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- var pattern = _patterns[_randomGenerator.Next(0, _patterns.Count)];
- var name = "";
- var currentRule = "";
- for (int i = 0; i < pattern.Length; i += _stepSize)
- {
- var expectedPattern = "";
- if (i + _stepSize > pattern.Length)
- expectedPattern = pattern.Substring(i, pattern.Length - i);
- else
- expectedPattern = pattern.Substring(i, _stepSize);
- if (i == 0)
- {
- var rulesWithCorrectPattern = DetermineRulesWithCorrectPattern(expectedPattern, _rules);
- if (rulesWithCorrectPattern.Count != 0)
- currentRule = rulesWithCorrectPattern[_randomGenerator.Next(0, rulesWithCorrectPattern.Count)];
- currentRule = "";
- }
- else
- {
- var rulesWithCorrectPattern = DetermineRulesWithCorrectPattern(expectedPattern, _rules[currentRule]);
- if (rulesWithCorrectPattern.Count != 0)
- currentRule = rulesWithCorrectPattern[_randomGenerator.Next(0, rulesWithCorrectPattern.Count)];
- currentRule = "";
- }
- if (currentRule == string.Empty)
- break;
- name += currentRule;
- }
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