Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <xml>
- <material type-name="d9698f8b-59d1-48fd-88c9-82b19df1ccc2" render-engine-id="99999999-9999-9999-9999-999999999999" type-id="D9698F8B-59D1-48FD-88C9-82B19DF1CCC2" notes="" hidden="false" reference="false" auto-delete="false">
- <parameters>
- <alphaFloat type="float">0.0000</alphaFloat>
- <alphaTexture type="bool">false</alphaTexture>
- <alphaUFloat type="float">0.0000</alphaUFloat>
- <alphaUTexture type="bool">false</alphaUTexture>
- <alphaVFloat type="float">0.0000</alphaVFloat>
- <alphaVTexture type="bool">false</alphaVTexture>
- <eta type="color">0,0,0,0</eta>
- <k type="color">0,0,0,0</k>
- <extEtaFloat type="float">0.0000</extEtaFloat>
- <extEtaTexture type="bool">false</extEtaTexture>
- <distribution type="string">beckmann</distribution> <!-- This is the parameter which I want to read -->
- <material type="string">TiN</material>
- </parameters>
- <simulation>
- <ambient type="color">0,0,0,0</ambient>
- <diffuse type="color">0.501960813999176,0.501960813999176,0.501960813999176,0</diffuse>
- <emission type="color">0,0,0,0</emission>
- <specular type="color">1,1,1,0</specular>
- <reflection type="color">1,1,1,0</reflection>
- <transparent type="color">1,1,1,0</transparent>
- <shine type="double">0</shine>
- <transparency type="double">0</transparency>
- <reflectivity type="double">0</reflectivity>
- <ior type="double">1</ior>
- </simulation>
- </material>
- <meta-data>
- <renderer-name>Generic</renderer-name>
- <type-name>Mitsuba Rough Conductor material</type-name>
- </meta-data>
- <embedded-files/>
- <thumbnail>none</thumbnail>
- </xml>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement