eihrul
By: a guest | Feb 9th, 2010 | Syntax:
C++ | Size: 0.57 KB | Hits: 18 | Expires: Never
struct Slot
{
struct Tex
{
int type;
Texture *t;
string name;
int combined;
};
vector<Tex> sts;
Shader *shader;
vector<ShaderParam> params;
float scale;
int rotation, xoffset, yoffset;
float scrollS, scrollT;
int layer;
vec glowcolor, pulseglowcolor;
float pulseglowspeed;
bool mtglowed, loaded;
uint texmask;
char *autograss;
Texture *grasstex, *thumbnail;
char *layermaskname;
int layermaskmode;
float layermaskscale;
ImageData *layermask;