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- #include <iostream>
- #include <string.h>
- #include "Weapon.h"
- using namespace std;
- int main()
- {
- /*Weapon type;
- type.Reload(6);
- type.CheckAmmo();
- type.Fire();
- type.Fire();
- type.Fire();
- type.Fire();
- type.Fire();
- type.Fire();
- type.Fire();
- type.CheckAmmo();
- Weapon shotgun = SHOTGUN;
- shotgun.Reload(2);
- shotgun.CheckAmmo();
- shotgun.Fire();
- shotgun.Fire();
- shotgun.Fire();
- shotgun.CheckAmmo();
- Weapon rifle = RIFLE;
- rifle.Reload(13);
- rifle.CheckAmmo();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.Fire();
- rifle.CheckAmmo();
- Weapon pistol = PISTOL;
- pistol.Fire();
- pistol.Reload(1);
- pistol.Fire();
- pistol.Reload(1);
- pistol.Fire();
- pistol.Fire();
- pistol.Reload(7);
- pistol.Fire();
- pistol.Fire();
- pistol.Fire();
- pistol.Fire();
- pistol.Fire();
- pistol.Fire();
- pistol.Fire();*/
- Weapon weaponArray[6] { Weapon(),
- Weapon(PISTOL, 12),
- Weapon(PISTOL, 12, 6),
- Weapon(RIFLE, 13, 3),
- Weapon(RIFLE, 4, 4),
- Weapon(SHOTGUN, 4, 1) } ;
- for (int i = 0; i < 7; i++)
- {
- while (weaponArray[i].CheckAmmo() > 0)
- {
- weaponArray[i].Fire();
- }
- }
- char c;
- cin.get(c);
- return (0);
- }
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