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neonblack

Check Snippet Ace v1.0

Jun 8th, 2012
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  1. ###--------------------------------------------------------------------------###
  2. #  Equipment and Skill Check Ace Scriptlet                                     #
  3. #  Version 1.0                                                                 #
  4. #                                                                              #
  5. #      Credits:                                                                #
  6. #  Original code by: Neonblack                                                 #
  7. #  Modified by:                                                                #
  8. #                                                                              #
  9. #  This work is licensed under the Creative Commons Attribution 3.0 Unported   #
  10. #  License. To view a copy of this license, visit                              #
  11. #  http://creativecommons.org/licenses/by/3.0/.                                #
  12. ###--------------------------------------------------------------------------###
  13.  
  14. ###--------------------------------------------------------------------------###
  15. #      Revision information:                                                   #
  16. #  V1.0 - 4.15.2012                                                            #
  17. #   Converted from VX                                                          #
  18. ###--------------------------------------------------------------------------###
  19.  
  20. ###--------------------------------------------------------------------------###
  21. #      Instructions:                                                           #
  22. #  This snippet adds the simple function to evaluate certain properties        #
  23. #  related to the party that were not previously available.  These include     #
  24. #  such things as checking if the party has particular items or weapons or     #
  25. #  checking certain stats.  This can be used with script calls, in actual      #
  26. #  scripts, or with the conditional branch script option.  This is meant to    #
  27. #  be a scripters resource.                                                    #
  28. ###-----                                                                -----###
  29. #      Usage:                                                                  #
  30. #                                                                              #
  31. #   Check.armour(x[, y]) -or- Check.armor(x[, y])                              #
  32. #     - Used to check if the party has a particular piece of armour equipped   #
  33. #       or not.  Use "x" to define the ID of the armour to check for.  "y" is  #
  34. #       an optional value and does not need to be defined.  If "y" is "true"   #
  35. #       then the ENTIRE party must be wearing the armour.  By default it is    #
  36. #       false.                                                                 #
  37. #                                                                              #
  38. #   Check.weapon(x[, y])                                                       #
  39. #     - Used to check if the party has a particular weapon equipped or not.    #
  40. #       Use "x" to define the ID of the weapon to check for.  "y" is an        #
  41. #       optional value and does not need to be defined.  If "y" is "true"      #
  42. #       then the ENTIRE party must be wearing the weapon.  By default it is    #
  43. #       false.                                                                 #
  44. #                                                                              #
  45. #   Check.skill(x[, y])                                                        #
  46. #     - Used to check if the party has a particular skill learned or not.      #
  47. #       Use "x" to define the ID of the skill to check for.  "y" is an         #
  48. #       optional value and does not need to be defined.  If "y" is "true"      #
  49. #       then the ENTIRE party must have learned the skill.  By default it is   #
  50. #       false.                                                                 #
  51. #                                                                              #
  52. #   Check.state(x[, y])                                                        #
  53. #     - Used to check if the party has a particular state afflicted or not.    #
  54. #       Use "x" to define the ID of the state to check for.  "y" is an         #
  55. #       optional value and does not need to be defined.  If "y" is "true"      #
  56. #       then the ENTIRE party must be afflicted with the state.  By default    #
  57. #       it is false.                                                           #
  58. #                                                                              #
  59. #   Check.stat[(x, y)]                                                         #
  60. #     - Used to check the value of a certain stat.  Replace "stat" with one    #
  61. #       of the following:                                                      #
  62. #         atk, def, mat, mdf, agi, luk, hit, eva, cri, cev, mev, mrf, cnt,     #
  63. #         hp, mp, mhp, mmp, perhp, permp, level                                #
  64. #       "perhp" and "permp" are percentage checks that return a percent.       #
  65. #       This method returns an integer rather than true or false.  There are   #
  66. #       two arguments that can be used.  "x" defines the range of the value    #
  67. #       to return where -1 = return lowest, 0 = return average, and            #
  68. #       1 = return highest.  Be default, the highest value is returned.        #
  69. #       "y" defines the variable to return the value to.  This can be useful   #
  70. #       if you want to tell the player one of these values.                    #
  71. ###--------------------------------------------------------------------------###
  72.  
  73.  
  74. ###--------------------------------------------------------------------------###
  75. #  The following lines are the actual core code of the script.  While you are  #
  76. #  certainly invited to look, modifying it may result in undesirable results.  #
  77. #  Modify at your own risk!                                                    #
  78. ###--------------------------------------------------------------------------###
  79.  
  80.  
  81.  
  82. module Check
  83.   def self.armor(check_arm, all = false)
  84.     return armour(check_arm, all)
  85.   end
  86.  
  87.   def self.armour(check_arm, all = false)
  88.     for i in 0...$game_party.members.size
  89.       chars = $game_party.members[i]
  90.       result = (chars.armors.include?($data_armors[check_arm]))
  91.       break if result == true unless all
  92.       break if result == false if all
  93.     end
  94.     return result
  95.   end
  96.  
  97.   def self.weapon(check_wep, all = false)
  98.     for i in 0...$game_party.members.size
  99.       chars = $game_party.members[i]
  100.       result = (chars.weapons.include?($data_weapons[check_wep]))
  101.       break if result == true unless all
  102.       break if result == false if all
  103.     end
  104.     return result
  105.   end
  106.  
  107.   def self.skill(check_ski, all = false)
  108.     for i in 0...$game_party.members.size
  109.       chars = $game_party.members[i]
  110.       result = (chars.skill_learn?($data_skills[check_ski]))
  111.       break if result == true unless all
  112.       break if result == false if all
  113.     end
  114.     return result
  115.   end
  116.  
  117.   def self.state(check_sta, all = false)
  118.     for i in 0...$game_party.members.size
  119.       chars = $game_party.members[i]
  120.       result = (chars.state?(check_sta))
  121.       break if result == true unless all
  122.       break if result == false if all
  123.     end
  124.     return result
  125.   end
  126.  
  127.   def self.atk(lah = 1, var = nil)
  128.     return cstat(1, lah, var)
  129.   end
  130.  
  131.   def self.def(lah = 1, var = nil)
  132.     return cstat(2, lah, var)
  133.   end
  134.  
  135.   def self.mat(lah = 1, var = nil)
  136.     return cstat(3, lah, var)
  137.   end
  138.  
  139.   def self.mdf(lah = 1, var = nil)
  140.     return cstat(4, lah, var)
  141.   end
  142.  
  143.   def self.agi(lah = 1, var = nil)
  144.     return cstat(5, lah, var)
  145.   end
  146.  
  147.   def self.luk(lah = 1, var = nil)
  148.     return cstat(6, lah, var)
  149.   end
  150.  
  151.   def self.mhp(lah = 1, var = nil)
  152.     return cstat(7, lah, var)
  153.   end
  154.  
  155.   def self.mmp(lah = 1, var = nil)
  156.     return cstat(8, lah, var)
  157.   end
  158.  
  159.   def self.hit(lah = 1, var = nil)
  160.     return cstat(9, lah, var)
  161.   end
  162.  
  163.   def self.eva(lah = 1, var = nil)
  164.     return cstat(10, lah, var)
  165.   end
  166.  
  167.   def self.cri(lah = 1, var = nil)
  168.     return cstat(11, lah, var)
  169.   end
  170.  
  171.   def self.cev(lah = 1, var = nil)
  172.     return cstat(12, lah, var)
  173.   end
  174.  
  175.   def self.mev(lah = 1, var = nil)
  176.     return cstat(13, lah, var)
  177.   end
  178.  
  179.   def self.mrf(lah = 1, var = nil)
  180.     return cstat(14, lah, var)
  181.   end
  182.  
  183.   def self.cnt(lah = 1, var = nil)
  184.     return cstat(15, lah, var)
  185.   end
  186.  
  187.   def self.hp(lah = 1, var = nil)
  188.     return cstat(16, lah, var)
  189.   end
  190.  
  191.   def self.mp(lah = 1, var = nil)
  192.     return cstat(17, lah, var)
  193.   end
  194.  
  195.   def self.level(lah = 1, var = nil)
  196.     return cstat(100, lah, var)
  197.   end
  198.  
  199.   def self.perhp(lah = 1, var = nil)
  200.     return cstat(101, lah, var)
  201.   end
  202.  
  203.   def self.permp(lah = 1, var = nil)
  204.     return cstat(102, lah, var)
  205.   end
  206.  
  207.   def self.cstat(stat, lah, var)
  208.     var = nil if var < 1
  209.     vi = 0
  210.     si = $game_party.members.size
  211.     for i in 0...$game_party.members.size
  212.       chars = $game_party.members[i]
  213.       vn = rstat(stat, chars)
  214.       case lah
  215.       when 0
  216.         vi = vn if vn < vi or vi == 0
  217.       when 1
  218.         vi += vn
  219.       when 2
  220.         vi = vn if vi < vn
  221.       end
  222.     end
  223.     vi /= si if lah == 1
  224.     $game_variables[var] = Integer(vi) if var != nil
  225.     return Integer(vi)
  226.   end
  227.  
  228.   def self.rstat(stat, chars)
  229.     case stat
  230.     when 1
  231.       return chars.atk
  232.     when 2
  233.       return chars.def
  234.     when 3
  235.       return chars.mat
  236.     when 4
  237.       return chars.mdf
  238.     when 5
  239.       return chars.agi
  240.     when 6
  241.       return chars.luk
  242.     when 7
  243.       return chars.mhp
  244.     when 8
  245.       return chars.mmp
  246.     when 9
  247.       return chars.hit
  248.     when 10
  249.       return chars.eva
  250.     when 11
  251.       return chars.cri
  252.     when 12
  253.       return chars.cev
  254.     when 13
  255.       return chars.mev
  256.     when 14
  257.       return chars.mrf
  258.     when 15
  259.       return chars.cnt
  260.     when 16
  261.       return chars.hp
  262.     when 17
  263.       return chars.mp
  264.     when 100
  265.       return chars.level
  266.     when 101
  267.       cs = chars.hp
  268.       ms = chars.mhp
  269.       rs = cs * 100 / ms
  270.       return rs
  271.     when 102
  272.       cs = chars.mp
  273.       ms = chars.mmp
  274.       rs = cs * 100 / ms
  275.       return rs
  276.     end
  277.   end
  278. end
  279.  
  280.        # I overcomplicate things, no?
  281. ###--------------------------------------------------------------------------###
  282. #  End of script.                                                              #
  283. ###--------------------------------------------------------------------------###
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