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  1. // This is StrYke_0ut's mini Garry's Mod FPS config
  2. //NOTE: THIS IS VERSION TWO, I FIXED THE FLASHLIGHT FROM NOT WORKING a.k.a "r_shadows" being set to "0"
  3. //Put this file in garrysmod/garrysmod/cfg.
  4. //This is a High-FPS config where as its less quality, but not horrible and supposedly better FPS.
  5. //Lets get started!
  6.  
  7. //Direct X Level (For instance, -dxlevel 81, 90, 95 etc.)
  8. //NOTE: THIS IS OPTIONAL BUT RECOMMENDED.
  9. //To use, Go to your Garry's Mod launch options (Right click on Garry's Mod, go down to Properties, In the new window, make sure your in the "General" tab then type one of these commands (For instance, -dxlevel 81 )
  10. //-dxlevel 80 //Best command for performance, leaves out phong shading (Shine on weapons players etc.) leaves out lightwarps (I believe)
  11. //-dxlevel 81 //Leaves out phong shading but has correct lightwarps
  12. //-dxlevel 90 //Has phong shading
  13. //-dxlevel 95 //Best for performance but not recommended for lower end gfx cards.
  14.  
  15. //Multicore Rendering
  16. cl_threaded_bone_setup 1
  17. cl_threaded_client_leaf_system 1
  18. r_threaded_client_shadow_manager 1
  19. r_threaded_particles 1
  20. r_threaded_renderables 1
  21. r_queued_ropes 1
  22. studio_queue_mode 1
  23. gmod_mcore_test 1
  24.  
  25. //Water
  26. r_cheapwaterstart "1"
  27. r_cheapwaterend "1"
  28. r_waterforceexpensive "0"
  29. r_WaterDrawReflection "0"
  30. r_waterforcereflectentities "0"
  31.  
  32. //High Dynamic Range (HDR)
  33. mat_hdr_level "0"
  34.  
  35. //Lighting
  36. mat_fastspecular "1"
  37. mat_filterlightmaps "1"
  38. mat_specular "0"
  39. r_dynamic "0"
  40. r_lightaverage "0"
  41. r_maxdlights "0"
  42. r_occlusion "1"
  43.  
  44. //Shadows
  45. mat_shadowstate "0"
  46. r_shadows "1"
  47. r_flashlightdepthtexture "1"
  48. r_shadowrendertotexture "0"
  49.  
  50. //Texture Details
  51. mat_bumpmap "1"
  52. mat_clipz "1"
  53. mat_colorcorrection "1"
  54. mat_compressedtextures "1"
  55. mat_picmip "2"
  56. r_3dsky "0"
  57.  
  58. //Filter + Anti-aliasing
  59. mat_antialias "0"
  60. mat_filtertextures "1"
  61. mat_forceaniso "0"
  62. mat_trilinear "0"
  63.  
  64. //Performance (Other)
  65. cl_forcepreload "1"
  66. sv_forcepreload "1"
  67. cl_ragdoll_collide "0"
  68. fps_max "0"
  69. mat_reducefillrate "1"
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