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brandon5487

pistolme

Apr 24th, 2015
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Lua 19.36 KB | None | 0 0
  1. local player=game.Players.xXSpectroPhobiaXx
  2. local char=player.Character
  3. repeat wait() until player and char
  4. local torso=char.Torso
  5. local head=char.Head
  6. local human=char.Humanoid
  7. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  8. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  9. local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
  10. joints.LeftShoulder.Part0=torso
  11. joints.RightShoulder.Part0=torso
  12. joints.LeftHip.Part0=torso
  13. joints.RightHip.Part0=torso
  14. local c=function(f) Spawn(f) end
  15. local p=function(f) pcall(f) end
  16. local add={
  17.     Part=function(par, a, c, col, t, s, cf, ms)
  18.         local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
  19.         local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
  20.         return p
  21.     end,
  22.     Wedge=function(par, a, c, col, t, s, cf, ms)
  23.         local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
  24.         local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
  25.         return p
  26.     end,
  27.     Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  28.         local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos  end)
  29.         return g
  30.     end,
  31.     Weld=function(par, p1, cf)
  32.         local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  33.         return w
  34.     end,
  35.     Mesh=function(ins, par, s, of, t, id)
  36.         local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end)
  37.         return m
  38.     end,
  39.     Sound=function(parent, id, volume, pitch)
  40.         local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
  41.         return s
  42.     end,
  43. }
  44. local scriptname="Pistol" --Name here
  45. pcall(function() char[scriptname]:remove() char["Objects"]:remove() end)
  46. local model=Instance.new("Model", char) model.Name="Objects"
  47. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  48. local skincolor="Really black"
  49. local color="Crimson"
  50. local color2="Really black"
  51. local gui
  52. local body={}
  53. local animate={}
  54. local obj={}
  55. --Variables--
  56. local trailDeb=false
  57. local keyDeb=false
  58. local equip=false
  59. local hitDeb=false
  60. local loop=false
  61. local speed=16
  62. local clip=6
  63. local ammo=200
  64. local Gun=add.Sound(torso, "http://www.roblox.com/asset/?id=2691586", .5, 1)
  65. local Reload=add.Sound(torso, "http://www.roblox.com/asset/?id=2760984", .5, 1)
  66. local HeadShot=add.Sound(torso, "http://www.roblox.com/asset/?id=233442299", 1, 1)
  67. local mouse=player:GetMouse()
  68.     body.Torso=add.Part(modelB, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
  69.     body.TorsoW=add.Weld(body.Torso, torso, nil)
  70.     --==Pocket==--
  71.     obj.Pocket=add.Part(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
  72.     obj.PocketW=add.Weld(obj.Pocket, body.Torso, CFrame.new(1.2, -1.7, 0))
  73.     obj.Wedge=add.Wedge(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
  74.     obj.WedgeW=add.Weld(obj.Wedge, obj.Pocket, CFrame.new(0, .5, 0)*CFrame.Angles(0, math.pi, 0))
  75.     --==GUN==--
  76.     obj.Handle=add.Part(modelB, false,false, color, 0, Vector3.new(.2, .5, .2))
  77.     obj.HandleW=add.Weld(obj.Handle, obj.Pocket, CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0))
  78.     obj.Base=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(1, .5, 1))
  79.     obj.BaseW=add.Weld(obj.Base, obj.Handle, CFrame.new(0, .2, -.1)*CFrame.Angles(math.rad(15), 0, 0))
  80.     obj.B2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(.8, .35, 1))
  81.     obj.B2W=add.Weld(obj.B2, obj.Base, CFrame.new(0, .015, -.2))
  82.     obj.W2=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
  83.     obj.W2W=add.Weld(obj.W2, obj.Base, CFrame.new(0, -.15, .3)*CFrame.Angles(math.pi, 0, 0))
  84.     obj.W3=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(1, .2, .95))
  85.     obj.W3W=add.Weld(obj.W3, obj.Base, CFrame.new(0, -.05, .4)*CFrame.Angles(math.pi, math.pi, 0))
  86.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
  87.     obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
  88.     obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, .1))
  89.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
  90.     obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
  91.     obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, -.1))
  92.     obj.B3=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
  93.     obj.B3M=add.Mesh("CylinderMesh", obj.B3, Vector3.new(.3, 1, .3))
  94.     obj.B3W=add.Weld(obj.B3, obj.B2, CFrame.new(0, 0.02, 0)*CFrame.Angles(math.pi/2, 0, 0))
  95.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
  96.     obj.PM=add.Mesh("SpecialMesh", obj.P, Vector3.new(.3, .3, .3), nil, "Sphere")
  97.     obj.PW=add.Weld(obj.P, obj.B3, CFrame.new(0, -.6, 0))
  98.     obj.Barrel=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
  99.     obj.BarrelM=add.Mesh("CylinderMesh", obj.Barrel, Vector3.new(.5, 1, .5))
  100.     obj.BarrelW=add.Weld(obj.Barrel, obj.B2, CFrame.new(0, 0.1, 0)*CFrame.Angles(math.pi/2, 0, 0))
  101.     obj.Point=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
  102.     obj.PointM=add.Mesh("CylinderMesh", obj.Point, Vector3.new(.5, .2, .5))
  103.     obj.PointW=add.Weld(obj.Point, obj.Barrel, CFrame.new(0, -0.6, 0))
  104.  
  105.     obj.Reload=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.3), nil, Vector3.new(1, .8, 1))
  106.     obj.ReloadW=add.Weld(obj.Reload, obj.Base, CFrame.new(0, .1, -.15))
  107.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.3, .2))
  108.     obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(.5, 1, .5))
  109.     obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, -.07, 0)*CFrame.Angles(math.pi/2, 0, 0))
  110.  
  111.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  112.     obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, .1, -.52))
  113.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  114.     obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .1, -.6))
  115.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  116.     obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.05, .1, .5))
  117.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  118.     obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
  119.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  120.     obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))
  121.  
  122.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  123.     obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.05, .1, .5))
  124.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  125.     obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
  126.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
  127.     obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))
  128.  
  129.     obj.C=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .4, .2))
  130.     obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1, .4))
  131.     obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, 0, -.2)*CFrame.Angles(math.rad(105), 0, 0))
  132.     obj.C2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
  133.     obj.C2M=add.Mesh("CylinderMesh", obj.C2, Vector3.new(.4, 1, .4))
  134.     obj.C2W=add.Weld(obj.C2, obj.C, CFrame.new(0, -.2, -.09)*CFrame.Angles(-math.rad(105), 0, 0))
  135.  
  136.     obj.Trigger=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .5, .2))
  137.     obj.TriggerW=add.Weld(obj.Trigger, obj.B2, CFrame.new(0, -.1, 0.1)*CFrame.Angles(math.rad(15), 0, 0))
  138.     obj.Trigger2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .2, .4))
  139.     obj.Trigger2W=add.Weld(obj.Trigger2, obj.Trigger, CFrame.new(0, -.05, -.02)*CFrame.Angles(-math.rad(15), 0, 0))
  140.  
  141.     obj.C=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
  142.     obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1.1, .4))
  143.     obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, .1, -.1)*CFrame.Angles(0, 0, math.pi/2))
  144.  
  145.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
  146.     obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.06, 0, 0))
  147.  
  148.     obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
  149.     obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.06, 0, 0))
  150.  
  151.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
  152.     obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .035, .68)*CFrame.Angles(0, math.pi, 0))
  153.     obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
  154.     obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, -.035, .68)*CFrame.Angles(math.pi, 0, 0))
  155. function createParts()
  156.     torso.Transparency=1
  157.     body.Torso.Transparency=0
  158.     gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  159.     --==PARTS==--
  160.     body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  161.     body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  162.     body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  163.     --==WELDS==--
  164.     body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
  165.     body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  166.     body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  167.     --==WELDS==--
  168.     --add.Weld(body.Head, head, nil)
  169.     add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
  170.     add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
  171.     joints.LeftHip.Part0=body.Torso
  172.     joints.RightHip.Part0=body.Torso
  173.     ---------------------------------------------------------------------------------------
  174.     animate={
  175.         ["Head"]=function(cf)
  176.             body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  177.         end;
  178.         ["Torso"]=function(cf)
  179.             body.TorsoW.C1=cf
  180.         end;
  181.         ["ArmLeft"]=function(cf)
  182.             body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  183.         end;
  184.         ["ArmRight"]=function(cf)
  185.             body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  186.         end;
  187.         ["LegLeft"]=function(cf)
  188.             legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
  189.             body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  190.             c(function()
  191.                 wait()
  192.                 legLeftW:remove()
  193.             end)
  194.         end;
  195.         ["LegRight"]=function(cf)
  196.             legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
  197.             body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  198.             c(function()
  199.                 wait()
  200.                 legRightW:remove()
  201.             end)
  202.         end;
  203.     }
  204.     --==Objects==--
  205.     obj.Clip=add.Gui("TextLabel", gui, "Really black", "Really black", "New Yeller", "Size18", clip.."/9999999", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
  206.     obj.Ammo=add.Gui("TextLabel", obj.Clip, "Really black", "Really black", "Really red", "Size18", ammo.."/5555555", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  207. end
  208. function removeParts()
  209.     p(function()
  210.         body.Torso.Transparency=1
  211.         if torso then
  212.             joints.LeftShoulder.Part0=torso
  213.             joints.RightShoulder.Part0=torso
  214.             joints.LeftHip.Part0=torso
  215.             joints.RightHip.Part0=torso
  216.         end
  217.         player.PlayerGui[scriptname]:remove()
  218.         for i, v in pairs(model:children()) do v:remove() end
  219.         for i, v in pairs(char:children()) do v.Transparency=0 end
  220.         torso.Transparency=0
  221.     end)
  222. end
  223. function hit(h)
  224.     if h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then
  225.         hitDeb=true
  226.         local hHuman=h.Parent:findFirstChild("Humanoid")
  227.         local hTorso=h.Parent:findFirstChild("Torso")
  228.         local dmg=math.random(5, 10)
  229.         if h.Name=="Head" then local headshot=HeadShot:clone() headshot.Parent=h headshot:play()
  230.             h.Parent:BreakJoints()
  231.             local fakeM=Instance.new("Model", workspace) fakeM.Name="HeadShot!"
  232.             local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  233.             local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
  234.             local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  235.             game.Debris:addItem(fakeM, 2)
  236.         else
  237.             hHuman.Health=hHuman.Health-dmg
  238.             local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
  239.             local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  240.             local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
  241.             local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  242.             hTorso.RotVelocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  243.             game.Debris:addItem(fakeM, 2)
  244.             local effect=add.Part(workspace, true, false, "Navy blue", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0))
  245.             local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976")
  246.             c(function()
  247.                 for i=1, 2, .2 do wait()
  248.                     effectM.Scale=Vector3.new(i, i/2, i)
  249.                 end
  250.                 effect:remove()
  251.             end)
  252.         end
  253.         wait(.1)
  254.         hitDeb=false
  255.     end
  256. end
  257. function computePos(pos, pos2)
  258.     local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  259.     return CFrame.new(pos, pos3)
  260. end
  261. function trail(pos, cf)
  262.     c(function()
  263.         local old=(pos.CFrame*cf).p
  264.         while trailDeb==true do
  265.             wait()
  266.             local new=(pos.CFrame*cf).p
  267.             local mag=(old-new).magnitude
  268.             local dis=(old+new)/2
  269.             local trail=add.Part(workspace, true, false, "Royal purple", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
  270.             local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
  271.             old=new
  272.             c(function()
  273.                 for i=1, 0, -.25 do
  274.                     wait()
  275.                     tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
  276.                 end
  277.                 trail:remove()
  278.             end)
  279.             c(function()
  280.                 for i=0, 1, .25 do
  281.                     wait()
  282.                     trail.Transparency=i
  283.                 end
  284.             end)
  285.         end
  286.     end)
  287. end
  288. function reload()
  289.     Reload:play()
  290.     for i=0, 1, .1 do wait()
  291.         animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
  292.         animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
  293.         animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
  294.     end
  295.     for i=0, 1, .1 do wait()
  296.         obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
  297.         animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
  298.     end
  299.     c(function()
  300.         for i=1, 10 do wait()
  301.             local clips=add.Part(workspace, false, true, "Bright yellow", 0,Vector3.new(.2, .2, .4), obj.Handle.CFrame*CFrame.new(0, -.2, 0), Vector3.new(.5, .5, 1))
  302.             c(function()
  303.                 wait(2)
  304.                 for i=0, 1, .1 do wait()
  305.                     clips.Transparency=i
  306.                 end
  307.                 clips:remove()
  308.             end)
  309.         end
  310.     end)
  311.     for i=1, 0, -.1 do wait()
  312.         obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
  313.         animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
  314.     end
  315.     for i=1, 0, -.1 do wait()
  316.         animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
  317.         animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
  318.         animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
  319.     end
  320.     animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15)))
  321.     if ammo>0 then
  322.         local take=99-clip
  323.         ammo=ammo-take
  324.         clip=clip+take
  325.     end
  326. end
  327. mouse.KeyDown:connect(function(key) local key=key:lower()
  328.     local bg=Instance.new("BodyGyro") bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge) bg.D=500
  329.     if key=="q" and keyDeb==false and equip==false then
  330.         keyDeb=true equip=true
  331.         mouse.Icon="http://www.roblox.com/asset/?id=35649261"
  332.         createParts()
  333.         obj.HandleW.Part1=arm.Right
  334.         obj.HandleW.C1=CFrame.new(0, -1.2, 0)*CFrame.Angles(-math.rad(105), 0, 0)
  335.         for i=0, 1, .1 do wait()
  336.             animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
  337.         end
  338.         for i=0, 1, .1 do wait()
  339.             animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  340.             animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
  341.             animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
  342.         end
  343.         bg.Parent=torso
  344.         keyDeb=false
  345.     elseif key=="q" and keyDeb==false and equip==true then
  346.         keyDeb=true equip=false
  347.         mouse.Icon=""
  348.         for i=1, 0, -.1 do wait()
  349.             animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
  350.         end
  351.         for i=1, 0, -.1 do wait()
  352.             animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  353.             animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
  354.             animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
  355.         end
  356.         removeParts() for i, v in pairs(torso:children()) do if v:isA("BodyGyro") then v:remove() end end
  357.         obj.HandleW.Part1=obj.Pocket
  358.         obj.HandleW.C1=CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0)
  359.         keyDeb=false
  360.     end
  361.     if key=="r" and keyDeb==false and equip==true then
  362.         keyDeb=true
  363.         reload()
  364.         keyDeb=false
  365.     end
  366.     while equip==true do wait()
  367.         body.HeadW.C1=CFrame.new(Vector3.new(0, 1.5, 0), mouse.Hit.p)
  368.         bg.cframe=computePos(torso.CFrame.p, mouse.Hit.p)
  369.         obj.Clip.Text=clip.."/9999999"
  370.         obj.Ammo.Text=ammo.."/5555555"
  371.     end
  372. end)
  373. mouse.Button1Down:connect(function()
  374.     local speed=500
  375.     if equip==true and keyDeb==false and clip>=1 then Gun:play() keyDeb=true
  376.         clip=clip-1
  377.         animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), math.rad(15), math.rad(90)))
  378.         local bullet=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), CFrame.new(obj.Point.CFrame.p, mouse.Hit.p)*CFrame.Angles(math.pi/2, 0, 0))
  379.         local bulletM=add.Mesh("SpecialMesh", bullet, Vector3.new(.04, .05, .04), nil, nil, "http://www.roblox.com/Asset/?id=10207677")
  380.         local bf=Instance.new("BodyForce", bullet) bf.force=Vector3.new(0, bullet:GetMass()*196.2, 0)
  381.         local effect=add.Part(workspace, true, false, "Bright yellow", .5, Vector3.new(.5, .5, .5), obj.Point.CFrame*CFrame.Angles(math.rad(-45, 45), math.rad(-45, 45), math.rad(-45, 45)))
  382.         c(function()
  383.             for i=0, 1, .1 do wait()
  384.                 effect.Transparency=effect.Transparency+(i/2)
  385.                 effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i)
  386.             end
  387.             effect:remove()
  388.         end)
  389.         trailDeb=true
  390.         trail(bullet, CFrame.new())
  391.         bullet.Touched:connect(hit)
  392.         bullet.Velocity=CFrame.new((obj.Point.CFrame*CFrame.Angles(math.pi/2, 0, 0)).p, mouse.Hit.p).lookVector*speed
  393.         c(function() wait(1.5) bullet:destroy() trailDeb=false end)
  394.         wait(.5)
  395.         animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  396.         keyDeb=false
  397.     elseif equip==true and keyDeb==false then
  398.         keyDeb=true
  399.         reload()
  400.         keyDeb=false
  401.     end
  402. end)
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