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iiWolfie

Untitled

May 5th, 2016
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  1. Players = game:GetService("Players")
  2. Me = Players.Nuberzzz
  3. Char = Me.Character
  4. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  5. Asset = "http://www.roblox.com/asset/?id="
  6. EffectModel = nil
  7. MeleeDmg = 123123141
  8. Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
  9. Selected = false
  10. ReloadFlash = false
  11. Attacking = false
  12. ReloadHold = false
  13. Reloading = false
  14. Swinging = false
  15. Aiming = false
  16. ReloadOn = false
  17. Debounce = true
  18. Hurt = false
  19. ModelName = "Weapon"
  20. ToolName = "Weapon"
  21. Icon = Asset..(58334502)
  22.  
  23. function ReNew()
  24. if EffectModel then
  25. if EffectModel.Parent ~= workspace then
  26. pcall(function() EffectModel:remove() end)
  27. EffectModel = Instance.new("Model",workspace)
  28. EffectModel.Name = "Effects"
  29. end
  30. else
  31. EffectModel = Instance.new("Model",workspace)
  32. EffectModel.Name = "Effects"
  33. end
  34. end
  35.  
  36. Ammunition = {
  37. MaxAmmo = 8,
  38. Ammo = 0,
  39. Ammoleft = 40,
  40. }
  41.  
  42. Images = {
  43. Asset..(64291927),
  44. Asset..(64291941),
  45. Asset..(64291961),
  46. Asset..(64291977),
  47. }
  48.  
  49. Sounds = {
  50. Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
  51. Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
  52. Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
  53. Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
  54. Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
  55. PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
  56. }
  57.  
  58. ContentProvider = game:GetService("ContentProvider")
  59. for _,v in pairs(Images) do ContentProvider:Preload(v) end
  60.  
  61. V3 = Vector3.new
  62. C3 = Color3.new
  63. BN = BrickColor.new
  64. CN = CFrame.new
  65. CA = CFrame.Angles
  66. MR = math.rad
  67. MRA = math.random
  68. MP = math.pi
  69. MH = math.huge
  70. UD = UDim2.new
  71.  
  72. function RC(Pos, Dir, Max, Ignore)
  73. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  74. end
  75.  
  76. function RayC(Start, En, MaxDist, Ignore)
  77. return RC(Start, (En - Start), MaxDist, Ignore)
  78. end
  79.  
  80. function ComputePos(pos1, pos2)
  81. return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  82. end
  83.  
  84. function DetectSurface(pos, part)
  85. local surface = nil
  86. local pospos = part.CFrame
  87. local pos2 = pospos:pointToObjectSpace(pos)
  88. local siz = part.Size
  89. local shaep = part.Shape
  90. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  91. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
  92. else
  93. if pos2.Y > ((siz.Y/2)-0.01) then
  94. surface = {"Top", CA(0, 0, 0)}
  95. elseif pos2.Y < -((siz.Y/2)-0.01) then
  96. surface = {"Bottom", CA(-MP, 0, 0)}
  97. elseif pos2.X > ((siz.X/2)-0.01) then
  98. surface = {"Right", CA(0, 0, MR(-90))}
  99. elseif pos2.X < -((siz.X/2)-0.01) then
  100. surface = {"Left", CA(0, 0, MR(90))}
  101. elseif pos2.Z > ((siz.Z/2)-0.01) then
  102. surface = {"Back", CA(MR(90), 0, 0)}
  103. elseif pos2.Z < -((siz.Z/2)-0.01) then
  104. surface = {"Front", CA(MR(-90), 0, 0)}
  105. end
  106. end
  107. return surface
  108. end
  109.  
  110. function Compute(pos1, pos2)
  111. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  112. return CN(pos1, pos3)
  113. end
  114.  
  115. function waitChild(n, p)
  116. local c = p:findFirstChild(n)
  117. if c then return c end
  118. while true do
  119. c = p.ChildAdded:wait()
  120. if c.Name == n then return c end
  121. end
  122. end
  123.  
  124. function Notime(func)
  125. coroutine.resume(coroutine.create(function()
  126. func()
  127. end))
  128. end
  129.  
  130. local C3 = Color3.new
  131. local UD = UDim2.new
  132. local V2 = Vector2.new
  133.  
  134. Torso = waitChild("Torso", Char)
  135. Head = waitChild("Head", Char)
  136. Rarm = waitChild("Right Arm", Char)
  137. Larm = waitChild("Left Arm", Char)
  138. Rleg = waitChild("Right Leg", Char)
  139. Lleg = waitChild("Left Leg", Char)
  140. Neck = waitChild("Neck", Torso)
  141. Hum = waitChild("Humanoid", Char)
  142.  
  143. RSH = waitChild("Right Shoulder", Torso)
  144. LSH = waitChild("Left Shoulder", Torso)
  145. RH = waitChild("Right Hip", Torso)
  146. LH = waitChild("Left Hip", Torso)
  147.  
  148. RSH.Part0 = Torso
  149. LSH.Part0 = Torso
  150. RH.Part0 = Torso
  151. LH.Part0 = Torso
  152.  
  153. local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
  154. function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
  155. local Mk = "Frame"
  156. for _,v in pairs(Classes) do
  157. if Class == v then
  158. Mk = v
  159. end
  160. end
  161. local g = Instance.new(Mk)
  162. g.Size = Size
  163. g.Position = Pos
  164. g.BackgroundColor3 = Color
  165. g.Transparency = Trans
  166. g.BorderSizePixel = Border
  167. g.BorderColor3 = Borderc
  168. if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
  169. g.Text = Txt
  170. g.TextColor3 = TxtC
  171. elseif Mk == "ImageLabel" or Mk == "ImageButton" then
  172. g.Image = Img
  173. end
  174. g.Parent = Par
  175. return g
  176. end
  177.  
  178. Gui = Me:findFirstChild("PlayerGui")
  179. if Gui then
  180. for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
  181. end
  182.  
  183. Screen = Instance.new("ScreenGui")
  184. Screen.Name = "Weapon GUI"
  185.  
  186. AmmoTable = {}
  187. AccuracyGuis = {}
  188. lul = {
  189. {unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
  190. {unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
  191. {unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
  192. {unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
  193. }
  194.  
  195. Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  196.  
  197. for i = 1, Ammunition.MaxAmmo, 1 do
  198. local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  199. table.insert(AmmoTable, Fr)
  200. end
  201.  
  202. AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
  203. AmmoAtm.BackgroundTransparency = 1
  204. AmmoAtm.TextXAlignment = "Left"
  205. AmmoAtm.Font = "ArialBold"
  206. AmmoAtm.FontSize = "Size18"
  207.  
  208. AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
  209. AmmoLeft.BackgroundTransparency = 1
  210. AmmoLeft.TextXAlignment = "Right"
  211. AmmoLeft.Font = "ArialBold"
  212. AmmoLeft.FontSize = "Size18"
  213.  
  214. ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
  215. ReloadGui.TextXAlignment = "Right"
  216. ReloadGui.Font = "ArialBold"
  217. ReloadGui.FontSize = "Size24"
  218.  
  219. for _, prop in pairs(lul) do
  220. local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
  221. table.insert(AccuracyGuis, {Gui = g, props = prop})
  222. end
  223.  
  224. Screen.Parent = Gui
  225.  
  226. local Offset = 0.1
  227. local Thing = 1
  228. local Speed1 = 0.1
  229. local Speed2 = 0
  230. local TempAcc = 0
  231. local AccTimesMax = 17
  232. local AccTime = 1.25
  233. local AccTimes = AccTimesMax
  234. local AccOn = false
  235. function AddInaccuracy(Acc)
  236. TempAcc = Acc
  237. end
  238. Notime(function()
  239. while true do
  240. ReNew()
  241. AmmoAtm.Text = Ammunition.Ammo
  242. AmmoLeft.Text = Ammunition.Ammoleft
  243. for i,v in pairs(AmmoTable) do
  244. v.Transparency = 1
  245. end
  246. for i = 1, Ammunition.Ammo do
  247. AmmoTable[i].Transparency = 0.6
  248. end
  249. if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
  250. local Speed = Torso.Velocity.magnitude
  251. Offset = 0
  252. if Speed > 1 then
  253. Speed1 = Speed
  254. Thing = Thing*1.2
  255. else
  256. Speed2 = Speed
  257. local lol = 1.4
  258. if AccOn then lol = AccTime end
  259. Thing = Thing/lol
  260. end
  261. if TempAcc ~= 0 then
  262. Speed1 = TempAcc
  263. Thing = TempAcc/2
  264. AccOn = true
  265. if TempAcc ~= 0 then
  266. AccTimes = AccTimes - 1
  267. if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
  268. end
  269. end
  270. if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
  271. Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
  272. Accuracy.Momentum = Offset
  273. wait()
  274. end
  275. end)
  276.  
  277. Notime(function()
  278. while true do
  279. if ReloadFlash then
  280. if ReloadOn then
  281. ReloadOn = false
  282. ReloadGui.Transparency = 1
  283. else
  284. ReloadOn = true
  285. ReloadGui.Transparency = 0
  286. end
  287. else
  288. ReloadGui.Transparency = 1
  289. end
  290. wait(0.4)
  291. end
  292. end)
  293.  
  294.  
  295. Add = {
  296. Head = function(P, Scale)
  297. local m = Instance.new("SpecialMesh")
  298. m.MeshType = "Head"
  299. m.Scale = Scale or V3(1, 1, 1)
  300. m.Parent = P
  301. return m
  302. end,
  303. Sphere = function(P, Scale)
  304. local m = Instance.new("SpecialMesh")
  305. m.MeshType = "Sphere"
  306. m.Scale = Scale or V3(1, 1, 1)
  307. m.Parent = P
  308. return m
  309. end,
  310. Wedge = function(P, Scale)
  311. local m = Instance.new("SpecialMesh")
  312. m.MeshType = "Wedge"
  313. m.Scale = Scale or V3(1, 1, 1)
  314. m.Parent = P
  315. return m
  316. end,
  317. Block = function(P, Scale, Bevel)
  318. local m = Instance.new("BlockMesh")
  319. m.Bevel = Bevel
  320. m.Scale = Scale or V3(1,1,1)
  321. m.Parent = P
  322. return m
  323. end
  324. }
  325.  
  326. for _,v in pairs(Sounds) do
  327. ContentProvider:Preload(v.Id)
  328. end
  329.  
  330. function PlaySound(Sound, bool)
  331. Pitch = Sound.Pitch
  332. if bool then
  333. Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  334. end
  335. local a = Instance.new("Sound")
  336. a.SoundId = Sound.Id
  337. a.Volume = Sound.Volume
  338. a.Pitch = Pitch
  339. a.Name = "FX"
  340. a.Parent = Torso
  341. a:play()
  342. Notime(function()
  343. wait(1)
  344. a:remove()
  345. end)
  346. end
  347.  
  348. function GetParts(pos, dist)
  349. local parts = {}
  350. local function o(p)
  351. for _,v in pairs(p:children()) do
  352. if v:IsA("BasePart") then
  353. if (pos - v.Position).magnitude <= dist then
  354. table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  355. end
  356. end
  357. o(v)
  358. end
  359. end
  360. o(workspace)
  361. return parts
  362. end
  363.  
  364. function GetHum(P)
  365. for _,v in pairs(P:children()) do
  366. if v:IsA("Humanoid") then
  367. if v.Health > 0 then
  368. return v
  369. end
  370. end
  371. end
  372. end
  373.  
  374. function GetGroup(Pos, Distance, Hit)
  375. local tab = {}
  376. for _,v in pairs(workspace:children()) do
  377. local h = GetHum(v)
  378. local t = v:findFirstChild("Torso")
  379. if h and t and v ~= Hit.Parent then
  380. if (t.Position - Pos).magnitude <= Distance then
  381. table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  382. end
  383. end
  384. end
  385. if Hit then
  386. local h = GetHum(Hit.Parent)
  387. if h then
  388. table.insert(tab, {h, Hit.Parent, 0})
  389. end
  390. end
  391. return tab
  392. end
  393.  
  394. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  395. local p = Instance.new("Part")
  396. p.formFactor = "Custom"
  397. p.TopSurface = 0
  398. p.BottomSurface = 0
  399. p.Transparency = Tran
  400. p.Reflectance = Ref
  401. p.Anchored = Anc
  402. p.CanCollide = Colli
  403. p.BrickColor = Col
  404. p.Size = Siz
  405. p.Locked = true
  406. p.Parent = Par
  407. p:BreakJoints()
  408. return p
  409. end
  410.  
  411. function Weld(P0, P1, C0, C1)
  412. local w = Instance.new("Weld")
  413. w.Part0 = P0
  414. w.Part1 = P1
  415. if C0 then
  416. w.C0 = C0
  417. end
  418. if C1 then
  419. w.C1 = C1
  420. end
  421. w.Parent = P0
  422. return w
  423. end
  424.  
  425. for _,v in pairs(Char:children()) do
  426. if v.Name == ModelName then
  427. v:remove()
  428. end
  429. end
  430.  
  431. for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
  432.  
  433. Model = Instance.new("Model")
  434. Model.Name = ModelName
  435.  
  436. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  437. FW = Weld(Torso, FTorso)
  438.  
  439. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  440. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  441. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  442. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  443.  
  444. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  445. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  446. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  447. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  448.  
  449. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  450. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  451. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  452. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  453.  
  454. TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
  455.  
  456. local FH = Instance.new("Humanoid",Model)
  457. FH.PlatformStand = true
  458. FH.MaxHealth = math.huge
  459. FH.Health = math.huge
  460.  
  461. pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
  462.  
  463. local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  464. hh.Name = "Head"
  465. Weld(FTorso, hh)
  466.  
  467. Weapon = Instance.new("Model")
  468. Weapon.Name = "Weapon"
  469.  
  470. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  471. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  472. HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
  473.  
  474. LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  475. LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  476. LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
  477. LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
  478.  
  479.  
  480. Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
  481. TW.Part1 = Handle
  482.  
  483. Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
  484. Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
  485.  
  486. Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
  487. Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
  488.  
  489. Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
  490. Add.Block(Pipe1, V3(1,1,1), 0.08)
  491. Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
  492.  
  493. Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
  494. Add.Block(Pipe2, V3(1,1,1), 0.08)
  495. Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
  496.  
  497. Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
  498. Add.Block(Pipe3, V3(1,1,1), 0.065)
  499. Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
  500.  
  501. Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
  502. Add.Block(Pump, V3(1,1,1), 0.225/2)
  503. PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
  504.  
  505. Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
  506. Add.Block(Pump, V3(1,1,1), 0.13)
  507. Weld(Pump, Pump2, CN(0, 0, -0.5))
  508.  
  509. for degrees = -20, 200, 20 do
  510. local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  511. Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
  512. Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
  513. end
  514.  
  515. Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
  516. Add.Block(Derp, V3(0.4,1,1), 0.02)
  517. Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
  518.  
  519. Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
  520. Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
  521. TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
  522.  
  523. Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
  524. Add.Block(Aim, V3(1,0.7,1), 0.05)
  525. Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
  526.  
  527. Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  528. Add.Block(Aim1, V3(0.3, 0.7, 0.5))
  529. Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
  530.  
  531. Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  532. Add.Block(Aim2, V3(0.3, 0.7, 0.5))
  533. Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
  534.  
  535. Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  536. Add.Block(Aim3, V3(0.3, 0.7, 0.5))
  537. Weld(Aim, Aim3, CN(0, 0.1, 0.25))
  538.  
  539. BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
  540. Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
  541.  
  542. ---POCKET
  543.  
  544. BeltWelds = {}
  545.  
  546. BeltK = nil
  547. for i = -0.5, 0.5, 1 do
  548. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
  549. table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
  550. end
  551. for i = 1, -1, -2 do
  552. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
  553. table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
  554. BeltK = Belt
  555. end
  556.  
  557. for i = -0.25, 0.25, 0.5 do
  558. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
  559. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
  560. end
  561.  
  562. for i = -0.5, 0.5, 1 do
  563. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
  564. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
  565. end
  566. Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
  567. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
  568.  
  569. function Shell(P)
  570. local Shel = Instance.new("Model")
  571. local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
  572. local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
  573. Add.Block(Back, V3(1,1,1), 0.077)
  574. Add.Block(Main, V3(1,1,1), 0.077)
  575. Weld(Main, Back, CN(0, 0, -0.225))
  576. Shel.Parent = P
  577. return {Model = Shel, Back = Back, Main = Main}
  578. end
  579.  
  580. for y = 0.15, 0.65, 0.25 do
  581. for x = -0.12, 0.13, 0.24 do
  582. for z = -0.25, 0.26, 0.5 do
  583. local sh = Shell(Weapon)
  584. Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
  585. end
  586. end
  587. end
  588.  
  589. KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
  590. SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
  591.  
  592. KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
  593. KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
  594.  
  595. KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
  596. Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
  597.  
  598. KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
  599. Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
  600. Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
  601.  
  602. KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
  603. Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
  604. Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
  605.  
  606. function Show_Damage(P, D, Area)
  607. local mo = Instance.new("Model")
  608. mo.Name = D
  609. local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  610. p.Name = "Head"
  611. local m = Instance.new("SpecialMesh")
  612. m.MeshType = "Brick"
  613. m.Scale = Vector3.new(3.5, 2.3, 3.5)
  614. m.Parent = p
  615. local h = Instance.new("Humanoid")
  616. h.Health = 0
  617. h.MaxHealth = 0
  618. h.Name = "asd"
  619. h.Parent = mo
  620. local nah = true
  621. mo.Parent = workspace
  622. local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
  623. p.CFrame = cf
  624. Notime(function()
  625. Notime(function()
  626. for i = 0, 6, 0.03 do
  627. wait()
  628. p.CFrame = cf * CN(0, i, 0)
  629. end
  630. end)
  631. wait(1.5)
  632. for i = 0, 1, 0.05 do
  633. p.Transparency = i
  634. if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  635. wait()
  636. end
  637. mo:remove()
  638. end)
  639. end
  640.  
  641. function Hit(part)
  642. local H = GetHum(part.Parent)
  643. if H and Debounce and Hurt then
  644. Debounce = false
  645. local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
  646. H.Health = H.Health - Dmg
  647. Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
  648. end
  649. end
  650.  
  651. KnifeBlade1.Touched:connect(Hit)
  652. KnifeBlade2.Touched:connect(Hit)
  653.  
  654. Weapon.Parent = Model
  655. Model.Parent = Char
  656.  
  657. if script.Parent.className ~= "HopperBin" then
  658. h = Instance.new("HopperBin", Me.Backpack)
  659. h.Name = ToolName
  660. script.Parent = h
  661. end
  662.  
  663. bin = script.Parent
  664.  
  665. function Attach(t)
  666. RSH.Part0 = t
  667. LSH.Part0 = t
  668. RH.Part0 = t
  669. LH.Part0 = t
  670. RABW.Part0 = t
  671. LABW.Part0 = t
  672. LLBW.Part0 = t
  673. RLBW.Part0 = t
  674. for _,v in pairs(BeltWelds) do
  675. v.Part0 = t
  676. end
  677. if t == Torso then
  678. FTorso.Transparency = 1
  679. else
  680. Torso.Transparency = 1
  681. end
  682. t.Transparency = 0
  683. end
  684.  
  685. function Normal()
  686. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  687. LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
  688. FW.C0 = CA(0, MR(-70), 0)
  689. HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  690. LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
  691. PumpWeld.C1 = CN(0, 0, 0)
  692. Flip.C1 = CN(0, 0, 0)
  693. Attach(FTorso)
  694. LHW.Part1 = nil
  695. TW.Part1 = nil
  696. LHWK.Part1 = nil
  697. KnifeWeld.Part1 = KnifeHandle
  698. Neck.C0 = necko
  699. HW.Part1 = Handle
  700. end
  701.  
  702. function Swing()
  703. Swinging = true
  704. for i = 0.5, 1, 0.5 do
  705. LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
  706. RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
  707. HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
  708. FW.C0 = CA(0, MR(-70+8*i), 0)
  709. wait()
  710. end
  711. for i = 0.33, 1, 0.33 do
  712. LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
  713. RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
  714. HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
  715. FW.C0 = CA(0, MR(-62+58*i), 0)
  716. wait()
  717. end
  718. LHWK.Part1 = KnifeHandle
  719. KnifeWeld.Part1 = nil
  720. PlaySound(Sounds.Slash)
  721. for i = 0.25, 1, 0.25 do
  722. LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
  723. RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
  724. HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
  725. FW.C0 = CA(0, MR(-4+14*i), 0)
  726. LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
  727. wait()
  728. end
  729. Hurt = true
  730. Debounce = true
  731. for i = 0.25, 1, 0.25 do
  732. LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
  733. FW.C0 = CA(0, MR(10-60*i), 0)
  734. LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
  735. wait()
  736. end
  737. for i = 0.25, 1, 0.25 do
  738. LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
  739. FW.C0 = CA(0, MR(-50-40*i), 0)
  740. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  741. wait()
  742. end
  743. for i = 0.33, 1, 0.33 do
  744. LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
  745. FW.C0 = CA(0, MR(-90-6*i), 0)
  746. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  747. wait()
  748. end
  749. Hurt = false
  750. wait(0.04)
  751. for i = 0.25, 1, 0.25 do
  752. LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
  753. FW.C0 = CA(0, MR(-96+16*i), 0)
  754. LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
  755. wait()
  756. end
  757. for i = 0.25, 1, 0.25 do
  758. LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
  759. RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
  760. FW.C0 = CA(0, MR(-80+10*i), 0)
  761. HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
  762. LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
  763. wait()
  764. end
  765. for i = 0.5, 1, 0.5 do
  766. LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
  767. RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
  768. FW.C0 = CA(0, MR(-70), 0)
  769. HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
  770. LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
  771. wait()
  772. end
  773. LHWK.Part1 = nil
  774. KnifeWeld.Part1 = KnifeHandle
  775. for i = 0.25, 1, 0.25 do
  776. LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
  777. RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
  778. wait()
  779. end
  780. for i = 0.5, 1, 0.5 do
  781. LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
  782. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  783. wait()
  784. end
  785. Normal()
  786. Swinging = false
  787. end
  788.  
  789. function Reload(once)
  790. while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
  791. wait()
  792. for i = 0.33, 1, 0.33 do
  793. RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
  794. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  795. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  796. wait()
  797. end
  798. for i = 0.25, 1, 0.25 do
  799. RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
  800. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  801. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  802. wait()
  803. end
  804. for i = 0.5, 1, 0.5 do
  805. RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
  806. wait()
  807. end
  808. local shel = Shell(Weapon)
  809. local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
  810. for i = 0.25, 1, 0.25 do
  811. RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
  812. LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
  813. w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
  814. wait()
  815. end
  816. for i = 0.2, 1, 0.2 do
  817. RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
  818. LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
  819. w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
  820. w.C1 = CA(MR(-140+50*i), 0, MR(60))
  821. wait()
  822. end
  823. PlaySound(Sounds.Reload, false)
  824. for i = 0.25, 1, 0.25 do
  825. RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
  826. LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
  827. w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
  828. wait()
  829. end
  830. shel.Model:remove() shell = nil
  831. Ammunition.Ammo = Ammunition.Ammo + 1
  832. Ammunition.Ammoleft = Ammunition.Ammoleft - 1
  833. wait(0.1)
  834. for i = 0.33, 1, 0.33 do
  835. RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
  836. LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
  837. wait()
  838. end
  839. for i = 0.25, 1, 0.25 do
  840. RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
  841. LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
  842. wait()
  843. end
  844. if once then break end
  845. if not ReloadHold then break end
  846. end
  847. for i = 0.33, 1, 0.33 do
  848. RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
  849. LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
  850. LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
  851. wait()
  852. end
  853. for i = 0.2, 1, 0.2 do
  854. RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
  855. LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
  856. LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
  857. wait()
  858. end
  859. for i = 0.25, 1, 0.25 do
  860. RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
  861. LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
  862. LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
  863. wait()
  864. end
  865. end
  866.  
  867. function ReloadStart(once)
  868. Reloading = true
  869. HW.Part1 = nil
  870. LHW.Part1 = Pipe2
  871. for i = 0.25, 1, 0.25 do
  872. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
  873. LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
  874. LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
  875. wait()
  876. end
  877. for i = 0.15, 1, 0.15 do
  878. RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
  879. LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
  880. LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
  881. wait()
  882. end
  883. Reload(once)
  884. Normal()
  885. Reloading = false
  886. end
  887.  
  888. function AimEet()
  889. end
  890.  
  891. function Shoot(Start, To)
  892. local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
  893. for Pellets = 1, 8 do
  894. local Power = 20
  895. local Drop = 0.2
  896. local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
  897. local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
  898. Pellet.CFrame = Face
  899. local LastPoint = Face.p
  900. Notime(function()
  901. local HitObj
  902. local HitPos
  903. local DistThing = 250
  904. for Distance = Power, 600, Power do
  905. Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
  906. local PointNow = Face.p
  907. local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
  908. if Hit then
  909. DistThing = Distance
  910. if DistThing > 250 then DistThing = 200 end
  911. PointNow = Pos
  912. HitPos = Pos
  913. HitObj = Hit
  914. end
  915. local Dist = (PointNow - LastPoint).magnitude
  916. Pellet.CFrame = Face
  917. Drop = Drop + 0.04
  918. local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
  919. Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
  920. local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
  921. LastPoint = Face.p
  922. Power = Power - Drop/3
  923. Notime(function()
  924. for i = 0, 1, 0.2 do
  925. wait()
  926. Effect.Transparency = i
  927. end
  928. Effect:remove()
  929. end)
  930. if Hit then
  931. Pellet.CFrame = CN(Pos)
  932. break
  933. end
  934. wait()
  935. end
  936. Pellet:remove()
  937. if HitObj then
  938. local Surface = DetectSurface(HitPos, HitObj)
  939. local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  940. if Surface[1] == "Anything" then
  941. C = Surface[2]
  942. end
  943. local H = nil
  944. if HitObj.Parent ~= workspace then
  945. H = GetHum(HitObj.Parent)
  946. if HitObj.Parent.Parent ~= workspace and H == nil then
  947. H = GetHum(HitObj.Parent.Parent)
  948. end
  949. end
  950. if H then
  951. local Dmg = DistThing/200
  952. Dmg = (1-Dmg)*15
  953. Dmg = MRA(Dmg*850, Dmg*1100)/1000
  954. H.Health = H.Health - Dmg
  955. PlaySound(Sounds.Hit)
  956. Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
  957. else
  958. PlaySound(Sounds.PartHit)
  959. local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
  960. BulletHole.CFrame = C * CN(0, -0.085, 0)
  961. local Dec = Instance.new("Decal",BulletHole)
  962. Dec.Texture = Images[MRA(1,#Images)]
  963. Dec.Face = "Top"
  964. if not HitObj.Anchored then
  965. BulletHole.Anchored = false
  966. local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
  967. end
  968. Notime(function()
  969. wait(MRA(700, 15000)/100)
  970. BulletHole:remove()
  971. end)
  972. end
  973. end
  974. end)
  975. end
  976. end
  977.  
  978. function ShootAnim(From, To)
  979. Shoot(From, To)
  980. AddInaccuracy(16)
  981. PlaySound(Sounds.Fire, false)
  982. for i = 0.33, 1, 0.33 do
  983. RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
  984. LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
  985. HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  986. wait()
  987. end
  988. for i = 0.2, 1, 0.2 do
  989. RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
  990. LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
  991. HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  992. wait()
  993. end
  994. for i = 0.5, 1, 0.5 do
  995. RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
  996. LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
  997. HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  998. wait()
  999. end
  1000. for i = 0.2, 1, 0.2 do
  1001. RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
  1002. LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
  1003. HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1004. wait()
  1005. end
  1006. for i = 0.33, 1, 0.33 do
  1007. RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
  1008. LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
  1009. HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1010. PumpWeld.C1 = CN(0, 0, 0.1*i)
  1011. wait()
  1012. end
  1013. for i = 0.33, 1, 0.33 do
  1014. RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
  1015. LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
  1016. HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1017. PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
  1018. Flip.C1 = CN(0, 0, 0.5*i)
  1019. wait()
  1020. end
  1021. local sh = Shell(workspace)
  1022. sh.Main.CanCollide = true
  1023. sh.Back.CanCollide = true
  1024. sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
  1025. sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
  1026. Notime(function()
  1027. wait(MRA(100,180)/10)
  1028. for i = 0, 1, 0.005 do
  1029. sh.Main.Transparency = i
  1030. sh.Back.Transparency = i
  1031. wait()
  1032. end
  1033. sh.Model:remove()
  1034. end)
  1035. for i = 0.33, 1, 0.33 do
  1036. RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
  1037. LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
  1038. HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
  1039. PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
  1040. Flip.C1 = CN(0, 0, 0.5-0.5*i)
  1041. wait()
  1042. end
  1043. Normal()
  1044. end
  1045.  
  1046. function ShootFunc(From, To)
  1047. local H, Pos = RayC(From, To, 10, EffectModel)
  1048. local Can = true
  1049. if H then
  1050. if H:IsDescendantOf(Char) then
  1051. Can = false
  1052. end
  1053. end
  1054. if Can then
  1055. Attacking = true
  1056. Ammunition.Ammo = Ammunition.Ammo - 1
  1057. if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
  1058. ShootAnim(From, To)
  1059. Attacking = false
  1060. end
  1061. end
  1062.  
  1063. function SelectAnim()
  1064. RAW.Part1 = Rarm
  1065. for i = 0.25, 1, 0.25 do
  1066. RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
  1067. wait()
  1068. end
  1069. for i = 0.1, 1, 0.1 do
  1070. RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
  1071. wait()
  1072. end
  1073. for i = 0.25, 1, 0.25 do
  1074. RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
  1075. wait()
  1076. end
  1077. TW.Part1 = nil
  1078. HW.Part1 = Handle
  1079. for i = 0.25, 1, 0.25 do
  1080. RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
  1081. HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
  1082. wait()
  1083. end
  1084. Attach(FTorso)
  1085. for i = 0.1, 1, 0.1 do
  1086. RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
  1087. HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
  1088. FW.C0 = CA(0, MR(-15*i), 0)
  1089. wait()
  1090. end
  1091. LAW.Part1 = Larm
  1092. for i = 0.15, 1, 0.15 do
  1093. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
  1094. LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
  1095. FW.C0 = CA(0, MR(-15-20*i), 0)
  1096. HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
  1097. wait()
  1098. end
  1099. for i = 0.15, 1, 0.15 do
  1100. RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
  1101. LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
  1102. FW.C0 = CA(0, MR(-35-30*i), 0)
  1103. HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
  1104. wait()
  1105. end
  1106. for i = 0.2, 1, 0.2 do
  1107. RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
  1108. LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
  1109. FW.C0 = CA(0, MR(-65-5*i), 0)
  1110. HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
  1111. wait()
  1112. end
  1113. for i = 0.25, 1, 0.25 do
  1114. RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
  1115. LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
  1116. FW.C0 = CA(0, MR(-70), 0)
  1117. HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
  1118. wait()
  1119. end
  1120. end
  1121.  
  1122. function DeselAnim()
  1123. for i = 0.25, 1, 0.25 do
  1124. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
  1125. LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
  1126. FW.C0 = CA(0, MR(-70+10*i), 0)
  1127. HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
  1128. wait()
  1129. end
  1130. for i = 0.07, 1, 0.07 do
  1131. RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
  1132. LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
  1133. FW.C0 = CA(0, MR(-60+40*i), 0)
  1134. HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
  1135. wait()
  1136. end
  1137. for i = 0.25, 1, 0.25 do
  1138. RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
  1139. LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
  1140. FW.C0 = CA(0, MR(-20+15*i), 0)
  1141. HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
  1142. wait()
  1143. end
  1144. LAW.Part1 = nil
  1145. for i = 0.12, 1, 0.12 do
  1146. RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
  1147. FW.C0 = CA(0, MR(-5+5*i), 0)
  1148. HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
  1149. wait()
  1150. end
  1151. Attach(Torso)
  1152. for i = 0.2, 1, 0.2 do
  1153. RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
  1154. HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
  1155. wait()
  1156. end
  1157. TW.Part1 = Handle
  1158. HW.Part1 = nil
  1159. for i = 0.25, 1, 0.25 do
  1160. RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
  1161. wait()
  1162. end
  1163. for i = 0.15, 1, 0.15 do
  1164. RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
  1165. wait()
  1166. end
  1167. for i = 0.33, 1, 0.33 do
  1168. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
  1169. wait()
  1170. end
  1171. Attach(Torso)
  1172. TW.Part1 = Handle
  1173. HW.Part1 = nil
  1174. RAW.Part1 = nil
  1175. LAW.Part1 = nil
  1176. end
  1177.  
  1178. function ReloadFunc(once)
  1179. if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
  1180. if not once then
  1181. ReloadHold = true
  1182. end
  1183. ReloadStart(once)
  1184. end
  1185. end
  1186.  
  1187. function _onselected(mouse)
  1188. SelectAnim()
  1189. mouse.Icon = Icon
  1190. Selected = true
  1191. Notime(function()
  1192. for _, g in pairs(AccuracyGuis) do
  1193. g.Gui.Transparency = 0.2
  1194. end
  1195. while Selected do
  1196. pcall(function()
  1197. for _, g in pairs(AccuracyGuis) do
  1198. g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
  1199. end
  1200. end)
  1201. wait()
  1202. end
  1203. end)
  1204. mouse.Button1Down:connect(function()
  1205. if Selected and not Attacking and not Swinging then
  1206. if Reloading then
  1207. ReloadHold = false
  1208. else
  1209. if Ammunition.Ammo < 1 then
  1210. ReloadFunc(true)
  1211. else
  1212. ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
  1213. end
  1214. if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
  1215. PlaySound(Sounds.Out)
  1216. end
  1217. end
  1218. end
  1219. end)
  1220. mouse.KeyDown:connect(function(key)
  1221. key = key:lower()
  1222. if Selected and not Attacking and not Swinging then
  1223. if key == "r" then
  1224. ReloadFunc()
  1225. elseif key == "e" then
  1226. Swing()
  1227. end
  1228. end
  1229. end)
  1230. mouse.KeyUp:connect(function(key)
  1231. key = key:lower()
  1232. if key == "r" then
  1233. ReloadHold = false
  1234. end
  1235. end)
  1236. end
  1237.  
  1238. function onDeselected(mouse)
  1239. Selected = false
  1240. for _, g in pairs(AccuracyGuis) do
  1241. g.Gui.Transparency = 1
  1242. end
  1243. DeselAnim()
  1244. end
  1245.  
  1246. bin.Selected:connect( _onselected)
  1247. bin.Deselected:connect(onDeselected)
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