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Feb 17th, 2014
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  1. texture RTexture;
  2. sampler RTextureSampler = sampler_state {
  3. texture = <RTexture>;
  4. AddressU = Wrap;
  5. AddressV = Wrap;
  6. MinFilter = Anisotropic;
  7. MagFilter = Anisotropic;
  8. };
  9.  
  10. texture GTexture;
  11. sampler GTextureSampler = sampler_state {
  12. texture = <GTexture>;
  13. AddressU = Wrap;
  14. AddressV = Wrap;
  15. MinFilter = Anisotropic;
  16. MagFilter = Anisotropic;
  17. };
  18.  
  19. texture BTexture;
  20. sampler BTextureSampler = sampler_state {
  21. texture = <BTexture>;
  22. AddressU = Wrap;
  23. AddressV = Wrap;
  24. MinFilter = Anisotropic;
  25. MagFilter = Anisotropic;
  26. };
  27.  
  28. texture BaseTexture;
  29. sampler BaseTextureSampler = sampler_state {
  30. texture = <BaseTexture>;
  31. AddressU = Wrap;
  32. AddressV = Wrap;
  33. MinFilter = Linear;
  34. MagFilter = Linear;
  35. };
  36.  
  37. texture WeightMap;
  38. sampler WeightMapSampler = sampler_state {
  39. texture = <WeightMap>;
  40. AddressU = Clamp;
  41. AddressV = Clamp;
  42. MinFilter = Linear;
  43. MagFilter = Linear;
  44. };
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