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Aug 28th, 2012
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  1. new String:Path[256];
  2. //키인식을 위한 변수
  3. new keybuffer[MAXPLAYERS+1];
  4. //헤드샷으로 죽었는지의 여부
  5. new bool:IsHeadShot[MAXPLAYERS+1];
  6. //죽은무기
  7. new String:Weapon[MAXPLAYERS+1][256];
  8. //3인칭
  9. new person[MAXPLAYERS+1];
  10. //가짜자하드용
  11. new FJp[MAXPLAYERS+1];
  12. //미사일용
  13. new Flashbang[MAXPLAYERS+1];
  14. //파이브세븐
  15. new Fiveseven[MAXPLAYERS+1];
  16. //가짜시체조사알림
  17. new FakeDeadNotice[MAXPLAYERS+1];
  18. //가짜자하드
  19. new FakeJihadX[MAXPLAYERS+1];
  20. //갓모드
  21. new godmod[MAXPLAYERS+1];
  22. //직업
  23. new Job[MAXPLAYERS+1];
  24. //죽은시간
  25. new Float:DeathTime[MAXPLAYERS+1];
  26. //트레이터 스프라이트
  27. new Sprites[MAXPLAYERS+1];
  28. //크레딧
  29. new Credit[MAXPLAYERS+1];
  30. //강화신발
  31. new IronShoes[MAXPLAYERS+1];
  32. //크로우바
  33. new Crowbar[MAXPLAYERS+1];
  34. //죽인사람명단
  35. new String:TraitorKillList[MAXPLAYERS+1][256];
  36. //맞은 로그
  37. new String:HitLog[MAXPLAYERS+1][1024];
  38. //전판 맞은 로그
  39. new String:LastHitLog[MAXPLAYERS+1][1024];
  40. //해당사람의 래그돌
  41. new Ragdoll[MAXPLAYERS+1];
  42. //이엔티티는 래그돌인가
  43. new bool:IsRagdoll[2048];
  44. //이 시체의 설명
  45. new String:TargetDescription[2048][6][256];
  46. //설명할수있으면 bool은 true
  47. new bool:TargetDescription_bool[2048][6]
  48. //라운드가시작됬는가.
  49. new bool:roundstart;
  50. //직업이선택됬는가.
  51. new bool:chosen;
  52. //직업선택되기까지의시간
  53. new GameCount;
  54. //조사된 시체인가
  55. new bool:CheckedBody[2048];
  56. //크레딧의 양
  57. new RemainCredit[2048];
  58. //DNA정보
  59. new String:DNAInformation[2048][256];
  60. //DNA샘플
  61. new String:DNASample[MAXPLAYERS+1][2][256];
  62. //DNA스캔중
  63. new bool:DNAScanning[MAXPLAYERS+1];
  64. //DNA스캔카운트
  65. new DNAScanCount[MAXPLAYERS+1];
  66. //메뉴를 보여주는 횟수(0.9초당1번)
  67. new ShowMenuCount[MAXPLAYERS+1];
  68. //메뉴를 보여주는중인가
  69. new bool:IsShowMenu[MAXPLAYERS+1];
  70. //구급상자인가.
  71. new bool:IsHealthBox[2048];
  72. new HealthBox[2048];
  73. //VIP의 구급상자인가.
  74. new bool:IsVIPHealthBox[2048];
  75. //탐정의 구급상자인가.
  76. new bool:IsDetectorHealthBox[2048];
  77. //치료하는것은 딜레이가 필요하다.
  78. new bool:HealDelay[MAXPLAYERS+1];
  79. //모두에게 보이는 기본시간.
  80. new Time1;
  81. //트레에게 보이는 추가시간.
  82. new Time2;
  83.  
  84. //크레딧샵~~~!@~!@~!@~@~!@1
  85. new bool:GoldenGun[2048];
  86. new bool:BuyGoldenGun[MAXPLAYERS+1];
  87. new bool:IsJihad[MAXPLAYERS+1];
  88.  
  89. new Handle:databasehandle = INVALID_HANDLE;
  90. //포인트샵~~~!@~!@~!@~@~!@1
  91. new VIP[MAXPLAYERS+1];
  92. new Point[MAXPLAYERS+1];
  93. #define MAX_ITEMS 80+1
  94. new String:ItemName[MAX_ITEMS][256];
  95. new ItemType[MAX_ITEMS];
  96. new String:ItemPath[MAX_ITEMS][256];
  97. new ItemPrice[MAX_ITEMS];
  98. new Skin[MAXPLAYERS+1];
  99. new bool:SkinExist[MAXPLAYERS+1];
  100. new bool:SkinOn[MAXPLAYERS+1];
  101.  
  102. //맵스타트 여부
  103. new bool:FirstRound;
  104. //크레딧 받았는지의 여부
  105. new bool:ReceiveCredit;
  106. //직업이 골라진후 들어왔는지의 여부
  107. new bool:ChosenJoin[MAXPLAYERS+1];
  108.  
  109. //노블럭
  110. new CollOff;
  111. //펀치뷰
  112. new offsPunchAngle;
  113. //레이더
  114. new g_flFlashDuration;
  115. new g_flFlashMaxAlpha;
  116. //총속도
  117. new g_NextPrimaryAttack;
  118. new Process[MAXPLAYERS+1];
  119.  
  120. new CrowbarModel;
  121. new CrowbarModelW;
  122. new GoldenGunModel;
  123. new GoldenGunModelW;
  124. new bool:SpawnCheck[MAXPLAYERS+1];
  125. new ClientVM[MAXPLAYERS+1][2];
  126. new bool:IsCustom[MAXPLAYERS+1];
  127. #define EF_NODRAW 32
  128.  
  129. new Bot;
  130. #define BotName "Welcome To TTT Server"
  131.  
  132. new AliveJobCount[4];
  133. #define innocent 1
  134. #define detector 2
  135. #define traitor 3
  136. new String:JobName[4][256] = {
  137.     "선택중",
  138.     "이노센트",
  139.     "탐정",
  140.     "트레이터"
  141. };
  142.  
  143. #define MAX_WEAPON 15
  144. new String:WeaponDelay[MAX_WEAPON][2][256] = {
  145.     {"weapon_ak47", "0.05"},
  146.     {"weapon_m4a1", "0.15"},
  147.     {"weapon_m3", "3.0"},
  148.     {"weapon_ump45", "0.15"},
  149.     {"weapon_mp5navy", "0.01"},
  150.     {"weapon_xm1014", "0.8"},
  151.     {"weapon_mac10", "0.13"},
  152.     {"weapon_tmp", "0.12"},
  153.     {"weapon_m249", "0.1"},
  154.     {"weapon_sg552", "0.15"},
  155.     {"weapon_deagle", "0.8"},
  156.     {"weapon_fiveseven", "0.12"},
  157.     {"weapon_elite", "0.2"},
  158.     {"weapon_glock", "0.4"},
  159.     {"weapon_usp", "0.15"}
  160. };
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