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codee

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Jul 30th, 2014
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Java 0.20 KB | None | 0 0
  1.             if(pSceneTouchEvent.isActionDown()){
  2.                 for(int i = 0; i < jumpDetector.length; i ++){
  3.                         myCharacter.setLinearVelocity(new Vector2(3, 9));
  4.                         isjumping = true;
  5.                        
  6.                     }
  7.                 }
  8.             }
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