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Aug 30th, 2014
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  1. <Definition xsi:type="MyObjectBuilder_AssemblerDefinition">
  2.       <Id>
  3.         <TypeId>Assembler</TypeId>
  4.         <SubtypeId>Kitchen</SubtypeId> <!-- Unique block subtypeId -->
  5.       </Id>
  6.       <DisplayName>Food Processing Module</DisplayName> <!-- Name visible in game -->
  7.       <Icon>Textures\GUI\Kitchen.dds</Icon> <!-- Lets use window icon for our sphere -->
  8.       <CubeSize>Large</CubeSize> <!-- We're making large block -->
  9.       <BlockTopology>TriangleMesh</BlockTopology> <!-- Use TriangleMesh (unless you want to make new deformable armor) -->
  10.       <Size x="2" y="1" z="1" /> <!-- Size in blocks is 1x1x1 (just one block) -->
  11.       <ModelOffset x="0" y="0" z="0" />
  12.       <Model>Models\Kitchen.mwm</Model> <!-- Model path -->
  13.       <Components>
  14.         <Component Subtype="SteelPlate" Count="40" />
  15.         <Component Subtype="Construction" Count="50" />
  16.         <Component Subtype="SmallTube" Count="16" />
  17.         <Component Subtype="Girder" Count="4" />
  18.         <Component Subtype="Motor" Count="4" />
  19.         <Component Subtype="Display" Count="2" />
  20.         <Component Subtype="BulletproofGlass" Count="8" />
  21.         <Component Subtype="Computer" Count="30" />
  22.         <Component Subtype="SteelPlate" Count="20" />
  23.      
  24.       </Components>
  25.       <CriticalComponent Subtype="Computer" Index="0" />
  26.       <BuildProgressModels>
  27.         <Model BuildPercentUpperBound="0.33" File="Models\KitchenCon1.mwm" />
  28.         <Model BuildPercentUpperBound="0.66" File="Models\KitchenCon2.mwm" />
  29.         <Model BuildPercentUpperBound="1.00" File="Models\KitchenCon3.mwm" />
  30.       </BuildProgressModels>
  31.       <BlockPairName>KitchenBlockPairName</BlockPairName>
  32.       <EdgeType>Light</EdgeType>
  33.       <InventoryMaxVolume>1</InventoryMaxVolume>
  34.       <InventorySize>
  35.         <X>1</X>
  36.         <Y>1</Y>
  37.         <Z>1</Z>
  38.       </InventorySize>
  39.       <StandbyPowerConsumption>0.001</StandbyPowerConsumption>
  40.       <OperationalPowerConsumption>0.56</OperationalPowerConsumption>
  41.       <BuildTimeSeconds>60</BuildTimeSeconds>
  42.       <BlueprintClasses>
  43.         <Class>Cook</Class>
  44.       </BlueprintClasses>
  45.     </Definition>
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