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- Order in which cards have been released
- Start
- Garnet
- Peridot
- Lapis-Lazuli
- Flame Lord
- Aqua Lord
- Forest Lord
- Hellhound
- General Gorilla
- Monkey King
- Earl Walrus
- Marquis Hipopo
- Ifrina
- Dryad
- Undine
- Drunken Mandrill
- Wind Tiger
- Phoenix
- Hydra
- 1st set
- Masked Buffalo
- Pinoko
- Coerl Wolf
- 2nd set
- Coyote
- Lancelot
- Harpy
- 3rd set
- Ranmaru
- 4th set
- Lamia
- Mermaid
- Snow White
- 5th set
- Azzurro
- Grizzly
- 6th set
- Cait Sith
- Zaroichi
- 7th set
- Chelsea
- 8th set
- Vulcan
- Alice
- 9th set
- Laguna
- Unicorn
- 10th set (was only avaiable on 13/03/2015)
- Bruto
- Mami
- Ur
- 11th set
- Percy
- Emperor Uranus
- 12th set
- Apollo
- Hera
- Athena
- 13th set
- Norn
- 14th set
- Lamia (GOD)
- Rivol
- Jeanne
- 15th set
- Lancelot (GOD)
- Sharminator
- Gigas
- 16th set
- Hydra (GOD)
- Harpy (GOD)
- Johan
- Clair
- Poppo
- 17th set
- Lapis-Lazuli (GOD)
- Zaroichi (GOD)
- Tengu
- Baphomet
- 18th set
- Laguna (GOD)
- Cait Sith (GOD)
- Thor
- Loki
- 19th set
- Gorilla (GOD)
- Hellhound (GOD)
- Emily
- Vermouth
- 20th set
- Ranmaru (GOD)
- Hipopo (GOD)
- Stingray X
- 21th set
- Fire Lord (GOD)
- Aqua Lord (GOD)
- Whale
- Karin
- 22th set
- Mermaid (GOD)
- Percy (GOD)
- Sinbad
- Naja
- Aladdin
- Note - several cards get new power when they reach SL6, SL6 can only be reached after their GOD evolution get introduced
- i'll be listing both pre SL6 skill and SL6 skill
- Fire
- Garnet
- AS: Deal SLASH x1 on the enemy
- SS: On straight+, boost equipped card's SLASH skill by 35%
- SL6: Deal SLASH x1 on the enemy, on straight+ add x1 AOE fire elemental
- Flame Lord
- AS: Deal FIRE x1 on the enemy
- SS: On straight+, boost equipped card's FIRE skill by 35%
- SL6: Deal FIRE x1 on the enemy, on straight+ add x1 FIRE/HIT attack
- Hellhound
- AS: Deal BITE x1 on the enemy
- SS: On straight+, boost equipped card's BITE skill by 35%
- SL6: Deal BITE x1 on the enemy, then if below 80% HP deal up to BITE x3, number of additional attack increases as your hp decreases
- Ifrina
- AS: Boost linked card power
- SS: On straight+ boost equipped card's LINK skill by 20%
- Drunken Mandrill
- AS: Chance to activate Counterattack for the next attack you receive
- SS: When you are under a status effect, boost equipped card damage by 25%
- SL6: Chance to activate Counterattack for the next 1-3 attack you receive
- Phoenix
- AS: Heal self for 10+4*SL% (X is dependant on skill level)
- SS: When hp is below 15%, Boost equipped card's HEAL skill by 35%
- SL6: Heal self for 10+4*SL% and +1 ATK (when HP is low, increased healing effect and +2 ATK instead)
- Masked Buffalo
- AS: Deal STRIKE x1 on the enemy
- SS: When equipped card is A and you are at full health, decrease damage received by 20%
- SL6: Deal STRIKE x1 on the enemy, increase damage when your ATK and DEF are either buffed or debuffed
- Coyote
- AS: Deal SLASH x2 on the enemy
- SS: When HP is below 25%, boost equipped card damage by 40%
- SL6: Deal SLASH x2 on the enemy, chance to deal increased damage
- Lamia
- AS: Chance to inflict Petrify to the enemy
- SS: On straight+ boost equipped card Petrify skill by 20%
- SL6: Chance to inflict Petrify to the enemy, on straight+ becomes AOE, if enemy is already petrified decrease DEF
- Future SL6: Non-elemental AOE hit x1, Chance to inflict Petrify to all the enemies, if enemy is already petrified decrease ATK/DEF
- Zaroichi
- AS: For 1 turn chance to reduce damage to 0 and perform weak counterattack for 3 attacks
- SS: When equipped card is included in a One Pair, increase card damage by 30%
- SL6: For 2-4 turn, chance to reduce damage to 0 and perform weak counterattack
- Chelsea
- AS: Deal STRIKE x1 on the enemy, attempt to convert the enemy
- SS: When equipped card is NOT a girl, increase damage by 20%
- SL6: deal STRIKE x1 on the enemy, chance to charm, attempt to convert the enemy
- Vulcan
- AS: Chance to inflict Rage to the enemy
- SS: When equipped card is A, reduce damage received by WOOD enemy by 10%
- SL6: Non-elemental hit x3, chance to inflict Rage to all hit enemies, chance to reduce damage and perform counter attack for 3 turns
- Laguna
- AS: deal FIRE/PIERCE x1 on the enemy
- SS: When enemy is a Dragon, Boost equipped card damage by 20%
- SL6: deal FIRE/PIERCE x1 and FIRE x1 on the enemy, chance for +1 ATK
- Bruto
- AS: Deal BITE x1 on the enemy, big lifesteal effect, chance to ATK/DEF increase
- SS: When inflicted by blind status effect, boost equipped card damage by 35%
- SL6: deal BITE x2 on the enemy, big lifesteal effect, chance to ATK/DEF/AGI increase
- Note: Was avaiable only on 13/03/2015
- Apollo
- AS: deal PIERCE x1 on the enemy, ATK +1
- SS: boost equipped Fire card skill by 15%
- SL6: deal PIERCE x1 on the enemy, ATK +1, on straight+ ATK +2 instead
- Norn
- AS: chance to give ATK-1, the more HP the target has, the higher the chance of the enemy getting debuffed
- SS: when equipped on A and HP is less than 25% small chance of reducing damage received
- SL6: chance to give ATK-1/AGI-1 to target, on straight+ skill become AOE, the more HP the target has, the higher the chance of the enemy getting debuffed
- Rivol
- AS: deal SLASH x1 on the enemy, skill damage increase when Rivol cardinal is 4,8 or Q
- SS: when HP is under 35%, deal SLASH x1 and PIERC x1 when equipped card skill activates
- SL6: deal SLASH x1 on the enemy, chance for ATK/DEF increase, skill damage and chance for buff increase when rivol cardinal is 4,8 or Q
- Johan
- AS: deal HOLY x1 on the enemy (deal more damage to undead)
- SS: when enemy is undead, increases equipped card damage by 20%
- SL6: deal HOLY x3 on the enemy,chance to deal additional damage based on percentage of enemy's HP (deal more damage to undead)
- Baphomet
- AS: Sacrifice 20% (max at 10% at SL5) of your HP, ATK +2
- SS: when equipped card is A, increase equipped card damage by 35%, increase received damage by 15%
- SL6: Sacrifice 10% of your HP, ATK +2, on straight+ effect become AOE
- Emily
- AS: Chance for the whole party to gain a one hit counterattack,chance increase the lower the target HP
- SS: when equipped card is SHIELD and HP is below 70% add an additional heal effect
- SL6: Chance for the whole party to gain a one hit counterattack and a damage reducing shield, chance and potency of damage reducing shield increase the lower the target HP
- Sinbad
- AS: Chance to inflict Rage to the enemy, gain a powerfull counterattack for that turn
- SS: When HP is below 35% and equipped card is SLASH, gain a counterattack that deal SLASH damage
- SL6: Chance to inflict Rage to the enemy, gain a powerfull counterattack for that turn, on straight+ rage effect become AOE
- Future SL6: Deal non elemental damage x1 with a chance to inflict rage to the enemy, gain a powerfull counterattack for that turn, on straight+ add a damage reducing effect
- Water
- Lapis-Lazuli
- AS: Heal self for 3+5*SL% and remove status from self (X is dependant on skill level)
- SS: When equipped card is A and you are under a status effect, boost equipped card heal skill by 20%
- SL6: Heal self for 3+5*SL% and remove status from self, on straight+ also AOE heal the party for a small amount
- Aqua Lord
- AS: Deal WATER x1 on the enemy
- SS: On straight+, boost equipped card's WATER skill by 35%
- SL6: Deal WATER x1 on the enemy, on straight+ add x1 WATER/PIERCE attack
- Walrus
- AS: deal PIERCE x1 on the enemy
- SS: On straight+, boost equipped card's PIERCE skill by 35%
- SL6: deak PIERCE x1 on the enemy, +1 DEF, if DEF is higher than 0 +1 ATK
- Hipopo
- AS: Remove Status from self, chance to gain immunity (block the next status effect)
- SS: When equipped card is A and you are under a status effect, receive 15% less damage
- SL6: Remove Status from self, chance to gain immunity (block next status effect) while immune, reduce damage you receive
- Undine
- AS: Linked skill will gain AOE (will hit all the enemies/party member)
- SS: When 3 or more friends are in the party, on straight+ boost equipped card's damage by 20%
- Hydra
- AS: Chance to inflict Poison to the enemy
- SS: On straight+, boost equipped card's Poison skill by 20%
- SL6: Chance to inflict poison to the enemy and reduce his ATK, if enemy is already inflicted with Poison, increase Poison damage
- Future SL6: Non-elemental hit x3, chance to inflict Poison to all hit enemies,chance to reduce ATK to all hit enemies
- Pinoko
- AS: Heal self for 8% (At SL5 max at 24%) and remove status from self (X is dependant on skill level)
- SS: When equipped card is A, increase resistance to status effect by 10%
- SL6: Heal self for 8% (Max at 34%) and remove status from self, chance to small heal and give immunity to 1-4 party members
- Lancelot
- AS: Deal WATER/SLASH x1 on the enemy
- SS: When enemy is girl and FIRE, increase damage of equipped card by 20%
- Future SS: When enemy is girl OR FIRE, increase damage of equipped card by 20% if enemy is both girl and FIRE increase damage by 30%
- SL6: Deal WATER/SLASH x1 and WATER x1 on the enemy, small chance to give DEF -1 to target
- Mermaid
- AS: Chance to inflict Sleep to the enemy
- SS: On Straight+ boost equipped card Sleep skill by 35%
- SL6: Non-elemental hit x3, chance to inflict Sleep to all hit enemies, increased damage against target that got inflicted by sleep
- Azzurro
- AS: Deal PIERCE x1 on the enemy, chance to inflict paralysis
- SS: When enemy is a Dragon, boost equipped card skill by 25%
- SL6: deal PIERCE x1 on the enemy, chance to inflict paralysis, chance to inflict ATK-1 and DEF-1, if target is already paralyzed debuff effect cannot miss
- Alice
- AS: Heal self for 8% (At SL5 max at 24%), chance to reduce the damage of the next 2 attacks
- SS: When equipped card is heal and it's skill activates, chance to add damage reduction
- SL6: Heal self for 8% (Max out at 34%) chance to reduce the damage received for 3 turns, if HP is lower reduction effect increase
- Mami
- AS: Chance to inflict DEF- and Seal
- SS: When inflicted by Seal Status effect, boost equipped card damage by 35%
- SL6: Non-elemental hit x1, chance to inflict DEF- and Seal, on straight+ attack becomes AOE
- Note: Was avaiable only on 13/03/2015
- Hera
- AS: Heal self for 10+4*SL%, DEF+1
- SS: When enemy is God type but not Girl type, boost equipped card damage by 20%
- SL6: Heal self for 10+4*SL%, DEF+1, on straight+ chance for a small AOE heal
- Jeanne
- AS: Deal SLASH x1 on the enemy, chance to inflict Confusion
- SS: When HP is below 25%, add a small heal effect to equipped card skill
- SL6: Deal SLASH x2 on the enemy, chance to inflict confusion, on straight+ chance to nullify the next 3 hits)
- Sharminator
- AS: Deal SLASH x1 on the enemy with added damage, chance to miss
- SS: When equipped card is A and on four card+, boost main card damage by 50%
- SL6: Deal SLASH x1 on the enemy with added damage, chance to miss, chance to hit increase the lower your HP
- Claire
- AS: Deal HOLY x1 on the enemy, chance to inflict Seal (more effective against undead)
- SS: When enemy is undead, boost equipped card skill by 25%
- SL6: Deal HOLY x1 on the enemy, chance to inflict seal, chance to deal extra damage based on percentage of enemy's HP (more effective against undead)
- Tengu
- AS: Deal PIERCE x1 on the enemy, chance to inflict seal, chance for additional PIERCE x1-x2
- SS: When equipped card skill activates and on four card+, deal additional PIERCE x2
- Loki
- AS: Deal STRIKE x1 on the enemy, chance to inflict rage
- SS: when equipped card skill activates, chance for it to activate twice
- SL6: Deal STRIKE x2 on the enemy, chance to inflict rage, if the enemy is already under rage status effect, counter all damage received that turn
- Stingray X
- AS: Deal CLAW x1 on the enemy, small chance for damage to be increased
- SS: when equipped card is SHIELD, increase skill power by 12%
- SL6: Deal CLAW x1 on the enemy,chance to activate counterattack, small chance for counterattack damage to increase
- Whale
- AS: Reduce the damage you receive from the next 3 attacks
- SS: When equipped card is A, reduce damage from fire monsters by 10%
- SL6: Reduce the damage you receive from the next 3 attacks, on straight+ effect become AOE
- Naja
- AS: Deal CLAW x1 to all the enemies on the field, chance to poison
- SS: When you are poisoned, boost equipped card damage by 35%
- SL6: Deal CLAW x1 to all the enemies on the field, chance to poison, if the target is already poisoned, deal an extra CLAW x1
- Wood
- Peridot
- AS: Linked skill will activate 3 times
- SS: On straight+, boost equipped card LINK skill by 20%
- Forest Lord
- AS: Chance to gain iron wall effect (next hit damage will be reduced to 0)
- SS: On straight+ boost equipped card SHIELD skill by 20%
- SL6: chance to gain iron shield effect (next hit damage will be reduced to 0) add a small counterattack effect (on straight+ counterattack effect increase)
- General Gorilla
- AS: deal STRIKE x1 on the enemy
- SS: On straight+, boost equipped card STRIKE skill by 35%
- SL6: deal STRIKE x1 on the enemy, deal STRIKE x3 on the enemy with a chance to miss
- Monkey King
- AS: deal CLAW x1 on the enemy
- SS: On straight+ boost equipped card CLAW skill by 35%
- SL6: deal CLAW x1 on the enemy, chance to give DEF -2
- Dryad
- AS: Heal the player with the least HP by 15+5*SL%
- SS: On straight+ boost equipped card HEAL skill by 20%
- SL6: Heals entire party, when target HP is lower healed amount increases
- Wind Tiger
- AS: Deal FOREST x1 on the enemy
- SS: On straight+ boost equipped card's FOREST skill by 35%
- SL6: Deal FOREST x1 on the enemy, chance to deal an additional FOREST x1-x2
- Coerl Wolf
- AS: Deal BITE x1 on the enemy
- SS: When HP is below 50%, boost equipped card damage by 30%
- SL6: Deal BITE x1 on the enemy, increase damage when target HP is low
- Harpy
- AS: Chance to inflict Confuse to the enemy
- SS: On straight+ boost equipped card Confuse skill by 20%
- SL6: Chance to inflict Confuse to the enemy, deal CLAW x1 on the enemy (increase damage when enemy is already confused)
- Future SL6: Non-elemental hit x1, chance to inflict Confuse, on straight+ gain +1 AGI and party gains damage reduction
- Ranmaru
- AS: Deal SLASH x1 on the enemy, chance to seal
- SS: When HP is full, boost equipped card STATUS skill by 10%
- Future SS: When HP is above 70%, boost equipped card STATUS or ATTACK skill by 20%
- SL6: Deal SLASH x1-x5 on the enemy, chance to seal
- Snow White
- AS: Linked skill will gain AOE (will hit all the enemies/party member)
- SS: When 3 or more friends are in the party, boost equipped card LINK skill by 15%
- Grizzly
- AS: Deal CLAW x1 on the enemy, chance to inflict an additional SLASH x1 on the enemy
- SS: When at full HP and on straight+, boost equipped card damage by 35%
- SL6: Deal CLAW x1, SLASH x1, STRIKE x1 and PIERCE x1 on the enemy
- Cait Sith
- AS: Deal CLAW x1 on the enemy, chance to charm
- SS: Boost equipped card damage by 10-30%
- SL6: Deal CLAW x1 on the enemy, chance to charm, on straight+ chance to AOE charm
- Unicorn
- AS: Deal PIERCE x1 on the enemy, chance to recover from status effect
- SS: When equipped card is a Girl, boost equipped card damage by 15%
- SL6: Deal PIERCE x1 on the enemy, chance to recover from status effect, chance for PIERCe attack damage to be increased
- Ur
- AS: Increase ATK but self inflict Confuse
- SS: When inflicted by confuse status effect, boost equipped card main damage by 35%
- SL6: Increase ATK and AGI but self inflict Confuse, on straight+ recover from status effect
- Note: Was avaiable only on 13/03/2015
- Percy
- AS: Deal PIERCE x6 on the enemy, high chance to miss
- SS: When HP is over 70% and equipped card attack skill activates, execute an additional PIERCE x1 attack on the enemy
- SL6: Deal PIERCE x6 on the enemy, high chance to miss, AGI+1
- Emperor Uranus
- AS: ATK+1 for the whole party, chance to give DEF-1 for all the enemies
- SS: when equipped card is A, reduce damage by 0%-30% (works only on coliseum)
- SL6: ATK+1 for the whole party, chance to give DEF-1 and AGI-1 for all the enemies (when your HP is lower, debuff effect gets stronger)
- Note: Not Avaiable from the Gacha, Avaiable from the colosseum by buying him with 3000 medals
- Athena
- AS: Chance for the whole party to gain iron wall (next hit damage will be reduced to 0) chance increase with lower HP
- SS: when HP is below 25% and equipped card is A, boost damage by 25% and receive 15% less damage
- SL6: Chance for the whole party to gain iron wall (next hit damage will be reduced to 0) chance increase with lower HP, when target HP is below X% add an heal effect
- Gigas
- AS: Heal yourself for 5%+3%*SL, chance to gain iron wall (next hit damage will be reduced to 0)
- SS: Reduce the damage received by WATER monster by 10% when equipped card is A
- SL6: Heal yourself for 5%+3%*SL, +1 DEF, Chance to gain iron wall, on straight+ effect become AOE
- Poppo
- AS: Heal 4+1*SL% to the party member with the lowest HP, this effect is repeated 5 times
- SS: increase equipped card HEAL skill by 20% when 2 or more friends are in the party
- SL6: Heal 4+1*SL% to the party member with the lowest HP, this effect is repeated between 5 and 10 times, increases recovery when HP is lower
- Thor
- AS: Deal STRIKE x1 on the enemy, chance to deal additional non-elemental damage
- SS: boost equipped card damage by 15%, if enemy or self is enraged boost damage by 35% instead
- SL6: Deal STRIKE x1-x3 on the enemy, chance to deal additional non-elemental damage and paralyze
- Vermouth
- AS: Deal SLASH x6, chance to miss, chance to poison the enemy at the end of the attack, if enemy is already poisoned attack cannot miss
- SS: When equipped card attack skill activates, chance to charm
- Karin
- AS: Deal CLAW x3, chance to petrify
- SS: When Paralyzed or Petrified, increase equipped card damage by 25%
- Future SS: increase equipped card damage by 15%, when either the player or the target are petrified or paralyzed, increase card damage by 30% instead
- Aladdin
- AS: Deal non-elemental PIERCE x1, if enemy is a Genie deal double damage
- SS: When target is a genie, boost equipped card skill by 25%
- SL6: Deal non-elemental PIERCE x3, chance for the skill to be boosted, if enemy is a Genie deal double damage
- Event Bosses
- Lino (Fire)
- AS: Deal 1x SLASH attack with Lifesteal
- SS: When enemy is NOT girl, boost equipped card damage by 20%
- Sasuke Tobizaru (Fire)
- AS: Chance to inflict Paralysis to the target
- SS: Raises damage by 20% when the enemy is fire element
- Saizou Kirigakure (Water)
- AS: Deal WATER x1,SLASH x1,BITE x1 AND STRIKE x1 damage on the enemy
- SS: Raises damage by 20% when the enemy is water element
- Hattori Hanzo (Wood)
- AS: Sacrifices 20% of your HP to deal SLASH x1 on the enemy and cast iron wall (next attack damage will be reduced to 0)
- SS: Raises damage by 20% when the enemy is wood element
- Dragon Volcus (Fire)
- AS: Deal FIRE x1 on the enemy
- SS: raises damage against WATER monster by 35% when the equipped card element is FIRE
- Dragon Delese (Water)
- AS: Deal WATER x1 on the enemy
- SS: raises damage against WOOD monster by 35% when the equipped card element is WATER
- Dragon Galdos (Wood)
- AS: Deal WOOD x1 on the enemy
- SS: raises damage against FIRE monster by 35% when the equipped card element is WOOD
- Zeus (Wood)
- AS: Enables Zeus to use skill on Zeus Weapon Sub Card
- SS: Raises damage by 20% and reduce damage by 10% when the equipped card is A
- Note - Since Zeus AS depends on his first equipped sub card here's a list of all the possible skills equippable on him
- Defence Bracelet: Change Zeus Skill into Barrier - Chance to gain Iron Shield
- Recovery Bracelet: Change Zeus Skill into Healing - Heal Self for X%
- Thunder Blade: Change Zeus Skill into Thunder/Divine Thunder - inflict SLASH x1, Chance to Paralyze Enemy
- Punishment Bolt: Change Zeus Skill into - Inflict heavy non-elemental damage x1
- Sirona (Fire)
- AS: Heal yourself for 5+3*SL%, ATK+1
- SS: when equipped card is Chloe, increase skill effect by 50%
- Chloe (Water)
- AS: Deal non-elemental hit x1 on the enemy, chance to blind
- SS: when equipped card is Sirona, increase skill effect by 50%
- Gehenna (Fire)
- AS: Deal SLASH x1 with Reduced Damage
- SS: when equipped card is on cardinal 4, increase damage by 35% and reduce damage received by 10%
- Note - Gehenna Skill can change depending on what sub card he has equipped
- Bloody Scythe: Deal SLASH x1 with increased damage
- Brutal Scythe: Inflict non-elemental damage that depends on the enemy current HP, chance to miss
- Hunting Scythe: Deal SLASH x1 with reduced damage, lifesteal effect
- Odin (Water)
- AS: Deal PIERCE x1
- SS: when equipped card is LINK, boost equipped card skill effect by 15% and reduce damage received by 5%
- Note - Odin skill can be improved by equipping him with different helpers, the change are the following
- Kugin Munin - Deal PIERCE x1 and randomly inflict status effect
- Sleipnir - Deal PIERCE x1 and inflict status effect to all the enemies
- Geri & Freki - Deal PIERCE x1 and inflict status effect 3 times
- status effect depend on how you evolve his helpers and can change between poison,petrify,confuse and healing
- Chicking (Fire)
- AS: Chance to activate a counterattack for 3 turns
- SS: When equipped card SHIELD skill activates, add a small heal effect
- Aguila (Fire)
- AS: Deal SLASH x1 with additional fire damage
- SS: increase equipped card SLASH skill by 20%
- Beat (Water)
- AS: Deal STRIKE x1, chance to activate a counterattack for 1 turn
- SS: when equipped card STRIKE skill activates, activate a counterattack
- Kirara (WATER)
- AS: Reduce the damage received by the next 3 attacks
- SS: when equipped water card skill activates, clear status
- Leon (Wood)
- AS: Deal BITE/WOOD x1
- SS: increase equipped card BITE skill by 20%
- Keva (Wood)
- AS: Deal STRIKE x1, chance to confuse
- SS: when HP is below 25% and equipped card skill activates, gain iron wall effect
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