility_Grapple, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=-1, iRange=17, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_ChitinPlating, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=3, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_ReinforcedArmor, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=2, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MindShield, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_Psionic, Properties[3]=eWP_AnyClass, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=25 )
- Weapons=( strName="", iType=eItem_RespiratorImplant, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Secondary, Properties[1]=eWP_AnyClass, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_Encumber, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_ReaperRounds, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Reaper Pack
- Weapons=( strName="", iType=34, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Overheats, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Marksman's Scope
- Weapons=( strName="", iType=77, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Heavy, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Rocket
- Weapons=( strName="", iType=89, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Heavy, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Shredder Rocket
- Weapons=( strName="", iType=94, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Overheats, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Chameleon Suit
- Weapons=( strName="", iType=95, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 ); Ceramic Plates
- Weapons=( strName="", iType=123, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Rifle, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Drum Mags
- Weapons=( strName="", iType=196, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Sniper, Properties[2]=eWP_Encumber, Properties[3]=eWP_Support, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=6, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Alloy Bipod
- Weapons=( strName="", iType=197, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Assault, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Breaching Ammo
- Weapons=( strName="", iType=200, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Assault, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 ); Impact Vest
- Weapons=( strName="", iType=202, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Walker Servos
- Weapons=( strName="", iType=203, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Psionic, Properties[2]=eWP_Encumber, Properties[3]=eWP_AnyClass, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=12, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-12 ); Neural Gunlink
- Weapons=( strName="", iType=204, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Assault, Properties[2]=eWP_Encumber, Properties[3]=eWP_UnlimitedAmmo,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Shredder Ammo
- Weapons=( strName="", iType=205, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Psionic, Properties[2]=eWP_Encumber, Properties[3]=eWP_AnyClass, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-12 ); Psi Screen
- Weapons=( strName="", iType=209, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=12, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Illuminator Gunsight
- Weapons=( strName="", iType=220, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 ); Reinforced Armor
- Weapons=( strName="", iType=224, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=eWP_Psionic, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=10 ); Neuroregulator
- ;Pistol slot arc thrower mod substitute line; comment out eItem_ArcThrower line above and uncomment this one to activate it. This reportedly will bug out if you equip it to a covert operative.
- ;Weapons=( strName="", iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_Pistol,iDamage=0,iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 );
- ; Mec small items
- Weapons=( strName="", iType=129, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); The Thumper
- Weapons=( strName="", iType=201, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Tactical Sensors
- Weapons=( strName="", iType=211, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Incinerator Module
- ; Shiv small items
- Weapons=( strName="", iType=107, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=eWP_UnlimitedAmmo, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); HEAT Ammo
- Weapons=( strName="", iType=124, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Smartshell Pods
- Weapons=( strName="", iType=128, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Weapon Supercoolers
- Weapons=( strName="", iType=130, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); AutoSentry Turret
- Weapons=( strName="", iType=131, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Adaptive Tracking Pods
- Weapons=( strName="", iType=132, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=2, iWillBonus=0 ); Core Armoring
- Weapons=( strName="", iType=133, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Damage Control Pod
- Weapons=( strName="", iType=199, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Advanced Suppression Module
- Weapons=( strName="", iType=221, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Elerium Turbos
- ;Mec / SHIV dual use items
- Weapons=( strName="", iType=90, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=8, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Battle Computer
- Weapons=( strName="", iType=108, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Holo-Targeter
- Weapons=( strName="", iType=189, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=4, iWillBonus=0 ); Alloy Carbide Plating
- ; Human / SHIV item
- Weapons=( strName="", iType=178, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Fuel Cell
- Weapons=( strName="", iType=222, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Motion Tracker
- ; Human / MEC items
- Weapons=( strName="", iType=98, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=4 ); Alien Trophy
- Weapons=( strName="", iType=223, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=eWP_Mec, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=6 ); Cognitive Enhancer
- ; Human / SHIV / MEC treble use items
- Weapons=( strName="", iType=eItem_TargetingModule, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=8, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); SCOPE
- Weapons=( strName="", iType=31, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Alloy Jacketed Rounds
- Weapons=( strName="", iType=40, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=4, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Enhanced Beam Optics
- Weapons=( strName="", iType=48, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Stellerator
- Weapons=( strName="", iType=79, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Laser Sight
- Weapons=( strName="", iType=80, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Hi Cap Mags
- Weapons=( strName="", iType=198, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_Encumber, Properties[3]=eWP_Support, Properties[4]=eWP_Integrated, Properties[5]=eWP_Mec, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Armor Piercing Ammo
- Weapons=( strName="", iType=219, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Targeting Module
- Weapons=( strName="", iType=225, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_AnyClass, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Flak Ammo
- ;Alien Items
- Weapons=( strName="", iType=eItem_SeekerPlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ) Seeker Plasma
- Weapons=( strName="", iType=eItem_SectoidPlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=303, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ) Sectoid Plasma
- Weapons=( strName="", iType=eItem_OutsiderWeapon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Outsider LPR
- Weapons=( strName="", iType=eItem_PlasmaLightRifle_ThinMan, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Thin Man LPR
- Weapons=( strName="", iType=eItem_PlasmaLightRifle_Floater, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Floater LPR
- Weapons=( strName="", iType=eItem_PlasmaLightRifle_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Muton LPR
- Weapons=( strName="", iType=eItem_PlasmaAssaultRifle_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Muton PR
- Weapons=( strName="", iType=eItem_HeavyPlasma_Floater, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Heavy, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Floater PR
- Weapons=( strName="", iType=eItem_HeavyPlasma_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Heavy, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=50, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=606, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Elite Muton Hvy Plasma
- Weapons=( strName="", iType=eItem_MechtoidPlasmaCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=125, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=808, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Mectoid Plasma Cannon
- Weapons=( strName="", iType=eItem_SectopodChestCannon, ABILITIES[0]=eAbility_CannonFire, ABILITIES[1]=eAbility_DestroyTerrain, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=801, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=175, iCritical=8, iOffenseBonus=0, iSuppression=606, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_SectopodCannon, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_NoReload, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=100, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=9999, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_SectopodClusterBomb, ABILITIES[0]=eAbility_ClusterBomb, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=250, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=175, iCritical=0, iOffenseBonus=0, iSuppression=606, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_DroneBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Repair, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=2, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_CyberdiscWeapon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_DeathBlossom, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=125, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Cyberdisc Cannon
- Weapons=( strName="", iType=eItem_MutonGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=250, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_CyberdiscGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=250, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_FloaterGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=250, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_PsiAmp, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=400, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_ElderWeapon, ABILITIES[0]=eAbility_PsiLance, ABILITIES[1]=eAbility_PsiReflect, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_NoReload, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=0, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_ChryssalidClaw, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_NoReload, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=1, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_SeekerTentacles, ABILITIES[0]=eAbility_Strangle, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_CantReact, Properties[3]=eWP_Melee, Properties[4]=eWP_NoReload, Properties[5]=0, iDamage=3, iEnvironmentDamage=1, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_ZombieFist, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_NoReload, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=1, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_MutonBlade, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_NoReload, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=125, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=33, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- Weapons=( strName="", iType=eItem_Plague, ABILITIES[0]=eAbility_Plague, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=45, iRange=25, iReactionRange=25, iReactionAngle=200, iRadius=144, iCritical=0, iOffenseBonus=0, iSuppression=202, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
- ; No idea whether these do anything
- PerkWeapons=(ePerk=ePerk_SmokeBomb,eWeapon=eItem_SmokeGrenade)
- PerkWeapons=(ePerk=ePerk_BattleScanner,eWeapon=eItem_BattleScanner)
- PerkWeapons=(ePerk=ePerk_FieldMedic,eWeapon=eItem_Medikit)
- ; Item Balance Factors
- ITEM_TIME_BALANCE=1 ; Multiplier for all item iTime values. Floats are allowed in these entries.
- ITEM_CREDIT_BALANCE=1 ; Multiplier for all item iCash values.
- ITEM_ELERIUM_BALANCE=1 ; Multiplier for all item iElerium values.
- ITEM_ALLOY_BALANCE=1 ; Multiplier for all item iAlloy values.
- ITEM_MELD_BALANCE=1 ; Multiplier for all item Meld values. This variable may do nothing. You can mod income from cans in the loot section.
- ; Additional Item Stats and construction costs
- ; meld cost is above 4th and additional digits in iElerium
- ; perk granted is above 4th and additional digits in Alloys
- ; extra weapon and armor stat configuration (in BalanceMods_Classic entries)
- ; eType -- item ID (only numbers, eItem enum does not)
- ; iDamage -- flight fuel, works only for weapons/items
- ; iCritHit -- model size adjustment in three dimensions, xxxyyyzzz, where xxx is barrel direction, in % of baseline, so 110100100 is 10% longer gun. Only works on PRIMARY weapons.
- ; iAim -- aim, works only for armors
- ; iDefense -- defense, works only for weapons and items
- ; iHP -- damage reduction, works for weapons/armor/items xx = x.x DR, so 5= 0.5
- ; iMobility -- mobility, works only for weapons/items
- ; iWill -- maximum % chance for item to be damaged after a mission in which the soldier was reduced to 0 hit points, chance is reduced as injury
- ; Gear
- ; Line 1 (ItemBalance_Normal) Cost MELD/ELERIUM PERK/ALLOYS Time Engineers
- ; Line 2 (BalanceMods_Classic) Flight Fuel Model Resize Aim Defense DR Mobility Max%DamagedChance
- ; Grenades
- ; HE Grenade
- ItemBalance_Normal=(eItem=eItem_FragGrenade, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=81, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Smoke Grenade
- ItemBalance_Normal=(eItem=eItem_SmokeGrenade, iCash=-1, iElerium=0, iAlloys=44000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=82, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Flashbang
- ItemBalance_Normal=(eItem=eItem_FlashBang, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=83, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Alien Grenade
- ItemBalance_Normal=(eItem=eItem_AlienGrenade, iCash=-1, iElerium=0, iAlloys=0, iTime=0, iEng=-1);
- BalanceMods_Classic=(eType=84, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Shadow Device
- ItemBalance_Normal=(eItem=eItem_GhostGrenade, iCash=150, iElerium=40030, iAlloys=10, iTime=14, iEng=60)
- BalanceMods_Classic=(eType=85, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Chem Grenade
- ItemBalance_Normal=(eItem=eItem_GasGrenade, iCash=120, iElerium=0, iAlloys=4, iTime=10, iEng=40)
- BalanceMods_Classic=(eType=86, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; AP Grenade
- ItemBalance_Normal=(eItem=eItem_NeedleGrenade, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=87, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Mimic Beacon
- ItemBalance_Normal=(eItem=eItem_MimicBeacon, iCash=150, iElerium=25025, iAlloys=2, iTime=14, iEng=75)
- BalanceMods_Classic=(eType=88, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Psi Grenade
- ItemBalance_Normal=(eItem=eItem_PsiGrenade, iCash=50, iElerium=1002, iAlloys=2, iTime=7, iEng=25)
- BalanceMods_Classic=(eType=96, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Battlescanner
- ItemBalance_Normal=(eItem=eItem_BattleScanner, iCash=-1, iElerium=0, iAlloys=8000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=97, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Armor
- ; Tac Vest
- ItemBalance_Normal=(eItem=57, iCash=-1, iElerium=5000, iAlloys=5000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=57, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Tac Armor
- ItemBalance_Normal=(eItem=eItem_ArmorKevlar, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=59, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=2, iMobility=0, iWill=0);
- ; Phalanx Armor
- ItemBalance_Normal=(eItem=159, iCash=35, iElerium=0, iAlloys=8, iTime=7, iEng=15)
- BalanceMods_Classic=(eType=159, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
- ; Carapace Armor
- Itembalance_Normal=(eItem=eItem_ArmorCarapace, iCash=80, iElerium=0, iAlloys=18, iTime=10, iEng=25)
- BalanceMods_Classic=(eType=60, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=6, iMobility=0, iWill=95);
- ; Kestrel Armor
- ItemBalance_Normal=(eItem=182, iCash=50, iElerium=5000, iAlloys=5008, iTime=10, iEng=22)
- BalanceMods_Classic=(eType=182, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=3, iMobility=0, iWill=95);
- ; Banshee Armor
- ItemBalance_Normal=(eItem=58, iCash=140, iElerium=5020, iAlloys=5036, iTime=14, iEng=40)
- BalanceMods_Classic=(eType=58, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
- ; Aegis Armor
- ItemBalance_Normal=(eItem=160, iCash=140, iElerium=18, iAlloys=36, iTime=14, iEng=35)
- BalanceMods_Classic=(eType=160, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
- ; Corsair Armor
- Itembalance_Normal=(eItem=eItem_ArmorSkeleton, iCash=250, iElerium=40, iAlloys=50, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=61, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=8, iMobility=0, iWill=95);
- ; Titan Armor
- Itembalance_Normal=(eItem=eItem_ArmorTitan, iCash=300, iElerium=8040, iAlloys=134060, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=62, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=18, iMobility=0, iWill=95);
- ; Seraphim Armor
- ItemBalance_Normal=(eItem=67, iCash=300, iElerium=80, iAlloys=40, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=67, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=5, iMobility=0, iWill=95);
- ; Archangel Armor
- Itembalance_Normal=(eItem=eItem_ArmorArchAngel, iCash=300, iElerium=80, iAlloys=134040, iTime=14, iEng=75); hardcoded to require Titan Suit
- BalanceMods_Classic=(eType=63, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
- ; Shadow Armor
- Itembalance_Normal=(eItem=eItem_ArmorGhost, iCash=300, iElerium=40070, iAlloys=60, iTime=14, iEng=90)
- BalanceMods_Classic=(eType=64, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
- ; Aurora Armor
- ItemBalance_Normal=(eItem=68, iCash=125, iElerium=30, iAlloys=30, iTime=10, iEng=25)
- BalanceMods_Classic=(eType=68, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
- ; Vortex Armor
- Itembalance_Normal=(eItem=eItem_ArmorPsi, iCash=1000, iElerium=100, iAlloys=80, iTime=14, iEng=100)
- BalanceMods_Classic=(eType=65, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=8, iMobility=0, iWill=0);
- ;Ballistic Weapons
- ; Assault Rifle
- Itembalance_Normal=(eItem=eItem_ExaltAssaultRifle, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=212, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Sniper Rifle
- Itembalance_Normal=(eItem=eItem_ExaltSniperRifle, iCash=-1, iElerium=0, iAlloys=3000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=213, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; SAW
- Itembalance_Normal=(eItem=eItem_ExaltLMG, iCash=-1, iElerium=0, iAlloys=25000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=214, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Shotgun
- Itembalance_Normal=(eItem=eItem_Shotgun, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=4, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Rocket Launcher
- Itembalance_Normal=(eItem=eItem_ExaltRocketLauncher, iCash=-1, iElerium=0, iAlloys=64000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=218, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Pistol
- ItemBalance_Normal=(eItem=eItem_Pistol, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=2, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Autocannon
- ItemBalance_Normal=(eItem=eItem_SHIVMinigun, iCash=-1, iElerium=0, iAlloys=22000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=109, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Minigun
- ItemBalance_Normal=(eItem=eItem_Chaingun, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1);
- BalanceMods_Classic=(eType=28, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Assault Carbine
- Itembalance_Normal=(eItem=32, iCash=-1, iElerium=0, iAlloys=153000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=32, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=0);
- ; Marksman's Rifle
- Itembalance_Normal=(eItem=226, iCash=-1, iElerium=0, iAlloys=153000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=226, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; SMG
- Itembalance_Normal=(eItem=231, iCash=-1, iElerium=0, iAlloys=36000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=231, iDamage=0, iCritHit=75100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=0);
- ; Sawed-off Shotgun
- Itembalance_Normal=(eItem=254, iCash=0, iElerium=0, iAlloys=0, iTime=1, iEng=1)
- BalanceMods_Classic=(eType=254, iDamage=0, iCritHit=65100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Machine Pistol
- Itembalance_Normal=(eItem=236, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=236, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Battle Rifle
- Itembalance_Normal=(eItem=241, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=241, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; LMG
- Itembalance_Normal=(eItem=246, iCash=-1, iElerium=0, iAlloys=25000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=246, iDamage=0, iCritHit=125105105, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
- ; Beam Lasers
- ; Laser Pistol
- Itembalance_Normal=(eItem=eItem_LaserPistol, iCash=30, iElerium=0, iAlloys=4, iTime=10, iEng=15)
- BalanceMods_Classic=(eType=8, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=20);
- ; Scatter Laser
- Itembalance_Normal=(eItem=eItem_LaserAssaultGun, iCash=50, iElerium=0, iAlloys=34008, iTime=14, iEng=18);
- BalanceMods_Classic=(eType=10, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Laser Rifle
- Itembalance_Normal=(eItem=eItem_ExaltLaserAssaultRifle, iCash=45, iElerium=0, iAlloys=8, iTime=12, iEng=15)
- BalanceMods_Classic=(eType=215, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Laser Sniper Rifle
- Itembalance_Normal=(eItem=eItem_ExaltLaserSniperRifle, iCash=50, iElerium=0, iAlloys=135008, iTime=14, iEng=18)
- BalanceMods_Classic=(eType=216, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Autolaser
- Itembalance_Normal=(eItem=eItem_ExaltHeavyLaser, iCash=60, iElerium=0, iAlloys=37008, iTime=14, iEng=18)
- BalanceMods_Classic=(eType=217, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Laser Carbine
- Itembalance_Normal=(eItem=251, iCash=35, iElerium=0, iAlloys=153006, iTime=12, iEng=15)
- BalanceMods_Classic=(eType=251, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=30);
- ; SHIV Superheavy Laser
- ItemBalance_Normal=(eItem=149, iCash=75, iElerium=0, iAlloys=19010, iTime=14, iEng=20)
- BalanceMods_Classic=(eType=149, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; MEC Laser Lance
- ItemBalance_Normal=(eItem=eItem_Railgun, iCash=75, iElerium=10000, iAlloys=10, iTime=14, iEng=20)
- BalanceMods_Classic=(eType=29, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Laser Strike Rifle
- Itembalance_Normal=(eItem=227, iCash=45, iElerium=0, iAlloys=19008, iTime=12, iEng=18)
- BalanceMods_Classic=(eType=227, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Laser Shatterray
- Itembalance_Normal=(eItem=232, iCash=30, iElerium=0, iAlloys=36006, iTime=12, iEng=15)
- BalanceMods_Classic=(eType=232, iDamage=0, iCritHit=70100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=30);
- ; Heavy Laser Rifle
- ItemBalance_Normal=(eItem=242, iCash=45, iElerium=0, iAlloys=8, iTime=12, iEng=20);
- BalanceMods_Classic=(eType=242, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Heater
- ItemBalance_Normal=(eItem=237, iCash=25, iElerium=0, iAlloys=5, iTime=12, iEng=15);
- BalanceMods_Classic=(eType=237, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Gatling Laser
- ItemBalance_Normal=(eItem=247, iCash=70, iElerium=0, iAlloys=37010, iTime=14, iEng=18);
- BalanceMods_Classic=(eType=247, iDamage=0, iCritHit=120100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
- ; Gauss Weaponry
- ; Gauss Rifle
- ItemBalance_Normal=(eItem=eItem_AssaultRifle, iCash=90, iElerium=6, iAlloys=28, iTime=14, iEng=38)
- BalanceMods_Classic=(eType=3, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Gauss Autorifle
- ItemBalance_Normal=(eItem=eItem_LMG, iCash=100, iElerium=6, iAlloys=25032, iTime=14, iEng=38)
- BalanceMods_Classic=(eType=5, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Gauss Long Rifle
- ItemBalance_Normal=(eItem=eItem_SniperRifle, iCash=200, iElerium=15, iAlloys=90032, iTime=14, iEng=45); HEAT Ammo
- BalanceMods_Classic=(eType=6, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=40);
- ; Sentry Gun
- Itembalance_Normal=(eItem=eItem_SHIVSentry, iCash=100, iElerium=10, iAlloys=22032, iTime=14, iEng=40)
- BalanceMods_Classic=(eType=110, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Rail Gun
- ItemBalance_Normal=(eItem=186, iCash=120, iElerium=20010, iAlloys=60, iTime=14, iEng=45)
- BalanceMods_Classic=(eType=186, iDamage=0, iCritHit=115100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Recoilless Rifle
- ItemBalance_Normal=(eItem=eItem_RocketLauncher, iCash=100, iElerium=10, iAlloys=64050, iTime=14, iEng=45);
- BalanceMods_Classic=(eType=7, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Alloy Cannon
- Itembalance_Normal=(eItem=eItem_AlloyCannon, iCash=130, iElerium=15, iAlloys=22036, iTime=14, iEng=40);
- BalanceMods_Classic=(eType=16, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Gauss Carbine
- ItemBalance_Normal=(eItem=53, iCash=80, iElerium=5, iAlloys=153020, iTime=12, iEng=35)
- BalanceMods_Classic=(eType=53, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=30);
- ; Alloy Strike Rifle
- Itembalance_Normal=(eItem=228, iCash=110, iElerium=10, iAlloys=153030, iTime=14, iEng=45)
- BalanceMods_Classic=(eType=228, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Gauss Stuttergun
- Itembalance_Normal=(eItem=233, iCash=65, iElerium=4, iAlloys=36015, iTime=12, iEng=35)
- BalanceMods_Classic=(eType=233, iDamage=0, iCritHit=75100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=30);
- ; Gauss Autopistol
- ItemBalance_Normal=(eItem=238, iCash=40, iElerium=3, iAlloys=8, iTime=12, iEng=35);
- BalanceMods_Classic=(eType=238, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Heavy Gauss Rifle
- ItemBalance_Normal=(eItem=243, iCash=100, iElerium=8, iAlloys=30, iTime=14, iEng=45);
- BalanceMods_Classic=(eType=243, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Gauss Machine Gun
- ItemBalance_Normal=(eItem=248, iCash=140, iElerium=10, iAlloys=25032, iTime=14, iEng=45);
- BalanceMods_Classic=(eType=248, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
- ; Pulse Laser Weaponry
- ; Pulse Rifle
- Itembalance_Normal=(eItem=eItem_LaserAssaultRifle, iCash=200, iElerium=35, iAlloys=35, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=9, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Pulse Sniper Rifle
- Itembalance_Normal=(eItem=eItem_LaserSniperRifle, iCash=250, iElerium=45, iAlloys=135045, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=12, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Pulse Autolaser
- Itembalance_Normal=(eItem=eItem_HeavyLaser, iCash=230, iElerium=45, iAlloys=37045, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=11, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Superheavy Pulser
- Itembalance_Normal=(eItem=eItem_SHIVLaser, iCash=300, iElerium=50, iAlloys=19050, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=111, iDamage=0, iCritHit=110100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Pulse Carbine
- Itembalance_Normal=(eItem=252, iCash=180, iElerium=25, iAlloys=153025, iTime=12, iEng=63)
- BalanceMods_Classic=(eType=252, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=30);
- ; Scatter Blaster
- Itembalance_Normal=(eItem=1, iCash=250, iElerium=35, iAlloys=34035, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=1, iDamage=0, iCritHit=110100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Pulse Lance
- Itembalance_Normal=(eItem=190, iCash=240, iElerium=30060, iAlloys=60, iTime=14, iEng=65)
- BalanceMods_Classic=(eType=190, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Blaster Rifle
- Itembalance_Normal=(eItem=229, iCash=220, iElerium=45, iAlloys=19045, iTime=14, iEng=67)
- BalanceMods_Classic=(eType=229, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Pulse Stengun
- Itembalance_Normal=(eItem=234, iCash=120, iElerium=25, iAlloys=36025, iTime=12, iEng=62)
- BalanceMods_Classic=(eType=234, iDamage=0, iCritHit=70100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=30);
- ; Blaster
- ItemBalance_Normal=(eItem=239, iCash=80, iElerium=20, iAlloys=20, iTime=12, iEng=60);
- BalanceMods_Classic=(eType=239, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Gatling Pulser
- ItemBalance_Normal=(eItem=249, iCash=240, iElerium=60, iAlloys=37060, iTime=14, iEng=70);
- BalanceMods_Classic=(eType=249, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
- ; Heavy Pulse Rifle
- ItemBalance_Normal=(eItem=244, iCash=200, iElerium=35, iAlloys=35, iTime=14, iEng=65);
- BalanceMods_Classic=(eType=244, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Plasma Weaponry
- ; Plasma Pistol
- Itembalance_Normal=(eItem=eItem_PlasmaPistol, iCash=120, iElerium=1030, iAlloys=10, iTime=12, iEng=90)
- BalanceMods_Classic=(eType=13, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=20);
- ; Plasma Carbine
- Itembalance_Normal=(eItem=eItem_PlasmaLightRifle, iCash=250, iElerium=2040, iAlloys=153060, iTime=12, iEng=90)
- BalanceMods_Classic=(eType=14, iDamage=0, iCritHit=110100100, iAim=0, iDefense=6, iHP=0, iMobility=1, iWill=30);
- ; Plasma Rifle
- Itembalance_Normal=(eItem=eItem_PlasmaAssaultRifle, iCash=350, iElerium=3050, iAlloys=80, iTime=14, iEng=95)
- BalanceMods_Classic=(eType=15, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Plasma Novagun
- Itembalance_Normal=(eItem=eItem_HeavyPlasma, iCash=450, iElerium=3060, iAlloys=22090, iTime=20, iEng=98)
- BalanceMods_Classic=(eType=17, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Plasma Sniper Rifle
- Itembalance_Normal=(eItem=eItem_PlasmaSniperRifle, iCash=450, iElerium=3070, iAlloys=141090, iTime=18, iEng=105)
- BalanceMods_Classic=(eType=18, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Blaster Launcher
- Itembalance_Normal=(eItem=eItem_BlasterLauncher, iCash=600, iElerium=3070, iAlloys=64130, iTime=20, iEng=110);
- BalanceMods_Classic=(eType=19, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=40);
- ; Superheavy Plasma
- Itembalance_Normal=(eItem=eItem_SHIVPlasma, iCash=450, iElerium=4070, iAlloys=22085, iTime=21, iEng=100)
- BalanceMods_Classic=(eType=112, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Particle Beam
- ItemBalance_Normal=(eItem=eItem_ParticleBeam, iCash=450, iElerium=40080, iAlloys=90, iTime=21, iEng=105)
- BalanceMods_Classic=(eType=30, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
- ; Reflex Cannon
- Itembalance_Normal=(eItem=99, iCash=450, iElerium=4050, iAlloys=22080, iTime=18, iEng=102)
- BalanceMods_Classic=(eType=99, iDamage=0, iCritHit=115105105, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Reflex Rifle
- Itembalance_Normal=(eItem=230, iCash=400, iElerium=4050, iAlloys=153080, iTime=18, iEng=102)
- BalanceMods_Classic=(eType=230, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ; Plasma Stormgun
- Itembalance_Normal=(eItem=235, iCash=200, iElerium=2040, iAlloys=36060, iTime=12, iEng=90)
- BalanceMods_Classic=(eType=235, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=4, iWill=30);
- ; Plasma Mauler
- ItemBalance_Normal=(eItem=240, iCash=150, iElerium=2030, iAlloys=30, iTime=12, iEng=90);
- BalanceMods_Classic=(eType=240, iDamage=0, iCritHit=75100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Heavy Plasma Rifle
- ItemBalance_Normal=(eItem=245, iCash=350, iElerium=3050, iAlloys=80, iTime=18, iEng=105);
- BalanceMods_Classic=(eType=245, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
- ; Plasma Dragon
- ItemBalance_Normal=(eItem=250, iCash=450, iElerium=4064, iAlloys=25085, iTime=20, iEng=105);
- BalanceMods_Classic=(eType=250, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
- ; Arc Rifle
- ItemBalance_Normal=(eItem=253, iCash=60, iElerium=5, iAlloys=9005, iTime=10, iEng=25);
- BalanceMods_Classic=(eType=253, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
- ;SHIVs
- Itembalance_Normal=(eItem=eItem_SHIV, iCash=60, iElerium=0, iAlloys=0, iTime=10, iEng=15)
- Itembalance_Normal=(eItem=eItem_SHIV_Alloy, iCash=200, iElerium=0, iAlloys=60, iTime=15, iEng=35)
- Itembalance_Normal=(eItem=eItem_SHIV_Hover, iCash=300, iElerium=40, iAlloys=50, iTime=14, iEng=65)
- ItemBalance_Normal=(eItem=eItem_SHIVDeck_I, iCash=10, iElerium=0, iAlloys=6000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=113, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=0);
- ItemBalance_Normal=(eItem=eItem_SHIVDeck_II, iCash=50, iElerium=0, iAlloys=143000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=114, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=33, iMobility=0, iWill=0);
- ItemBalance_Normal=(eItem=eItem_SHIVDeck_III, iCash=60, iElerium=0, iAlloys=116000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=115, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=0);
- ; SHIV Rebuild projects
- ItemBalance_Normal=(eItem=206, iCash=20, iElerium=0, iAlloys=0, iTime=28, iEng=1); Basic SHIV
- ItemBalance_Normal=(eItem=207, iCash=80, iElerium=0, iAlloys=20, iTime=75, iEng=20); Alloy SHIV
- ItemBalance_Normal=(eItem=208, iCash=100, iElerium=20, iAlloys=18, iTime=70, iEng=30); Hover SHIV
- ; SHIV Small items
- ; HEAT Ammo Magazines
- ItemBalance_Normal=(eItem=107, iCash=30, iElerium=0, iAlloys=90006, iTime=5, iEng=15); HEAT Ammo
- BalanceMods_Classic=(eType=107, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Smartshell Pods
- ItemBalance_Normal=(eItem=124, iCash=25, iElerium=0, iAlloys=37000, iTime=7, iEng=20); Flush
- BalanceMods_Classic=(eType=124, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Weapon Supercooler
- ItemBalance_Normal=(eItem=128, iCash=120, iElerium=5, iAlloys=36010, iTime=10, iEng=55); Light 'Em Up
- BalanceMods_Classic=(eType=128, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; AutoSentry Turret
- ItemBalance_Normal=(eItem=130, iCash=60, iElerium=0, iAlloys=26008, iTime=10, iEng=35); Sentinel
- BalanceMods_Classic=(eType=130, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Adaptive Tracking Pods
- ItemBalance_Normal=(eItem=131, iCash=40, iElerium=0, iAlloys=47000, iTime=7, iEng=20); Advanced Fire Control
- BalanceMods_Classic=(eType=131, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Core Armoring
- ItemBalance_Normal=(eItem=132, iCash=50, iElerium=0, iAlloys=42010, iTime=7, iEng=15); Resilience
- BalanceMods_Classic=(eType=132, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=95);
- ; Damage Control Pod
- ItemBalance_Normal=(eItem=133, iCash=50, iElerium=20005, iAlloys=134010, iTime=10, iEng=55); Damage Control
- BalanceMods_Classic=(eType=133, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Advanced Suppression Module
- ItemBalance_Normal=(eItem=199, iCash=35, iElerium=0, iAlloys=93000, iTime=7, iEng=20); Danger Zone
- BalanceMods_Classic=(eType=199, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
- ; Elerium Turbos
- ItemBalance_Normal=(eItem=221, iCash=30, iElerium=16, iAlloys=12, iTime=7, iEng=45)
- BalanceMods_Classic=(eType=221, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);
- ; MEC Armors
- ; MEC-1 Paladin
- ItemBalance_Normal=(eItem=eItem_MecArmor1, iCash=150, iElerium=30030, iAlloys=145030, iTime=14, iEng=25)
- BalanceMods_Classic=(eType=193, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
- ; MEC-2 Defender
- ItemBalance_Normal=(eItem=eItem_MecArmor2, iCash=400, iElerium=60060, iAlloys=145080, iTime=14, iEng=50)
- BalanceMods_Classic=(eType=194, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);
- ; MEC-3 Valiant
- ItemBalance_Normal=(eItem=145, iCash=400, iElerium=60080, iAlloys=137060, iTime=14, iEng=50)
- BalanceMods_Classic=(eType=145, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
- ; MEC-4 Dauntless
- ItemBalance_Normal=(eItem=eItem_MecArmor3, iCash=600, iElerium=90080, iAlloys=145120, iTime=14, iEng=75);
- BalanceMods_Classic=(eType=195, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=20, iMobility=0, iWill=95);
- ; MEC-5 Devastator
- ItemBalance_Normal=(eItem=148, iCash=600, iElerium=90080, iAlloys=145120, iTime=14, iEng=75);
- BalanceMods_Classic=(eType=148, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=25, iMobility=0, iWill=95);
- ; MEC-6 Vanguard
- ItemBalance_Normal=(eItem=191, iCash=600, iElerium=90120, iAlloys=137080, iTime=14, iEng=75);
- BalanceMods_Classic=(eType=191, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
- ; MEC-7 Vindicator
- ItemBalance_Normal=(eItem=210, iCash=600, iElerium=90120, iAlloys=137080, iTime=14, iEng=75);
- BalanceMods_Classic=(eType=210, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);
- ItemBalance_Normal=(eItem=eItem_MecCivvies, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- ; MEC Large Items
- ItemBalance_Normal=(eItem=eItem_MecKineticArm, iCash=200, iElerium=30025, iAlloys=30, iTime=10, iEng=30)
- BalanceMods_Classic=(eType=22, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
- ItemBalance_Normal=(eItem=eItem_MecFlameThrower, iCash=150, iElerium=30000, iAlloys=0, iTime=10, iEng=35)
- BalanceMods_Classic=(eType=23, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
- ItemBalance_Normal=(eItem=eItem_MecGrenadeLauncher, iCash=150, iElerium=30000, iAlloys=25, iTime=10, iEng=30)
- BalanceMods_Classic=(eType=24, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
- ItemBalance_Normal=(eItem=eItem_MecRestorativeMist, iCash=120, iElerium=30000, iAlloys=0, iTime=14, iEng=28)
- BalanceMods_Classic=(eType=25, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
- ItemBalance_Normal=(eItem=eItem_MecElectroPulse, iCash=180, iElerium=50050, iAlloys=30, iTime=14, iEng=85)
- BalanceMods_Classic=(eType=26, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
- ItemBalance_Normal=(eItem=eItem_MecProximityMineLauncher, iCash=180, iElerium=40040, iAlloys=25, iTime=14, iEng=55)
- BalanceMods_Classic=(eType=27, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
- ; Human Small Items
- ; Marksman's Scope
- ItemBalance_Normal=(eItem=34, iCash=30, iElerium=0, iAlloys=2000, iTime=7, iEng=20);
- BalanceMods_Classic=(eType=34, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Medikit
- ItemBalance_Normal=(eItem=eItem_Medikit, iCash=-1, iElerium=0, iAlloys=56000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=69, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Combat Stims
- Itembalance_Normal=(eItem=eItem_CombatStims, iCash=120, iElerium=4000, iAlloys=147000, iTime=10, iEng=45)
- BalanceMods_Classic=(eType=70, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Mind Shield
- Itembalance_Normal=(eItem=eItem_MindShield, iCash=200, iElerium=10060, iAlloys=154020, iTime=20, iEng=65)
- BalanceMods_Classic=(eType=71, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Chitin Plating
- Itembalance_Normal=(eItem=eItem_ChitinPlating, iCash=80, iElerium=0, iAlloys=76020, iTime=10, iEng=35);
- BalanceMods_Classic=(eType=72, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=3, iMobility=-2, iWill=95);
- ; Arc Thrower
- Itembalance_Normal=(eItem=eItem_ArcThrower, iCash=100, iElerium=0, iAlloys=0, iTime=10, iEng=20)
- BalanceMods_Classic=(eType=73, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=40);
- ; Alloy Plating
- Itembalance_Normal=(eItem=eItem_ReinforcedArmor, iCash=35, iElerium=0, iAlloys=8, iTime=7, iEng=15);
- BalanceMods_Classic=(eType=75, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=2, iMobility=-1, iWill=95);
- ; Respirator Implant
- ItemBalance_Normal=(eItem=eItem_RespiratorImplant, iCash=40, iElerium=8000, iAlloys=0, iTime=5, iEng=25)
- BalanceMods_Classic=(eType=76, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=1, iMobility=0, iWill=0);
- ; Rocket
- ItemBalance_Normal=(eItem=77, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=77, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
- ; Reaper Rounds
- ItemBalance_Normal=(eItem=eItem_ReaperRounds, iCash=50, iElerium=10, iAlloys=0, iTime=7, iEng=70)
- BalanceMods_Classic=(eType=78, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Shredder Rocket
- ItemBalance_Normal=(eItem=89, iCash=-1, iElerium=0, iAlloys=22000, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=89, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
- ; Chameleon Suit
- ItemBalance_Normal=(eItem=94, iCash=65, iElerium=20008, iAlloys=5000, iTime=7, iEng=35)
- BalanceMods_Classic=(eType=94, iDamage=0, iCritHit=0, iAim=0, iDefense=4, iHP=0, iMobility=-1, iWill=95);
- ; Ceramic Plating
- ItemBalance_Normal=(eItem=95, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=95, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=1, iMobility=-1, iWill=0);
- ; Drum Mags
- ItemBalance_Normal=(eItem=123, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1); +2 ammo, harcoded to item number
- BalanceMods_Classic=(eType=123, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
- ; Alloy Bipod
- ItemBalance_Normal=(eItem=196, iCash=25, iElerium=0, iAlloys=141004, iTime=5, iEng=25)
- BalanceMods_Classic=(eType=196, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=20);
- ; Breaching Ammo
- ItemBalance_Normal=(eItem=197, iCash=35, iElerium=0, iAlloys=6, iTime=5, iEng=35)
- BalanceMods_Classic=(eType=197, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Impact Vest
- ItemBalance_Normal=(eItem=200, iCash=90, iElerium=10010, iAlloys=143018, iTime=10, iEng=50)
- BalanceMods_Classic=(eType=200, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=95);
- ; Walker Gear
- ItemBalance_Normal=(eItem=202, iCash=80, iElerium=10004, iAlloys=8, iTime=10, iEng=45)
- BalanceMods_Classic=(eType=202, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);
- ; Neural Gunlink
- ItemBalance_Normal=(eItem=203, iCash=70, iElerium=15008, iAlloys=3006, iTime=7, iEng=40)
- BalanceMods_Classic=(eType=203, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Shredder Ammo
- ItemBalance_Normal=(eItem=204, iCash=30, iElerium=0, iAlloys=6, iTime=5, iEng=30)
- BalanceMods_Classic=(eType=204, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Psi Screen
- ItemBalance_Normal=(eItem=205, iCash=65, iElerium=15008, iAlloys=8, iTime=10, iEng=45)
- BalanceMods_Classic=(eType=205, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=-1, iWill=50);
- ; Exalt Loot: Illuminator Gunsight
- ItemBalance_Normal=(eItem=209, iCash=200, iElerium=10010, iAlloys=11010, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=209, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Reinforced Armor
- Itembalance_Normal=(eItem=220, iCash=70, iElerium=0, iAlloys=17014, iTime=7, iEng=18);
- BalanceMods_Classic=(eType=220, iDamage=0, iCritHit=0, iAim=0, iDefense=-6,iHP=1, iMobility=-2, iWill=95);
- ; Exalt Loot: Neuroregulator
- ItemBalance_Normal=(eItem=224, iCash=200, iElerium=30000, iAlloys=0, iTime=-1, iEng=-1); Hardcoded Psi XP bonus
- BalanceMods_Classic=(eType=224, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; MEC Small Items
- ; The Thumper
- ItemBalance_Normal=(eItem=129, iCash=70, iElerium=2020, iAlloys=20, iTime=7, iEng=70);
- BalanceMods_Classic=(eType=129, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=30);
- ; Tactical Sensors
- ItemBalance_Normal=(eItem=201, iCash=75, iElerium=10000, iAlloys=33000, iTime=10, iEng=35); Tactical Sense
- BalanceMods_Classic=(eType=201, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=30);
- ; Incinerator Module
- ItemBalance_Normal=(eItem=211, iCash=90, iElerium=10020, iAlloys=20, iTime=7, iEng=45);
- BalanceMods_Classic=(eType=211, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=30);
- ; Joint MEC/SHIV small items
- ; Battle Computer
- ItemBalance_Normal=(eItem=90, iCash=250, iElerium=30010, iAlloys=30, iTime=12, iEng=75)
- BalanceMods_Classic=(eType=90, iDamage=0, iCritHit=0, iAim=0, iDefense=8, iHP=0, iMobility=-1, iWill=30);
- ; Holo-Targeter
- ItemBalance_Normal=(eItem=108, iCash=40, iElerium=0, iAlloys=19000, iTime=7, iEng=15); Holo-Targeting
- BalanceMods_Classic=(eType=108, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Alloy Carbide Plating
- ItemBalance_Normal=(eItem=189, iCash=70, iElerium=20000, iAlloys=30, iTime=10, iEng=35);
- BalanceMods_Classic=(eType=189, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=-2, iWill=95);
- ; Human-MEC small items
- ; Alien Trophy
- ItemBalance_Normal=(eItem=98, iCash=-1, iElerium=0, iAlloys=154000, iTime=-1, iEng=-1); Steadfast
- BalanceMods_Classic=(eType=98, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Exalt Loot: Cognitive Enhancer
- ItemBalance_Normal=(eItem=223, iCash=200, iElerium=20010, iAlloys=0, iTime=-1, iEng=-1); Hardcoded XP bonus
- BalanceMods_Classic=(eType=223, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Human-SHIV small items
- ; Fuel Cell
- ItemBalance_Normal=(eItem=178, iCash=40, iElerium=24, iAlloys=8, iTime=7, iEng=60)
- BalanceMods_Classic=(eType=178, iDamage=6, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
- ; Human-MEC-SHIV small items
- ; Alloy Jacketed Rounds
- ItemBalance_Normal=(eItem=31, iCash=20, iElerium=0, iAlloys=6, iTime=5, iEng=15);
- BalanceMods_Classic=(eType=31, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Enhanced Beam Optics
- ItemBalance_Normal=(eItem=40, iCash=35, iElerium=0, iAlloys=8, iTime=10, iEng=30);
- BalanceMods_Classic=(eType=40, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Plasma Stellerator
- ItemBalance_Normal=(eItem=48, iCash=125, iElerium=5020, iAlloys=20, iTime=14, iEng=75)
- BalanceMods_Classic=(eType=48, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; SCOPE
- Itembalance_Normal=(eItem=eItem_TargetingModule, iCash=70, iElerium=0, iAlloys=3000, iTime=7, iEng=15);
- BalanceMods_Classic=(eType=74, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Laser Sight
- ItemBalance_Normal=(eItem=79, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
- BalanceMods_Classic=(eType=79, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
- ; Hi Cap Mags
- ItemBalance_Normal=(eItem=80, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1); +1 ammo, hardcoded to item number
- BalanceMods_Classic=(eType=80, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Armor Piercing Ammo
- ItemBalance_Normal=(eItem=198, iCash=50, iElerium=0, iAlloys=12, iTime=7, iEng=25)
- BalanceMods_Classic=(eType=198, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Targeting Module
- ItemBalance_Normal=(eItem=219, iCash=50, iElerium=0, iAlloys=0, iTime=7, iEng=15)
- BalanceMods_Classic=(eType=219, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- ; Flak Ammo
- ItemBalance_Normal=(eItem=225, iCash=60, iElerium=0, iAlloys=20, iTime=7, iEng=35);
- BalanceMods_Classic=(eType=225, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
- ; Motion Tracker
- ItemBalance_Normal=(eItem=222, iCash=20, iElerium=0, iAlloys=42000, iTime=5, iEng=10); Motion Tracker, charges hardcoded to item number
- BalanceMods_Classic=(eType=222, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
- [Perk Tree Overhaul]
- ; base class trees
- ; only the first squaddie perk is used for the 4 core classes, to display the perk choices used to determine subclass.
- ; perk 0 results in subclass 0, perk 2 in subclass 1
- ; ePerk_Stunimmune awards random subclass from other three supraclasses; should not be edited.
- ; perks above squaddie are drawn from the subclass instead of this tree
- ;
- SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_DamnGoodGround, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_TacticalSense, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_FireRocket, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_FocusedSuppression, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_FieldMedic, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_Repair, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_RunAndGun, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_PlasmaBarrage, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
- ; Long War subclass perk trees
- ; Perk tree-dependent bonus STAT INCREASES // stats are =xyz, where x is mobility (0->0, 1->1, 2->-1), y is aim, z is will; bonuses do not apply in Training Roulette games
- ; Don't include leading zeros, game will misinterpret them as hexidecimal entries!
- ; Nonobvious perks:
- ; Pyrokinesis: ePerk_RifleSuppression_DEPRECATED
- ; Lock N' Load: ePerk_Disabled_DEPRECATED
- ; HEAT Warheads: ePerk_Poisoned
- ; Sapper: ePerk_ImmuneToDisable_DEPRECATED
- ; Javelin Rockets: ePerk_Implanted
- ; Sharpshooter: ePerk_Medal_UrbanB
- ; Steadfast: ePerk_Medal_DefenderA
- ; Lone Wolf: ePerk_Medal_CouncilB
- ; Psychokinetic Strike: ePerk_Foundry_SHIVSuppression
- ; Paramedic: ePerk_Dazed
- ; Ready For Anything: ePerk_BulletSwarm
- ; Field Surgeon: ePerk_CovertPockets
- ; Hit and Run ePerk_ReinforcedArmor
- ; Fire in the Hole ePerk_Foundry_AdvancedFlight
- ; Tandem Warheads ePerk_Foundry_PistolIII
- ; Deadeye ePerk_Foundry_MedikitII
- ; Ranger: ePerk_Gunslinger
- ; Light 'Em Up ePerk_PlasmaBarrage
- ; Close Encounters: ePerk_CloseAndPersonal
- ; Shock and Awe: ePerk_Rocketeer
- ; Holo-Targeting: ePerk_TracerBeams
- ; Vital Point Targeting: ePerk_XenobiologyOverlays
- ; 11 = Sniper subclass 'Sniper'
- SoldierPerkTrees=(SoldierType=11, Squaddie=0, Corporal1=ePerk_Aggression, Sergeant1=ePerk_PrecisionShot, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_Mayhem, Major=ePerk_ReinforcedArmor, Colonel1=ePerk_BringEmOn )
- SoldierPerkTrees=(SoldierType=11, Squaddie=0, Corporal1=ePerk_Foundry_MedikitII, Sergeant1=ePerk_DisablingShot, Lieutenant1=ePerk_Flush, Captain1=ePerk_Executioner, Major=ePerk_DoubleTap, Colonel1=ePerk_LowProfile )
- SoldierPerkTrees=(SoldierType=11, Squaddie=0, Corporal1=ePerk_Medal_CouncilB, Sergeant1=ePerk_SnapShot, Lieutenant1=ePerk_TacticalSense, Captain1=ePerk_Disabled_DEPRECATED, Major=ePerk_InTheZone, Colonel1=ePerk_Resilience )
- ; 15 = 4 + 11 = Sniper subclass 'Sniper'
- SoldierPerkTrees=(SoldierType=15, Squaddie=2, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=20, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=15, Squaddie=2, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=15, Squaddie=2, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- ; 21 = Sniper subclass 'Scout'
- SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_Foundry_MedikitII, Sergeant1=ePerk_Disabled_DEPRECATED, Lieutenant1=ePerk_Repair, Captain1=ePerk_Mayhem, Major=ePerk_Sprinter, Colonel1=ePerk_ExtraConditioning )
- SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_Medal_UrbanB, Sergeant1=ePerk_TracerBeams, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_DoubleTap, Major=ePerk_Resilience, Colonel1=ePerk_LowProfile )
- SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_BattleScanner, Sergeant1=ePerk_SmokeBomb, Lieutenant1=ePerk_SmokeAndMirrors, Captain1=ePerk_GeneMod_MimeticSkin, Major=ePerk_DenseSmoke, Colonel1=ePerk_DeepPockets )
- ; 25 = 4 + 21 = Sniper subclass 'Scout'
- SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=10, Sergeant1=0, Lieutenant1=200, Captain1=0, Major=0, Colonel1=144 )
- SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=0, Sergeant1=0, Lieutenant1=10, Captain1=0, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=200, Sergeant1=200, Lieutenant1=200, Captain1=0, Major=0, Colonel1=200 )
- ; 12 = Heavy subclass 'Rocketeer'
- SoldierPerkTrees=(SoldierType=12, Squaddie=0, Corporal1=ePerk_PlasmaBarrage, Sergeant1=ePerk_LowProfile, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_Foundry_PistolIII, Major=ePerk_TacticalSense, Colonel1=ePerk_ExtraConditioning )
- SoldierPerkTrees=(SoldierType=12, Squaddie=0, Corporal1=ePerk_ShredderRocket, Sergeant1=ePerk_Foundry_AdvancedFlight, Lieutenant1=ePerk_Mayhem, Captain1=ePerk_Implanted, Major=ePerk_DangerZone, Colonel1=ePerk_Rocketeer )
- SoldierPerkTrees=(SoldierType=12, Squaddie=0, Corporal1=ePerk_Grenadier, Sergeant1=ePerk_SnapShot, Lieutenant1=ePerk_ImmuneToDisable_DEPRECATED, Captain1=ePerk_Bombard, Major=ePerk_Sprinter, Colonel1=ePerk_DeepPockets )
- ; 16 = 4 + 12 = Heavy subclass 'Rocketeer'
- SoldierPerkTrees=(SoldierType=16, Squaddie=0, Corporal1=200, Sergeant1=0, Lieutenant1=20, Captain1=0, Major=133, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=16, Squaddie=0, Corporal1=200, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=16, Squaddie=0, Corporal1=0, Sergeant1=100, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- ; 22 = Heavy subclass 'Gunner'
- SoldierPerkTrees=(SoldierType=22, Squaddie=0, Corporal1=ePerk_Medal_DefenderA, Sergeant1=ePerk_Mayhem, Lieutenant1=ePerk_TracerBeams, Captain1=ePerk_DoubleTap, Major=ePerk_Resilience, Colonel1=ePerk_Overdrive )
- SoldierPerkTrees=(SoldierType=22, Squaddie=0, Corporal1=ePerk_Opportunist, Sergeant1=ePerk_CoveringFire, Lieutenant1=ePerk_RapidReaction, Captain1=ePerk_BulletSwarm, Major=ePerk_Sentinel, Colonel1=ePerk_Medal_UrbanB )
- SoldierPerkTrees=(SoldierType=22, Squaddie=0, Corporal1=ePerk_Aggression, Sergeant1=ePerk_Executioner, Lieutenant1=ePerk_BringEmOn, Captain1=ePerk_RapidFire, Major=ePerk_SnapShot, Colonel1=ePerk_ExtraConditioning )
- ; 26 = 4 + 22 = Heavy subclass 'Gunner'
- SoldierPerkTrees=(SoldierType=26, Squaddie=0, Corporal1=5, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=200 )
- SoldierPerkTrees=(SoldierType=26, Squaddie=0, Corporal1=0, Sergeant1=20, Lieutenant1=0, Captain1=20, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=26, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=144 )
- ; 13 = Support subclass 'Medic'
- SoldierPerkTrees=(SoldierType=13, Squaddie=0, Corporal1=ePerk_Medal_DefenderA, Sergeant1=ePerk_SmokeAndMirrors, Lieutenant1=ePerk_Dazed, Captain1=ePerk_CombatDrugs, Major=ePerk_Sprinter, Colonel1=ePerk_Savior )
- SoldierPerkTrees=(SoldierType=13, Squaddie=0, Corporal1=ePerk_SmokeBomb, Sergeant1=ePerk_DeepPockets, Lieutenant1=ePerk_RapidReaction, Captain1=ePerk_DenseSmoke, Major=ePerk_Bombard, Colonel1=ePerk_TacticalSense )
- SoldierPerkTrees=(SoldierType=13, Squaddie=0, Corporal1=ePerk_CoveringFire, Sergeant1=ePerk_Sentinel, Lieutenant1=ePerk_BulletSwarm, Captain1=ePerk_Opportunist, Major=ePerk_Disabled_DEPRECATED, Colonel1=ePerk_ExtraConditioning )
- ; 17 = 4 + 13 = Support subclass 'Medic'
- SoldierPerkTrees=(SoldierType=17, Squaddie=100, Corporal1=5, Sergeant1=200, Lieutenant1=100, Captain1=0, Major=0, Colonel1=200 )
- SoldierPerkTrees=(SoldierType=17, Squaddie=100, Corporal1=200, Sergeant1=200, Lieutenant1=30, Captain1=0, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=17, Squaddie=100, Corporal1=30, Sergeant1=30, Lieutenant1=30, Captain1=0, Major=0, Colonel1=144 )
- ; 23 = Support subclass 'Engineer'
- SoldierPerkTrees=(SoldierType=23, Squaddie=0, Corporal1=ePerk_TracerBeams, Sergeant1=ePerk_Medal_UrbanB, Lieutenant1=ePerk_Foundry_MedikitII, Captain1=ePerk_Disabled_DEPRECATED, Major=ePerk_LowProfile, Colonel1=ePerk_ExtraConditioning )
- SoldierPerkTrees=(SoldierType=23, Squaddie=0, Corporal1=ePerk_SmokeBomb, Sergeant1=ePerk_DenseSmoke, Lieutenant1=ePerk_Sprinter, Captain1=ePerk_SmokeAndMirrors, Major=ePerk_BattleScanner, Colonel1=ePerk_DoubleTap )
- SoldierPerkTrees=(SoldierType=23, Squaddie=0, Corporal1=ePerk_ImmuneToDisable_DEPRECATED, Sergeant1=ePerk_Grenadier, Lieutenant1=ePerk_Mayhem, Captain1=ePerk_DeepPockets, Major=ePerk_Foundry_PistolIII, Colonel1=ePerk_Bombard )
- ; 27 = 4 + 23 = Support subclass 'Engineer'
- SoldierPerkTrees=(SoldierType=27, Squaddie=0, Corporal1=10, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=133 )
- SoldierPerkTrees=(SoldierType=27, Squaddie=0, Corporal1=200, Sergeant1=0, Lieutenant1=0, Captain1=200, Major=200, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=27, Squaddie=0, Corporal1=0, Sergeant1=200, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- ; 14 = Assault subclass 'Assault'
- SoldierPerkTrees=(SoldierType=14, Squaddie=0, Corporal1=ePerk_Gunslinger, Sergeant1=ePerk_RapidFire, Lieutenant1=ePerk_Sprinter, Captain1=ePerk_KillerInstinct, Major=ePerk_Aggression, Colonel1=ePerk_BringEmOn )
- SoldierPerkTrees=(SoldierType=14, Squaddie=0, Corporal1=ePerk_CloseCombatSpecialist, Sergeant1=ePerk_CoveringFire, Lieutenant1=ePerk_ReinforcedArmor, Captain1=ePerk_Executioner, Major=ePerk_Opportunist, Colonel1=ePerk_XenobiologyOverlays )
- SoldierPerkTrees=(SoldierType=14, Squaddie=0, Corporal1=ePerk_Flush, Sergeant1=ePerk_Medal_DefenderA, Lieutenant1=ePerk_LightningReflexes, Captain1=ePerk_TacticalSense, Major=ePerk_ExtraConditioning, Colonel1=ePerk_Resilience )
- ; 18 = 4 + 14 = Assault subclass 'Assault'
- SoldierPerkTrees=(SoldierType=18, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=18, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
- SoldierPerkTrees=(SoldierType=18, Squaddie=0, Corporal1=0, Sergeant1=5, Lieutenant1=0, Captain1=0, Major=144, Colonel1=0 )
- ; 24 = Assault subclass 'Infantry'
- SoldierPerkTrees=(SoldierType=24, Squaddie=0, Corporal1=ePerk_Foundry_MedikitII, Sergeant1=ePerk_Medal_DefenderA, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_FocusedSuppression, Major=ePerk_TacticalSense, Colonel1=ePerk_ExtraConditioning )
- SoldierPerkTrees=(SoldierType=24, Squaddie=0, Corporal1=ePerk_Opportunist, Sergeant1=ePerk_CoveringFire, Lieutenant1=ePerk_Disabled_DEPRECATED, Captain1=ePerk_ReactiveTargetingSensors, Major=ePerk_Sentinel, Colonel1=ePerk_Savior )
- SoldierPerkTrees=(SoldierType=24, Squaddie=0, Corporal1=ePerk_Medal_UrbanB, Sergeant1=ePerk_Executioner, Lieutenant1=ePerk_RapidFire, Captain1=ePerk_Aggression, Major=ePerk_BringEmOn, Colonel1=ePerk_XenobiologyOverlays )
- ; 28 = 4 + 24 = Assault subclass 'Infantry'
- SoldierPerkTrees=(SoldierType=28, Squaddie=0, Corporal1=0, Sergeant1=5, Lieutenant1=0, Captain1=0, Major=0, Colonel1=144 )
- SoldierPerkTrees=(SoldierType=28, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=1 )
- SoldierPerkTrees=(SoldierType=28, Squaddie=0, Corporal1=20, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
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