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Innovelis - Ferronus Basic Lore and Encounters Revision #6

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Feb 6th, 2016
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  1. Ferronus, the Iron Desert
  2.  
  3. Lore; the Vox:
  4.  
  5. One of the ancient races that shared the world with the Kottian Empire, unknown to the greater world as they never left their home continent, the blistering region of Ferronus. Humanoid in stature, it is not known what exactly the vox /were/ species-wise, as seemingly none of their remains survive to the present day, with only suits of armor and metal clothing being used as a measure to what they might have looked like; outfits ranging from dwarf-sized to a size as large as the tallest man, some suspect that they weren't a singular people, but a civilization of multiple races, or if the were then they had a higher than average discrepancy for height differences.
  6.  
  7. Yet, little of that matters, as what made the Vox special as a race apart from the other primitive cultures in comparison to the Kott was their mastery of ironworking; wheres the Kott relied heavily in integrating magic with technology, the Vox has harnessed electricity, fire, and magma to create vast furnaces, forges, and mills which powered gigantic machinery pounding miles of steel into functional shapes. Whole cities made of metal, spanning into the deep, automated so as to work with or without the input of its inhabitants, until the entire continent was fortified in mile-thick walls of steel, the Vox were living in their own insular paradise.
  8.  
  9. It would be a great deal of irony that their salvation would ultimately lead to their downfall: the Vox's automated machinery unknowingly doomed their race through overharvest; Ferronus was transformed into a lifeless desert, and the same lack of knowledge towards shipcrafting that prevented them from discovering the greater world locked them from doing anything but starve. Now, the only things that stir on Ferronus are inedible elementals of fire and stone, as well as the machines which accidentially doomed their masters, repetatively attempting their last orders until they either fail or are interrupted by external forces.
  10.  
  11. When the demons of the deep set their sights toards Ferronus after slaughtering the Kottians, the Vox hid behind their walls and relied on their creations to subdue them; in that, they succedded where the Kott had failed, capturing their lord and imprisoning him in a body of steel, leaving him as a showpiece in the deepest portion of their central hall. It is there he remains this day, sealed by powerful mechanisms coresponding to the three molten lakes drawing from the pools of the former Vox capital. A thick red vortex of ash and fog obscures the continent; not to protect Ferronus from the prying nations of Innovelis, but perhaps to protect the nations of Innovelis from the secrets of Ferronus.
  12.  
  13. Visual Guides:
  14.  
  15. http://i.telegraph.co.uk/multimedia/archive/01790/lava-splash_1790328i.jpg
  16. http://productsinsider.files.wordpress.com/2012/04/creative-concrete_rivet-wall-image_new.jpg
  17. http://img.archiexpo.com/images_ae/photo-g/65342-6852147.jpg
  18. https://speakzeasy.files.wordpress.com/2013/08/steel-testing.jpg
  19. http://ec.europa.eu/research/star/images/ss/soilcam.jpg
  20. http://confluence.org/ly/all/n28e021/pic8.jpg
  21. https://sundarsonal.files.wordpress.com/2015/01/mills.png
  22. http://pre00.deviantart.net/75cc/th/pre/i/2014/014/e/8/abandoned_mines_by_ivany86-d71x1eg.png
  23. http://www.myfreewallpapers.net/fantasy/wallpapers/whelan-wall.jpg
  24. https://travel.thefuntimesguide.com/files/cold-weather-roller-coasters.jpg
  25. http://upload.wikimedia.org/wikipedia/commons/7/7b/Quonset.jpg
  26.  
  27. Vox Ruin Features:
  28.  
  29. When arriving within the inner walls of Ferronus, one will notice massive sets of elevated rails strewn throughout the region; these served as the main form of transportation across the island, as a chaotic tram of sorts that brought scores of individuals to far away areas in speed and safety; though those more squeamish would probably find the speeds they went quite terrifying. In the present day, while careful repairs from their robotic stewards keeps most of the rail system entract, attempting to use them is nevertheless risky as old sections are neglected or a group of rust monsters one day decides to eat a particular section, weakening it to collapse the moment a cart passes over it. While a convinient way to travel from one ruin to another in comparison to braving the desert wastes, using the rails itself is a dangerous risk.
  30.  
  31. Onto the archetecture of the ruins, vast metal frames from decayed and/or incomplete structures lay strewn about, signifying that even in their final hours the Vox were attempting to build up their citadel of iron further. The ground is saturated with thousands of semi-cylinder buildings of metal walls and round windows, most likely their basic housing unit. Less frequent are large, brutalistic cubes of steel stacked on top of another and connected with metal rods and pipes, forming apartments and buisnesses and workshops. The largest structures are grand towers of blackened iron, piercing the cloudlines with their spear-like pinnacles. These served as the housing of leaders, the centres of research, and other important tasks. Workshops complete with anvils and stationary machine tools are not an uncommon sight, serving a dual purpose as religious centers of source as indicated by their distinctive layouts includding what appear to be meeting halls with the common iconography of a angular figure whose face is not unlike the vexeltrons which swarm the the continental complex.
  32.  
  33. When on gets into the larger manufacturing facilities built over the mines which fed them and the lava lakes which fuel them, the terrain starts to take on a most alien appearance as it discends down into corridors of steel broken up by the occasional unclad wall of rock to be mined. Gigantic industrial machines made to process the raw ore into thick metal sheets occasionally continue to function as their robotic laborors feed material into them still, themselves often serving as dangerous obstacles to navigate through as less maintained areas of the facility break down and eventually cave in. The steady grind of titanic gears moving against one another is an everpresent noise, sometimes the exposed machinery even serving as unintended passages unto themselves, if one is crafty and swift enough not to get caught and crushed.
  34.  
  35. Lower down, and the mines start to intersect with the magma sewers and research basements; the former have pipes of the molten stone uncomfortably close to areas one is expected to walk towards, while the latter start getting into the surreal; what can only be described as gigantic obstacle courses suspended in endless voids and lit by an unseen source of light from above (visual references: http://www.arcade-history.com/archives/ART_16_marble_madness-arcade-map.png), constructed of checkerboards of dyed metal and teeming with both automatons and monsters make up these, complete with chaotic traps such as sections of the board which suddently elevate to throw unwary victims to the side and into the void, meticulously balanced sections which teeter one direction or the other when disturbed, optical illusions which make half-filled boards seem solid (only for the unfortnate soul not watching their step to fall through the darker gray sections), and slides which one has to move through cautiously less they be deposited into the darkness. It is here that many important Vox documents detailing their technological secrets are stored and guarded jealously from would-be spelunketers.
  36.  
  37. The Vox capital, its name forgotten, lies in the heart of the continent surrounded by not only city-sized walls of steel, but also a vast sea of lava, only traversable through a single bridge multiple football fields in width and many miles in length. Consisting of a sprawling metropolis of steel spires, within its central hall lies the Destroyer of Nations; he who slew the Kott race only to be subdued and imprisoned by the Vox; legend has it their subsequent starvation was a curse he gave them in a final act of defiance. In the present day he remains locked within a heavy suit of armor, itself chained to the walls and suspended over a circular pillar which makes up the cell in which he is held; one of the sparse pieces of Vox technology to use magic, the suit and chains are sealed by wards present miles away from each other, each heavily guarded by vox automatons and traps in the deepest parts of the research facilities built next to the three lava lakes.
  38.  
  39. Vox Artifact Examples:
  40.  
  41. Common: Vox Sheet Metal, Vox Scrap, Rusted Vox Tools, Vox Trinket
  42. Uncommon: Vox Tools, Vox Welding Helmet
  43. Rare: Vox Weapons, Vox Armour, Ruined Vexeltron, Damaged Vox Machinery
  44. Very Rare: Inactive Vexeltron, Vox Manuscript
  45.  
  46. Item Descriptions:
  47.  
  48. Vox Trinket: Toy automatons, metal prosthetics, silverware made of stainless teel and other such knick-knacks that can either be given to an interested party, or melted down for their steel value.
  49.  
  50. Vox Sheet Metal: High-quality steel sheets that can either be gradually grinded into useful shapes, or for those more knowledgable in metal working used as building material.
  51.  
  52. Vox Scrap: Automaton parts, stray pieces of buildings, floor tiles, unused grates; the like. Can be melted down into steel ingots, or perhaps studdied to figure out its identity and put it to use, or used to repair other Vox objects.
  53.  
  54. Rusted Vox Tools: These rusted, dirty tools have been worn over the ages; for a hero in need of something better than a [Copper Spear] they'll do in a pinch and might give the foe tetanus, though it must be warned rust makes them quite brittle and prone to breaking in battle. Alternatively, they can be put to their original purpose (though are highly unlikely to survive more than one action cycle of use), or possibly derusted through those knowledgable in the craft. (See Vox Tools)
  55.  
  56. Vox Tools: Sturdy, well-balanced tools of solid steel, meticuously balanced through using several seperate grades in their construction. Those lacking anything better can use them as fairy effective improvised weapons capable of punching through inferior metals such as copper and iron, while the workers whose trades are relevant to them are willing to pay handsomely to use these devices, of which they will greatly aid in their abilities to perform work.
  57.  
  58. -Vox Claw Hammer: General purpose hammer for pounding and removing nails.
  59.  
  60. -Vox Mattock: Heavy two-handed pick-ax commonly wielded by vexeltron miners.
  61.  
  62. -Vox Ball-Peen Hammer: Smaller fine hammer used to shape metal into useful shapes.
  63.  
  64. -Vox Chisel: An incredibly hard lump of steel: used in conjunction with a hammer to chisel objects.
  65.  
  66. -Vox Shovel: A sturdy shovel with special rests on it which one can stomp their foot on in order to better dig into the earth.
  67.  
  68. -Vox Wrench: An adjustable wrench from which to itself adjust nuts and bolts.
  69.  
  70. -Vox Super-Sledge: A specially-made hammer for knocking steel pannels off their frames; it possesses a kinetic balancing system which concentrates all the force to the head when swung, allowing it to crush stone and concrete with ease. Rusted sledges have a 1d4 chance to explode in shrapnel whenever used!
  71.  
  72. Vox Welding Helmet: It was with these devices which the Vox used to shield their eyes when binding together pieces of metal in an almost seemless fashion. Composed of sheet steel and glass, they protect the face from both weapons and harmful rays of light, though they heavily obscure one's vision in the process.
  73.  
  74. Vox Weapons: Built like their tools, vox weapons are also well-engineered to be comfortable to use in spite of the fact that they're made entierly of various types of steel.
  75.  
  76. -Vox War Pick: A single-edged spike attached to a handle, hollowed out near the center and point in such a way as to reduce sticking to whatever it's driven into.
  77.  
  78. -Vox Sword: A very long and thin, needle-like blade built for thrusting, though servicable enough for slashing if needed.
  79.  
  80. -Vox Dismantler: A heavy mace of hollowed spikes and claws, specifically made to break and pry apart metal plates.
  81.  
  82. -Vox Compound Bow: This odd bow is constructed of pulleys and several metal cables in order to allow firing of a disproportionate amount of strength relative to the effort it takes to draw.
  83.  
  84. -Vox Lance: A footlance ending in a large, sharp point, balanced to be used with either one or two hands.
  85.  
  86. -Vox Arrow: These solid steel arrows are engineered for maximum aerodynamics to compensate for their all-metal construction. Combined with the Vox Compound Bow, they make a dangerous armor-piercing projectile.
  87.  
  88. Vox Armor: (Visual References:
  89.  
  90. http://s017.radikal.ru/i443/1206/ed/90115d337619.jpg
  91. http://www.massobserver.com/wp-content/uploads/2009/03/brewster-body-armor-1917-18.jpg
  92. http://i01.i.aliimg.com/photo/v1/231183255/bulletproof_shield.jpg )
  93.  
  94. Vox armor is seemindly crude and austere; strictly funcional, it is angular, exceedingly thick, and heavily restricts vision when worn, yet it is built of steels of unmatched strength, capable of effortlessly blocking even gunfire with hardly a dent, and though is hardly lithe, is not nearly as inhibiting mobility-wise as its appearance would suggest it to be. Great armor for the front-line soldier who expects to see lots of frontial action within a formation.
  95.  
  96. -Vox Tower Shield: This heavy slab of steel and glass allows one to see through it somewhat when blocking; extremely heavy, it is cumbersome to use, but provides unmatched protection as even modern handgun rounds bounce off of its surface.
  97.  
  98. -Imrovised Vox Armor/Boxy Steel Plate: (Visual Reference: https://s-media-cache-ak0.pinimg.com/236x/d3/19/b7/d319b7dbf3a6b022b2c71507e802427d.jpg) The gutted shell of a vexeltron crudely fashioned into a suit of plate, it heavily restricts vision, movement, and generally makes it difficult to do anything other then move in staggered marches, though its arms are somewhat better articulated to allow for swinging movements. (Sometimes worn by mercenaries or orcs near the Lahar region of Greyreach, even before the discovery of Ferronus. Before Ferronus's discovery or until being successfully identified, will show up named "Boxy Steel Plate".)
  99.  
  100. Damaged Vox Machinery: These large power tools were onced used to perform actions like automatically pound raw steel into perfect ingots, readily forge arrows or swords in a couple of motions, or construct one of the many parts used to assemble the automatons that roam Ferronus. Now, they are nothing but rusty mechanisms and molds, but hardly recognizable from their original purposes. Perhaps a mechanically minded nation might be able to reservice them?
  101.  
  102. Inactive Vexeltron (See Encounters: Vexeltron): The main automaton of the Vox empire, these four-foot tall machines are crude humanoids of iron and glass; one activated through winding up a specially fitted key to a port on their backs, they perform whatever assigned task they are given with mindless devotion, be that mining, farming, hauling, or guard duty, though for more complex tasks they need supervisors in order to direct them via using knobs on their front and back panels.
  103.  
  104. As war machines, they are utterly predictable and have slow response and reaction times, but can march perfectly in formation, their utter lack of self-preservation doubling as mechical fearlessness, and will pursue their foes until either rendered inactive or said foes are destroyed. They can fight either with their bare steel claws or armed with a melee weapon, though lack the sophistication needed to operate any ranged device more complex than a throwing weapon.
  105.  
  106. Ruined vexeltrons (the condition they are most usually found in) require major repairs and mechanical knowledge before they can be rendered functional again. When lost in combat, vexeltrons have a 1/8 chance of being rendered ruined, allowing them to be repaired and used by whichever side captures the hulk.
  107.  
  108. Vox Manuscript: Written in the dead language of the Vox, these manuscrips luckily have plenty of visual guides and references allowing a nation to rediscover some of their ancient techniques in the creation of steel, forging of metal, standardization of parts, or creation of moving automa. Though a rarity on the surface, manuscripts are supposedly stored in the thousands within the deepest parts of Vox research facilities and libraries.
  109.  
  110. Encounters:
  111.  
  112. Vox Security Automaton: (Visual References: https://upload.wikimedia.org/wikipedia/commons/f/ff/Mobile_personnel_shield,_Mus%C3%A9e_de_l'Arm%C3%A9e.jpg
  113. https://www.awm.gov.au/images/collection/items/ACCNUM_SCREEN/REL/12494.JPG
  114. http://strangevehicles.greyfalcon.us/Pictures/kp2.png)
  115.  
  116. Purposefully built for offensive and defensive purposes, these large, man-sized automatons resemble either ships' rams on wheels or giant rolling orbs of steel; utilitarian and austere in comparison the the humanoid guardians of greater Innovelis, but no less deadly; their lack of readily identifiable anatomy makes standard battle tactics arguable harder as they perform their main mode of attack; a full frontial charge at intruders, using their steel bodies to crush them flat.
  117.  
  118. The "vision" slits apparent on their bodies are portals into the mechanics which give these creatures life from the inside; with the proper weapon, one can damage their delicate internals through these or through another weak point such as where the wheel meets the axel in rammer units.
  119.  
  120. -Security Roller: A ball-shaped automaton. These machines lurk the lower levels of Vox ruins, serving to clear out corridors of debris as well as unwelcome guests.
  121. Reccomended Traits: Defense, [Armor], [Shock], [Reselient], [Fearless]
  122. Special Loot: Vox Scrap
  123.  
  124. -Security Rammer: These chariot-like automatons roam the deserts of Ferronus seeking out intruders to the areas they patrol; they can sometimes be seen dueling against the "wildlife" consisting of earth and fire elementals.
  125. Reccomended Traits: Attack, [Armor], [Shock], [Reselient], [Fearless]
  126. Special Loot: Vox Scrap
  127.  
  128. -War Rammer: Similar to the security rammer with a horn-like prow, this model of automaton is built for speed, crashing into the enemy lines like a football player. In spite of this, it is no less heavily armored, and is arguably the most dangerous variant of the group, being made to patrol the top ends of the iron walls to knock would-be intruders off them and to their doom; they also make a rather large presence on the bridge, working in tandem with centurions, chatterers, and the remaining colossi in a dangerous combined-arms unit.
  129. Reccomended Traits: Fast, [Armor], [Shock], [Reselient], [Fearless]
  130. Special Loot: Vox Scrap
  131.  
  132. Vexeltrons: (Visual References: http://danefield.com/alpha/forums/uploads/post-11-0-98996400-1384613443.jpg
  133. http://www.mwctoys.com/images/review_martin_2.jpg
  134. http://retrothing.typepad.com/photos/uncategorized/steamrobot.jpg
  135. http://danefield.com/alpha/forums/uploads/post-11-0-55449300-1363526695_thumb.jpg
  136. http://danefield.com/alpha/forums/uploads/post-11-0-13617700-1363527300.jpg
  137. http://danefield.com/alpha/forums/uploads/post-7-0-69759100-1364237473.jpg
  138. http://danefield.com/alpha/forums/uploads/post-11-0-04606400-1367333290.jpg)
  139.  
  140. The primary type of Vox automaton of which there are many models, Vexeltrons are boxy and or/cylindrical Vox four-foot tall machines of sheet steel and glass sporting crude, exaggerated features and spotty articulation; like most Vox objects, they appear to have been designed with function over form in mind, and their rough exteriors mask the fact that interally, far more of their components are analogue and actually fairly intricated in comparison the the equivilent machinery by their more magic-based Kott counterparts.
  141.  
  142. Constructed in seemingly endless numbers, though many units have fallen into dispair over the centuries and slowly rust in the open sands, there are thousands more Vexeltrons remaining dutiful for just about every menial labor; digging trenches, mining pits, or hauling goods, many units attempt to still conduct their duties long after the death of their masters rendered these ventures pointless, though they are important in keeping the iron ruins and walls of Ferronus in the remarkably intact condition they are today; some Vexeltrons also make up part of the iron continent's security presence, and though not designed for combat, their full-metal bodies and ability to mindlessly pursue intruders makes them a threat not to be underestimated in combat, though one can also take advantage of these traits in order to exploit their preditable nature.
  143.  
  144. Vexeltrons are seemingly clockwork in power; special winding stations line portions of both the wall complex and certain structures which the automatons instintively go to in order to recharge themselves, the winding units often powered by maga-flows or steam geysers.
  145.  
  146. -Crazed Vexeltron: This rusted out, barely functional unit has defaulted to lashing out at anything that moves as its rudimentary sensors detect disruptions in air and ground pressure which it interprates as something to silence. Watch out for tetanus as it waves around its corroded claw!
  147. Reccomended Traits: Basic, [Crazed (whenever this unit attacks, roll 1d4; on a 1, this unit instead attacks its allies)] [Reselient], [Fearless]
  148. Special Loot: Vox Scrap
  149.  
  150. -Vexeltron Laborer; The standard vexeltron model: These beings mostly keep to themselves performing whatever menial task they were asigned to shortly before the demise of the Vox, though will lash out if attacked if distrubed and support other models of Vexeltron on combat.
  151. Equipment; (One of:) Vox Claw Hammer (if rolled, roll a 1d3 to see if it comes with a Vox Chisel), Vox Mattock, Vox Ball-Peen Hammer, Vox Shovel, Vox Vox Wrench, Vox Super-Sledge, 2/8 chance of being unarmed, all weapons have a 2/3 chance of being generated rusty
  152. Reccomended Traits: Basic, [Reselient], [Fearless]
  153. Special Loot: Vox Scrap
  154.  
  155. -Vexeltron Miner; This Vexeltron is specifically equipped to aid in mining operations; its eyes flash an eerie yellow glare as it shambles towards you. Possibly encountered when attempting to mine on Ferronus, as well as when spelunketing the abandoned mines of Vox ruins.
  156. Equipment; (One of:) Vox Mattock (5/6 Chance), Vox War Pick (1/6 Chance)
  157. Reccomended Traits: Basic, [Reselient], [Fearless]
  158. Special Loot: Vox Scrap
  159.  
  160. -Vexeltron Militia; A purposefully armed Vexeltron soldier; it wears ill-fitting Vox Armor on its cylinderical body which clanks and clangs against it whenever moving, and is armed with a Vox weapon or heavy tool to punish intruders; they seem to lack the dexterity needed to operate ranged weapons.
  161. Equipment; Vox Armor, (One of:) Vox Super Sledge, Vox Sword (1/3 chance to be generated with a Vox Tower Shield as well if chosen), Vox Lance (1/3 chance to be generated with a Vox Tower Shield as well if chosen), Vox Dismantler, Vox War Pick
  162. Reccomended Traits: Basic, [Reselient], [Fearless]
  163. Special Loot: Vox Scrap
  164.  
  165. -Vexeltron Colossus; (Visual Reference: http://lh3.ggpht.com/_hVOW2U7K4-M/S7BoG45LyjI/AAAAAAABRa0/TmFQe58AeOg/s720/ti7r6diurd56.jpg)
  166. Six of these massive engines were built to guard the Vox capital; two remain functional today, one of which is missing and arm and sports several dents and melted sections from its constant bouts with the lava wyrms. Thirty-foot tall versions of the smaller vexeltrons seen roaming the iron wastes, these steel titans guarded their masters from the Destroyer of Nations; though most of them fell, they were indispensable in destracting him so the Vox could ultimately capture and imprison him. The surviving units continue to serve, oblivious to the fact that the citizens they were built to defend have perished from famine. Aside from their massive size, within their chests are built retractable batteries full of self-reloading balistas, capable of firing veritable bombardments of sharpened steel rods.
  167. Reccomended Traits: ???
  168. Special Loot: ???
  169.  
  170. Vox Centurion; (Visual Reference: https://mir-s3-cdn-cf.behance.net/project_modules/disp/5c7cb237615581.56067174ddefc.jpg) Purposefully built for combat, where the average vexeltron is a head shorter than a man, these feature-bare, cylindrical automatons are seven feet tall and of a thick, armored construction specifically-built for giving and recieving punishment. Wielding a dismantler in one hand and a lance in the other, they're capable of releasing a flurry of staggering blows with their weapons and can trample foes with their solid metal feet. Rarely encountered randomly, their main occurance is as guardians of the ruined Vox capital.
  171. Equipment; Vox Lance, Vox Dismantler
  172. Reccomended Traits: Defense, [Armored], [Reselient], [Fearless]
  173. Special Loot: Vox Scrap
  174.  
  175. Vox Chatterling: (Visual Reference: http://orig05.deviantart.net/b864/f/2014/104/a/5/stephen_king____chattery_teeth_by_58bluemarbles-d7eizs0.jpg)
  176. One of the stranger models of Vox automaton, Chatterlings are what can only be described as a massive set of metal jaws mounted on a pair of rudimentary legs, all powered by the same clockwork that powers the other machines. Their intended purpose was to apparently hunt for possible edible matter in order to bring back to their masters as a last-ditch effort to stave starvation, sporting an internal arrow-dispensing system that allows them to subdue their prey from long range with mechanical accuracy before messily storing them within their maws to be retrieved by their owners. Failing in their task, they continue to roam the iron wastes seeking out possible sources of food which they cannot eat, the loud noise of their mechanisms being a dead give away of their presence.
  177. Reccomended Traits: Attack, [Ranged], [Reselient], [Fearless]
  178. Special Loot: Vox Scrap, Vox Arrow
  179.  
  180. Rust Monster: (Visual Reference: http://i64.photobucket.com/albums/h197/Mephibosheth85/rustmonster3_zps2067bcba.jpg)
  181. Only arriving on Ferronus long after the Vox went extinct, Rust monsters are one of the few organic creatures capable of surviving in the descolate iron wastes, feeding on metal scrap and preying on Vox automa for sustenance. These four-legged insectoid creatures have an odd propeller-like tail, and though they can cause little harm to organic creatures aside from biting or inadvertently ramming into them with their heavy bodies, they possess the unpleasant ability of instantly rusting corrodable metals into useless slag, metals which they can innately detect from a distance. Woe to the adventurer who hopes to combat these fiends in protective metal plate, lest they find themselves unclad when later having to face real threats. Prefers to lurk in the lower depths of Ferronus ruins.
  182. Reccomended Traits: [Rust (This unit gets a 0.25 modifer when attacking organic creatures. It has a +1 modifier against enemies made of corrodable metal, or can damage and destroy a chosen piece of the target's equipment with their strength, destroying it provided it is made of corrodable metal.)]
  183.  
  184. Magma Man: (Visual Reference: http://3.bp.blogspot.com/-b-ipBQTSR50/U9Kum8zM1uI/AAAAAAAAA7c/9syufxzisHw/s1600/Magma+monster+4b.png) Elementals birthed from active volcanos and other areas where lava deposit, Magma Men are somewhat fragile yet obviously highly dangerous beings, able to painfully incinerate foes with a touch, and drown those which they cannot with liquid stone.
  185. Reccomended Traits: ???
  186.  
  187. Lava Wyrm: (Visual Reference: http://orig04.deviantart.net/3b44/f/2014/132/8/e/dragon_v5_low_by_hounworks-d7i2dpi.jpg) Train-sized dragonoid beasts of stone and lava, these elemental furies normally consume minerals which deposit on the surface of their domains, like a whale eating krill; nevertheless, they possess the ability to process organic matter as well, and are all too eager to do so when detecting such creatures close by, paralyzing and slow-cooking with their fiery breath before consuming them whole.
  188. Reccomended Traits: ???
  189.  
  190. Magnetic Putty: (Visual Reference: http://static2.businessinsider.com/image/528fc33f69beddb530a7c385-1190-625/this-gif-of-magnetic-putty-eating-a-piece-of-metal-is-mesmerizing.jpg)
  191. This animate mass of fine, magnified iron roams the dark areas shaded by Ferronus's mile high walls, seeking out steel and iron objects to engulf and digest to increase their mass. Not interested in organics, they'll nevertheless attempt to consume unwary adventuerers whose gear consists of the precious metals, or try and consume weapons using their magnetic properties to draw them in. They can sometimes be seen attempting to gorge themselves on automaton carcasses, melding within their internals and slowly picking off single cogs and bolts until their mass is sufficient to consume the debris whole.
  192. Reccomended Traits: ???
  193.  
  194. Gelatinous Cube: (Visual Reference: http://vignette4.wikia.nocookie.net/forgottenrealms/images/e/e2/NwN_Gelatinous_Cube.jpg/revision/latest?cb=20130615112052)
  195. Arriving on Ferronus shortly after the Rust Monster, Gelatinous Cubes are large cubical beings consisting of an acidic slime, serving as the former's main predator, sneaking up on them with the lower corridors of Vox hallways in order to consume them whilst in the middle of eating metal. The cubes themselves have to be weary of Vox Security Automatons, lest they get rammed to pieces by the vigilent metal guardians. Drawn to organic matter, the cubes will quickly attempt to home in on adventurers who stumble on their subterranean lairs.
  196. Reccomended Traits: ???
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