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  1. WARNING! THIS IS NOT ENTIRE DGC.INI. YOU WILL HAVE TO FIND-AND-REPLACE CORRESPONDING LINES.
  2. Ctrl+F "["to find starting lines.
  3.  
  4. [Item Changes]
  5. ; Items -- All difficulties
  6.  
  7. ; Armors
  8. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=57, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=5 ); Tac Vest
  9. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorKevlar, iHPBonus=2, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Tac Armor
  10. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=159, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Phalanx Armor
  11. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorCarapace, iHPBonus=6, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=1 ); Carapace Armor
  12. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=182, iHPBonus=3, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=3 ); Kestrel Armor
  13. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=160, iHPBonus=10, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Aegis Armor
  14. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=58, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=4 ); Banshee Armor
  15. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorSkeleton, iHPBonus=8, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=3 ); Corsair Armor
  16. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_PoisonImmunity, Properties[1]=eAP_FireImmunity, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorTitan, iHPBonus=15, iDefenseBonus=-10, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=-4 ); Titan Armor
  17. Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_AirEvade, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=67, iHPBonus=5, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=3 ); Seraph Armor
  18. Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_PoisonImmunity, Properties[1]=eAP_AirEvade, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_ArmorArchangel, iHPBonus=10, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=1 ); Archangel Armor
  19. Armors=( ABILITIES[0]=eAbility_Ghost, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Grapple, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorGhost, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Shadow Armor
  20. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Psi, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=68, iHPBonus=4, iDefenseBonus=0, iFlightFuel=0, iWillBonus=10, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Aurora Armor
  21. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Psi, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorPsi, iHPBonus=8, iDefenseBonus=0, iFlightFuel=0, iWillBonus=20, iLargeItems=1, iSmallItems=2, iMobilityBonus=2 ); Vortex Armor
  22.  
  23. ;SHIVs
  24. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_SHIVDeck_I, iHPBonus=5, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=4, iMobilityBonus=3 )
  25. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_SHIVDeck_II, iHPBonus=8, iDefenseBonus=-10, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=3, iMobilityBonus=-4 )
  26. Armors=( ABILITIES[0]=eAbility_Fly, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_Tank, Properties[1]=eAP_FireImmunity, Properties[2]=eAP_AirEvade,Properties[3]=0, strName="", iType=eItem_SHIVDeck_III, iHPBonus=2, iDefenseBonus=0, iFlightFuel=6, iWillBonus=0, iLargeItems=0, iSmallItems=3, iMobilityBonus=5 )
  27.  
  28. ;covert ops
  29. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=0, Properties[1]=0, Properties[2]=0, Properties[3]=0, strName="", iType=eItem_ArmorCovertOps, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=2, iMobilityBonus=5 )
  30.  
  31. ; mec armors
  32. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=0, Properties[2]=0, Properties[3]=0,strName="", iType=eItem_MecCivvies, iHPBonus=0, iDefenseBonus=0, iFlightFuel=0, iWillBonus=0, iLargeItems=0, iSmallItems=0, iMobilityBonus=0 ); civvie armor
  33.  
  34. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor1, iHPBonus=8, iDefenseBonus=8, iFlightFuel=0, iWillBonus=0, iLargeItems=2, iSmallItems=2, iMobilityBonus=3 ) MEC-1 Paladin
  35. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor2, iHPBonus=12, iDefenseBonus=8, iFlightFuel=0, iWillBonus=0, iLargeItems=3, iSmallItems=2, iMobilityBonus=4 ) MEC-2 Defender
  36. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=145, iHPBonus=10, iDefenseBonus=12, iFlightFuel=0, iWillBonus=0, iLargeItems=3, iSmallItems=2, iMobilityBonus=6 ) MEC-3 Valiant
  37. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=eItem_MecArmor3, iHPBonus=20, iDefenseBonus=12, iFlightFuel=0, iWillBonus=5, iLargeItems=4, iSmallItems=3, iMobilityBonus=5 ) MEC-4 Dauntless
  38. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=148, iHPBonus=24, iDefenseBonus=8, iFlightFuel=0, iWillBonus=5, iLargeItems=3, iSmallItems=3, iMobilityBonus=2 ) MEC-5 Devastator
  39. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=191, iHPBonus=12, iDefenseBonus=20, iFlightFuel=0, iWillBonus=5, iLargeItems=3, iSmallItems=3, iMobilityBonus=10) MEC-6 Vanguard
  40. Armors=( ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, Properties[0]=eAP_MEC, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=0,strName="", iType=210, iHPBonus=16, iDefenseBonus=16, iFlightFuel=0, iWillBonus=5, iLargeItems=4, iSmallItems=3, iMobilityBonus=8 ) MEC-7 Vindicator
  41.  
  42. ; Weapons: iSuppression value holds ammo, format xxyy, where xx is shots WITH ammo conservation; yy is shots WITHOUT ammo conservation
  43. ; Class Limitations:
  44. ; eWP_AnyClass: Any of the 8 fully human subclasses plus rookies, not MECs or SHIVs
  45. ; eWP_Support: Gunner
  46. ; eWP_Heavy: Rocketeer
  47. ; eWP_Sniper: Sniper. This affects weapon performance, so only use on sniper rifles and small items.
  48. ; eWP_Assault: Assault. This affects weapon performance, so only use on shotguns and small items.
  49. ; eWP_Overheats: Scout
  50. ; eWP_UnlimitedAmmo: Engineer. This also grants unlimited ammo if used on a weapon that pays attention to the iSuppression variable, so don't use it on primary weapons or pistols if you want ammo to matter.
  51. ; eWP_Rifle: Infantry, Engineer, Medic, Assault, Scout
  52. ; eWP_Mec: MEC. Can stack with eWP_Integrated and any of the human limitations.
  53. ; eWP_Integrated: SHIV. Can stack with eWP_Mec and any of the human limitations.
  54. ; eWP_Psionic: Psionic. Must also included a property opening it up to a regular class, such eWP_AnyClass, or it will be unequippable.
  55. ; Note: eWP_Rifle && eWP_Overheats is the collective trigger for "Battle Rifle" conditional aim penalty (-10 after move action), so any weapon with both properties will have this
  56.  
  57. Weapons=( strName="", iType=eItem_Pistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Pistol
  58. Weapons=( strName="", iType=eItem_ExaltAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Rifle
  59. Weapons=( strName="", iType=eItem_ExaltLMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SAW
  60. Weapons=( strName="", iType=eItem_ExaltSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Sniper Rifle
  61. Weapons=( strName="", iType=eItem_Shotgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Shotgun
  62. Weapons=( strName="", iType=eItem_Chaingun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=60, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Minigun
  63. Weapons=( strName="", iType=eItem_ExaltRocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=7, iEnvironmentDamage=600, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Rocket Launcher
  64. Weapons=( strName="", iType=eItem_ShivMinigun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=60, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Autocannon
  65. Weapons=( strName="", iType=32, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=8, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Assault Carbine
  66. Weapons=( strName="", iType=226, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Marksman's Rifle
  67. Weapons=( strName="", iType=231, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SMG
  68. Weapons=( strName="", iType=236, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Machine Pistol
  69. Weapons=( strName="", iType=241, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Battle Rifle
  70. Weapons=( strName="", iType=246, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); LMG
  71. Weapons=( strName="", iType=254, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=eWP_Pistol, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=5, iRange=3, iReactionRange=4, iReactionAngle=360, iRadius=0, iCritical=4, iOffenseBonus=-12,iSuppression=101, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Sawed-off Shotgun
  72.  
  73. Weapons=( strName="", iType=eItem_LaserPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Laser Pistol
  74. Weapons=( strName="", iType=eItem_ExaltLaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Rifle
  75. Weapons=( strName="", iType=eItem_ExaltHeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Autolaser
  76. Weapons=( strName="", iType=eItem_ExaltLaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Sniper Rifle
  77. Weapons=( strName="", iType=eItem_LaserAssaultGun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=45, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=6, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Laser
  78. Weapons=( strName="", iType=251, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=12, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Carbine
  79. Weapons=( strName="", iType=149, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=35, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Laser
  80. Weapons=( strName="", iType=eItem_Railgun, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Laser Lance
  81. Weapons=( strName="", iType=227, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Strike Rifle
  82. Weapons=( strName="", iType=232, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Shatterray
  83. Weapons=( strName="", iType=237, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=15, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-2, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Heater
  84. Weapons=( strName="", iType=242, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=35, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Laser Rifle
  85. Weapons=( strName="", iType=247, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Laser
  86. Weapons=( strName="", iType=253, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Sniper, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=0, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=10, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Arc Rifle
  87.  
  88. Weapons=( strName="", iType=eItem_AssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Rifle
  89. Weapons=( strName="", iType=eItem_LMG, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=807, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Autorifle
  90. Weapons=( strName="", iType=eItem_SniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=85, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=201, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Long Rifle
  91. Weapons=( strName="", iType=eItem_AlloyCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=20, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=605, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Cannon
  92. Weapons=( strName="", iType=186, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=125,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Railgun
  93. Weapons=( strName="", iType=eItem_RocketLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=9, iEnvironmentDamage=750,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=280, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Recoilless Rifle
  94. Weapons=( strName="", iType=eItem_ShivSentry, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); SHIV Sentry Gun
  95. Weapons=( strName="", iType=53, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=6, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Carbine
  96. Weapons=( strName="", iType=228, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Alloy Strike Rifle
  97. Weapons=( strName="", iType=233, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Stuttergun
  98. Weapons=( strName="", iType=238, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=5, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=403, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Gauss AutoPistol
  99. Weapons=( strName="", iType=243, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Gauss Rifle
  100. Weapons=( strName="", iType=248, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=30, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=1009, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gauss Machine Gun
  101.  
  102. Weapons=( strName="", iType=eItem_LaserAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Rifle
  103. Weapons=( strName="", iType=eItem_HeavyLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=50, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Autoblaster
  104. Weapons=( strName="", iType=eItem_LaserSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=35, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=28, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Sniper Rifle
  105. Weapons=( strName="", iType=eItem_ShivLaser, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=65, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Pulser
  106. Weapons=( strName="", iType=252, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Carbine
  107. Weapons=( strName="", iType=1, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=60, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=24, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Blaster
  108. Weapons=( strName="", iType=190, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=80, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Pulse Lance
  109. Weapons=( strName="", iType=229, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=55, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=14, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Rifle
  110. Weapons=( strName="", iType=234, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Pulse Stengun
  111. Weapons=( strName="", iType=239, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Blaster
  112. Weapons=( strName="", iType=244, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=55, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Pulse Rifle
  113. Weapons=( strName="", iType=249, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=60, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Gatling Pulser
  114.  
  115. Weapons=( strName="", iType=eItem_PlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Pistol
  116. Weapons=( strName="", iType=eItem_PlasmaLightRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=-8, iOffenseBonus=6, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Carbine
  117. Weapons=( strName="", iType=eItem_PlasmaAssaultRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Heavy, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Rifle
  118. Weapons=( strName="", iType=eItem_PlasmaSniperRifle, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=20, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Sniper
  119. Weapons=( strName="", iType=eItem_HeavyPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=70, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=706, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Novagun
  120. Weapons=( strName="", iType=eItem_ParticleBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=125,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); MEC Particle Beam
  121. Weapons=( strName="", iType=eItem_BlasterLauncher, ABILITIES[0]=eAbility_ShredderRocket, ABILITIES[1]=eAbility_RocketLauncher, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Explosive, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Heavy, Properties[4]=eWP_UnlimitedAmmo,Properties[5]=0, iDamage=12, iEnvironmentDamage=750,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=320, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Blaster Launcher
  122. Weapons=( strName="", iType=eItem_ShivPlasma, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Rifle, Properties[2]=eWP_Overheats, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=125,iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=8, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Superheavy Plasma
  123. Weapons=( strName="", iType=99, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Assault, Properties[1]=eWP_Rifle, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=50, iRange=30, iReactionRange=14, iReactionAngle=360, iRadius=0, iCritical=16, iOffenseBonus=0, iSuppression=504, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Cannon
  124. Weapons=( strName="", iType=230, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Sniper, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=40, iRange=36, iReactionRange=36, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Reflex Rifle
  125. Weapons=( strName="", iType=235, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=302, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Stormgun
  126. Weapons=( strName="", iType=240, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-8, iSuppression=302, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Mauler
  127. Weapons=( strName="", iType=245, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=eAbility_Aim, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=eWP_Overheats, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=403, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Heavy Plasma Rifle
  128. Weapons=( strName="", iType=250, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_MoveLimited, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=100,iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=908, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Plasma Dragon
  129.  
  130. ;Mec Large Items
  131. Weapons=( strName="", iType=eItem_MecFlameThrower, ABILITIES[0]=eAbility_MEC_Flamethrower, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=-1, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  132. Weapons=( strName="", iType=eItem_MecKineticArm, ABILITIES[0]=eAbility_MEC_KineticStrike, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=12, iEnvironmentDamage=-1, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  133. Weapons=( strName="", iType=eItem_MecProximityMineLauncher, ABILITIES[0]=eAbility_MEC_ProximityMine, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=125, iRange=17, iReactionRange=30, iReactionAngle=200, iRadius=180, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  134. Weapons=( strName="", iType=eItem_MecElectroPulse, ABILITIES[0]=eAbility_MEC_ElectroPulse, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=eWP_Encumber, Properties[5]=0, iDamage=6, iEnvironmentDamage=-1, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  135. Weapons=( strName="", iType=eItem_MecGrenadeLauncher, ABILITIES[0]=eAbility_MEC_GrenadeLauncher, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=125, iRange=17, iReactionRange=30, iReactionAngle=200, iRadius=360, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  136. Weapons=( strName="", iType=eItem_MecRestorativeMist, ABILITIES[0]=eAbility_MEC_RestorativeMist, ABILITIES[1]=eAbility_MEC_RestorativeMistHealing, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Mec, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=17, iReactionRange=17, iReactionAngle=200, iRadius=300, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  137.  
  138. ;Grenades
  139. Weapons=( strName="", iType=eItem_FragGrenade, ABILITIES[0]=eAbility_FragGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=300, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=180, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); HE Grenade
  140. Weapons=( strName="", iType=eItem_NeedleGrenade, ABILITIES[0]=eAbility_NeedleGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=4, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=180, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); AP Grenade
  141. Weapons=( strName="", iType=eItem_FlashBang, ABILITIES[0]=eAbility_FlashBang, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  142. Weapons=( strName="", iType=eItem_SmokeGrenade, ABILITIES[0]=eAbility_SmokeGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  143. Weapons=( strName="", iType=eItem_BattleScanner, ABILITIES[0]=eAbility_BattleScanner, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Overheats, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_UnlimitedAmmo,Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=225, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  144. Weapons=( strName="", iType=eItem_AlienGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=600, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  145. Weapons=( strName="", iType=eItem_MimicBeacon, ABILITIES[0]=eAbility_MimicBeacon, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Psionic, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=1728, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-10 ); Mimic Beacon
  146. Weapons=( strName="", iType=eItem_GasGrenade, ABILITIES[0]=eAbility_GasGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=45, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  147. Weapons=( strName="", iType=eItem_GhostGrenade, ABILITIES[0]=eAbility_GhostGrenade, ABILITIES[1]=eAbility_GhostGrenadeStealth, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Psionic, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Anyclass, Properties[4]=eWP_Encumber, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=240, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-10 ); Shadow Device
  148. Weapons=( strName="", iType=eItem_PsiGrenade, ABILITIES[0]=eAbility_Flashbang, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Psionic, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Anyclass, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=384, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-2 ); Psi Grenade
  149.  
  150. ;Soldier small items
  151. Weapons=( strName="", iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_Pistol, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  152. Weapons=( strName="", iType=eItem_Medikit, ABILITIES[0]=eAbility_MedikitHeal, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_Pistol, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  153. Weapons=( strName="", iType=eItem_CombatStims, ABILITIES[0]=eAbility_CombatStim, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_Backpack, Properties[3]=eWP_Encumber, Properties[4]=eWP_Pistol, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=17, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  154. Weapons=( strName="", iType=eItem_Grapple, ABILITIES[0]=eAbility_Grapple, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=-1, iEnvironmentDamage=-1, iRange=17, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  155. Weapons=( strName="", iType=eItem_ChitinPlating, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=3, iWillBonus=0 )
  156. Weapons=( strName="", iType=eItem_ReinforcedArmor, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=2, iWillBonus=0 )
  157. Weapons=( strName="", iType=eItem_MindShield, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_Psionic, Properties[3]=eWP_AnyClass, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=25 )
  158. Weapons=( strName="", iType=eItem_RespiratorImplant, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Secondary, Properties[1]=eWP_AnyClass, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=eWP_Encumber, Properties[5]=0, iDamage=-1, iEnvironmentDamage=0, iRange=3, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 )
  159. Weapons=( strName="", iType=eItem_ReaperRounds, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Reaper Pack
  160. Weapons=( strName="", iType=34, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Overheats, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Marksman's Scope
  161. Weapons=( strName="", iType=77, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Heavy, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Rocket
  162. Weapons=( strName="", iType=89, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Heavy, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Shredder Rocket
  163. Weapons=( strName="", iType=94, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Overheats, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Chameleon Suit
  164. Weapons=( strName="", iType=95, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 ); Ceramic Plates
  165. Weapons=( strName="", iType=123, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Rifle, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Drum Mags
  166. Weapons=( strName="", iType=196, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Sniper, Properties[2]=eWP_Encumber, Properties[3]=eWP_Support, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=6, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Alloy Bipod
  167. Weapons=( strName="", iType=197, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Assault, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Breaching Ammo
  168. Weapons=( strName="", iType=200, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Assault, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 ); Impact Vest
  169. Weapons=( strName="", iType=202, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Walker Servos
  170. Weapons=( strName="", iType=203, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Psionic, Properties[2]=eWP_Encumber, Properties[3]=eWP_AnyClass, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=12, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-12 ); Neural Gunlink
  171. Weapons=( strName="", iType=204, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Assault, Properties[2]=eWP_Encumber, Properties[3]=eWP_UnlimitedAmmo,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Shredder Ammo
  172. Weapons=( strName="", iType=205, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Psionic, Properties[2]=eWP_Encumber, Properties[3]=eWP_AnyClass, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=-12 ); Psi Screen
  173. Weapons=( strName="", iType=209, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=12, iOffenseBonus=12, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Illuminator Gunsight
  174. Weapons=( strName="", iType=220, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=-4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=1, iWillBonus=0 ); Reinforced Armor
  175. Weapons=( strName="", iType=224, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=eWP_Psionic, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=10 ); Neuroregulator
  176.  
  177. ;Pistol slot arc thrower mod substitute line; comment out eItem_ArcThrower line above and uncomment this one to activate it. This reportedly will bug out if you equip it to a covert operative.
  178. ;Weapons=( strName="", iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_Pistol,iDamage=0,iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 );
  179.  
  180. ; Mec small items
  181. Weapons=( strName="", iType=129, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); The Thumper
  182. Weapons=( strName="", iType=201, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Tactical Sensors
  183. Weapons=( strName="", iType=211, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Incinerator Module
  184.  
  185. ; Shiv small items
  186. Weapons=( strName="", iType=107, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=eWP_UnlimitedAmmo, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); HEAT Ammo
  187. Weapons=( strName="", iType=124, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Smartshell Pods
  188. Weapons=( strName="", iType=128, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Weapon Supercoolers
  189. Weapons=( strName="", iType=130, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); AutoSentry Turret
  190. Weapons=( strName="", iType=131, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Adaptive Tracking Pods
  191. Weapons=( strName="", iType=132, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=2, iWillBonus=0 ); Core Armoring
  192. Weapons=( strName="", iType=133, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Damage Control Pod
  193. Weapons=( strName="", iType=199, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Advanced Suppression Module
  194. Weapons=( strName="", iType=221, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Elerium Turbos
  195.  
  196. ;Mec / SHIV dual use items
  197. Weapons=( strName="", iType=90, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=8, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Battle Computer
  198. Weapons=( strName="", iType=108, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Holo-Targeter
  199. Weapons=( strName="", iType=189, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Mec, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=4, iWillBonus=0 ); Alloy Carbide Plating
  200.  
  201. ; Human / SHIV item
  202. Weapons=( strName="", iType=178, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Integrated,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Fuel Cell
  203. Weapons=( strName="", iType=222, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=0,Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Motion Tracker
  204.  
  205. ; Human / MEC items
  206. Weapons=( strName="", iType=98, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=4 ); Alien Trophy
  207. Weapons=( strName="", iType=223, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=eWP_Mec, Properties[4]=0, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=6 ); Cognitive Enhancer
  208.  
  209. ; Human / SHIV / MEC treble use items
  210. Weapons=( strName="", iType=eItem_TargetingModule, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Encumber, Properties[2]=eWP_AnyClass, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=8, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); SCOPE
  211. Weapons=( strName="", iType=31, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Alloy Jacketed Rounds
  212. Weapons=( strName="", iType=40, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=4, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Enhanced Beam Optics
  213. Weapons=( strName="", iType=48, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Plasma Stellerator
  214. Weapons=( strName="", iType=79, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=4, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Laser Sight
  215. Weapons=( strName="", iType=80, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Hi Cap Mags
  216. Weapons=( strName="", iType=198, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_UnlimitedAmmo, Properties[2]=eWP_Encumber, Properties[3]=eWP_Support, Properties[4]=eWP_Integrated, Properties[5]=eWP_Mec, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Armor Piercing Ammo
  217. Weapons=( strName="", iType=219, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_AnyClass, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_Integrated, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=10, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Targeting Module
  218. Weapons=( strName="", iType=225, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Backpack, Properties[1]=eWP_Integrated, Properties[2]=eWP_Encumber, Properties[3]=eWP_Mec, Properties[4]=eWP_AnyClass, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=0, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ); Flak Ammo
  219.  
  220. ;Alien Items
  221. Weapons=( strName="", iType=eItem_SeekerPlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=2, iEnvironmentDamage=20, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ) Seeker Plasma
  222. Weapons=( strName="", iType=eItem_SectoidPlasmaPistol, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Pistol, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=10, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=303, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ) Sectoid Plasma
  223. Weapons=( strName="", iType=eItem_OutsiderWeapon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Outsider LPR
  224. Weapons=( strName="", iType=eItem_PlasmaLightRifle_ThinMan, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Thin Man LPR
  225. Weapons=( strName="", iType=eItem_PlasmaLightRifle_Floater, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Floater LPR
  226. Weapons=( strName="", iType=eItem_PlasmaLightRifle_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=6, iEnvironmentDamage=30, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=6, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Muton LPR
  227. Weapons=( strName="", iType=eItem_PlasmaAssaultRifle_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=4, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Muton PR
  228. Weapons=( strName="", iType=eItem_HeavyPlasma_Floater, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Heavy, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=40, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Floater PR
  229. Weapons=( strName="", iType=eItem_HeavyPlasma_Muton, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_ShotSuppress, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Heavy, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=50, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=606, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Elite Muton Hvy Plasma
  230. Weapons=( strName="", iType=eItem_MechtoidPlasmaCannon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Rifle, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=125, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=808, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Mectoid Plasma Cannon
  231. Weapons=( strName="", iType=eItem_SectopodChestCannon, ABILITIES[0]=eAbility_CannonFire, ABILITIES[1]=eAbility_DestroyTerrain, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=11, iEnvironmentDamage=801, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=175, iCritical=8, iOffenseBonus=0, iSuppression=606, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  232. Weapons=( strName="", iType=eItem_SectopodCannon, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_NoReload, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=100, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=9999, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  233. Weapons=( strName="", iType=eItem_SectopodClusterBomb, ABILITIES[0]=eAbility_ClusterBomb, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=250, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=175, iCritical=0, iOffenseBonus=0, iSuppression=606, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  234. Weapons=( strName="", iType=eItem_DroneBeam, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_Repair, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=3, iEnvironmentDamage=2, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=404, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  235. Weapons=( strName="", iType=eItem_CyberdiscWeapon, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=eAbility_DeathBlossom, ABILITIES[2]=eAbility_Overwatch, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=0, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=9, iEnvironmentDamage=125, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=8, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ) Cyberdisc Cannon
  236. Weapons=( strName="", iType=eItem_MutonGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=250, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  237. Weapons=( strName="", iType=eItem_CyberdiscGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=250, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  238. Weapons=( strName="", iType=eItem_FloaterGrenade, ABILITIES[0]=eAbility_AlienGrenade, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Explosive, Properties[4]=0, Properties[5]=0, iDamage=5, iEnvironmentDamage=250, iRange=15, iReactionRange=30, iReactionAngle=200, iRadius=336, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  239. Weapons=( strName="", iType=eItem_PsiAmp, ABILITIES[0]=0, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_Encumber, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=400, iRange=30, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  240. Weapons=( strName="", iType=eItem_ElderWeapon, ABILITIES[0]=eAbility_PsiLance, ABILITIES[1]=eAbility_PsiReflect, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_NoReload, Properties[2]=0, Properties[3]=0, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=0, iRange=36, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=909, iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 )
  241. Weapons=( strName="", iType=eItem_ChryssalidClaw, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_NoReload, Properties[4]=0, Properties[5]=0, iDamage=8, iEnvironmentDamage=1, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=25, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  242. Weapons=( strName="", iType=eItem_SeekerTentacles, ABILITIES[0]=eAbility_Strangle, ABILITIES[1]=eAbility_Overwatch, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Secondary, Properties[2]=eWP_CantReact, Properties[3]=eWP_Melee, Properties[4]=eWP_NoReload, Properties[5]=0, iDamage=3, iEnvironmentDamage=1, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  243. Weapons=( strName="", iType=eItem_ZombieFist, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_NoReload, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=1, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  244. Weapons=( strName="", iType=eItem_MutonBlade, ABILITIES[0]=eAbility_ShotStandard, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Integrated, Properties[1]=eWP_Melee, Properties[2]=eWP_CantReact, Properties[3]=eWP_NoReload, Properties[4]=0, Properties[5]=0, iDamage=10, iEnvironmentDamage=125, iRange=2, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=33, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  245. Weapons=( strName="", iType=eItem_Plague, ABILITIES[0]=eAbility_Plague, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_Support, Properties[1]=eWP_Secondary, Properties[2]=eWP_NoReload, Properties[3]=eWP_Backpack, Properties[4]=0, Properties[5]=0, iDamage=7, iEnvironmentDamage=45, iRange=25, iReactionRange=25, iReactionAngle=200, iRadius=144, iCritical=0, iOffenseBonus=0, iSuppression=202, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )
  246.  
  247. ; No idea whether these do anything
  248. PerkWeapons=(ePerk=ePerk_SmokeBomb,eWeapon=eItem_SmokeGrenade)
  249. PerkWeapons=(ePerk=ePerk_BattleScanner,eWeapon=eItem_BattleScanner)
  250. PerkWeapons=(ePerk=ePerk_FieldMedic,eWeapon=eItem_Medikit)
  251.  
  252. ; Item Balance Factors
  253. ITEM_TIME_BALANCE=1 ; Multiplier for all item iTime values. Floats are allowed in these entries.
  254. ITEM_CREDIT_BALANCE=1 ; Multiplier for all item iCash values.
  255. ITEM_ELERIUM_BALANCE=1 ; Multiplier for all item iElerium values.
  256. ITEM_ALLOY_BALANCE=1 ; Multiplier for all item iAlloy values.
  257. ITEM_MELD_BALANCE=1 ; Multiplier for all item Meld values. This variable may do nothing. You can mod income from cans in the loot section.
  258.  
  259. ; Additional Item Stats and construction costs
  260. ; meld cost is above 4th and additional digits in iElerium
  261. ; perk granted is above 4th and additional digits in Alloys
  262.  
  263. ; extra weapon and armor stat configuration (in BalanceMods_Classic entries)
  264. ; eType -- item ID (only numbers, eItem enum does not)
  265. ; iDamage -- flight fuel, works only for weapons/items
  266. ; iCritHit -- model size adjustment in three dimensions, xxxyyyzzz, where xxx is barrel direction, in % of baseline, so 110100100 is 10% longer gun. Only works on PRIMARY weapons.
  267. ; iAim -- aim, works only for armors
  268. ; iDefense -- defense, works only for weapons and items
  269. ; iHP -- damage reduction, works for weapons/armor/items xx = x.x DR, so 5= 0.5
  270. ; iMobility -- mobility, works only for weapons/items
  271. ; iWill -- maximum % chance for item to be damaged after a mission in which the soldier was reduced to 0 hit points, chance is reduced as injury
  272.  
  273. ; Gear
  274. ; Line 1 (ItemBalance_Normal) Cost MELD/ELERIUM PERK/ALLOYS Time Engineers
  275. ; Line 2 (BalanceMods_Classic) Flight Fuel Model Resize Aim Defense DR Mobility Max%DamagedChance
  276.  
  277.  
  278. ; Grenades
  279. ; HE Grenade
  280. ItemBalance_Normal=(eItem=eItem_FragGrenade, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  281. BalanceMods_Classic=(eType=81, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  282.  
  283. ; Smoke Grenade
  284. ItemBalance_Normal=(eItem=eItem_SmokeGrenade, iCash=-1, iElerium=0, iAlloys=44000, iTime=-1, iEng=-1)
  285. BalanceMods_Classic=(eType=82, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  286.  
  287. ; Flashbang
  288. ItemBalance_Normal=(eItem=eItem_FlashBang, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  289. BalanceMods_Classic=(eType=83, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  290.  
  291. ; Alien Grenade
  292. ItemBalance_Normal=(eItem=eItem_AlienGrenade, iCash=-1, iElerium=0, iAlloys=0, iTime=0, iEng=-1);
  293. BalanceMods_Classic=(eType=84, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  294.  
  295. ; Shadow Device
  296. ItemBalance_Normal=(eItem=eItem_GhostGrenade, iCash=150, iElerium=40030, iAlloys=10, iTime=14, iEng=60)
  297. BalanceMods_Classic=(eType=85, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  298.  
  299. ; Chem Grenade
  300. ItemBalance_Normal=(eItem=eItem_GasGrenade, iCash=120, iElerium=0, iAlloys=4, iTime=10, iEng=40)
  301. BalanceMods_Classic=(eType=86, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  302.  
  303. ; AP Grenade
  304. ItemBalance_Normal=(eItem=eItem_NeedleGrenade, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  305. BalanceMods_Classic=(eType=87, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  306.  
  307. ; Mimic Beacon
  308. ItemBalance_Normal=(eItem=eItem_MimicBeacon, iCash=150, iElerium=25025, iAlloys=2, iTime=14, iEng=75)
  309. BalanceMods_Classic=(eType=88, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  310.  
  311. ; Psi Grenade
  312. ItemBalance_Normal=(eItem=eItem_PsiGrenade, iCash=50, iElerium=1002, iAlloys=2, iTime=7, iEng=25)
  313. BalanceMods_Classic=(eType=96, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  314.  
  315. ; Battlescanner
  316. ItemBalance_Normal=(eItem=eItem_BattleScanner, iCash=-1, iElerium=0, iAlloys=8000, iTime=-1, iEng=-1)
  317. BalanceMods_Classic=(eType=97, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  318.  
  319. ; Armor
  320. ; Tac Vest
  321. ItemBalance_Normal=(eItem=57, iCash=-1, iElerium=5000, iAlloys=5000, iTime=-1, iEng=-1)
  322. BalanceMods_Classic=(eType=57, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  323.  
  324. ; Tac Armor
  325. ItemBalance_Normal=(eItem=eItem_ArmorKevlar, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  326. BalanceMods_Classic=(eType=59, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=2, iMobility=0, iWill=0);
  327.  
  328. ; Phalanx Armor
  329. ItemBalance_Normal=(eItem=159, iCash=35, iElerium=0, iAlloys=8, iTime=7, iEng=15)
  330. BalanceMods_Classic=(eType=159, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
  331.  
  332. ; Carapace Armor
  333. Itembalance_Normal=(eItem=eItem_ArmorCarapace, iCash=80, iElerium=0, iAlloys=18, iTime=10, iEng=25)
  334. BalanceMods_Classic=(eType=60, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=6, iMobility=0, iWill=95);
  335.  
  336. ; Kestrel Armor
  337. ItemBalance_Normal=(eItem=182, iCash=50, iElerium=5000, iAlloys=5008, iTime=10, iEng=22)
  338. BalanceMods_Classic=(eType=182, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=3, iMobility=0, iWill=95);
  339.  
  340. ; Banshee Armor
  341. ItemBalance_Normal=(eItem=58, iCash=140, iElerium=5020, iAlloys=5036, iTime=14, iEng=40)
  342. BalanceMods_Classic=(eType=58, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
  343.  
  344. ; Aegis Armor
  345. ItemBalance_Normal=(eItem=160, iCash=140, iElerium=18, iAlloys=36, iTime=14, iEng=35)
  346. BalanceMods_Classic=(eType=160, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
  347.  
  348. ; Corsair Armor
  349. Itembalance_Normal=(eItem=eItem_ArmorSkeleton, iCash=250, iElerium=40, iAlloys=50, iTime=14, iEng=65)
  350. BalanceMods_Classic=(eType=61, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=8, iMobility=0, iWill=95);
  351.  
  352. ; Titan Armor
  353. Itembalance_Normal=(eItem=eItem_ArmorTitan, iCash=300, iElerium=8040, iAlloys=134060, iTime=14, iEng=65)
  354. BalanceMods_Classic=(eType=62, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=18, iMobility=0, iWill=95);
  355.  
  356. ; Seraphim Armor
  357. ItemBalance_Normal=(eItem=67, iCash=300, iElerium=80, iAlloys=40, iTime=14, iEng=65)
  358. BalanceMods_Classic=(eType=67, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=5, iMobility=0, iWill=95);
  359.  
  360. ; Archangel Armor
  361. Itembalance_Normal=(eItem=eItem_ArmorArchAngel, iCash=300, iElerium=80, iAlloys=134040, iTime=14, iEng=75); hardcoded to require Titan Suit
  362. BalanceMods_Classic=(eType=63, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
  363.  
  364. ; Shadow Armor
  365. Itembalance_Normal=(eItem=eItem_ArmorGhost, iCash=300, iElerium=40070, iAlloys=60, iTime=14, iEng=90)
  366. BalanceMods_Classic=(eType=64, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
  367.  
  368. ; Aurora Armor
  369. ItemBalance_Normal=(eItem=68, iCash=125, iElerium=30, iAlloys=30, iTime=10, iEng=25)
  370. BalanceMods_Classic=(eType=68, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=0, iWill=95);
  371.  
  372. ; Vortex Armor
  373. Itembalance_Normal=(eItem=eItem_ArmorPsi, iCash=1000, iElerium=100, iAlloys=80, iTime=14, iEng=100)
  374. BalanceMods_Classic=(eType=65, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=8, iMobility=0, iWill=0);
  375.  
  376. ;Ballistic Weapons
  377. ; Assault Rifle
  378. Itembalance_Normal=(eItem=eItem_ExaltAssaultRifle, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  379. BalanceMods_Classic=(eType=212, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  380.  
  381. ; Sniper Rifle
  382. Itembalance_Normal=(eItem=eItem_ExaltSniperRifle, iCash=-1, iElerium=0, iAlloys=3000, iTime=-1, iEng=-1)
  383. BalanceMods_Classic=(eType=213, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  384.  
  385. ; SAW
  386. Itembalance_Normal=(eItem=eItem_ExaltLMG, iCash=-1, iElerium=0, iAlloys=25000, iTime=-1, iEng=-1)
  387. BalanceMods_Classic=(eType=214, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  388.  
  389. ; Shotgun
  390. Itembalance_Normal=(eItem=eItem_Shotgun, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  391. BalanceMods_Classic=(eType=4, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  392.  
  393. ; Rocket Launcher
  394. Itembalance_Normal=(eItem=eItem_ExaltRocketLauncher, iCash=-1, iElerium=0, iAlloys=64000, iTime=-1, iEng=-1)
  395. BalanceMods_Classic=(eType=218, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  396.  
  397. ; Pistol
  398. ItemBalance_Normal=(eItem=eItem_Pistol, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  399. BalanceMods_Classic=(eType=2, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  400.  
  401. ; Autocannon
  402. ItemBalance_Normal=(eItem=eItem_SHIVMinigun, iCash=-1, iElerium=0, iAlloys=22000, iTime=-1, iEng=-1)
  403. BalanceMods_Classic=(eType=109, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  404.  
  405. ; Minigun
  406. ItemBalance_Normal=(eItem=eItem_Chaingun, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1);
  407. BalanceMods_Classic=(eType=28, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  408.  
  409. ; Assault Carbine
  410. Itembalance_Normal=(eItem=32, iCash=-1, iElerium=0, iAlloys=153000, iTime=-1, iEng=-1)
  411. BalanceMods_Classic=(eType=32, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=0);
  412.  
  413. ; Marksman's Rifle
  414. Itembalance_Normal=(eItem=226, iCash=-1, iElerium=0, iAlloys=153000, iTime=-1, iEng=-1)
  415. BalanceMods_Classic=(eType=226, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  416.  
  417. ; SMG
  418. Itembalance_Normal=(eItem=231, iCash=-1, iElerium=0, iAlloys=36000, iTime=-1, iEng=-1)
  419. BalanceMods_Classic=(eType=231, iDamage=0, iCritHit=75100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=0);
  420.  
  421. ; Sawed-off Shotgun
  422. Itembalance_Normal=(eItem=254, iCash=0, iElerium=0, iAlloys=0, iTime=1, iEng=1)
  423. BalanceMods_Classic=(eType=254, iDamage=0, iCritHit=65100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  424.  
  425. ; Machine Pistol
  426. Itembalance_Normal=(eItem=236, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  427. BalanceMods_Classic=(eType=236, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  428.  
  429. ; Battle Rifle
  430. Itembalance_Normal=(eItem=241, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  431. BalanceMods_Classic=(eType=241, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  432.  
  433. ; LMG
  434. Itembalance_Normal=(eItem=246, iCash=-1, iElerium=0, iAlloys=25000, iTime=-1, iEng=-1)
  435. BalanceMods_Classic=(eType=246, iDamage=0, iCritHit=125105105, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
  436.  
  437. ; Beam Lasers
  438. ; Laser Pistol
  439. Itembalance_Normal=(eItem=eItem_LaserPistol, iCash=30, iElerium=0, iAlloys=4, iTime=10, iEng=15)
  440. BalanceMods_Classic=(eType=8, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=20);
  441.  
  442. ; Scatter Laser
  443. Itembalance_Normal=(eItem=eItem_LaserAssaultGun, iCash=50, iElerium=0, iAlloys=34008, iTime=14, iEng=18);
  444. BalanceMods_Classic=(eType=10, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  445.  
  446. ; Laser Rifle
  447. Itembalance_Normal=(eItem=eItem_ExaltLaserAssaultRifle, iCash=45, iElerium=0, iAlloys=8, iTime=12, iEng=15)
  448. BalanceMods_Classic=(eType=215, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  449.  
  450. ; Laser Sniper Rifle
  451. Itembalance_Normal=(eItem=eItem_ExaltLaserSniperRifle, iCash=50, iElerium=0, iAlloys=135008, iTime=14, iEng=18)
  452. BalanceMods_Classic=(eType=216, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  453.  
  454. ; Autolaser
  455. Itembalance_Normal=(eItem=eItem_ExaltHeavyLaser, iCash=60, iElerium=0, iAlloys=37008, iTime=14, iEng=18)
  456. BalanceMods_Classic=(eType=217, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  457.  
  458. ; Laser Carbine
  459. Itembalance_Normal=(eItem=251, iCash=35, iElerium=0, iAlloys=153006, iTime=12, iEng=15)
  460. BalanceMods_Classic=(eType=251, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=30);
  461.  
  462. ; SHIV Superheavy Laser
  463. ItemBalance_Normal=(eItem=149, iCash=75, iElerium=0, iAlloys=19010, iTime=14, iEng=20)
  464. BalanceMods_Classic=(eType=149, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  465.  
  466. ; MEC Laser Lance
  467. ItemBalance_Normal=(eItem=eItem_Railgun, iCash=75, iElerium=10000, iAlloys=10, iTime=14, iEng=20)
  468. BalanceMods_Classic=(eType=29, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  469.  
  470. ; Laser Strike Rifle
  471. Itembalance_Normal=(eItem=227, iCash=45, iElerium=0, iAlloys=19008, iTime=12, iEng=18)
  472. BalanceMods_Classic=(eType=227, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  473.  
  474. ; Laser Shatterray
  475. Itembalance_Normal=(eItem=232, iCash=30, iElerium=0, iAlloys=36006, iTime=12, iEng=15)
  476. BalanceMods_Classic=(eType=232, iDamage=0, iCritHit=70100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=30);
  477.  
  478. ; Heavy Laser Rifle
  479. ItemBalance_Normal=(eItem=242, iCash=45, iElerium=0, iAlloys=8, iTime=12, iEng=20);
  480. BalanceMods_Classic=(eType=242, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  481.  
  482. ; Heater
  483. ItemBalance_Normal=(eItem=237, iCash=25, iElerium=0, iAlloys=5, iTime=12, iEng=15);
  484. BalanceMods_Classic=(eType=237, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  485.  
  486. ; Gatling Laser
  487. ItemBalance_Normal=(eItem=247, iCash=70, iElerium=0, iAlloys=37010, iTime=14, iEng=18);
  488. BalanceMods_Classic=(eType=247, iDamage=0, iCritHit=120100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
  489.  
  490. ; Gauss Weaponry
  491. ; Gauss Rifle
  492. ItemBalance_Normal=(eItem=eItem_AssaultRifle, iCash=90, iElerium=6, iAlloys=28, iTime=14, iEng=38)
  493. BalanceMods_Classic=(eType=3, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  494.  
  495. ; Gauss Autorifle
  496. ItemBalance_Normal=(eItem=eItem_LMG, iCash=100, iElerium=6, iAlloys=25032, iTime=14, iEng=38)
  497. BalanceMods_Classic=(eType=5, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  498.  
  499. ; Gauss Long Rifle
  500. ItemBalance_Normal=(eItem=eItem_SniperRifle, iCash=200, iElerium=15, iAlloys=90032, iTime=14, iEng=45); HEAT Ammo
  501. BalanceMods_Classic=(eType=6, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=40);
  502.  
  503. ; Sentry Gun
  504. Itembalance_Normal=(eItem=eItem_SHIVSentry, iCash=100, iElerium=10, iAlloys=22032, iTime=14, iEng=40)
  505. BalanceMods_Classic=(eType=110, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  506.  
  507. ; Rail Gun
  508. ItemBalance_Normal=(eItem=186, iCash=120, iElerium=20010, iAlloys=60, iTime=14, iEng=45)
  509. BalanceMods_Classic=(eType=186, iDamage=0, iCritHit=115100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  510.  
  511. ; Recoilless Rifle
  512. ItemBalance_Normal=(eItem=eItem_RocketLauncher, iCash=100, iElerium=10, iAlloys=64050, iTime=14, iEng=45);
  513. BalanceMods_Classic=(eType=7, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  514.  
  515. ; Alloy Cannon
  516. Itembalance_Normal=(eItem=eItem_AlloyCannon, iCash=130, iElerium=15, iAlloys=22036, iTime=14, iEng=40);
  517. BalanceMods_Classic=(eType=16, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  518.  
  519. ; Gauss Carbine
  520. ItemBalance_Normal=(eItem=53, iCash=80, iElerium=5, iAlloys=153020, iTime=12, iEng=35)
  521. BalanceMods_Classic=(eType=53, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=30);
  522.  
  523. ; Alloy Strike Rifle
  524. Itembalance_Normal=(eItem=228, iCash=110, iElerium=10, iAlloys=153030, iTime=14, iEng=45)
  525. BalanceMods_Classic=(eType=228, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  526.  
  527. ; Gauss Stuttergun
  528. Itembalance_Normal=(eItem=233, iCash=65, iElerium=4, iAlloys=36015, iTime=12, iEng=35)
  529. BalanceMods_Classic=(eType=233, iDamage=0, iCritHit=75100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=30);
  530.  
  531. ; Gauss Autopistol
  532. ItemBalance_Normal=(eItem=238, iCash=40, iElerium=3, iAlloys=8, iTime=12, iEng=35);
  533. BalanceMods_Classic=(eType=238, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  534.  
  535. ; Heavy Gauss Rifle
  536. ItemBalance_Normal=(eItem=243, iCash=100, iElerium=8, iAlloys=30, iTime=14, iEng=45);
  537. BalanceMods_Classic=(eType=243, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  538.  
  539. ; Gauss Machine Gun
  540. ItemBalance_Normal=(eItem=248, iCash=140, iElerium=10, iAlloys=25032, iTime=14, iEng=45);
  541. BalanceMods_Classic=(eType=248, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
  542.  
  543. ; Pulse Laser Weaponry
  544. ; Pulse Rifle
  545. Itembalance_Normal=(eItem=eItem_LaserAssaultRifle, iCash=200, iElerium=35, iAlloys=35, iTime=14, iEng=65)
  546. BalanceMods_Classic=(eType=9, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  547.  
  548. ; Pulse Sniper Rifle
  549. Itembalance_Normal=(eItem=eItem_LaserSniperRifle, iCash=250, iElerium=45, iAlloys=135045, iTime=14, iEng=65)
  550. BalanceMods_Classic=(eType=12, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  551.  
  552. ; Pulse Autolaser
  553. Itembalance_Normal=(eItem=eItem_HeavyLaser, iCash=230, iElerium=45, iAlloys=37045, iTime=14, iEng=65)
  554. BalanceMods_Classic=(eType=11, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  555.  
  556. ; Superheavy Pulser
  557. Itembalance_Normal=(eItem=eItem_SHIVLaser, iCash=300, iElerium=50, iAlloys=19050, iTime=14, iEng=65)
  558. BalanceMods_Classic=(eType=111, iDamage=0, iCritHit=110100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  559.  
  560. ; Pulse Carbine
  561. Itembalance_Normal=(eItem=252, iCash=180, iElerium=25, iAlloys=153025, iTime=12, iEng=63)
  562. BalanceMods_Classic=(eType=252, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=1, iWill=30);
  563.  
  564. ; Scatter Blaster
  565. Itembalance_Normal=(eItem=1, iCash=250, iElerium=35, iAlloys=34035, iTime=14, iEng=65)
  566. BalanceMods_Classic=(eType=1, iDamage=0, iCritHit=110100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  567.  
  568. ; Pulse Lance
  569. Itembalance_Normal=(eItem=190, iCash=240, iElerium=30060, iAlloys=60, iTime=14, iEng=65)
  570. BalanceMods_Classic=(eType=190, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  571.  
  572. ; Blaster Rifle
  573. Itembalance_Normal=(eItem=229, iCash=220, iElerium=45, iAlloys=19045, iTime=14, iEng=67)
  574. BalanceMods_Classic=(eType=229, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  575.  
  576. ; Pulse Stengun
  577. Itembalance_Normal=(eItem=234, iCash=120, iElerium=25, iAlloys=36025, iTime=12, iEng=62)
  578. BalanceMods_Classic=(eType=234, iDamage=0, iCritHit=70100100, iAim=0, iDefense=0, iHP=0, iMobility=3, iWill=30);
  579.  
  580. ; Blaster
  581. ItemBalance_Normal=(eItem=239, iCash=80, iElerium=20, iAlloys=20, iTime=12, iEng=60);
  582. BalanceMods_Classic=(eType=239, iDamage=0, iCritHit=60100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  583.  
  584. ; Gatling Pulser
  585. ItemBalance_Normal=(eItem=249, iCash=240, iElerium=60, iAlloys=37060, iTime=14, iEng=70);
  586. BalanceMods_Classic=(eType=249, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
  587.  
  588. ; Heavy Pulse Rifle
  589. ItemBalance_Normal=(eItem=244, iCash=200, iElerium=35, iAlloys=35, iTime=14, iEng=65);
  590. BalanceMods_Classic=(eType=244, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  591.  
  592. ; Plasma Weaponry
  593. ; Plasma Pistol
  594. Itembalance_Normal=(eItem=eItem_PlasmaPistol, iCash=120, iElerium=1030, iAlloys=10, iTime=12, iEng=90)
  595. BalanceMods_Classic=(eType=13, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=20);
  596.  
  597. ; Plasma Carbine
  598. Itembalance_Normal=(eItem=eItem_PlasmaLightRifle, iCash=250, iElerium=2040, iAlloys=153060, iTime=12, iEng=90)
  599. BalanceMods_Classic=(eType=14, iDamage=0, iCritHit=110100100, iAim=0, iDefense=6, iHP=0, iMobility=1, iWill=30);
  600.  
  601. ; Plasma Rifle
  602. Itembalance_Normal=(eItem=eItem_PlasmaAssaultRifle, iCash=350, iElerium=3050, iAlloys=80, iTime=14, iEng=95)
  603. BalanceMods_Classic=(eType=15, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  604.  
  605. ; Plasma Novagun
  606. Itembalance_Normal=(eItem=eItem_HeavyPlasma, iCash=450, iElerium=3060, iAlloys=22090, iTime=20, iEng=98)
  607. BalanceMods_Classic=(eType=17, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  608.  
  609. ; Plasma Sniper Rifle
  610. Itembalance_Normal=(eItem=eItem_PlasmaSniperRifle, iCash=450, iElerium=3070, iAlloys=141090, iTime=18, iEng=105)
  611. BalanceMods_Classic=(eType=18, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  612.  
  613. ; Blaster Launcher
  614. Itembalance_Normal=(eItem=eItem_BlasterLauncher, iCash=600, iElerium=3070, iAlloys=64130, iTime=20, iEng=110);
  615. BalanceMods_Classic=(eType=19, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=40);
  616.  
  617. ; Superheavy Plasma
  618. Itembalance_Normal=(eItem=eItem_SHIVPlasma, iCash=450, iElerium=4070, iAlloys=22085, iTime=21, iEng=100)
  619. BalanceMods_Classic=(eType=112, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  620.  
  621. ; Particle Beam
  622. ItemBalance_Normal=(eItem=eItem_ParticleBeam, iCash=450, iElerium=40080, iAlloys=90, iTime=21, iEng=105)
  623. BalanceMods_Classic=(eType=30, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=50);
  624.  
  625. ; Reflex Cannon
  626. Itembalance_Normal=(eItem=99, iCash=450, iElerium=4050, iAlloys=22080, iTime=18, iEng=102)
  627. BalanceMods_Classic=(eType=99, iDamage=0, iCritHit=115105105, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  628.  
  629. ; Reflex Rifle
  630. Itembalance_Normal=(eItem=230, iCash=400, iElerium=4050, iAlloys=153080, iTime=18, iEng=102)
  631. BalanceMods_Classic=(eType=230, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  632.  
  633. ; Plasma Stormgun
  634. Itembalance_Normal=(eItem=235, iCash=200, iElerium=2040, iAlloys=36060, iTime=12, iEng=90)
  635. BalanceMods_Classic=(eType=235, iDamage=0, iCritHit=90100100, iAim=0, iDefense=0, iHP=0, iMobility=4, iWill=30);
  636.  
  637. ; Plasma Mauler
  638. ItemBalance_Normal=(eItem=240, iCash=150, iElerium=2030, iAlloys=30, iTime=12, iEng=90);
  639. BalanceMods_Classic=(eType=240, iDamage=0, iCritHit=75100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  640.  
  641. ; Heavy Plasma Rifle
  642. ItemBalance_Normal=(eItem=245, iCash=350, iElerium=3050, iAlloys=80, iTime=18, iEng=105);
  643. BalanceMods_Classic=(eType=245, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=40);
  644.  
  645. ; Plasma Dragon
  646. ItemBalance_Normal=(eItem=250, iCash=450, iElerium=4064, iAlloys=25085, iTime=20, iEng=105);
  647. BalanceMods_Classic=(eType=250, iDamage=0, iCritHit=125100100, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
  648.  
  649. ; Arc Rifle
  650. ItemBalance_Normal=(eItem=253, iCash=60, iElerium=5, iAlloys=9005, iTime=10, iEng=25);
  651. BalanceMods_Classic=(eType=253, iDamage=0, iCritHit=85100100, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=40);
  652.  
  653. ;SHIVs
  654. Itembalance_Normal=(eItem=eItem_SHIV, iCash=60, iElerium=0, iAlloys=0, iTime=10, iEng=15)
  655. Itembalance_Normal=(eItem=eItem_SHIV_Alloy, iCash=200, iElerium=0, iAlloys=60, iTime=15, iEng=35)
  656. Itembalance_Normal=(eItem=eItem_SHIV_Hover, iCash=300, iElerium=40, iAlloys=50, iTime=14, iEng=65)
  657.  
  658. ItemBalance_Normal=(eItem=eItem_SHIVDeck_I, iCash=10, iElerium=0, iAlloys=6000, iTime=-1, iEng=-1)
  659. BalanceMods_Classic=(eType=113, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=0);
  660.  
  661. ItemBalance_Normal=(eItem=eItem_SHIVDeck_II, iCash=50, iElerium=0, iAlloys=143000, iTime=-1, iEng=-1)
  662. BalanceMods_Classic=(eType=114, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=33, iMobility=0, iWill=0);
  663.  
  664. ItemBalance_Normal=(eItem=eItem_SHIVDeck_III, iCash=60, iElerium=0, iAlloys=116000, iTime=-1, iEng=-1)
  665. BalanceMods_Classic=(eType=115, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=0);
  666.  
  667. ; SHIV Rebuild projects
  668. ItemBalance_Normal=(eItem=206, iCash=20, iElerium=0, iAlloys=0, iTime=28, iEng=1); Basic SHIV
  669. ItemBalance_Normal=(eItem=207, iCash=80, iElerium=0, iAlloys=20, iTime=75, iEng=20); Alloy SHIV
  670. ItemBalance_Normal=(eItem=208, iCash=100, iElerium=20, iAlloys=18, iTime=70, iEng=30); Hover SHIV
  671.  
  672. ; SHIV Small items
  673. ; HEAT Ammo Magazines
  674. ItemBalance_Normal=(eItem=107, iCash=30, iElerium=0, iAlloys=90006, iTime=5, iEng=15); HEAT Ammo
  675. BalanceMods_Classic=(eType=107, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  676.  
  677. ; Smartshell Pods
  678. ItemBalance_Normal=(eItem=124, iCash=25, iElerium=0, iAlloys=37000, iTime=7, iEng=20); Flush
  679. BalanceMods_Classic=(eType=124, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  680.  
  681. ; Weapon Supercooler
  682. ItemBalance_Normal=(eItem=128, iCash=120, iElerium=5, iAlloys=36010, iTime=10, iEng=55); Light 'Em Up
  683. BalanceMods_Classic=(eType=128, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  684.  
  685. ; AutoSentry Turret
  686. ItemBalance_Normal=(eItem=130, iCash=60, iElerium=0, iAlloys=26008, iTime=10, iEng=35); Sentinel
  687. BalanceMods_Classic=(eType=130, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  688.  
  689. ; Adaptive Tracking Pods
  690. ItemBalance_Normal=(eItem=131, iCash=40, iElerium=0, iAlloys=47000, iTime=7, iEng=20); Advanced Fire Control
  691. BalanceMods_Classic=(eType=131, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  692.  
  693. ; Core Armoring
  694. ItemBalance_Normal=(eItem=132, iCash=50, iElerium=0, iAlloys=42010, iTime=7, iEng=15); Resilience
  695. BalanceMods_Classic=(eType=132, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=95);
  696.  
  697. ; Damage Control Pod
  698. ItemBalance_Normal=(eItem=133, iCash=50, iElerium=20005, iAlloys=134010, iTime=10, iEng=55); Damage Control
  699. BalanceMods_Classic=(eType=133, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  700.  
  701. ; Advanced Suppression Module
  702. ItemBalance_Normal=(eItem=199, iCash=35, iElerium=0, iAlloys=93000, iTime=7, iEng=20); Danger Zone
  703. BalanceMods_Classic=(eType=199, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=50);
  704.  
  705. ; Elerium Turbos
  706. ItemBalance_Normal=(eItem=221, iCash=30, iElerium=16, iAlloys=12, iTime=7, iEng=45)
  707. BalanceMods_Classic=(eType=221, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);
  708.  
  709. ; MEC Armors
  710. ; MEC-1 Paladin
  711. ItemBalance_Normal=(eItem=eItem_MecArmor1, iCash=150, iElerium=30030, iAlloys=145030, iTime=14, iEng=25)
  712. BalanceMods_Classic=(eType=193, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
  713.  
  714. ; MEC-2 Defender
  715. ItemBalance_Normal=(eItem=eItem_MecArmor2, iCash=400, iElerium=60060, iAlloys=145080, iTime=14, iEng=50)
  716. BalanceMods_Classic=(eType=194, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);
  717.  
  718. ; MEC-3 Valiant
  719. ItemBalance_Normal=(eItem=145, iCash=400, iElerium=60080, iAlloys=137060, iTime=14, iEng=50)
  720. BalanceMods_Classic=(eType=145, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
  721.  
  722. ; MEC-4 Dauntless
  723. ItemBalance_Normal=(eItem=eItem_MecArmor3, iCash=600, iElerium=90080, iAlloys=145120, iTime=14, iEng=75);
  724. BalanceMods_Classic=(eType=195, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=20, iMobility=0, iWill=95);
  725.  
  726. ; MEC-5 Devastator
  727. ItemBalance_Normal=(eItem=148, iCash=600, iElerium=90080, iAlloys=145120, iTime=14, iEng=75);
  728. BalanceMods_Classic=(eType=148, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=25, iMobility=0, iWill=95);
  729.  
  730. ; MEC-6 Vanguard
  731. ItemBalance_Normal=(eItem=191, iCash=600, iElerium=90120, iAlloys=137080, iTime=14, iEng=75);
  732. BalanceMods_Classic=(eType=191, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=0, iWill=95);
  733.  
  734. ; MEC-7 Vindicator
  735. ItemBalance_Normal=(eItem=210, iCash=600, iElerium=90120, iAlloys=137080, iTime=14, iEng=75);
  736. BalanceMods_Classic=(eType=210, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=15, iMobility=0, iWill=95);
  737.  
  738. ItemBalance_Normal=(eItem=eItem_MecCivvies, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  739.  
  740. ; MEC Large Items
  741. ItemBalance_Normal=(eItem=eItem_MecKineticArm, iCash=200, iElerium=30025, iAlloys=30, iTime=10, iEng=30)
  742. BalanceMods_Classic=(eType=22, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
  743.  
  744. ItemBalance_Normal=(eItem=eItem_MecFlameThrower, iCash=150, iElerium=30000, iAlloys=0, iTime=10, iEng=35)
  745. BalanceMods_Classic=(eType=23, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
  746.  
  747. ItemBalance_Normal=(eItem=eItem_MecGrenadeLauncher, iCash=150, iElerium=30000, iAlloys=25, iTime=10, iEng=30)
  748. BalanceMods_Classic=(eType=24, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
  749.  
  750. ItemBalance_Normal=(eItem=eItem_MecRestorativeMist, iCash=120, iElerium=30000, iAlloys=0, iTime=14, iEng=28)
  751. BalanceMods_Classic=(eType=25, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
  752.  
  753. ItemBalance_Normal=(eItem=eItem_MecElectroPulse, iCash=180, iElerium=50050, iAlloys=30, iTime=14, iEng=85)
  754. BalanceMods_Classic=(eType=26, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
  755.  
  756. ItemBalance_Normal=(eItem=eItem_MecProximityMineLauncher, iCash=180, iElerium=40040, iAlloys=25, iTime=14, iEng=55)
  757. BalanceMods_Classic=(eType=27, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=75);
  758.  
  759. ; Human Small Items
  760.  
  761. ; Marksman's Scope
  762. ItemBalance_Normal=(eItem=34, iCash=30, iElerium=0, iAlloys=2000, iTime=7, iEng=20);
  763. BalanceMods_Classic=(eType=34, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  764.  
  765. ; Medikit
  766. ItemBalance_Normal=(eItem=eItem_Medikit, iCash=-1, iElerium=0, iAlloys=56000, iTime=-1, iEng=-1)
  767. BalanceMods_Classic=(eType=69, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  768.  
  769. ; Combat Stims
  770. Itembalance_Normal=(eItem=eItem_CombatStims, iCash=120, iElerium=4000, iAlloys=147000, iTime=10, iEng=45)
  771. BalanceMods_Classic=(eType=70, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  772.  
  773. ; Mind Shield
  774. Itembalance_Normal=(eItem=eItem_MindShield, iCash=200, iElerium=10060, iAlloys=154020, iTime=20, iEng=65)
  775. BalanceMods_Classic=(eType=71, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  776.  
  777. ; Chitin Plating
  778. Itembalance_Normal=(eItem=eItem_ChitinPlating, iCash=80, iElerium=0, iAlloys=76020, iTime=10, iEng=35);
  779. BalanceMods_Classic=(eType=72, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=3, iMobility=-2, iWill=95);
  780.  
  781. ; Arc Thrower
  782. Itembalance_Normal=(eItem=eItem_ArcThrower, iCash=100, iElerium=0, iAlloys=0, iTime=10, iEng=20)
  783. BalanceMods_Classic=(eType=73, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=40);
  784.  
  785. ; Alloy Plating
  786. Itembalance_Normal=(eItem=eItem_ReinforcedArmor, iCash=35, iElerium=0, iAlloys=8, iTime=7, iEng=15);
  787. BalanceMods_Classic=(eType=75, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=2, iMobility=-1, iWill=95);
  788.  
  789. ; Respirator Implant
  790. ItemBalance_Normal=(eItem=eItem_RespiratorImplant, iCash=40, iElerium=8000, iAlloys=0, iTime=5, iEng=25)
  791. BalanceMods_Classic=(eType=76, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=1, iMobility=0, iWill=0);
  792.  
  793. ; Rocket
  794. ItemBalance_Normal=(eItem=77, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  795. BalanceMods_Classic=(eType=77, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
  796.  
  797. ; Reaper Rounds
  798. ItemBalance_Normal=(eItem=eItem_ReaperRounds, iCash=50, iElerium=10, iAlloys=0, iTime=7, iEng=70)
  799. BalanceMods_Classic=(eType=78, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  800.  
  801. ; Shredder Rocket
  802. ItemBalance_Normal=(eItem=89, iCash=-1, iElerium=0, iAlloys=22000, iTime=-1, iEng=-1)
  803. BalanceMods_Classic=(eType=89, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
  804.  
  805. ; Chameleon Suit
  806. ItemBalance_Normal=(eItem=94, iCash=65, iElerium=20008, iAlloys=5000, iTime=7, iEng=35)
  807. BalanceMods_Classic=(eType=94, iDamage=0, iCritHit=0, iAim=0, iDefense=4, iHP=0, iMobility=-1, iWill=95);
  808.  
  809. ; Ceramic Plating
  810. ItemBalance_Normal=(eItem=95, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  811. BalanceMods_Classic=(eType=95, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=1, iMobility=-1, iWill=0);
  812.  
  813. ; Drum Mags
  814. ItemBalance_Normal=(eItem=123, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1); +2 ammo, harcoded to item number
  815. BalanceMods_Classic=(eType=123, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=0);
  816.  
  817. ; Alloy Bipod
  818. ItemBalance_Normal=(eItem=196, iCash=25, iElerium=0, iAlloys=141004, iTime=5, iEng=25)
  819. BalanceMods_Classic=(eType=196, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=20);
  820.  
  821. ; Breaching Ammo
  822. ItemBalance_Normal=(eItem=197, iCash=35, iElerium=0, iAlloys=6, iTime=5, iEng=35)
  823. BalanceMods_Classic=(eType=197, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  824.  
  825. ; Impact Vest
  826. ItemBalance_Normal=(eItem=200, iCash=90, iElerium=10010, iAlloys=143018, iTime=10, iEng=50)
  827. BalanceMods_Classic=(eType=200, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=95);
  828.  
  829. ; Walker Gear
  830. ItemBalance_Normal=(eItem=202, iCash=80, iElerium=10004, iAlloys=8, iTime=10, iEng=45)
  831. BalanceMods_Classic=(eType=202, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=2, iWill=50);
  832.  
  833. ; Neural Gunlink
  834. ItemBalance_Normal=(eItem=203, iCash=70, iElerium=15008, iAlloys=3006, iTime=7, iEng=40)
  835. BalanceMods_Classic=(eType=203, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  836.  
  837. ; Shredder Ammo
  838. ItemBalance_Normal=(eItem=204, iCash=30, iElerium=0, iAlloys=6, iTime=5, iEng=30)
  839. BalanceMods_Classic=(eType=204, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  840.  
  841. ; Psi Screen
  842. ItemBalance_Normal=(eItem=205, iCash=65, iElerium=15008, iAlloys=8, iTime=10, iEng=45)
  843. BalanceMods_Classic=(eType=205, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=10, iMobility=-1, iWill=50);
  844.  
  845. ; Exalt Loot: Illuminator Gunsight
  846. ItemBalance_Normal=(eItem=209, iCash=200, iElerium=10010, iAlloys=11010, iTime=-1, iEng=-1)
  847. BalanceMods_Classic=(eType=209, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  848.  
  849. ; Reinforced Armor
  850. Itembalance_Normal=(eItem=220, iCash=70, iElerium=0, iAlloys=17014, iTime=7, iEng=18);
  851. BalanceMods_Classic=(eType=220, iDamage=0, iCritHit=0, iAim=0, iDefense=-6,iHP=1, iMobility=-2, iWill=95);
  852.  
  853. ; Exalt Loot: Neuroregulator
  854. ItemBalance_Normal=(eItem=224, iCash=200, iElerium=30000, iAlloys=0, iTime=-1, iEng=-1); Hardcoded Psi XP bonus
  855. BalanceMods_Classic=(eType=224, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  856.  
  857. ; MEC Small Items
  858.  
  859. ; The Thumper
  860. ItemBalance_Normal=(eItem=129, iCash=70, iElerium=2020, iAlloys=20, iTime=7, iEng=70);
  861. BalanceMods_Classic=(eType=129, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=30);
  862.  
  863. ; Tactical Sensors
  864. ItemBalance_Normal=(eItem=201, iCash=75, iElerium=10000, iAlloys=33000, iTime=10, iEng=35); Tactical Sense
  865. BalanceMods_Classic=(eType=201, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=30);
  866.  
  867. ; Incinerator Module
  868. ItemBalance_Normal=(eItem=211, iCash=90, iElerium=10020, iAlloys=20, iTime=7, iEng=45);
  869. BalanceMods_Classic=(eType=211, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=30);
  870.  
  871. ; Joint MEC/SHIV small items
  872.  
  873. ; Battle Computer
  874. ItemBalance_Normal=(eItem=90, iCash=250, iElerium=30010, iAlloys=30, iTime=12, iEng=75)
  875. BalanceMods_Classic=(eType=90, iDamage=0, iCritHit=0, iAim=0, iDefense=8, iHP=0, iMobility=-1, iWill=30);
  876.  
  877. ; Holo-Targeter
  878. ItemBalance_Normal=(eItem=108, iCash=40, iElerium=0, iAlloys=19000, iTime=7, iEng=15); Holo-Targeting
  879. BalanceMods_Classic=(eType=108, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  880.  
  881. ; Alloy Carbide Plating
  882. ItemBalance_Normal=(eItem=189, iCash=70, iElerium=20000, iAlloys=30, iTime=10, iEng=35);
  883. BalanceMods_Classic=(eType=189, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=4, iMobility=-2, iWill=95);
  884.  
  885. ; Human-MEC small items
  886.  
  887. ; Alien Trophy
  888. ItemBalance_Normal=(eItem=98, iCash=-1, iElerium=0, iAlloys=154000, iTime=-1, iEng=-1); Steadfast
  889. BalanceMods_Classic=(eType=98, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  890.  
  891. ; Exalt Loot: Cognitive Enhancer
  892. ItemBalance_Normal=(eItem=223, iCash=200, iElerium=20010, iAlloys=0, iTime=-1, iEng=-1); Hardcoded XP bonus
  893. BalanceMods_Classic=(eType=223, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  894.  
  895. ; Human-SHIV small items
  896.  
  897. ; Fuel Cell
  898. ItemBalance_Normal=(eItem=178, iCash=40, iElerium=24, iAlloys=8, iTime=7, iEng=60)
  899. BalanceMods_Classic=(eType=178, iDamage=6, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-2, iWill=50);
  900.  
  901. ; Human-MEC-SHIV small items
  902.  
  903. ; Alloy Jacketed Rounds
  904. ItemBalance_Normal=(eItem=31, iCash=20, iElerium=0, iAlloys=6, iTime=5, iEng=15);
  905. BalanceMods_Classic=(eType=31, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  906.  
  907. ; Enhanced Beam Optics
  908. ItemBalance_Normal=(eItem=40, iCash=35, iElerium=0, iAlloys=8, iTime=10, iEng=30);
  909. BalanceMods_Classic=(eType=40, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  910.  
  911. ; Plasma Stellerator
  912. ItemBalance_Normal=(eItem=48, iCash=125, iElerium=5020, iAlloys=20, iTime=14, iEng=75)
  913. BalanceMods_Classic=(eType=48, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  914.  
  915. ; SCOPE
  916. Itembalance_Normal=(eItem=eItem_TargetingModule, iCash=70, iElerium=0, iAlloys=3000, iTime=7, iEng=15);
  917. BalanceMods_Classic=(eType=74, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  918.  
  919. ; Laser Sight
  920. ItemBalance_Normal=(eItem=79, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1)
  921. BalanceMods_Classic=(eType=79, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0);
  922.  
  923. ; Hi Cap Mags
  924. ItemBalance_Normal=(eItem=80, iCash=-1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1); +1 ammo, hardcoded to item number
  925. BalanceMods_Classic=(eType=80, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  926.  
  927. ; Armor Piercing Ammo
  928. ItemBalance_Normal=(eItem=198, iCash=50, iElerium=0, iAlloys=12, iTime=7, iEng=25)
  929. BalanceMods_Classic=(eType=198, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  930.  
  931. ; Targeting Module
  932. ItemBalance_Normal=(eItem=219, iCash=50, iElerium=0, iAlloys=0, iTime=7, iEng=15)
  933. BalanceMods_Classic=(eType=219, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  934.  
  935. ; Flak Ammo
  936. ItemBalance_Normal=(eItem=225, iCash=60, iElerium=0, iAlloys=20, iTime=7, iEng=35);
  937. BalanceMods_Classic=(eType=225, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=0);
  938.  
  939. ; Motion Tracker
  940. ItemBalance_Normal=(eItem=222, iCash=20, iElerium=0, iAlloys=42000, iTime=5, iEng=10); Motion Tracker, charges hardcoded to item number
  941. BalanceMods_Classic=(eType=222, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=-1, iWill=20);
  942.  
  943.  
  944. [Perk Tree Overhaul]
  945. ; base class trees
  946. ; only the first squaddie perk is used for the 4 core classes, to display the perk choices used to determine subclass.
  947. ; perk 0 results in subclass 0, perk 2 in subclass 1
  948. ; ePerk_Stunimmune awards random subclass from other three supraclasses; should not be edited.
  949. ; perks above squaddie are drawn from the subclass instead of this tree
  950. ;
  951. SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_DamnGoodGround, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  952. SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  953. SoldierPerkTrees=(SoldierType=eSC_Sniper, Squaddie=ePerk_TacticalSense, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  954.  
  955. SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_FireRocket, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  956. SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  957. SoldierPerkTrees=(SoldierType=eSC_HeavyWeapons, Squaddie=ePerk_FocusedSuppression, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  958.  
  959. SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_FieldMedic, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  960. SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  961. SoldierPerkTrees=(SoldierType=eSC_Support, Squaddie=ePerk_Repair, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  962.  
  963. SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_RunAndGun, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  964. SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_StunImmune, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  965. SoldierPerkTrees=(SoldierType=eSC_Assault, Squaddie=ePerk_PlasmaBarrage, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)
  966.  
  967. ; Long War subclass perk trees
  968. ; Perk tree-dependent bonus STAT INCREASES // stats are =xyz, where x is mobility (0->0, 1->1, 2->-1), y is aim, z is will; bonuses do not apply in Training Roulette games
  969. ; Don't include leading zeros, game will misinterpret them as hexidecimal entries!
  970. ; Nonobvious perks:
  971. ; Pyrokinesis: ePerk_RifleSuppression_DEPRECATED
  972. ; Lock N' Load: ePerk_Disabled_DEPRECATED
  973. ; HEAT Warheads: ePerk_Poisoned
  974. ; Sapper: ePerk_ImmuneToDisable_DEPRECATED
  975. ; Javelin Rockets: ePerk_Implanted
  976. ; Sharpshooter: ePerk_Medal_UrbanB
  977. ; Steadfast: ePerk_Medal_DefenderA
  978. ; Lone Wolf: ePerk_Medal_CouncilB
  979. ; Psychokinetic Strike: ePerk_Foundry_SHIVSuppression
  980. ; Paramedic: ePerk_Dazed
  981. ; Ready For Anything: ePerk_BulletSwarm
  982. ; Field Surgeon: ePerk_CovertPockets
  983. ; Hit and Run ePerk_ReinforcedArmor
  984. ; Fire in the Hole ePerk_Foundry_AdvancedFlight
  985. ; Tandem Warheads ePerk_Foundry_PistolIII
  986. ; Deadeye ePerk_Foundry_MedikitII
  987. ; Ranger: ePerk_Gunslinger
  988. ; Light 'Em Up ePerk_PlasmaBarrage
  989. ; Close Encounters: ePerk_CloseAndPersonal
  990. ; Shock and Awe: ePerk_Rocketeer
  991. ; Holo-Targeting: ePerk_TracerBeams
  992. ; Vital Point Targeting: ePerk_XenobiologyOverlays
  993.  
  994. ; 11 = Sniper subclass 'Sniper'
  995. SoldierPerkTrees=(SoldierType=11, Squaddie=0, Corporal1=ePerk_Aggression, Sergeant1=ePerk_PrecisionShot, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_Mayhem, Major=ePerk_ReinforcedArmor, Colonel1=ePerk_BringEmOn )
  996. SoldierPerkTrees=(SoldierType=11, Squaddie=0, Corporal1=ePerk_Foundry_MedikitII, Sergeant1=ePerk_DisablingShot, Lieutenant1=ePerk_Flush, Captain1=ePerk_Executioner, Major=ePerk_DoubleTap, Colonel1=ePerk_LowProfile )
  997. SoldierPerkTrees=(SoldierType=11, Squaddie=0, Corporal1=ePerk_Medal_CouncilB, Sergeant1=ePerk_SnapShot, Lieutenant1=ePerk_TacticalSense, Captain1=ePerk_Disabled_DEPRECATED, Major=ePerk_InTheZone, Colonel1=ePerk_Resilience )
  998.  
  999. ; 15 = 4 + 11 = Sniper subclass 'Sniper'
  1000. SoldierPerkTrees=(SoldierType=15, Squaddie=2, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=20, Major=0, Colonel1=0 )
  1001. SoldierPerkTrees=(SoldierType=15, Squaddie=2, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1002. SoldierPerkTrees=(SoldierType=15, Squaddie=2, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1003.  
  1004. ; 21 = Sniper subclass 'Scout'
  1005. SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_Foundry_MedikitII, Sergeant1=ePerk_Disabled_DEPRECATED, Lieutenant1=ePerk_Repair, Captain1=ePerk_Mayhem, Major=ePerk_Sprinter, Colonel1=ePerk_ExtraConditioning )
  1006. SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_Medal_UrbanB, Sergeant1=ePerk_TracerBeams, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_DoubleTap, Major=ePerk_Resilience, Colonel1=ePerk_LowProfile )
  1007. SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_BattleScanner, Sergeant1=ePerk_SmokeBomb, Lieutenant1=ePerk_SmokeAndMirrors, Captain1=ePerk_GeneMod_MimeticSkin, Major=ePerk_DenseSmoke, Colonel1=ePerk_DeepPockets )
  1008.  
  1009. ; 25 = 4 + 21 = Sniper subclass 'Scout'
  1010. SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=10, Sergeant1=0, Lieutenant1=200, Captain1=0, Major=0, Colonel1=144 )
  1011. SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=0, Sergeant1=0, Lieutenant1=10, Captain1=0, Major=0, Colonel1=0 )
  1012. SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=200, Sergeant1=200, Lieutenant1=200, Captain1=0, Major=0, Colonel1=200 )
  1013.  
  1014. ; 12 = Heavy subclass 'Rocketeer'
  1015. SoldierPerkTrees=(SoldierType=12, Squaddie=0, Corporal1=ePerk_PlasmaBarrage, Sergeant1=ePerk_LowProfile, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_Foundry_PistolIII, Major=ePerk_TacticalSense, Colonel1=ePerk_ExtraConditioning )
  1016. SoldierPerkTrees=(SoldierType=12, Squaddie=0, Corporal1=ePerk_ShredderRocket, Sergeant1=ePerk_Foundry_AdvancedFlight, Lieutenant1=ePerk_Mayhem, Captain1=ePerk_Implanted, Major=ePerk_DangerZone, Colonel1=ePerk_Rocketeer )
  1017. SoldierPerkTrees=(SoldierType=12, Squaddie=0, Corporal1=ePerk_Grenadier, Sergeant1=ePerk_SnapShot, Lieutenant1=ePerk_ImmuneToDisable_DEPRECATED, Captain1=ePerk_Bombard, Major=ePerk_Sprinter, Colonel1=ePerk_DeepPockets )
  1018.  
  1019. ; 16 = 4 + 12 = Heavy subclass 'Rocketeer'
  1020. SoldierPerkTrees=(SoldierType=16, Squaddie=0, Corporal1=200, Sergeant1=0, Lieutenant1=20, Captain1=0, Major=133, Colonel1=0 )
  1021. SoldierPerkTrees=(SoldierType=16, Squaddie=0, Corporal1=200, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1022. SoldierPerkTrees=(SoldierType=16, Squaddie=0, Corporal1=0, Sergeant1=100, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1023.  
  1024. ; 22 = Heavy subclass 'Gunner'
  1025. SoldierPerkTrees=(SoldierType=22, Squaddie=0, Corporal1=ePerk_Medal_DefenderA, Sergeant1=ePerk_Mayhem, Lieutenant1=ePerk_TracerBeams, Captain1=ePerk_DoubleTap, Major=ePerk_Resilience, Colonel1=ePerk_Overdrive )
  1026. SoldierPerkTrees=(SoldierType=22, Squaddie=0, Corporal1=ePerk_Opportunist, Sergeant1=ePerk_CoveringFire, Lieutenant1=ePerk_RapidReaction, Captain1=ePerk_BulletSwarm, Major=ePerk_Sentinel, Colonel1=ePerk_Medal_UrbanB )
  1027. SoldierPerkTrees=(SoldierType=22, Squaddie=0, Corporal1=ePerk_Aggression, Sergeant1=ePerk_Executioner, Lieutenant1=ePerk_BringEmOn, Captain1=ePerk_RapidFire, Major=ePerk_SnapShot, Colonel1=ePerk_ExtraConditioning )
  1028.  
  1029. ; 26 = 4 + 22 = Heavy subclass 'Gunner'
  1030. SoldierPerkTrees=(SoldierType=26, Squaddie=0, Corporal1=5, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=200 )
  1031. SoldierPerkTrees=(SoldierType=26, Squaddie=0, Corporal1=0, Sergeant1=20, Lieutenant1=0, Captain1=20, Major=0, Colonel1=0 )
  1032. SoldierPerkTrees=(SoldierType=26, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=144 )
  1033.  
  1034. ; 13 = Support subclass 'Medic'
  1035. SoldierPerkTrees=(SoldierType=13, Squaddie=0, Corporal1=ePerk_Medal_DefenderA, Sergeant1=ePerk_SmokeAndMirrors, Lieutenant1=ePerk_Dazed, Captain1=ePerk_CombatDrugs, Major=ePerk_Sprinter, Colonel1=ePerk_Savior )
  1036. SoldierPerkTrees=(SoldierType=13, Squaddie=0, Corporal1=ePerk_SmokeBomb, Sergeant1=ePerk_DeepPockets, Lieutenant1=ePerk_RapidReaction, Captain1=ePerk_DenseSmoke, Major=ePerk_Bombard, Colonel1=ePerk_TacticalSense )
  1037. SoldierPerkTrees=(SoldierType=13, Squaddie=0, Corporal1=ePerk_CoveringFire, Sergeant1=ePerk_Sentinel, Lieutenant1=ePerk_BulletSwarm, Captain1=ePerk_Opportunist, Major=ePerk_Disabled_DEPRECATED, Colonel1=ePerk_ExtraConditioning )
  1038.  
  1039. ; 17 = 4 + 13 = Support subclass 'Medic'
  1040. SoldierPerkTrees=(SoldierType=17, Squaddie=100, Corporal1=5, Sergeant1=200, Lieutenant1=100, Captain1=0, Major=0, Colonel1=200 )
  1041. SoldierPerkTrees=(SoldierType=17, Squaddie=100, Corporal1=200, Sergeant1=200, Lieutenant1=30, Captain1=0, Major=0, Colonel1=0 )
  1042. SoldierPerkTrees=(SoldierType=17, Squaddie=100, Corporal1=30, Sergeant1=30, Lieutenant1=30, Captain1=0, Major=0, Colonel1=144 )
  1043.  
  1044. ; 23 = Support subclass 'Engineer'
  1045. SoldierPerkTrees=(SoldierType=23, Squaddie=0, Corporal1=ePerk_TracerBeams, Sergeant1=ePerk_Medal_UrbanB, Lieutenant1=ePerk_Foundry_MedikitII, Captain1=ePerk_Disabled_DEPRECATED, Major=ePerk_LowProfile, Colonel1=ePerk_ExtraConditioning )
  1046. SoldierPerkTrees=(SoldierType=23, Squaddie=0, Corporal1=ePerk_SmokeBomb, Sergeant1=ePerk_DenseSmoke, Lieutenant1=ePerk_Sprinter, Captain1=ePerk_SmokeAndMirrors, Major=ePerk_BattleScanner, Colonel1=ePerk_DoubleTap )
  1047. SoldierPerkTrees=(SoldierType=23, Squaddie=0, Corporal1=ePerk_ImmuneToDisable_DEPRECATED, Sergeant1=ePerk_Grenadier, Lieutenant1=ePerk_Mayhem, Captain1=ePerk_DeepPockets, Major=ePerk_Foundry_PistolIII, Colonel1=ePerk_Bombard )
  1048.  
  1049. ; 27 = 4 + 23 = Support subclass 'Engineer'
  1050. SoldierPerkTrees=(SoldierType=27, Squaddie=0, Corporal1=10, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=133 )
  1051. SoldierPerkTrees=(SoldierType=27, Squaddie=0, Corporal1=200, Sergeant1=0, Lieutenant1=0, Captain1=200, Major=200, Colonel1=0 )
  1052. SoldierPerkTrees=(SoldierType=27, Squaddie=0, Corporal1=0, Sergeant1=200, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1053.  
  1054. ; 14 = Assault subclass 'Assault'
  1055. SoldierPerkTrees=(SoldierType=14, Squaddie=0, Corporal1=ePerk_Gunslinger, Sergeant1=ePerk_RapidFire, Lieutenant1=ePerk_Sprinter, Captain1=ePerk_KillerInstinct, Major=ePerk_Aggression, Colonel1=ePerk_BringEmOn )
  1056. SoldierPerkTrees=(SoldierType=14, Squaddie=0, Corporal1=ePerk_CloseCombatSpecialist, Sergeant1=ePerk_CoveringFire, Lieutenant1=ePerk_ReinforcedArmor, Captain1=ePerk_Executioner, Major=ePerk_Opportunist, Colonel1=ePerk_XenobiologyOverlays )
  1057. SoldierPerkTrees=(SoldierType=14, Squaddie=0, Corporal1=ePerk_Flush, Sergeant1=ePerk_Medal_DefenderA, Lieutenant1=ePerk_LightningReflexes, Captain1=ePerk_TacticalSense, Major=ePerk_ExtraConditioning, Colonel1=ePerk_Resilience )
  1058.  
  1059. ; 18 = 4 + 14 = Assault subclass 'Assault'
  1060. SoldierPerkTrees=(SoldierType=18, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1061. SoldierPerkTrees=(SoldierType=18, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
  1062. SoldierPerkTrees=(SoldierType=18, Squaddie=0, Corporal1=0, Sergeant1=5, Lieutenant1=0, Captain1=0, Major=144, Colonel1=0 )
  1063.  
  1064. ; 24 = Assault subclass 'Infantry'
  1065. SoldierPerkTrees=(SoldierType=24, Squaddie=0, Corporal1=ePerk_Foundry_MedikitII, Sergeant1=ePerk_Medal_DefenderA, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_FocusedSuppression, Major=ePerk_TacticalSense, Colonel1=ePerk_ExtraConditioning )
  1066. SoldierPerkTrees=(SoldierType=24, Squaddie=0, Corporal1=ePerk_Opportunist, Sergeant1=ePerk_CoveringFire, Lieutenant1=ePerk_Disabled_DEPRECATED, Captain1=ePerk_ReactiveTargetingSensors, Major=ePerk_Sentinel, Colonel1=ePerk_Savior )
  1067. SoldierPerkTrees=(SoldierType=24, Squaddie=0, Corporal1=ePerk_Medal_UrbanB, Sergeant1=ePerk_Executioner, Lieutenant1=ePerk_RapidFire, Captain1=ePerk_Aggression, Major=ePerk_BringEmOn, Colonel1=ePerk_XenobiologyOverlays )
  1068.  
  1069. ; 28 = 4 + 24 = Assault subclass 'Infantry'
  1070. SoldierPerkTrees=(SoldierType=28, Squaddie=0, Corporal1=0, Sergeant1=5, Lieutenant1=0, Captain1=0, Major=0, Colonel1=144 )
  1071. SoldierPerkTrees=(SoldierType=28, Squaddie=0, Corporal1=0, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=1 )
  1072. SoldierPerkTrees=(SoldierType=28, Squaddie=0, Corporal1=20, Sergeant1=0, Lieutenant1=0, Captain1=0, Major=0, Colonel1=0 )
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