- So you want to kill ships and make (not-that-much) dosh, well good news Bounty Hunting is for you. But before you fly out to a nav beacon and start shooting at everything that moves you should probably figure out how to prepare so here is a quick (not really) crash guide to everything you would want to know for Bounty Hunting.
- 1 - Preparing for Hunting
- 1.1 - Ships
- 1.2 - Weapons
- 1.3 - Subsystems and Utility
- 2 - Bounty Hunting
- 2.1 - Locations
- 2.2 - Bounties
- 2.3 - Hunting and Killing
- ------------------------------------------------------------ 1.1 Ships --------------------------------------------------------
- Sidewinder > Eagle > Viper > Python > Anaconda
- The real bounty hunting begins with the Viper, the following is a list of ships you can obliterate without losing your shields, and the rest are slightly harder to kill ships:
- Free kills tier: Sidewinder, Eagle, Hauler, Adder, Viper, Cobra III, Type 6, Asp, Type 7, Federal Dropship, Orca, Python, Type 9.
- Somewhat of a challenge tier: Imperial Clipper, Anaconda
- The Imperial Clipper is best ignored, the bounties are often shit, it hits like a truck with its two large hardpoints, and it is far more maneuverable than you are. You can still kill it, but it isnt worth the time.
- The Anaconda is tough, has turrets that eat your shields, and more often than not has missiles that will ruin your day. Is only worth the time when its bounty is above 50,000.
- --------------------------------------------------------- 1.2 Weapons ---------------------------------------------------------
- *** I recommend you check this guide http://pastebin.com/rsi9V23s for a much more in-depth and useful look into weapons. ***
- You want a balance between thermal and kinetic weapons. If you have a choice between small, medium and large hardpoints put kinetics on your largest points. Unless you do a full thermal set up, which I wouldnt recommend unless you plan to be out bounty hunting for a very long time.
- Kinetics
- Multicannon
- + Arguably the best kinetic weapon for bounty hunting
- + Huge amount of ammo
- + Great against all types/sizes of ships
- + Best bang for your buck ammo wise for Bounty Hunting
- + Great damage
- - Poor range, have to be under 1km in order to hit your target consistently.
- ALWAYS Gimble M.Cannons, you need to be firing continuously at close range in order to actually outdamage other kinetic weapons, and you wont be able to do that without gimbled version unless you fly an Eagle.
- Cannons
- + Damage, a shitton of damage
- + Good range
- + Acceptable cost for the ammo
- + Best Kinetic weapon for killing larger ships
- - Can be difficult to hit smaller ships
- - Not that much ammo
- Do NOT gimble, ever.
- Fragmentation Cannon
- + So much fucking damage
- +++++ No, seriously, you will fucking obliterate an Anaconda with two medium version of these faster than any other weapon.
- --- Worst range in the game, will have to be < 300m to hit
- --- only 30 ammo
- - Expensive as shit
- Missiles
- + Brokenly OP, will kill everything and anything in a few hits
- + Penetrates shields and armor like its nothing
- - Totally breaks the game, is equivalent to rare trade runs
- Thermal
- Beam
- + The most effective thermal weapon there is
- + Good range
- + Good damage
- + Acceptable damage against hull
- - Drains weapon power like mad (you will need an upgraded Power Distributor to use these)
- - Crap against subsystems
- Plasma
- + Will chew through any shield like its nothing
- + Makes Anaconda hunting a breeze
- - Has ammo
- - Expensive
- - Shit against armor (but better than Beam)
- 1.3 Subsystems and Utility
- You need the following at an absolute minimum
- - Bounty Scanner
- - Chaff
- - Shield Booster
- - Improved Power Distributor
- - Shields
- These are nonnegotiable utility/upgrades. The Bounty Scanner is obvious. Chaff and Shield boosters are your 'Oh shit I need to bail' defense systems. The improved Power Distributor will allow you to fire your kinetic weapon without power loss and improve the amount of time you can fire your thermal weapons, as well as your recharge rate on your shield/weapons and thrust boost ability. Upgrading your shields is obvious, stronger shields means less time running away like a pussy trying to recharge it.
- A repair kit may also be useful if you can afford/find one in order to make repairs if you do happen to take subsystem damage.
- ---------------------------------------------------- 2. Bounty Hunting ----------------------------------------------------------
- So you're in your ship loaded up with weapons/subsystems and utilities, now its time to pick a location find some bounties and kill them.
- Firstly, a word about bounties. Every ship comes with a basic scanner that will tell you if a ship is wanted or not which you can see on your hud. This scanner will only show you the bounty IN THAT SYSTEM. It will NOT show you bounties from other systems, and that includes bounties on a ship from other systems but placed on them from the same faction.
- For example, you scan an Asp and its wanted with a 15,000 bounty in a system, you do a scan with a bounty scanner and the bounty increases to 25,000. The extra 10,000 bounty came from bounties on that ship from the same faction, but from other systems. In order to see this new bounty, go to your contacts and scroll down to the ship.
- If a ship comes up with 'clean' they can still have bounties from other systems, which you can find by scanning them with a bounty scanner (again, to see if they have a bounty, go into your contact list and find them, it will be under bounties). However, attacking them will fine you as in the system they are in currently they are considered innocent, and you will be attacked by police.
- If your ship is destroyed you will lose ALL of your bounties that have not been cashed in. Buying a new ship and selling the old one will NOT make you lose your bounties, they will transfer from one ship to another.
- You dont need to worry about the combat rank of AI ships, the only exception to this rule is fighting Anaconda's. You will have a hard time against Elite/Dangerous ranked Anaconda's.
- ---------------------------------------------------- 2.1 - Locations ----------------------------------------------------------
- Its time to find a system:
- 1. Go to your map and find an Anarchy system
- 2. Ensure that Anarchy system has a station or outpost you can dock at (and that it is an explored Anarchy system, an outpost indicates this)
- 3. Check to make sure it has a Empire System and a Federal System (and station) nearby (no more than 15 ly away)
- Firstly, Anarchy systems give the highest bounties. Second, 90% of the ships you scan down in Anarchy systems will have bounties, making it far easier to find targets. Third, no police will try to steal your kill, and you wont get a fine/bounty for attacking innocents or fucking up. Finally, you will find an abundance of Anaconda's, Pythons and other high bounty ships.
- You want an Anarchy system near a Empire and Federal system because you will eventually need to cash in your bounties and these are the two most common types of bounties you will find. Over time you will slowly build up a bounty for Alliance, but considering Alliance are so far away from starting locations its probably best to just ignore it. You will NOT be flying to these stations for ammo/fuel, you will fly to the station/outpost in the Anarchy system you are hunting in to save time.
- If you get bored of Nav beacons you can instead go to Resource Extraction Sites or Metallic Rings. Ensure however they are 'pristine' in condition, otherwise you will only find basic bounties.
- --------------------------------------------------- 2.2 Bounties ------------------------------------------------------------
- Be smart. Trying to kill an Imperial Clipper with a 10k bounty isnt worth your time if there are other ships available at that moment you could scan. Time is money, and if your using kinetic weapons then you have limited ammo too.
- The following is a very rough guide on the prices you can get from each ship. Its very rough because bounties can vary greatly, but at the very least it should alert you to the fact that killing bigger does not always mean better bounties.
- Siderwinder 100 - 3,000
- Eagle 500 - 8,000
- Hauler 1,500 - 8,000
- Adder 5,000 - 25,000
- Viper 3,000 - 30,000
- Cobra 3,000 - 30,000
- Type 6 2,000 - 20,000 (Rare to have a bounty)
- Asp 5,000 - 40,000
- Type 7 3,000 - 30,000 (Rare to have a bounty)
- Imperial Clipper 1,000 - 40,000
- Federal Dropship 15,000 - 45,0000 (Very rare to have a bounty)
- Orca Unknown (Insanely rare to have a bounty)
- Python 15,000 - 80,000
- Anaconda 15,000 - 150,000
- --------------------------------------------- 2.3 Hunting and Killing --------------------------------------------------------
- This section is basically just tips and tricks that make life easier for killing.
- Fly to your Anarchy system's nav beacon and sit by the beacon itself (the physical beacon is where ships jump into). At this point its just a waiting game, you should always have one ship on your radar with a new ship jumping in every minute or two, more often than not you will have multiple ships jump in a short space of time. Just fly up to them, scan them, check your contacts page for bounties, then decide if your going to kill it or not. If its on the free kills tier list then go to town on its ass, if its a Clipper or Anaconda take a second to think whether its worth it or not.
- Conserve your ammo. In 99% of cases the reason you have to leave the beacon is because you run out of ammo for your kinetic weapons (you are still saving a shitton of time by using kinetics on subsystems though and not using just thermal weapons). Get close to your target (under 1km) to fire kinetics.
- Always, ALWAYS target the power plant. Firstly, most ships PP will exploded before its hull reaches zero, saving you time and ammo. Second, damaging the PP will reduce the amount of power in the ship, meaning its weapons will start disabling themselves in order to maintain thrusters, shields and life support. Just mash Y to target the PP, its normally past the two thrusters.
- Sometimes you will scan down ships with no bounties. If they are Cobras, Vipers, Sidewinders or Anacondas they are likely bounty hunters themselves. This can be incredibly useful as they will scan down ships and attack anything with a bounty, both making the battle stand out (three cheers for bright red lasers) and damaging/distracting the ship for you. NPCs are now set to NOT steal bounties, but it will happen every once and a while. Being an Anarchy system you could kill these ships, but it isnt worth the time or ammo, as they often jump away after a small period of time with no contacts to scan.
- Pirates will scan you continuously, if you are holding cargo expect a face-full of thermal and kinetic shots.
- Turning in bounties will make the stations/outposts you trade the bounty into friendly towards you once you reach a certain threshold. If you want to gain favor with a certain station this is one way to increase your standing with them.
- ---------------------------------------------------------------------------------------------------------------------------------
- Well thats all there is to it, now you can enjoy the best part of Elite Dangerous by killing helpless NPCs and cashing in the blood money for hookers and blow. Once you feel confident you can go hunt players for more risk and less reward! Horray!
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- Confirmed/Unconfirmed Rumors that may or may not be true
- - There is a rumor that increasing your combat rank increases the probability of higher bounty ships jumping into your area
- - There is a rumor that resource extraction points in planetary rings (mainly pristine metallic) have an abundance of Anacondas with high bounties (resource extraction points are a viable alternative to Nav Beacons, but considering Nav Beacons are easier to find its somewhat a moot point)
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(Outdated) Elite Dangerous: Simple Guide to Bounty Hunting
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