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- $ wine StarCraft\ II\ Editor.exe
- fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
- err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
- fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- fixme:msvcrt:type_info_name_internal_method type_info_node parameter ignored
- fixme:process:SetProcessDEPPolicy (1): stub
- fixme:shell:SetCurrentProcessExplicitAppUserModelID L"BlizzardEntertainment.StarCraftII.StarCraftIIEditor": stub
- fixme:process:GetProcessWorkingSetSize (0xffffffff,0x774d448,0x774d44c): stub
- fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
- fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
- fixme:win:EnumDisplayDevicesW ((null),0,0x774dfd4,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x774d934,0x00000000), stub!
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
- fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
- fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
- fixme:d3d9:Direct3DShaderValidatorCreate9 stub
- fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xe9ae954): stub
- fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:event:wait_for_withdrawn_state window 0x10070/6000004 wait timed out
- fixme:event:wait_for_withdrawn_state window 0x1005a/6000003 wait timed out
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:d3d:wined3d_check_device_format_conversion wined3d 0x1b09d8, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
- fixme:event:wait_for_withdrawn_state window 0x2005a/6000027 wait timed out
- fixme:event:wait_for_withdrawn_state window 0x100c6/6000013 wait timed out
- fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
- fixme:event:wait_for_withdrawn_state window 0x30070/600002b wait timed out
- fixme:msvcrt:__clean_type_info_names_internal (0x3cdda474) stub
- err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
- fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000126-0000-0000-c000-000000000046} not implemented
- err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
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