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  1. Order in which cards have been released
  2.  
  3. Start
  4.  
  5. Garnet
  6. Peridot
  7. Lapis-Lazuli
  8. Flame Lord
  9. Aqua Lord
  10. Forest Lord
  11. Hellhound
  12. General Gorilla
  13. Monkey King
  14. Earl Walrus
  15. Marquis Hipopo
  16. Ifrina
  17. Dryad
  18. Undine
  19. Drunken Mandrill
  20. Wind Tiger
  21. Phoenix
  22. Hydra
  23.  
  24. 1st set
  25.  
  26. Masked Buffalo
  27. Pinoko
  28. Coerl Wolf
  29.  
  30. 2nd set
  31.  
  32. Coyote
  33. Lancelot
  34. Harpy
  35.  
  36. 3rd set
  37.  
  38. Ranmaru
  39.  
  40. 4th set
  41.  
  42. Lamia
  43. Mermaid
  44. Snow White
  45.  
  46. 5th set
  47.  
  48. Azzurro
  49. Grizzly
  50.  
  51. 6th set
  52.  
  53. Cait Sith
  54. Zaroichi
  55.  
  56. 7th set
  57.  
  58. Chelsea
  59.  
  60. 8th set
  61.  
  62. Vulcan
  63. Alice
  64.  
  65. 9th set
  66.  
  67. Laguna
  68. Unicorn
  69.  
  70. 10th set (was only avaiable on 13/03/2015)
  71.  
  72. Bruto
  73. Mami
  74. Ur
  75.  
  76. 11th set
  77.  
  78. Percy
  79. Emperor Uranus
  80.  
  81. 12th set
  82.  
  83. Apollo
  84. Hera
  85. Athena
  86.  
  87. 13th set
  88.  
  89. Norn
  90.  
  91. 14th set
  92.  
  93. Lamia (GOD)
  94. Rivol
  95. Jeanne
  96.  
  97. 15th set
  98.  
  99. Lancelot (GOD)
  100. Sharminator
  101. Gigas
  102.  
  103. 16th set
  104.  
  105. Hydra (GOD)
  106. Harpy (GOD)
  107. Johan
  108. Clair
  109. Poppo
  110.  
  111. 17th set
  112.  
  113. Lapis-Lazuli (GOD)
  114. Zaroichi (GOD)
  115. Tengu
  116. Baphomet
  117.  
  118. 18th set
  119.  
  120. Laguna (GOD)
  121. Cait Sith (GOD)
  122. Thor
  123. Loki
  124.  
  125. 19th set
  126.  
  127. Gorilla (GOD)
  128. Hellhound (GOD)
  129. Emily
  130. Vermouth
  131.  
  132. 20th set
  133.  
  134. Ranmaru (GOD)
  135. Hipopo (GOD)
  136. Stingray X
  137.  
  138. 21th set
  139.  
  140. Fire Lord (GOD)
  141. Aqua Lord (GOD)
  142. Whale
  143. Karin
  144.  
  145. 22th set
  146.  
  147. Mermaid (GOD)
  148. Percy (GOD)
  149. Sinbad
  150. Naja
  151. Aladdin
  152.  
  153. Note - several cards get new power when they reach SL6, SL6 can only be reached after their GOD evolution get introduced
  154. i'll be listing both pre SL6 skill and SL6 skill
  155.  
  156. Fire
  157.  
  158. Garnet
  159.  
  160. AS: Deal SLASH x1 on the enemy
  161. SS: On straight+, boost equipped card's SLASH skill by 35%
  162. SL6: Deal SLASH x1 on the enemy, on straight+ add x1 AOE fire elemental
  163.  
  164. Flame Lord
  165.  
  166. AS: Deal FIRE x1 on the enemy
  167. SS: On straight+, boost equipped card's FIRE skill by 35%
  168. SL6: Deal FIRE x1 on the enemy, on straight+ add x1 FIRE/HIT attack
  169.  
  170. Hellhound
  171.  
  172. AS: Deal BITE x1 on the enemy
  173. SS: On straight+, boost equipped card's BITE skill by 35%
  174. SL6: Deal BITE x1 on the enemy, then if below 80% HP deal up to BITE x3, number of additional attack increases as your hp decreases
  175.  
  176. Ifrina
  177.  
  178. AS: Boost linked card power
  179. SS: On straight+ boost equipped card's LINK skill by 20%
  180.  
  181. Drunken Mandrill
  182.  
  183. AS: Chance to activate Counterattack for the next attack you receive
  184. SS: When you are under a status effect, boost equipped card damage by 25%
  185. SL6: Chance to activate Counterattack for the next 1-3 attack you receive
  186.  
  187. Phoenix
  188.  
  189. AS: Heal self for 10+4*SL% (X is dependant on skill level)
  190. SS: When hp is below 15%, Boost equipped card's HEAL skill by 35%
  191. SL6: Heal self for 10+4*SL% and +1 ATK (when HP is low, increased healing effect and +2 ATK instead)
  192.  
  193. Masked Buffalo
  194.  
  195. AS: Deal STRIKE x1 on the enemy
  196. SS: When equipped card is A and you are at full health, decrease damage received by 20%
  197. SL6: Deal STRIKE x1 on the enemy, increase damage when your ATK and DEF are either buffed or debuffed
  198.  
  199. Coyote
  200.  
  201. AS: Deal SLASH x2 on the enemy
  202. SS: When HP is below 25%, boost equipped card damage by 40%
  203. SL6: Deal SLASH x2 on the enemy, chance to deal increased damage
  204.  
  205. Lamia
  206.  
  207. AS: Chance to inflict Petrify to the enemy
  208. SS: On straight+ boost equipped card Petrify skill by 20%
  209. SL6: Chance to inflict Petrify to the enemy, on straight+ becomes AOE, if enemy is already petrified decrease DEF
  210. Future SL6: Non-elemental AOE hit x1, Chance to inflict Petrify to all the enemies, if enemy is already petrified decrease ATK/DEF
  211.  
  212. Zaroichi
  213.  
  214. AS: For 1 turn chance to reduce damage to 0 and perform weak counterattack for 3 attacks
  215. SS: When equipped card is included in a One Pair, increase card damage by 30%
  216. SL6: For 2-4 turn, chance to reduce damage to 0 and perform weak counterattack
  217.  
  218. Chelsea
  219.  
  220. AS: Deal STRIKE x1 on the enemy, attempt to convert the enemy
  221. SS: When equipped card is NOT a girl, increase damage by 20%
  222. SL6: deal STRIKE x1 on the enemy, chance to charm, attempt to convert the enemy
  223.  
  224. Vulcan
  225.  
  226. AS: Chance to inflict Rage to the enemy
  227. SS: When equipped card is A, reduce damage received by WOOD enemy by 10%
  228. SL6: Non-elemental hit x3, chance to inflict Rage to all hit enemies, chance to reduce damage and perform counter attack for 3 turns
  229.  
  230. Laguna
  231.  
  232. AS: deal FIRE/PIERCE x1 on the enemy
  233. SS: When enemy is a Dragon, Boost equipped card damage by 20%
  234. SL6: deal FIRE/PIERCE x1 and FIRE x1 on the enemy, chance for +1 ATK
  235.  
  236. Bruto
  237.  
  238. AS: Deal BITE x1 on the enemy, big lifesteal effect, chance to ATK/DEF increase
  239. SS: When inflicted by blind status effect, boost equipped card damage by 35%
  240. SL6: deal BITE x2 on the enemy, big lifesteal effect, chance to ATK/DEF/AGI increase
  241.  
  242. Note: Was avaiable only on 13/03/2015
  243.  
  244. Apollo
  245.  
  246. AS: deal PIERCE x1 on the enemy, ATK +1
  247. SS: boost equipped Fire card skill by 15%
  248. SL6: deal PIERCE x1 on the enemy, ATK +1, on straight+ ATK +2 instead
  249.  
  250. Norn
  251.  
  252. AS: chance to give ATK-1, the more HP the target has, the higher the chance of the enemy getting debuffed
  253. SS: when equipped on A and HP is less than 25% small chance of reducing damage received
  254. SL6: chance to give ATK-1/AGI-1 to target, on straight+ skill become AOE, the more HP the target has, the higher the chance of the enemy getting debuffed
  255.  
  256. Rivol
  257.  
  258. AS: deal SLASH x1 on the enemy, skill damage increase when Rivol cardinal is 4,8 or Q
  259. SS: when HP is under 35%, deal SLASH x1 and PIERC x1 when equipped card skill activates
  260. SL6: deal SLASH x1 on the enemy, chance for ATK/DEF increase, skill damage and chance for buff increase when rivol cardinal is 4,8 or Q
  261.  
  262. Johan
  263.  
  264. AS: deal HOLY x1 on the enemy (deal more damage to undead)
  265. SS: when enemy is undead, increases equipped card damage by 20%
  266. SL6: deal HOLY x3 on the enemy,chance to deal additional damage based on percentage of enemy's HP (deal more damage to undead)
  267.  
  268. Baphomet
  269.  
  270. AS: Sacrifice 20% (max at 10% at SL5) of your HP, ATK +2
  271. SS: when equipped card is A, increase equipped card damage by 35%, increase received damage by 15%
  272. SL6: Sacrifice 10% of your HP, ATK +2, on straight+ effect become AOE
  273.  
  274. Emily
  275.  
  276. AS: Chance for the whole party to gain a one hit counterattack,chance increase the lower the target HP
  277. SS: when equipped card is SHIELD and HP is below 70% add an additional heal effect
  278. SL6: Chance for the whole party to gain a one hit counterattack and a damage reducing shield, chance and potency of damage reducing shield increase the lower the target HP
  279.  
  280. Sinbad
  281.  
  282. AS: Chance to inflict Rage to the enemy, gain a powerfull counterattack for that turn
  283. SS: When HP is below 35% and equipped card is SLASH, gain a counterattack that deal SLASH damage
  284. SL6: Chance to inflict Rage to the enemy, gain a powerfull counterattack for that turn, on straight+ rage effect become AOE
  285. Future SL6: Deal non elemental damage x1 with a chance to inflict rage to the enemy, gain a powerfull counterattack for that turn, on straight+ add a damage reducing effect
  286.  
  287. Water
  288.  
  289. Lapis-Lazuli
  290.  
  291. AS: Heal self for 3+5*SL% and remove status from self (X is dependant on skill level)
  292. SS: When equipped card is A and you are under a status effect, boost equipped card heal skill by 20%
  293. SL6: Heal self for 3+5*SL% and remove status from self, on straight+ also AOE heal the party for a small amount
  294.  
  295. Aqua Lord
  296.  
  297. AS: Deal WATER x1 on the enemy
  298. SS: On straight+, boost equipped card's WATER skill by 35%
  299. SL6: Deal WATER x1 on the enemy, on straight+ add x1 WATER/PIERCE attack
  300.  
  301. Walrus
  302.  
  303. AS: deal PIERCE x1 on the enemy
  304. SS: On straight+, boost equipped card's PIERCE skill by 35%
  305. SL6: deak PIERCE x1 on the enemy, +1 DEF, if DEF is higher than 0 +1 ATK
  306.  
  307. Hipopo
  308.  
  309. AS: Remove Status from self, chance to gain immunity (block the next status effect)
  310. SS: When equipped card is A and you are under a status effect, receive 15% less damage
  311. SL6: Remove Status from self, chance to gain immunity (block next status effect) while immune, reduce damage you receive
  312.  
  313. Undine
  314.  
  315. AS: Linked skill will gain AOE (will hit all the enemies/party member)
  316. SS: When 3 or more friends are in the party, on straight+ boost equipped card's damage by 20%
  317.  
  318. Hydra
  319.  
  320. AS: Chance to inflict Poison to the enemy
  321. SS: On straight+, boost equipped card's Poison skill by 20%
  322. SL6: Chance to inflict poison to the enemy and reduce his ATK, if enemy is already inflicted with Poison, increase Poison damage
  323. Future SL6: Non-elemental hit x3, chance to inflict Poison to all hit enemies,chance to reduce ATK to all hit enemies
  324.  
  325. Pinoko
  326.  
  327. AS: Heal self for 8% (At SL5 max at 24%) and remove status from self (X is dependant on skill level)
  328. SS: When equipped card is A, increase resistance to status effect by 10%
  329. SL6: Heal self for 8% (Max at 34%) and remove status from self, chance to small heal and give immunity to 1-4 party members
  330.  
  331. Lancelot
  332.  
  333. AS: Deal WATER/SLASH x1 on the enemy
  334. SS: When enemy is girl and FIRE, increase damage of equipped card by 20%
  335. Future SS: When enemy is girl OR FIRE, increase damage of equipped card by 20% if enemy is both girl and FIRE increase damage by 30%
  336. SL6: Deal WATER/SLASH x1 and WATER x1 on the enemy, small chance to give DEF -1 to target
  337.  
  338. Mermaid
  339.  
  340. AS: Chance to inflict Sleep to the enemy
  341. SS: On Straight+ boost equipped card Sleep skill by 35%
  342. SL6: Non-elemental hit x3, chance to inflict Sleep to all hit enemies, increased damage against target that got inflicted by sleep
  343.  
  344. Azzurro
  345.  
  346. AS: Deal PIERCE x1 on the enemy, chance to inflict paralysis
  347. SS: When enemy is a Dragon, boost equipped card skill by 25%
  348. SL6: deal PIERCE x1 on the enemy, chance to inflict paralysis, chance to inflict ATK-1 and DEF-1, if target is already paralyzed debuff effect cannot miss
  349.  
  350. Alice
  351.  
  352. AS: Heal self for 8% (At SL5 max at 24%), chance to reduce the damage of the next 2 attacks
  353. SS: When equipped card is heal and it's skill activates, chance to add damage reduction
  354. SL6: Heal self for 8% (Max out at 34%) chance to reduce the damage received for 3 turns, if HP is lower reduction effect increase
  355.  
  356. Mami
  357.  
  358. AS: Chance to inflict DEF- and Seal
  359. SS: When inflicted by Seal Status effect, boost equipped card damage by 35%
  360. SL6: Non-elemental hit x1, chance to inflict DEF- and Seal, on straight+ attack becomes AOE
  361.  
  362. Note: Was avaiable only on 13/03/2015
  363.  
  364. Hera
  365.  
  366. AS: Heal self for 10+4*SL%, DEF+1
  367. SS: When enemy is God type but not Girl type, boost equipped card damage by 20%
  368. SL6: Heal self for 10+4*SL%, DEF+1, on straight+ chance for a small AOE heal
  369.  
  370. Jeanne
  371.  
  372. AS: Deal SLASH x1 on the enemy, chance to inflict Confusion
  373. SS: When HP is below 25%, add a small heal effect to equipped card skill
  374. SL6: Deal SLASH x2 on the enemy, chance to inflict confusion, on straight+ chance to nullify the next 3 hits)
  375.  
  376. Sharminator
  377.  
  378. AS: Deal SLASH x1 on the enemy with added damage, chance to miss
  379. SS: When equipped card is A and on four card+, boost main card damage by 50%
  380. SL6: Deal SLASH x1 on the enemy with added damage, chance to miss, chance to hit increase the lower your HP
  381.  
  382. Claire
  383.  
  384. AS: Deal HOLY x1 on the enemy, chance to inflict Seal (more effective against undead)
  385. SS: When enemy is undead, boost equipped card skill by 25%
  386. SL6: Deal HOLY x1 on the enemy, chance to inflict seal, chance to deal extra damage based on percentage of enemy's HP (more effective against undead)
  387.  
  388. Tengu
  389.  
  390. AS: Deal PIERCE x1 on the enemy, chance to inflict seal, chance for additional PIERCE x1-x2
  391. SS: When equipped card skill activates and on four card+, deal additional PIERCE x2
  392.  
  393. Loki
  394.  
  395. AS: Deal STRIKE x1 on the enemy, chance to inflict rage
  396. SS: when equipped card skill activates, chance for it to activate twice
  397. SL6: Deal STRIKE x2 on the enemy, chance to inflict rage, if the enemy is already under rage status effect, counter all damage received that turn
  398.  
  399. Stingray X
  400.  
  401. AS: Deal CLAW x1 on the enemy, small chance for damage to be increased
  402. SS: when equipped card is SHIELD, increase skill power by 12%
  403. SL6: Deal CLAW x1 on the enemy,chance to activate counterattack, small chance for counterattack damage to increase
  404.  
  405. Whale
  406.  
  407. AS: Reduce the damage you receive from the next 3 attacks
  408. SS: When equipped card is A, reduce damage from fire monsters by 10%
  409. SL6: Reduce the damage you receive from the next 3 attacks, on straight+ effect become AOE
  410.  
  411. Naja
  412.  
  413. AS: Deal CLAW x1 to all the enemies on the field, chance to poison
  414. SS: When you are poisoned, boost equipped card damage by 35%
  415. SL6: Deal CLAW x1 to all the enemies on the field, chance to poison, if the target is already poisoned, deal an extra CLAW x1
  416.  
  417. Wood
  418.  
  419. Peridot
  420.  
  421. AS: Linked skill will activate 3 times
  422. SS: On straight+, boost equipped card LINK skill by 20%
  423.  
  424. Forest Lord
  425.  
  426. AS: Chance to gain iron wall effect (next hit damage will be reduced to 0)
  427. SS: On straight+ boost equipped card SHIELD skill by 20%
  428. SL6: chance to gain iron shield effect (next hit damage will be reduced to 0) add a small counterattack effect (on straight+ counterattack effect increase)
  429.  
  430. General Gorilla
  431.  
  432. AS: deal STRIKE x1 on the enemy
  433. SS: On straight+, boost equipped card STRIKE skill by 35%
  434. SL6: deal STRIKE x1 on the enemy, deal STRIKE x3 on the enemy with a chance to miss
  435.  
  436. Monkey King
  437.  
  438. AS: deal CLAW x1 on the enemy
  439. SS: On straight+ boost equipped card CLAW skill by 35%
  440. SL6: deal CLAW x1 on the enemy, chance to give DEF -2
  441.  
  442. Dryad
  443.  
  444. AS: Heal the player with the least HP by 15+5*SL%
  445. SS: On straight+ boost equipped card HEAL skill by 20%
  446. SL6: Heals entire party, when target HP is lower healed amount increases
  447.  
  448. Wind Tiger
  449.  
  450. AS: Deal FOREST x1 on the enemy
  451. SS: On straight+ boost equipped card's FOREST skill by 35%
  452. SL6: Deal FOREST x1 on the enemy, chance to deal an additional FOREST x1-x2
  453.  
  454. Coerl Wolf
  455.  
  456. AS: Deal BITE x1 on the enemy
  457. SS: When HP is below 50%, boost equipped card damage by 30%
  458. SL6: Deal BITE x1 on the enemy, increase damage when target HP is low
  459.  
  460. Harpy
  461.  
  462. AS: Chance to inflict Confuse to the enemy
  463. SS: On straight+ boost equipped card Confuse skill by 20%
  464. SL6: Chance to inflict Confuse to the enemy, deal CLAW x1 on the enemy (increase damage when enemy is already confused)
  465. Future SL6: Non-elemental hit x1, chance to inflict Confuse, on straight+ gain +1 AGI and party gains damage reduction
  466.  
  467. Ranmaru
  468.  
  469. AS: Deal SLASH x1 on the enemy, chance to seal
  470. SS: When HP is full, boost equipped card STATUS skill by 10%
  471. Future SS: When HP is above 70%, boost equipped card STATUS or ATTACK skill by 20%
  472. SL6: Deal SLASH x1-x5 on the enemy, chance to seal
  473.  
  474. Snow White
  475.  
  476. AS: Linked skill will gain AOE (will hit all the enemies/party member)
  477. SS: When 3 or more friends are in the party, boost equipped card LINK skill by 15%
  478.  
  479. Grizzly
  480.  
  481. AS: Deal CLAW x1 on the enemy, chance to inflict an additional SLASH x1 on the enemy
  482. SS: When at full HP and on straight+, boost equipped card damage by 35%
  483. SL6: Deal CLAW x1, SLASH x1, STRIKE x1 and PIERCE x1 on the enemy
  484.  
  485. Cait Sith
  486.  
  487. AS: Deal CLAW x1 on the enemy, chance to charm
  488. SS: Boost equipped card damage by 10-30%
  489. SL6: Deal CLAW x1 on the enemy, chance to charm, on straight+ chance to AOE charm
  490.  
  491. Unicorn
  492.  
  493. AS: Deal PIERCE x1 on the enemy, chance to recover from status effect
  494. SS: When equipped card is a Girl, boost equipped card damage by 15%
  495. SL6: Deal PIERCE x1 on the enemy, chance to recover from status effect, chance for PIERCe attack damage to be increased
  496.  
  497. Ur
  498.  
  499. AS: Increase ATK but self inflict Confuse
  500. SS: When inflicted by confuse status effect, boost equipped card main damage by 35%
  501. SL6: Increase ATK and AGI but self inflict Confuse, on straight+ recover from status effect
  502.  
  503. Note: Was avaiable only on 13/03/2015
  504.  
  505. Percy
  506.  
  507. AS: Deal PIERCE x6 on the enemy, high chance to miss
  508. SS: When HP is over 70% and equipped card attack skill activates, execute an additional PIERCE x1 attack on the enemy
  509. SL6: Deal PIERCE x6 on the enemy, high chance to miss, AGI+1
  510.  
  511. Emperor Uranus
  512.  
  513. AS: ATK+1 for the whole party, chance to give DEF-1 for all the enemies
  514. SS: when equipped card is A, reduce damage by 0%-30% (works only on coliseum)
  515. SL6: ATK+1 for the whole party, chance to give DEF-1 and AGI-1 for all the enemies (when your HP is lower, debuff effect gets stronger)
  516.  
  517. Note: Not Avaiable from the Gacha, Avaiable from the colosseum by buying him with 3000 medals
  518.  
  519. Athena
  520.  
  521. AS: Chance for the whole party to gain iron wall (next hit damage will be reduced to 0) chance increase with lower HP
  522. SS: when HP is below 25% and equipped card is A, boost damage by 25% and receive 15% less damage
  523. SL6: Chance for the whole party to gain iron wall (next hit damage will be reduced to 0) chance increase with lower HP, when target HP is below X% add an heal effect
  524.  
  525. Gigas
  526.  
  527. AS: Heal yourself for 5%+3%*SL, chance to gain iron wall (next hit damage will be reduced to 0)
  528. SS: Reduce the damage received by WATER monster by 10% when equipped card is A
  529. SL6: Heal yourself for 5%+3%*SL, +1 DEF, Chance to gain iron wall, on straight+ effect become AOE
  530.  
  531. Poppo
  532.  
  533. AS: Heal 4+1*SL% to the party member with the lowest HP, this effect is repeated 5 times
  534. SS: increase equipped card HEAL skill by 20% when 2 or more friends are in the party
  535. SL6: Heal 4+1*SL% to the party member with the lowest HP, this effect is repeated between 5 and 10 times, increases recovery when HP is lower
  536.  
  537. Thor
  538.  
  539. AS: Deal STRIKE x1 on the enemy, chance to deal additional non-elemental damage
  540. SS: boost equipped card damage by 15%, if enemy or self is enraged boost damage by 35% instead
  541. SL6: Deal STRIKE x1-x3 on the enemy, chance to deal additional non-elemental damage and paralyze
  542.  
  543. Vermouth
  544.  
  545. AS: Deal SLASH x6, chance to miss, chance to poison the enemy at the end of the attack, if enemy is already poisoned attack cannot miss
  546. SS: When equipped card attack skill activates, chance to charm
  547.  
  548. Karin
  549.  
  550. AS: Deal CLAW x3, chance to petrify
  551. SS: When Paralyzed or Petrified, increase equipped card damage by 25%
  552. Future SS: increase equipped card damage by 15%, when either the player or the target are petrified or paralyzed, increase card damage by 30% instead
  553.  
  554. Aladdin
  555.  
  556. AS: Deal non-elemental PIERCE x1, if enemy is a Genie deal double damage
  557. SS: When target is a genie, boost equipped card skill by 25%
  558. SL6: Deal non-elemental PIERCE x3, chance for the skill to be boosted, if enemy is a Genie deal double damage
  559.  
  560. Event Bosses
  561.  
  562. Lino (Fire)
  563.  
  564. AS: Deal 1x SLASH attack with Lifesteal
  565. SS: When enemy is NOT girl, boost equipped card damage by 20%
  566.  
  567. Sasuke Tobizaru (Fire)
  568.  
  569. AS: Chance to inflict Paralysis to the target
  570. SS: Raises damage by 20% when the enemy is fire element
  571.  
  572. Saizou Kirigakure (Water)
  573.  
  574. AS: Deal WATER x1,SLASH x1,BITE x1 AND STRIKE x1 damage on the enemy
  575. SS: Raises damage by 20% when the enemy is water element
  576.  
  577. Hattori Hanzo (Wood)
  578.  
  579. AS: Sacrifices 20% of your HP to deal SLASH x1 on the enemy and cast iron wall (next attack damage will be reduced to 0)
  580. SS: Raises damage by 20% when the enemy is wood element
  581.  
  582. Dragon Volcus (Fire)
  583.  
  584. AS: Deal FIRE x1 on the enemy
  585. SS: raises damage against WATER monster by 35% when the equipped card element is FIRE
  586.  
  587. Dragon Delese (Water)
  588.  
  589. AS: Deal WATER x1 on the enemy
  590. SS: raises damage against WOOD monster by 35% when the equipped card element is WATER
  591.  
  592. Dragon Galdos (Wood)
  593.  
  594. AS: Deal WOOD x1 on the enemy
  595. SS: raises damage against FIRE monster by 35% when the equipped card element is WOOD
  596.  
  597. Zeus (Wood)
  598.  
  599. AS: Enables Zeus to use skill on Zeus Weapon Sub Card
  600. SS: Raises damage by 20% and reduce damage by 10% when the equipped card is A
  601.  
  602. Note - Since Zeus AS depends on his first equipped sub card here's a list of all the possible skills equippable on him
  603.  
  604. Defence Bracelet: Change Zeus Skill into Barrier - Chance to gain Iron Shield
  605. Recovery Bracelet: Change Zeus Skill into Healing - Heal Self for X%
  606. Thunder Blade: Change Zeus Skill into Thunder/Divine Thunder - inflict SLASH x1, Chance to Paralyze Enemy
  607. Punishment Bolt: Change Zeus Skill into - Inflict heavy non-elemental damage x1
  608.  
  609. Sirona (Fire)
  610.  
  611. AS: Heal yourself for 5+3*SL%, ATK+1
  612. SS: when equipped card is Chloe, increase skill effect by 50%
  613.  
  614. Chloe (Water)
  615.  
  616. AS: Deal non-elemental hit x1 on the enemy, chance to blind
  617. SS: when equipped card is Sirona, increase skill effect by 50%
  618.  
  619. Gehenna (Fire)
  620.  
  621. AS: Deal SLASH x1 with Reduced Damage
  622. SS: when equipped card is on cardinal 4, increase damage by 35% and reduce damage received by 10%
  623.  
  624. Note - Gehenna Skill can change depending on what sub card he has equipped
  625.  
  626. Bloody Scythe: Deal SLASH x1 with increased damage
  627. Brutal Scythe: Inflict non-elemental damage that depends on the enemy current HP, chance to miss
  628. Hunting Scythe: Deal SLASH x1 with reduced damage, lifesteal effect
  629.  
  630. Odin (Water)
  631.  
  632. AS: Deal PIERCE x1
  633. SS: when equipped card is LINK, boost equipped card skill effect by 15% and reduce damage received by 5%
  634.  
  635. Note - Odin skill can be improved by equipping him with different helpers, the change are the following
  636.  
  637. Kugin Munin - Deal PIERCE x1 and randomly inflict status effect
  638. Sleipnir - Deal PIERCE x1 and inflict status effect to all the enemies
  639. Geri & Freki - Deal PIERCE x1 and inflict status effect 3 times
  640.  
  641. status effect depend on how you evolve his helpers and can change between poison,petrify,confuse and healing
  642.  
  643. Chicking (Fire)
  644.  
  645. AS: Chance to activate a counterattack for 3 turns
  646. SS: When equipped card SHIELD skill activates, add a small heal effect
  647.  
  648. Aguila (Fire)
  649.  
  650. AS: Deal SLASH x1 with additional fire damage
  651. SS: increase equipped card SLASH skill by 20%
  652.  
  653. Beat (Water)
  654.  
  655. AS: Deal STRIKE x1, chance to activate a counterattack for 1 turn
  656. SS: when equipped card STRIKE skill activates, activate a counterattack
  657.  
  658. Kirara (WATER)
  659.  
  660. AS: Reduce the damage received by the next 3 attacks
  661. SS: when equipped water card skill activates, clear status
  662.  
  663. Leon (Wood)
  664.  
  665. AS: Deal BITE/WOOD x1
  666. SS: increase equipped card BITE skill by 20%
  667.  
  668. Keva (Wood)
  669.  
  670. AS: Deal STRIKE x1, chance to confuse
  671. SS: when HP is below 25% and equipped card skill activates, gain iron wall effect
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