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eihrul

By: a guest | Feb 9th, 2010 | Syntax: C++ | Size: 0.57 KB | Hits: 18 | Expires: Never
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  1. struct Slot
  2. {
  3.     struct Tex
  4.     {
  5.         int type;
  6.         Texture *t;
  7.         string name;
  8.         int combined;
  9.     };
  10.  
  11.     vector<Tex> sts;
  12.     Shader *shader;
  13.     vector<ShaderParam> params;
  14.     float scale;
  15.     int rotation, xoffset, yoffset;
  16.     float scrollS, scrollT;
  17.     int layer;
  18.     vec glowcolor, pulseglowcolor;
  19.     float pulseglowspeed;
  20.     bool mtglowed, loaded;
  21.     uint texmask;
  22.     char *autograss;
  23.     Texture *grasstex, *thumbnail;
  24.     char *layermaskname;
  25.     int layermaskmode;
  26.     float layermaskscale;
  27.     ImageData *layermask;