Share Pastebin
Guest
Public paste!

Streat trash

By: a guest | Mar 14th, 2010 | Syntax: None | Size: 5.78 KB | Hits: 54 | Expires: Never
This paste has a previous version, view the difference. Copy text to clipboard
  1.  Why not make some of the bigger aspects, into backgrounds instead,
  2.  like say Street trash: "You were born, in poverty,
  3.  
  4.                maybe as a result X. You've learn to survive of your wits and
  5.                skills."
  6.                            (name needs a bit of work, this is just an idea. it doesn't fit streettrash
  7.                         so much
  8.                            as fitting anyone who needs to be cunning, better fluff is required,.
  9.                         ballance needs to be chaecked.  a better name might be street survivor idk
  10.                         this is really just to show that other backgrounds are possible
  11. )
  12.                            
  13.                            I am aware that I've used a lot of skills here,
  14.                            But having more skill can be really cool,
  15.                            I mean most classes only start with two skills,
  16.                            Though I think I do need to cut down on the skills in this,
  17.                            this is very much just a quick sketch out of a rough idea)
  18.                            
  19.                            
  20.                            Street trash treat Blather as a basic skill,
  21.                            a begin play trained in deceive.                        
  22.                            Distracting opponents
  23.                            with quick words, has helped many escape from a sticky situation
  24.                            
  25.                            
  26.                            traits +ve:
  27.                            Thief:
  28.                            You've had to steal to survive, or maybe it's just greed.
  29.                            you begin play trained in security or sleight of hand.
  30.                            
  31.                            Uncanny luck: begin play trained in Gamble
  32.                            and may treat sleight of hand as a basic skill.
  33.  
  34.                            Truly Uncanny Luck:
  35.                            Once per session, upon rolling a skill check,
  36.                            After the dice has been rolled,
  37.                            You may roll 1d10 and deduct that from your previous roll.
  38.                            this does not require a fate point to be spent.
  39.                            
  40.                            
  41.                            Fast Eyes and Faster Mind:
  42.                            knowing what others are up to has always been advantageous to you;
  43.                            You begin play trained in Lip reading and Scrutiny
  44.                            
  45.                            
  46.                            
  47.                            Unparsed.
  48.                            On the street bad shit can go down,
  49.                            you know that if you let it affect you now
  50.                            while it's still happening that could be unsafe.
  51.                            You mind instinctively projects itself,
  52.                            until it has time to deal with the problems.
  53.                            If you take Insanity, or ego barrier damage,
  54.                            you may choose to delay its effect until you can deal with it.
  55.                            for every 5 rounds you delay, you take 1 additional point of appropriate damage.
  56.                            
  57.                            **!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  58.                            ** This assumes that insanity points nolonger have the dark hersy rule
  59.                            ** of not having any effect until end of combat.
  60.                            **I take this belief from my reading of the angel Arael
  61.                            ** who has notes about what he would do if he turned someone
  62.                            ** insane incombat.
  63.                            **
  64.                            ** possible rewrite would be you can hold of ego damage
  65.                            ** (but not inbsanity since it's already held off)
  66.                            ** but for every five rounds held off you take
  67.                            ** 1 extra ego damage and one extra instanity damage
  68.                            ** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  69.  
  70.                            
  71.                            
  72.                            Light Touch:
  73.                            you try not to leave a mark on the world.
  74.                            You do not incur the usual 1 pt of Collateral damage from being deployed,
  75.                            (while you do sell incidentally damage everything you touch,
  76.                            you do so much less than most pilots, and it is comparatively negligible)
  77.                            the are with which you act pays off too:
  78.                            in combat; until you cause a point of collateral damage
  79.                            you get a +10 bonus to you Sync Ratio.
  80.                            
  81.                            Your Own Man: anyone attempting to use the command skill on you
  82.                            takes a -20 penalty
  83.                          
  84.                          
  85.                           ~~~maybe something like people forget you are in the room (1 in 10 chance) seems very OP though
  86.                            ~~~  Maybe something about always fitting in, people forget that your new. I don't know
  87.                            
  88.                            
  89.                            Traits -ve
  90.                            Hoarder:
  91.                            You've never had much, and when you do have something, you've loath to give it up.
  92.                            If every anyone takes something of yours, (with or without your permission) roll a d10,
  93.                            if it comes up 3 or less you take 1 level of fatigue for the next week
  94.                            
  95.                            Secretive:
  96.                            You can't trust anyone, never have been able to.
  97.                            you were betrayed some time in your life.
  98.                            Explain yourself, your thoughts, you're feeling or your actions
  99.                            to others you take a -20 penalty to will power tests
  100.                            for the next 48 hours.
  101.                            -~this was inspired by something LDT-A did in a nWoD campaign
  102.                            
  103.                            
  104.                            Malnourished:
  105.                            Your frailer than you should be, do to irregular/poor meals for most of your life.
  106.                            take a -3 to Strength or Toughness or Agility
  107.  
  108.                            Duty of Care:
  109.                                 There is someone you have to look after, maybe a younger sister, maybe an aging parent.
  110.                                 Work out who and why with your GM.
  111.                                 You place caring for this person above all else.
  112.                                 If you ever become aware that this person is indirect danger,
  113.                                 you must pass a difficult (-10) willpower test or rush to their aid.
  114.                                 If they are ever seriously hurt, (whether or not it is your fault, you'll blame yourself anyway for not being there)
  115.                             you loose 1d10 sanity points
  116.                                 If the ever die you will loose 2d10+10 sanity points
  117.  
  118.                            
  119.                            Starting wounds:
  120.                            Street trash start with 1d5+8 wounds
  121.                            
  122.                        
  123.                           Fate Points:
  124.                            Roll a 1d10 to determine your starting Fate Points. On a 1-7, you have 2 Fate Points. On a 8-10
  125.                            you begin play with 3 fate points.
  126.  
  127.                            
  128.                              
  129.                                 Characteristic                  background mod
  130.                                 Weapon Skill                            20
  131.                                 (WS)                                   
  132.                                 Ballistic Skill                         20
  133.                                 (BS)
  134.                                 Strength                                20
  135.                                 (S)
  136.                                 Toughness                               20
  137.                                 (T)
  138.                                 Agility                                 20
  139.                                 (Ag)
  140.                                 Intelligence                            15
  141.                                 (Int)
  142.                                 Perception                              25
  143.                                 (Per)
  144.                                 Willpower                               20
  145.                                 (WP)
  146.                                 Fellowship                              20
  147.                                 (Fel)
  148.                                 Synch Ratio                             40
  149.                                 (SR)