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- var gameResolution = new Vector2(640, 384);
- var currentScale = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.Width / gameResolution.X * camera.Zoom,
- GraphicsDevice.Viewport.TitleSafeArea.Height / gameResolution.Y * zoom);
- var middleOfScreen = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.Width - 1) / 2f,
- GraphicsDevice.Viewport.TitleSafeArea.Height - 1) / 2f);
- var currentTranslation = new Vector2(middleOfScreen.X - cameraPosition.X * currentScale.X,
- middleOfScreen.Y - cameraPosition.Y * currentScale.Y);
- var cameraMatrix = Matrix.CreateTranslation(currentTranslation.X, currentTranslation.Y, 0);
- cameraMatrix.M11 = currentScale.X;
- cameraMatrix.M22 = currentScale.Y;
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