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By eihrul on the 9th of Feb 2010 11:09:42 PM
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struct Slot
{
struct Tex
{
int type;
Texture *t;
string name;
int combined;
};
vector<Tex> sts;
Shader *shader;
vector<ShaderParam> params;
float scale;
int rotation, xoffset, yoffset;
float scrollS, scrollT;
int layer;
vec glowcolor, pulseglowcolor;
float pulseglowspeed;
bool mtglowed, loaded;
uint texmask;
char *autograss;
Texture *grasstex, *thumbnail;
char *layermaskname;
int layermaskmode;
float layermaskscale;
ImageData *layermask;
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