Advertisement
Guest User

thoughts

a guest
Jun 30th, 2016
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.67 KB | None | 0 0
  1. Actually, you're completely right. If a beautiful woman is taken captive - unless there's a really good reason for it NOT to happen - she can expect sexual assault. A LOT of sexual assault.
  2.  
  3. Narratively, however, it's no fun saving the damsel in distress if she's already been passed araound a few times. It lends a sour taste to the victory. A good way of handling things is that they need her unspoiled for some reason, and the rape only comes (hehehe) if the players are too late.
  4.  
  5. I've run a modern game about vampire-slaying knights, where the love interest (a Church girl with magical song powers, and a virgin) was taken captive by the villain. Now, they need her to sing the song that will awaken an Elder from his sleep, but part of the ritual involving defiling her. So it's a whole elaborate wedding and so on, because the defilement is the culmination of it, you see? It has significance, and power.
  6.  
  7. That gives the players time to break in and to fight the primary villain, and for the PC to duel his opposite number with the righteous fury of a man who's been done wrong. Note that after the PC had won, entered the bridal chamber and found his love interest all done up in a fetching wedding dress (she'd managed to get a window open and was preparing to jump, in case the wrong man won) he promptly asked her to marry him instead, and they did the deed right there.
  8.  
  9. Generally, it's the threat of it that's a lot more interesting than having it actually happen. Like someone telling you - "Look, if push comes to shove, don't let the women be taken alive. Please." Or implying that "You guys will die bad, yes, but you'll die clean and it'll be over. Her? Her death will be a nightmare."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement