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- include-files:
- ##########
- # The plugin will scan through and load these files after loading the main config below.
- # Note: drops from included files will are inclusive and will all be added to the drop list.
- ##########
- # - includes/od-fix_undroppables.yml # fix glass, bookshelf, boat and stairs drops
- # - includes/od-goldtools-basic.yml # allow gold tools chance to get ice, glowstone and grass
- # - includes/od-goldtools-smelt.yml # gold-pickaxe smelts ores to ingots, sand to glass, etc
- # - includes/od-ore_extraction.yml # allow ores to be "extracted" - leaving behind the stone
- # - includes/od-leaf_overhaul.yml # overhaul leaf drops (apples, cocoa beans, leaves, sticks & a very small chance of golden apple)
- # - includes/od-playerdeath_zombie.yml # players drop zombies on death
- # - includes/od-undead_chaos.yml # the undead shall rise again! Includes players dropping zombies/skeletons
- # - includes/od-random_examples.yml # For crazy testing only :) Read through examples before activating.
- # - includes/od-dyewool.yml # Dye wool after placing!
- # - includes/od-stop_mob_farms.yml # Stop mob farming!
- ## Other users overhauls
- # - includes/overhaul-catballs.yml # great example/playable config from Catballs (disable "ob" configs before using this one, otherwise you might have too many drops)
- # - includes/overhaul-zarius.yml # Zar's messy config (I run this with no other includes, at the moment)
- ## Add your files here (alternatively just add your custom drops to the bottom of this file)
- # - my_custom_file1.yml
- aliases:
- # Key items that are dropped
- - &commonkey TRIPWIRE_HOOK@!UNBREAKING#10;@!~&aCommon Crate Key;&6Open a &aCommon Crate &6at spawn with this key!;
- - &uncommonkey TRIPWIRE_HOOK@!UNBREAKING#10;@!~&bUncommon Crate Key;&6Open a &bUncommon Crate &6at spawn with this key!;
- - &rarekey TRIPWIRE_HOOK@!UNBREAKING#10;@!~&dRare Crate Key;&6Open a &dRare Crate &6at spawn with this key!;
- # Common chance drop rate - For alive blocks
- - &commonchance 0.5%
- # Uncommon chance drop rate - For alive blocks
- - &uncommonchance 0.08%
- ##########
- # add custom YAML aliases here (advanced customisation) - see the wiki for more information
- defaults:
- ##########
- # add default values for the config below, "include-files" have their own "defaults" sections
- otherdrops:
- ##########
- # Your changes here, or create a new .yml file and include it above in the "include-files" section
- # Explore the included config files for many more examples
- #
- # If make a interesting or crazy config let me know on the forum and I might include it in the next release.
- #
- #Example:
- ANY_CREATURE:
- # Single Common Key drop from killing any monster
- - drop: *commonkey
- chance: 0.5%
- tool: PLAYER
- message: '&6You found a &a Common Crate Key&6!'
- spawnedby: [NATURAL, CHUNK_GEN, DEFAULT]
- flag: UNIQUE
- # Single Uncommon Key drop from killing any monster
- - drop: *uncommonkey
- chance: 0.08%
- tool: PLAYER
- message: '&6You found a &bUncommon Crate Key&6!'
- spawnedby: [NATURAL, CHUNK_GEN, DEFAULT]
- flag: UNIQUE
- # Single Rare Key drop from killing any monster
- - drop: *rarekey
- chance: 0.02%
- tool: PLAYER
- message: '&6You found a &dRare Crate Key&6!'
- spawnedby: [NATURAL, CHUNK_GEN, DEFAULT]
- flag: UNIQUE
- STONE:
- # Alive stone, Drops Common Key
- - drop: ZOMBIE@BABY!!eq:head:STONE@!DURABILITY#1%0~16236
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *commonchance
- message: '&6The stone is alive! Kill it to receive an &aCommon Crate Key!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- # Alive stone, Drops Uncommon Key
- - drop: ZOMBIE@BABY!!eq:head:STONE@!DURABILITY#1%0~17321
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *uncommonchance
- message: '&6The stone is alive! Kill it to receive an &b&lUncommon Crate Key&6!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- LOG:
- # Alive log, Drops Common Key
- - drop: ZOMBIE@BABY!!eq:head:LOG@!DURABILITY#1%0~12634
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *commonchance
- message: '&6The log is alive! Kill it to receive an &aCommon Crate Key!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- # Alive log, Drops Uncommon Key
- - drop: ZOMBIE@BABY!!eq:head:LOG@!DURABILITY#1%0~17252
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *uncommonchance
- message: '&6The log is alive! Kill it to receive an &bUncommon Crate Key&6!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- GRASS:
- # Alive grass, Drops Common Key
- - drop: ZOMBIE@BABY!!eq:head:GRASS@!DURABILITY#1%0~93866
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *commonchance
- message: '&6The grass is alive! Kill it to receive an &aCommon Crate Key&6!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- # Alive grass, Drops Uncommon Key
- - drop: ZOMBIE@BABY!!eq:head:GRASS@!DURABILITY#1%0~77528
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *uncommonchance
- message: '&6The grass is alive! Kill it to receive an &bUncommon Crate Key&6!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- DIRT:
- # Alive dirt, Drops Common Key
- - drop: ZOMBIE@BABY!!eq:head:DIRT@!DURABILITY#1%0~13977
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *commonchance
- message: '&6The dirt is alive! Kill it to receive an &aCommon Crate Key!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- # Alive dirt, Drops Uncommon Key
- - drop: ZOMBIE@BABY!!eq:head:DIRT@!DURABILITY#1%0~19377
- potioneffect.drop: INVISIBILITY@20000@1
- chance: *uncommonchance
- message: '&6The dirt is alive! Kill it to receive an &bUncommon Crate Key&6!'
- event: EXPLOSION@0@NOBREAK
- tool: PLAYER
- flag: UNIQUE
- ZOMBIE@BABY!eq:head:PUMPKIN%0!!eq:feet:GOLD_BOOTS%0~18573:
- - drop: *commonkey
- chance: 1%
- message: '&6The ghost dropped an &aCommon Crate Key&6!'
- flag: UNIQUE
- # Unique identifier for the ghost appearance from any hostile mob, Drops Uncommon Key
- ZOMBIE@BABY!eq:head:PUMPKIN%0!!eq:feet:DIAMOND_BOOTS%0~17583:
- - drop: *uncommonkey
- chance: 0.08%
- message: '&6The ghost dropped an &b&lUncommon Crate Key&6!'
- flag: UNIQUE
- # Unique identifier for the alive stone, Drops Common Key
- ZOMBIE@BABY!eq:head:STONE%0~16236:
- - drop: *commonkey
- chance: 100%
- message: '&6The stone dropped an &aCommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive stone, Drops Uncommon Key
- ZOMBIE@BABY!eq:head:STONE%0~17321:
- - drop: *uncommonkey
- chance: 100%
- message: '&6The stone dropped an &bUncommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive log, Drops Common Key
- ZOMBIE@BABY!eq:head:LOG%0~12634:
- - drop: *commonkey
- chance: 100%
- message: '&6The log dropped an &aCommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive log, Drops Uncommon Key
- ZOMBIE@BABY!eq:head:LOG%0~17252:
- - drop: *uncommonkey
- chance: 100%
- message: '&6The log dropped an &bUncommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive grass, Drops Common Key
- ZOMBIE@BABY!eq:head:GRASS%0~93866:
- - drop: *commonkey
- chance: 100%
- message: '&6The grass dropped an &aCommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive grass, Drops Uncommon Key
- ZOMBIE@BABY!eq:head:GRASS%0~77528:
- - drop: *uncommonkey
- chance: 100%
- message: '&6The grass dropped an &bUncommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive dirt, Drops Common Key
- ZOMBIE@BABY!eq:head:DIRT%0~13977:
- - drop: *commonkey
- chance: 100%
- message: '&6The dirt dropped an &a&lCommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
- # Unique identifier for the alive dirt, Drops Uncommon Key
- ZOMBIE@BABY!eq:head:DIRT%0~19377:
- - drop: *uncommonkey
- chance: 100%
- message: '&6The dirt dropped an &b&lUncommon Crate Key&6!'
- tool: PLAYER
- flag: UNIQUE
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