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- # Configuration file
- ##########################################################################################################
- # allowedtools
- #--------------------------------------------------------------------------------------------------------#
- # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
- # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
- ##########################################################################################################
- allowedtools {
- # Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: [ThermalExpansion:tool.bowInvar]]
- S:bows <
- ThermalExpansion:tool.bowInvar
- >
- # Change the type of the exclusion.
- # 'blacklist' means the listed tools are made unusable.
- # 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
- S:exclusionType=blacklist
- # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [ThermalExpansion:tool.hoeInvar], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
- S:hoes <
- Steamcraft:hoeGildedGold
- Steamcraft:hoeBrass
- ThermalExpansion:tool.hoeInvar
- IC2:itemToolBronzeHoe
- Railcraft:tool.steel.hoe
- >
- # Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool]]
- S:mods <
- minecraft
- Metallurgy
- Natura
- BiomesOPlenty
- ProjRed|Exploration
- appliedenergistics2
- MekanismTool
- >
- # Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.swordInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
- S:swords <
- Botania:manasteelSword
- Steamcraft:swordGildedGold
- Steamcraft:swordBrass
- ThermalExpansion:tool.swordInvar
- IC2:itemToolBronzeSword
- Railcraft:tool.steel.sword
- >
- # Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [ThermalExpansion:tool.axeInvar], [ThermalExpansion:tool.pickaxeInvar], [ThermalExpansion:tool.shovelInvar], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
- S:tools <
- Botania:manasteelAxe
- Botania:manasteelPick
- Botania:manasteelShovel
- Steamcraft:axeGildedGold
- Steamcraft:pickGildedGold
- Steamcraft:shovelGildedGold
- Steamcraft:axeBrass
- Steamcraft:pickBrass
- Steamcraft:shovelBrass
- ThermalExpansion:tool.axeInvar
- ThermalExpansion:tool.pickaxeInvar
- ThermalExpansion:tool.shovelInvar
- IC2:itemToolBronzeAxe
- IC2:itemToolBronzePickaxe
- IC2:itemToolBronzeSpade
- Railcraft:tool.steel.axe
- Railcraft:tool.steel.pickaxe
- Railcraft:tool.steel.shovel
- >
- }
- ##########################################################################################################
- # debug
- #--------------------------------------------------------------------------------------------------------#
- # Stuff to give you/me more information
- ##########################################################################################################
- debug {
- # Logs when the harvest level of a block is changed [default: true]
- B:logBlockHarvestLevelChange=true
- # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
- B:logBonusExtraChance=true
- # Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
- B:logExcessiveOverrideChanges=false
- # Logs when the mining level of a tinkers tool material is changed [default: true]
- B:logTinkerMaterialChange=true
- # Logs when the mining level of a (non-tinker) tool is changed [default: true]
- B:logToolMiningLevelChange=true
- # Current Tool/Pick XP is shown as debug (F3) text [default: false]
- B:showDebugXP=false
- }
- ##########################################################################################################
- # harvestleveltweaks
- #--------------------------------------------------------------------------------------------------------#
- # Harvest Level Tweak Module: Introduces a slower mining level progression.
- ##########################################################################################################
- harvestleveltweaks {
- # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
- B:diamondRequired=false
- # Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
- I:durabilityPercentage=80
- # Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
- I:miningSpeedPercentage=100
- }
- ##########################################################################################################
- # mobheads
- #--------------------------------------------------------------------------------------------------------#
- # Mob Head Module: Adds additional Mob heads and drops
- ##########################################################################################################
- mobheads {
- # Base percentage for a head to drop [range: 1 ~ 100, default: 5]
- I:baseDropChange=5
- # Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
- I:beheadingDropChange=2
- }
- partreplacement {
- # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
- I:PickBoostXpPenality=5
- # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
- I:XpPenality=0
- # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Sholud be used with PickBoostXpPenality. [default: true]
- B:removeMobHead=true
- }
- ##########################################################################################################
- # pickleveling
- #--------------------------------------------------------------------------------------------------------#
- # Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
- ##########################################################################################################
- pickleveling {
- # Mob heads can be used to boost a pickaxe's mining xp. [default: true]
- B:addMobHeadBoost=true
- # Pickaxes gain Mining Xp by using the pickaxe. [default: true]
- B:allowLevelingBoost=true
- # Mob head boosting requires a free modifier [default: false]
- B:mobHeadBoostNeedsModifier=false
- # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
- B:pickaxeBoostRequired=true
- # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
- I:xpRequiredPickBoostPercentage=100
- }
- ##########################################################################################################
- # randombonuses
- #--------------------------------------------------------------------------------------------------------#
- # Leveling Module: Allows to completely deactivate specific modifiers on levelup.
- ##########################################################################################################
- randombonuses {
- B:allowAttack=true
- B:allowAutosmelt=true
- B:allowBaneOfArthropods=true
- B:allowBeheading=true
- B:allowCritical=true
- B:allowDiamond=true
- B:allowEmerald=true
- B:allowFiery=true
- B:allowJagged=true
- B:allowKnockback=true
- B:allowLifeSteal=true
- B:allowLuckLooting=true
- B:allowRedstone=true
- B:allowReinforced=true
- B:allowRepair=true
- B:allowSilkTouch=true
- B:allowSmite=true
- B:allowStonebound=true
- }
- ##########################################################################################################
- # toolleveling
- #--------------------------------------------------------------------------------------------------------#
- # Leveling Module: Setup the leveling system how you like it
- ##########################################################################################################
- toolleveling {
- # Adds a random bonus on these levleups if 'RandomBonuses' is enabled
- I:BonusesAtLevels <
- 2
- 3
- 4
- 5
- 6
- >
- # Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
- B:CompletelyRandomBonuses=false
- # The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
- I:ExtraModifiers=0
- # Adds an extra modifier on these levleups if 'ExtraModifiers' is enabled
- I:ModifiersAtLevels <
- 2
- 4
- 6
- >
- # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
- B:RandomBonuses=true
- # Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
- B:UsefulBonuses=true
- # XP tooltip shows numbers, in addition to percentage [default: true]
- B:detailedXpTooltip=true
- # [range: 1 ~ 99, default: 6]
- I:maxToolLevel=6
- # Current XP% is shown after the level [default: false]
- B:showMinimalTooltipXP=false
- # Current XP is shown when hovering over a tool [default: true]
- B:showTooltipXP=true
- # Can your skill with tools 'level up' as you use them? [default: true]
- B:toolLeveling=true
- # Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
- S:xpPerBoostLevelMultiplier=1.12
- # Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
- S:xpPerLevelMultiplier=1.15
- # Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
- I:xpRequiredToolsPercentage=100
- # Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
- I:xpRequiredWeaponsPercentage=100
- }
- ##########################################################################################################
- # tweaks
- #--------------------------------------------------------------------------------------------------------#
- # Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
- ##########################################################################################################
- tweaks {
- # Adds a shapeless recipe to get flint from gravel [default: true]
- B:addFlintRecipe=false
- # Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
- B:allowPartReuse=true
- # Allows to use stencils as blank patterns in the stencil table [default: false]
- B:allowStencilReuse=false
- # Allows you to use a piece of string as a binding [default: true]
- B:allowStringBinding=true
- # Creating a metal cast burns up the material that was used to create it [default: true]
- B:castingBurnsMaterial=true
- # Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
- B:disableBonusModifierModifiers=false
- # Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
- B:disableRegularBows=false
- # Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
- B:disableRegularHoes=false
- # Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
- B:disableRegularSwords=false
- # Makes all non-TConstruct tools mine nothing [default: true]
- B:disableRegularTools=false
- # Stone Tools can only be used to create casts, but no tools [default: true]
- B:disableStoneTools=true
- # Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
- B:easyPartCrafting=false
- # Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
- B:easyToolBuilding=false
- # Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
- B:easyToolBuildingForge=false
- # Allows to repair your tool in a crafting grid, without tool station [default: true]
- B:easyToolRepair=true
- # How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
- I:gravelPerFlint=3
- # Silky Cloth needs gold ingots, instead of nuggets [default: true]
- B:moreExpensiveSilkyCloth=true
- # Silky Jewel needs an emerald block, instead of one emerald [default: false]
- B:moreExpensiveSilkyJewel=false
- # Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
- B:moreModifiersForFlux=true
- # Removes the random chance of getting flint from gravel [default: true]
- B:removeFlintDrop=true
- # Removes the recipe for Tinker's Construct's stone torch [default: false]
- B:removeStoneTorchRecipe=false
- # Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
- I:repairsLimit=-1
- }
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