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- new String:Path[256];
- //키인식을 위한 변수
- new keybuffer[MAXPLAYERS+1];
- //헤드샷으로 죽었는지의 여부
- new bool:IsHeadShot[MAXPLAYERS+1];
- //죽은무기
- new String:Weapon[MAXPLAYERS+1][256];
- //3인칭
- new person[MAXPLAYERS+1];
- //가짜자하드용
- new FJp[MAXPLAYERS+1];
- //미사일용
- new Flashbang[MAXPLAYERS+1];
- //파이브세븐
- new Fiveseven[MAXPLAYERS+1];
- //가짜시체조사알림
- new FakeDeadNotice[MAXPLAYERS+1];
- //가짜자하드
- new FakeJihadX[MAXPLAYERS+1];
- //갓모드
- new godmod[MAXPLAYERS+1];
- //직업
- new Job[MAXPLAYERS+1];
- //죽은시간
- new Float:DeathTime[MAXPLAYERS+1];
- //트레이터 스프라이트
- new Sprites[MAXPLAYERS+1];
- //크레딧
- new Credit[MAXPLAYERS+1];
- //강화신발
- new IronShoes[MAXPLAYERS+1];
- //크로우바
- new Crowbar[MAXPLAYERS+1];
- //죽인사람명단
- new String:TraitorKillList[MAXPLAYERS+1][256];
- //맞은 로그
- new String:HitLog[MAXPLAYERS+1][1024];
- //전판 맞은 로그
- new String:LastHitLog[MAXPLAYERS+1][1024];
- //해당사람의 래그돌
- new Ragdoll[MAXPLAYERS+1];
- //이엔티티는 래그돌인가
- new bool:IsRagdoll[2048];
- //이 시체의 설명
- new String:TargetDescription[2048][6][256];
- //설명할수있으면 bool은 true
- new bool:TargetDescription_bool[2048][6]
- //라운드가시작됬는가.
- new bool:roundstart;
- //직업이선택됬는가.
- new bool:chosen;
- //직업선택되기까지의시간
- new GameCount;
- //조사된 시체인가
- new bool:CheckedBody[2048];
- //크레딧의 양
- new RemainCredit[2048];
- //DNA정보
- new String:DNAInformation[2048][256];
- //DNA샘플
- new String:DNASample[MAXPLAYERS+1][2][256];
- //DNA스캔중
- new bool:DNAScanning[MAXPLAYERS+1];
- //DNA스캔카운트
- new DNAScanCount[MAXPLAYERS+1];
- //메뉴를 보여주는 횟수(0.9초당1번)
- new ShowMenuCount[MAXPLAYERS+1];
- //메뉴를 보여주는중인가
- new bool:IsShowMenu[MAXPLAYERS+1];
- //구급상자인가.
- new bool:IsHealthBox[2048];
- new HealthBox[2048];
- //VIP의 구급상자인가.
- new bool:IsVIPHealthBox[2048];
- //탐정의 구급상자인가.
- new bool:IsDetectorHealthBox[2048];
- //치료하는것은 딜레이가 필요하다.
- new bool:HealDelay[MAXPLAYERS+1];
- //모두에게 보이는 기본시간.
- new Time1;
- //트레에게 보이는 추가시간.
- new Time2;
- //크레딧샵~~~!@~!@~!@~@~!@1
- new bool:GoldenGun[2048];
- new bool:BuyGoldenGun[MAXPLAYERS+1];
- new bool:IsJihad[MAXPLAYERS+1];
- new Handle:databasehandle = INVALID_HANDLE;
- //포인트샵~~~!@~!@~!@~@~!@1
- new VIP[MAXPLAYERS+1];
- new Point[MAXPLAYERS+1];
- #define MAX_ITEMS 80+1
- new String:ItemName[MAX_ITEMS][256];
- new ItemType[MAX_ITEMS];
- new String:ItemPath[MAX_ITEMS][256];
- new ItemPrice[MAX_ITEMS];
- new Skin[MAXPLAYERS+1];
- new bool:SkinExist[MAXPLAYERS+1];
- new bool:SkinOn[MAXPLAYERS+1];
- //맵스타트 여부
- new bool:FirstRound;
- //크레딧 받았는지의 여부
- new bool:ReceiveCredit;
- //직업이 골라진후 들어왔는지의 여부
- new bool:ChosenJoin[MAXPLAYERS+1];
- //노블럭
- new CollOff;
- //펀치뷰
- new offsPunchAngle;
- //레이더
- new g_flFlashDuration;
- new g_flFlashMaxAlpha;
- //총속도
- new g_NextPrimaryAttack;
- new Process[MAXPLAYERS+1];
- new CrowbarModel;
- new CrowbarModelW;
- new GoldenGunModel;
- new GoldenGunModelW;
- new bool:SpawnCheck[MAXPLAYERS+1];
- new ClientVM[MAXPLAYERS+1][2];
- new bool:IsCustom[MAXPLAYERS+1];
- #define EF_NODRAW 32
- new Bot;
- #define BotName "Welcome To TTT Server"
- new AliveJobCount[4];
- #define innocent 1
- #define detector 2
- #define traitor 3
- new String:JobName[4][256] = {
- "선택중",
- "이노센트",
- "탐정",
- "트레이터"
- };
- #define MAX_WEAPON 15
- new String:WeaponDelay[MAX_WEAPON][2][256] = {
- {"weapon_ak47", "0.05"},
- {"weapon_m4a1", "0.15"},
- {"weapon_m3", "3.0"},
- {"weapon_ump45", "0.15"},
- {"weapon_mp5navy", "0.01"},
- {"weapon_xm1014", "0.8"},
- {"weapon_mac10", "0.13"},
- {"weapon_tmp", "0.12"},
- {"weapon_m249", "0.1"},
- {"weapon_sg552", "0.15"},
- {"weapon_deagle", "0.8"},
- {"weapon_fiveseven", "0.12"},
- {"weapon_elite", "0.2"},
- {"weapon_glock", "0.4"},
- {"weapon_usp", "0.15"}
- };
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