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Oct 21st, 2016
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  1. Cuddi
  2. Author~v!Cuddi of Mal'Ganis
  3. EmergIncMonitor~v!1
  4. ExtraIncGroup~t!{true,true,true,true,true,true,true,true}
  5. Chat~t!{RESONLY=1,NOTIFY=0,CHAN="",MSG="Casting #s on #n"}
  6. Sort~t!{SUBIV=1,SUBPF=1,RAIDORDER=3,SUBORDER=5,SUBIP=1,SUBIMT=false,SUBIG=1,SUBIT=1}
  7. General~t!{FLUIDFREQ=3,HIDEPTF=false,HIDEPARTYF=false,HIDEBOSSF=false,HIDERAIDF=1,LOWMANA=2,FLUIDBARS=false,LOWMANACOMBAT=1}
  8. Healing~t!{TINCSELF=false,GROUPPETS=1,ALERTOC=0.95,FONLYFRIEND=false,ALERTIC=1,TONLYFRIEND=false,TINCGROUP=1,FALWAYSSHOW=false,TALWAYSSHOW=false,TINCPET=false,TINCRAID=1,SELFPET=0,ALERT=1}
  9. Highlight~t!{CBARCOMBAT=false,TBARCOMBAT=false,CB=0.7,TB=0.7,TBAR=false,TR=0.8,CR=1,CBAR=1,CG=1,TG=0.8}
  10. Aggro~t!{ALERT=3,ALERTIND=2,R=1,SHOWBARSPCT=false,SHOWTEXT=false,G=0,TEXTFORMAT=3,SHOW=1,SHOWTEXTPCT=1,MINA=0.2,MAXA=1,SHOWIND=1,B=0,SHOWBARS=1,FREQ=0.03}
  11. Protection~t!{COMBAT=false,GENERALMACRO=false,COMBATPARTY=1,CRASH=false,COMBATRAID=2}
  12. BarsHide~t!{INCFOCUS=false,INCTANK=false,STATE=false,INCGROUP=false,INCMYTARGETS=false}
  13. Enemy~t!{INCARENA=true,INCTANKS=1,INCMYTAR=false,INCARENAPETS=false,NUMBOSS=2,EXISTSHOWPTAR=false,HIDE=1,EXISTSHOWBOSS=1,INCSELF=false,EXISTSHOWARENA=true}
  14. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW=false,OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  15. FrameAlias~d!2~3~4~5~6~7~8~9~10~
  16. Frame~f~1!{BACKR=0.1,AUTOCLOSE=false,LOCKED=true,OPENSOUND=false,BORDERA=0.2,BORDERG=0.2,TIPLOC=5,BACKB=0.1,BACKA=0.05,SCALE=1,BACKG=0.1,BORDERB=0.2,BORDERR=0.2}
  17. Frame~f~2!{BACKR=0.1,AUTOCLOSE=false,LOCKED=false,OPENSOUND=false,BORDERA=0.2,BORDERG=0.2,TIPLOC=5,BACKB=0.1,BACKA=0.05,SCALE=1,BACKG=0.1,BORDERB=0.2,BORDERR=0.2}
  18. Frame~d!3~4~5~6~7~8~9~10~
  19. HealGroups~f~1!{FRAME=2,STATE=false,NAME="Self"}
  20. HealGroups~f~2!{FRAME=1,STATE=false,NAME="Main tanks"}
  21. HealGroups~f~3!{FRAME=1,STATE=false,NAME="Healers"}
  22. HealGroups~f~4!{FRAME=1,STATE=false,NAME="Group"}
  23. HealGroups~f~5!{FRAME=1,STATE=false,NAME="My Targets"}
  24. HealGroups~f~6!{FRAME=1,STATE=false,NAME="Focus"}
  25. HealGroups~f~7!{FRAME=1,STATE=true,NAME="Raid"}
  26. HealGroups~f~8!{FRAME=1,STATE=false,NAME="Pets"}
  27. HealGroups~f~9!{FRAME=1,STATE=false,NAME="Vehicle"}
  28. HealGroups~f~10!{FRAME=1,STATE=false,NAME="Targets"}
  29. HealGroups~f~11!{FRAME=5,STATE=false,NAME="Enemy"}
  30. Anchors~f~1!{Y=26.09,GROW=1,BARS=3,FRAME=3,X=63.58}
  31. Anchors~f~2!{Y=51,GROW=2,BARS=3,FRAME=3,X=51}
  32. Anchors~f~3!{Y=52,GROW=2,BARS=3,FRAME=3,X=52}
  33. Anchors~f~4!{Y=53,GROW=2,BARS=3,FRAME=3,X=53}
  34. Anchors~f~5!{Y=54,GROW=2,BARS=3,FRAME=3,X=54}
  35. Anchors~f~6!{Y=55,GROW=2,BARS=3,FRAME=3,X=55}
  36. Anchors~f~7!{Y=56,GROW=2,BARS=3,FRAME=3,X=56}
  37. Anchors~f~8!{Y=57,GROW=2,BARS=3,FRAME=3,X=57}
  38. Anchors~f~9!{Y=58,GROW=2,BARS=3,FRAME=3,X=58}
  39. Anchors~f~10!{Y=59,GROW=2,BARS=3,FRAME=3,X=59}
  40. HeadBar~f~1!{SHOW=false,TEXTURE="HealBot 10",R=0.1,B=0.1,HEIGHT=0.25,A=0.4,G=0.7,WIDTH=0.25}
  41. HeadBar~f~2!{SHOW=1,TEXTURE="HealBot 10",R=0.1,B=0.1,HEIGHT=0.5,A=0.4,G=0.7,WIDTH=0.7}
  42. HeadBar~d!3~4~5~6~7~8~9~10~
  43. HeadText~f~1!{A=0.74,R=1,B=1,FONT="Friz Quadrata TT",HEIGHT=7,G=1,OUTLINE=1}
  44. HeadText~f~2!{A=0.74,R=1,B=1,FONT="Friz Quadrata TT",HEIGHT=9,G=1,OUTLINE=1}
  45. HeadText~d!3~4~5~6~7~8~9~10~
  46. HealBar~f~1!{POWERSIZE=0,HEIGHT=36,GRPCOLS=true,CMARGIN=0,TEXTURE="Tukui",POWERCNT=1,AGGROSIZE=1,WIDTH=110,OFIX=1,RMARGIN=0,NUMCOLS=1}
  47. HealBar~f~2!{POWERSIZE=0,HEIGHT=25,GRPCOLS=false,CMARGIN=2,TEXTURE="Smooth",POWERCNT=1,AGGROSIZE=2,WIDTH=144,OFIX=1,RMARGIN=1,NUMCOLS=1}
  48. HealBar~f~3!{POWERSIZE=0,HEIGHT=25,GRPCOLS=false,CMARGIN=2,TEXTURE="Smooth",POWERCNT=1,AGGROSIZE=2,WIDTH=144,OFIX=1,RMARGIN=1,NUMCOLS=2}
  49. HealBar~d!4~5~6~7~8~9~10~
  50. BarCol~f~1!{BACK=1,BA=0,BOUT=1,DISA=0.1,BR=0.4,HB=0.7,BB=0.7,HR=0.4,HA=1,HG=0.4,ORA=0.4,BG=0.4,HLTH=2}
  51. BarCol~f~2!{BACK=1,BA=0,BOUT=2,DISA=0.1,BR=0.4,HB=0.7,BB=0.7,HR=0.4,HA=1,HG=0.4,ORA=0.4,BG=0.4,HLTH=1}
  52. BarCol~d!3~4~5~6~7~8~9~10~
  53. BarIACol~f~1!{AC=3,AB=1,AA=0.78,AR=1,AG=1,IC=4,IB=0.2,IA=0.82,IR=0.2,IG=1}
  54. BarIACol~d!2~3~4~5~6~7~8~9~10~
  55. BarText~f~1!{HLTHONBAR=true,NUMFORMAT1=2,NAMEONBAR=1,HEIGHT=10,NUMFORMAT2=1,SHOWROLE=1,HLTHTYPE=1,DOUBLE=true,ALIGN=2,INCHEALS=2,CLASSTYPE=1,FONT="Friz Quadrata TT",CLASSCOL=false,CLASSONBAR=false,OUTLINE=1}
  56. BarText~f~2!{HLTHONBAR=1,NUMFORMAT1=1,NAMEONBAR=1,HEIGHT=10,NUMFORMAT2=1,SHOWROLE=1,HLTHTYPE=1,DOUBLE=1,ALIGN=2,INCHEALS=2,CLASSTYPE=1,FONT="Friz Quadrata TT",CLASSCOL=1,CLASSONBAR=false,OUTLINE=1}
  57. BarText~d!3~4~5~6~7~8~9~10~
  58. BarTextCol~f~1!{DG=0.5,CG=1,EG=1,DB=0.5,EB=0,EA=1,DA=0.4,DR=0.5,ER=1,CR=1,CB=1,CA=1}
  59. BarTextCol~d!2~3~4~5~6~7~8~9~10~
  60. Icons~f~1!{SHOWBUFF=true,SHOWDEBUFF=true,I15EN=1,DOUBLE=false,ONBAR=1,SHOWRC=1,SCALE=0.5,POSITION=2,SHOWDIR=true,SHOWDIRMOUSE=false}
  61. Icons~f~2!{SHOWBUFF=1,SHOWDEBUFF=1,I15EN=1,DOUBLE=false,ONBAR=1,SHOWRC=1,SCALE=0.7,POSITION=2,SHOWDIR=true,SHOWDIRMOUSE=false}
  62. Icons~d!3~4~5~6~7~8~9~10~
  63. RaidIcon~f~1!{SQUARE=1,CIRCLE=1,DIAMOND=1,SHOW=1,MOON=1,TRIANGLE=1,STAR=1,CROSS=1,SKULL=1}
  64. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  65. IconText~f~1!{SDUR=1,SCNT=1,DURTHRH=9,SCALE=0.7,SSCNT=false,SSDUR=1,DURWARN=3}
  66. IconText~f~2!{SDUR=1,SCNT=1,DURTHRH=9,SCALE=0.75,SSCNT=false,SSDUR=1,DURWARN=3}
  67. IconText~d!3~4~5~6~7~8~9~10~
  68. Complete!
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