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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # allowedtools
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
  7. # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
  8. ##########################################################################################################
  9.  
  10. allowedtools {
  11. # Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: [ThermalExpansion:tool.bowInvar]]
  12. S:bows <
  13. ThermalExpansion:tool.bowInvar
  14. >
  15.  
  16. # Change the type of the exclusion.
  17. # 'blacklist' means the listed tools are made unusable.
  18. # 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
  19. S:exclusionType=blacklist
  20.  
  21. # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [ThermalExpansion:tool.hoeInvar], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
  22. S:hoes <
  23. Steamcraft:hoeGildedGold
  24. Steamcraft:hoeBrass
  25. ThermalExpansion:tool.hoeInvar
  26. IC2:itemToolBronzeHoe
  27. Railcraft:tool.steel.hoe
  28. >
  29.  
  30. # Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool]]
  31. S:mods <
  32. minecraft
  33. Metallurgy
  34. Natura
  35. BiomesOPlenty
  36. ProjRed|Exploration
  37. appliedenergistics2
  38. MekanismTool
  39. >
  40.  
  41. # Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.swordInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
  42. S:swords <
  43. Botania:manasteelSword
  44. Steamcraft:swordGildedGold
  45. Steamcraft:swordBrass
  46. ThermalExpansion:tool.swordInvar
  47. IC2:itemToolBronzeSword
  48. Railcraft:tool.steel.sword
  49. >
  50.  
  51. # Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [ThermalExpansion:tool.axeInvar], [ThermalExpansion:tool.pickaxeInvar], [ThermalExpansion:tool.shovelInvar], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
  52. S:tools <
  53. Botania:manasteelAxe
  54. Botania:manasteelPick
  55. Botania:manasteelShovel
  56. Steamcraft:axeGildedGold
  57. Steamcraft:pickGildedGold
  58. Steamcraft:shovelGildedGold
  59. Steamcraft:axeBrass
  60. Steamcraft:pickBrass
  61. Steamcraft:shovelBrass
  62. ThermalExpansion:tool.axeInvar
  63. ThermalExpansion:tool.pickaxeInvar
  64. ThermalExpansion:tool.shovelInvar
  65. IC2:itemToolBronzeAxe
  66. IC2:itemToolBronzePickaxe
  67. IC2:itemToolBronzeSpade
  68. Railcraft:tool.steel.axe
  69. Railcraft:tool.steel.pickaxe
  70. Railcraft:tool.steel.shovel
  71. >
  72. }
  73.  
  74.  
  75. ##########################################################################################################
  76. # debug
  77. #--------------------------------------------------------------------------------------------------------#
  78. # Stuff to give you/me more information
  79. ##########################################################################################################
  80.  
  81. debug {
  82. # Logs when the harvest level of a block is changed [default: true]
  83. B:logBlockHarvestLevelChange=true
  84.  
  85. # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
  86. B:logBonusExtraChance=true
  87.  
  88. # Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
  89. B:logExcessiveOverrideChanges=false
  90.  
  91. # Logs when the mining level of a tinkers tool material is changed [default: true]
  92. B:logTinkerMaterialChange=true
  93.  
  94. # Logs when the mining level of a (non-tinker) tool is changed [default: true]
  95. B:logToolMiningLevelChange=true
  96.  
  97. # Current Tool/Pick XP is shown as debug (F3) text [default: false]
  98. B:showDebugXP=false
  99. }
  100.  
  101.  
  102. ##########################################################################################################
  103. # harvestleveltweaks
  104. #--------------------------------------------------------------------------------------------------------#
  105. # Harvest Level Tweak Module: Introduces a slower mining level progression.
  106. ##########################################################################################################
  107.  
  108. harvestleveltweaks {
  109. # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
  110. B:diamondRequired=false
  111.  
  112. # Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
  113. I:durabilityPercentage=80
  114.  
  115. # Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
  116. I:miningSpeedPercentage=100
  117. }
  118.  
  119.  
  120. ##########################################################################################################
  121. # mobheads
  122. #--------------------------------------------------------------------------------------------------------#
  123. # Mob Head Module: Adds additional Mob heads and drops
  124. ##########################################################################################################
  125.  
  126. mobheads {
  127. # Base percentage for a head to drop [range: 1 ~ 100, default: 5]
  128. I:baseDropChange=5
  129.  
  130. # Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
  131. I:beheadingDropChange=2
  132. }
  133.  
  134.  
  135. partreplacement {
  136. # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
  137. I:PickBoostXpPenality=5
  138.  
  139. # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
  140. I:XpPenality=0
  141.  
  142. # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Sholud be used with PickBoostXpPenality. [default: true]
  143. B:removeMobHead=true
  144. }
  145.  
  146.  
  147. ##########################################################################################################
  148. # pickleveling
  149. #--------------------------------------------------------------------------------------------------------#
  150. # Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
  151. ##########################################################################################################
  152.  
  153. pickleveling {
  154. # Mob heads can be used to boost a pickaxe's mining xp. [default: true]
  155. B:addMobHeadBoost=true
  156.  
  157. # Pickaxes gain Mining Xp by using the pickaxe. [default: true]
  158. B:allowLevelingBoost=true
  159.  
  160. # Mob head boosting requires a free modifier [default: false]
  161. B:mobHeadBoostNeedsModifier=false
  162.  
  163. # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
  164. B:pickaxeBoostRequired=true
  165.  
  166. # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
  167. I:xpRequiredPickBoostPercentage=100
  168. }
  169.  
  170.  
  171. ##########################################################################################################
  172. # randombonuses
  173. #--------------------------------------------------------------------------------------------------------#
  174. # Leveling Module: Allows to completely deactivate specific modifiers on levelup.
  175. ##########################################################################################################
  176.  
  177. randombonuses {
  178. B:allowAttack=true
  179. B:allowAutosmelt=true
  180. B:allowBaneOfArthropods=true
  181. B:allowBeheading=true
  182. B:allowCritical=true
  183. B:allowDiamond=true
  184. B:allowEmerald=true
  185. B:allowFiery=true
  186. B:allowJagged=true
  187. B:allowKnockback=true
  188. B:allowLifeSteal=true
  189. B:allowLuckLooting=true
  190. B:allowRedstone=true
  191. B:allowReinforced=true
  192. B:allowRepair=true
  193. B:allowSilkTouch=true
  194. B:allowSmite=true
  195. B:allowStonebound=true
  196. }
  197.  
  198.  
  199. ##########################################################################################################
  200. # toolleveling
  201. #--------------------------------------------------------------------------------------------------------#
  202. # Leveling Module: Setup the leveling system how you like it
  203. ##########################################################################################################
  204.  
  205. toolleveling {
  206. # Adds a random bonus on these levleups if 'RandomBonuses' is enabled
  207. I:BonusesAtLevels <
  208. 2
  209. 3
  210. 4
  211. 5
  212. 6
  213. >
  214.  
  215. # Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
  216. B:CompletelyRandomBonuses=false
  217.  
  218. # The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
  219. I:ExtraModifiers=0
  220.  
  221. # Adds an extra modifier on these levleups if 'ExtraModifiers' is enabled
  222. I:ModifiersAtLevels <
  223. 2
  224. 4
  225. 6
  226. >
  227.  
  228. # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
  229. B:RandomBonuses=true
  230.  
  231. # Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
  232. B:UsefulBonuses=true
  233.  
  234. # XP tooltip shows numbers, in addition to percentage [default: true]
  235. B:detailedXpTooltip=true
  236.  
  237. # [range: 1 ~ 99, default: 6]
  238. I:maxToolLevel=6
  239.  
  240. # Current XP% is shown after the level [default: false]
  241. B:showMinimalTooltipXP=false
  242.  
  243. # Current XP is shown when hovering over a tool [default: true]
  244. B:showTooltipXP=true
  245.  
  246. # Can your skill with tools 'level up' as you use them? [default: true]
  247. B:toolLeveling=true
  248.  
  249. # Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
  250. S:xpPerBoostLevelMultiplier=1.12
  251.  
  252. # Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
  253. S:xpPerLevelMultiplier=1.15
  254.  
  255. # Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
  256. I:xpRequiredToolsPercentage=100
  257.  
  258. # Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
  259. I:xpRequiredWeaponsPercentage=100
  260. }
  261.  
  262.  
  263. ##########################################################################################################
  264. # tweaks
  265. #--------------------------------------------------------------------------------------------------------#
  266. # Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
  267. ##########################################################################################################
  268.  
  269. tweaks {
  270. # Adds a shapeless recipe to get flint from gravel [default: true]
  271. B:addFlintRecipe=false
  272.  
  273. # Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
  274. B:allowPartReuse=true
  275.  
  276. # Allows to use stencils as blank patterns in the stencil table [default: false]
  277. B:allowStencilReuse=false
  278.  
  279. # Allows you to use a piece of string as a binding [default: true]
  280. B:allowStringBinding=true
  281.  
  282. # Creating a metal cast burns up the material that was used to create it [default: true]
  283. B:castingBurnsMaterial=true
  284.  
  285. # Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
  286. B:disableBonusModifierModifiers=false
  287.  
  288. # Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
  289. B:disableRegularBows=false
  290.  
  291. # Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
  292. B:disableRegularHoes=false
  293.  
  294. # Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
  295. B:disableRegularSwords=false
  296.  
  297. # Makes all non-TConstruct tools mine nothing [default: true]
  298. B:disableRegularTools=false
  299.  
  300. # Stone Tools can only be used to create casts, but no tools [default: true]
  301. B:disableStoneTools=true
  302.  
  303. # Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
  304. B:easyPartCrafting=false
  305.  
  306. # Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
  307. B:easyToolBuilding=false
  308.  
  309. # Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
  310. B:easyToolBuildingForge=false
  311.  
  312. # Allows to repair your tool in a crafting grid, without tool station [default: true]
  313. B:easyToolRepair=true
  314.  
  315. # How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
  316. I:gravelPerFlint=3
  317.  
  318. # Silky Cloth needs gold ingots, instead of nuggets [default: true]
  319. B:moreExpensiveSilkyCloth=true
  320.  
  321. # Silky Jewel needs an emerald block, instead of one emerald [default: false]
  322. B:moreExpensiveSilkyJewel=false
  323.  
  324. # Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
  325. B:moreModifiersForFlux=true
  326.  
  327. # Removes the random chance of getting flint from gravel [default: true]
  328. B:removeFlintDrop=true
  329.  
  330. # Removes the recipe for Tinker's Construct's stone torch [default: false]
  331. B:removeStoneTorchRecipe=false
  332.  
  333. # Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
  334. I:repairsLimit=-1
  335. }
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