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Sep 4th, 2015
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  1. #include <a_samp>
  2. #define COLOR_WHITE 0xFFFFFFAA
  3.  
  4. new Text:Textdraw0;
  5. new Text:Textdraw1;
  6. new Text:Textdraw2;
  7.  
  8. public OnGameModeInit()
  9. {
  10. Textdraw0 = TextDrawCreate(926.799621, -3.726666, "usebox");
  11. TextDrawLetterSize(Textdraw0, 0.000000, 68.732231);
  12. TextDrawTextSize(Textdraw0, -9.199997, 0.000000);
  13. TextDrawAlignment(Textdraw0, 1);
  14. TextDrawColor(Textdraw0, 0);
  15. TextDrawUseBox(Textdraw0, true);
  16. TextDrawBoxColor(Textdraw0, 102);
  17. TextDrawSetShadow(Textdraw0, 0);
  18. TextDrawSetOutline(Textdraw0, 0);
  19. TextDrawFont(Textdraw0, 0);
  20.  
  21. Textdraw1 = TextDrawCreate(637.200073, 170.993469, "usebox");
  22. TextDrawLetterSize(Textdraw1, 0.000000, 8.095187);
  23. TextDrawTextSize(Textdraw1, -5.999999, 0.000000);
  24. TextDrawAlignment(Textdraw1, 1);
  25. TextDrawColor(Textdraw1, 0);
  26. TextDrawUseBox(Textdraw1, true);
  27. TextDrawBoxColor(Textdraw1, 102);
  28. TextDrawSetShadow(Textdraw1, 0);
  29. TextDrawSetOutline(Textdraw1, 0);
  30. TextDrawFont(Textdraw1, 0);
  31.  
  32. Textdraw2 = TextDrawCreate(232.199981, 183.186584, "WASTED");
  33. TextDrawLetterSize(Textdraw2, 1.270000, 5.385600);
  34. TextDrawAlignment(Textdraw2, 1);
  35. TextDrawColor(Textdraw2, -2147483418);
  36. TextDrawSetShadow(Textdraw2, 0);
  37. TextDrawSetOutline(Textdraw2, 1);
  38. TextDrawBackgroundColor(Textdraw2, 255);
  39. TextDrawFont(Textdraw2, 3);
  40. TextDrawSetProportional(Textdraw2, 1);
  41. return 1;
  42. }
  43.  
  44. public OnPlayerDeath(playerid, killerid, reason)
  45. {
  46. TextDrawShowForPlayer(playerid, Textdraw0);
  47. TextDrawShowForPlayer(playerid, Textdraw1);
  48. TextDrawShowForPlayer(playerid, Textdraw2);
  49. PlayAudioStreamForPlayer(playerid,"http://fgamer.org/gtav.mp3");
  50. ClearChatbox(playerid);
  51. return 1;
  52. }
  53.  
  54. public OnPlayerSpawn(playerid)
  55. {
  56. TextDrawHideForPlayer(playerid, Textdraw0);
  57. TextDrawHideForPlayer(playerid, Textdraw1);
  58. TextDrawHideForPlayer(playerid, Textdraw2);
  59. return 1;
  60. }
  61.  
  62. stock ClearChatbox(playerid)
  63. {
  64. for(new i = 0; i < 50; i++) {
  65. SendClientMessage(playerid, COLOR_WHITE, "");
  66. }
  67. return 1;
  68. }
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