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  1. #define __SYS_PETFILTER // => Petfilter with Black/Whitelist
  2. #define __SYS_TIMER // => Shows Dungeoncooldown in the CharInfo Applet
  3. #define __SYS_HIDE_CS // => You can hide your CS in the Inventory
  4. #define __SYS_WIKI // => Shows all Items that are ingame
  5. #define __SYS_PARTYFINDER // => Custom Partyfinder with Scrolls/Skills
  6. #define __SYS_LOOKCHANGE // => Lookchange || m_dwLookId col in db
  7. #define __SYS_WORLDBOSS // => Worldboss.inc
  8. #define __SYS_MSG // => Message.inc / You can set a message at the channel selection
  9. #define __SYS_PIERCING_REMOVE_INDEXS // => Improved Pierving removal
  10. #define __SYS_JEWEL_REMOVE_INDEXS // => Improved Jewel removal
  11. #define __SYS_ULT // => Improved Ultimate Weapon creation
  12. #define __SYS_SHOUT // => News System ingame
  13. #define __SYS_BOSS_TOKENS // => Can set a Item that will get the full party after killing the boss (propMoverEx.inc)
  14. #define __SYS_FASTJOBCHANGE // => JobChange at Levels: 15, 60, 120, 130
  15. #define __SYS_IMPROVED_UPGRADE // => Failed Upgrade will count and give a 100% chance after a amount of fails
  16. #define __SYS_LOGINSRV_PATCH // => Dont allow player to get to charselect while patching.
  17. #define __SYS_PLAYTIME_BONUS // => PlayTime.inc after a amount of playtime users will get bonus exp
  18. #define __SYS_LORDBANK // => Player can donate to the Lord Bank so the Lord can start events.
  19. #define __SYS_COLLECTOR_LIMIT 5 // => Amount of collecting chars per ip
  20. #define __SYS_TAMER_MISTAKE // => Improved Pet Taker Mistake
  21. #define __SYS_TELEPORTER_SYSTEM // => Reloadable Teleport (teleporter.txt)
  22. #define __SYS_AWAKE // => You dont need Scroll of Cancel just use Scroll of Awake again
  23. #define __SYS_VENDOR // => Good way to make new Shops with other item costs
  24. #define __SYS_RARITY // => Item Rarity System
  25. #define __SYS_AURA_RANK // => 15 more Levels after reaching max level.
  26. #define __SYS_GUILD_BUFF // => Guild Skill Tab where you can select your buff.
  27. #define __SYS_DROP_LOG // => New Drop display
  28. #define __SYS_AWAKENING_WINDOW // => Awakening window where you can put your item in.
  29.  
  30. #define __DAILY // TODO: Applet
  31.  
  32. #define __NEW_DROPSYSTEM // DropItem Folder
  33. #define __NEW_EXCHANGE_V19 // New Exchange style
  34.  
  35. //#define __SHOP_NPC_SPAWN // TODO: Almost everything
  36. /*=============================================================================================================
  37. == DEFINES (CHANGED)
  38. =============================================================================================================*/
  39. #define __AURA_FLYFF_V2
  40. #ifdef __AURA_FLYFF_V2
  41. #define __NO_BARUNA // Baruna is removed via source (overwrites baruna to ultimate)
  42. #define __NO_LORD_SHIT // Removed the hit animation when a lord buffs you
  43. #define __NO_DST_GIFTBOX // Removed DST_GIFTBOX
  44. #define __NO_GUIDESYSTEM // Removed Guide System
  45. #define __NO_PENYA_DROP // Penya will go to your inventory
  46. #define __ADMIN_CAN_LORD // Admins can run lord events and buff ppl
  47. //#define __FAST_LOGIN // Removed Channel selection
  48. #define __GROUP_SKILL_ALL // Troup skills will also apply to the source
  49. #define __EXCHANGE_ADV // ExchangeAdv.inc, easy way to do exchanges
  50. #define __EXCHANGE_NPC // Possible to make a NPC have more than 1 exchange
  51. #define __CMD_EVENT_ITEM // Event Command
  52. #define __TIME_LOGON // Shows the time played after login
  53. #define __DUNG_NPC // Possible to create dungeons via npcs
  54. #define __DST_GOLDDROP // Added DST_GOLD drop
  55. #define __PARTY_PENYA // Partyskill changed to 30% more penya drop
  56. #define __HOMO_COUPLE // Same sex can marry
  57. #define __LINK_FOR_ALL // Link is for everyone in the party
  58. #define __UPGRADE_MANUAL_SPEED SEC(1) // Increased Upgrade speed
  59. #define __BERSERK_NOCAST_REMOVE // Can cast other skills when berserk is on
  60. #define __PARTYSKILL_ONADD // Partyskills refresh
  61. #define __SKILL_LEVEL_MAX // Automatic skill maxa
  62. #define __MAKE_BOUND_ROCK_PAPER // Items obtained by Rock Paper Scissors are Bound
  63. #define __HITOFPENYA // Hit of Penya wont remove Gold
  64. #define __CUSTOM_MENU // Custom Menu when pressing the Start button
  65. #define __NO_ARROWS // Ranger dont need arrows
  66. #define __START_ITEM_FIX // Every Soulbound item will sell for 1 Penya
  67. #define __PENYA_100 // Penya will drop 100% of the time.
  68. #define __PARTY_SKILLS_ALL // LinkAttacak full at 4 member
  69. #endif // __AURA_FLYFF_V2
  70.  
  71.  
  72.  
  73.  
  74.  
  75. #define __VER18
  76. #ifdef __VER18
  77. #define __CASH_AREA
  78. #define __PAID_SET
  79. #define __TREASUREBOX
  80. #define __AI_AGGRO
  81. #endif // __VER18
  82.  
  83.  
  84. #define __VER17
  85. #ifdef __VER17
  86. #define __V17_CHARSELECT
  87. #define __FASHION_COMBINE
  88. #define __NEW_WEAPON_GLOW
  89. #define __ITEMLINK
  90. #define __INVENTORY_DB_REV
  91. #define __TABBED_INV
  92. #endif // __VER17
  93.  
  94.  
  95. #define __VER16
  96. #ifdef __VER16
  97. #define __V16_SKILLTREE
  98. #define __3RD_LEGEND16
  99. #define __V16_SKILL
  100. #define __NEW_PROP_PARAMETER
  101. #define __CROSSBOW
  102. #define __BS_EFFECT_LUA
  103. #define __IMPROVE_MAP_SYSTEM
  104. #define __LOADING_SCREEN_UPDATE
  105. #define __INSTANCE_AGGRO_SYSTEM
  106. #define __NEW_STACKABLE_AMPS
  107. #define __UPGRADE_SUCCESS_SCROLL
  108. #define __SCROLL_OF_UNBIND
  109. #endif // __VER16
  110.  
  111. /*=============================================================================================================
  112. == IMPROVES
  113. =============================================================================================================*/
  114. #define __IMP_OUTALL // New Outall command
  115. #define __IMP_LOGINTRYS // More logintrys without wating
  116. #define __IMP_READ_IP // Neuz ip is the start parameter
  117. #define __IMP_SFX_WING // i actually dont know
  118. #define __IMP_RENDERLINE // Fixed failed code with renderlines
  119. #define __IMP_CULL // i actually dont know
  120. #define __IMP_TEXLOAD // Fix for frame dropping when a texture is not found
  121. #define __IMP_QUAKE // Small fix in code
  122. #define __IMP_SQRT // Faster sort
  123. #define __IMP_WNDTITLE // Improved WndTitle
  124. #define __IMP_TEXTFILTER // Texture filter for better graphics
  125. #define __IMP_WS_PAINT // Worldserver shows more information
  126. #define __IMP_QUESTPROP // Improved questprop
  127. #define __IMP_ADDMENU // AddMenu2 to add text better
  128. #define __IMP_EVENT_LUA // Event.lua items send by sex
  129. #define __IMP_MAX_PACK // Max Pack item to 9999
  130. #define __IMP_BAG // Can move Items faster
  131. #define __IMP_DELETE_CHAR // BankPW is needed for deleting the char.
  132. #define __IMP_D3D // Minimize Neuz
  133. #define __IMP_PACKITEM // PackItem can be made soulbound
  134. #define __IMP_UNTRADEABLE // [Untradeable] tooltip
  135. #define __IMP_MAXRECOVER // New Max recovery
  136. #define __IMP_ADDSHOPITEM // Improved AddShopItem
  137. #define __IMP_CHARINFO // More Informations under H
  138. #define __IMP_COMBOBOX // Combobox Fix
  139. #define __IMP_DROPSYSTEM // Improved the Dropsystem so the first times have the same chance as the last items
  140. /*=============================================================================================================
  141. == TEST
  142. =============================================================================================================*/
  143. #define __TEST_FIX_TELEPORT_HACK
  144. #define __TEST_LORD_VOTE_FIX
  145. #define __TEST_OBJMSG_STOP_ALL
  146.  
  147. #define __TEST_WEAPON_BACK
  148. #define __TEST_WEAPON_BACK_SERVER
  149. #define __TEST_WEAPON_BACK_DATABASE
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