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Dec 19th, 2015
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  1. [code]
  2. 23:31:36:976 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.4 (www.rlauncher.com)
  3. 23:31:37:061 | RL | INFO | +78 | Main - System Specs:
  4. RocketLauncher Dir: C:\RocketLauncher
  5. RocketLauncher is: 32-bit
  6. OS: Microsoft Windows 10 Pro
  7. SKU: Professional
  8. Total Memory: 8191.11 MB
  9. Free Memory: 5901.15 MB
  10. Used Memory: 2289.957 MB
  11. SystemType: 64-bit
  12. Physical Processors: 1
  13. Logical Processors: 6
  14. GPU 1 Name: AMD Radeon HD 6800 Series
  15. GPU 1 RAM: 1024.00 MB
  16. GPU 1 Driver Version: 15.300.1025.1001
  17. Sound 1 Device: Realtek High Definition Audio
  18. Sound 1 Status: Enabled
  19. Sound 2 Device: AMD High Definition Audio Device
  20. Sound 2 Status: Enabled
  21. OS Language: English_United_States
  22. OS Admin Status: No
  23. Latest .Net Version: v4.0.30319
  24. Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary)
  25. Current AHK Desktop Width: 1920
  26. Current AHK Desktop Height: 1080
  27. AutoHotkey Path:
  28. AHK Version: 1.1.09.04
  29. Unicode: No
  30. 23:31:37:061 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
  31. 23:31:37:061 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
  32. 23:31:37:061 | RL | INFO | +0 | Main - RocketLauncher received "Super Nintendo Entertainment System" and "Battletoads in Battlemaniacs (USA)"
  33. 23:31:37:066 | RL | INFO | +16 | Main - Did not find a "C:\RocketLauncher\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
  34. 23:31:37:066 | RL | INFO | +0 | Main - Battletoads in Battlemaniacs (USA) is using the default emulator: RetroArch
  35. 23:31:37:066 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Super Nintendo Entertainment System\Emulators.ini
  36. 23:31:37:066 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Global Emulators.ini
  37. 23:31:37:066 | RL | INFO | +0 | Main - Found [RetroArch] in C:\RocketLauncher\Settings\Global Emulators.ini
  38. 23:31:37:066 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
  39. 23:31:37:076 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
  40. 23:31:37:076 | RL | INFO | +0 | Main - Battletoads in Battlemaniacs (USA) will use module: C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
  41. 23:31:37:091 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
  42. 23:31:37:091 | RL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch\retroarch.exe exists
  43. 23:31:37:091 | RL | INFO | +0 | Main - INI Keys read
  44. 23:31:37:091 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
  45. 23:31:37:091 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
  46. 23:31:37:096 | RL | INFO | +16 | Main - "Battletoads in Battlemaniacs (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
  47. 23:31:37:096 | RL | INFO | +0 | CheckPaths - Started
  48. 23:31:37:096 | RL | INFO | +0 | CheckPaths - Found rom: C:\Users\Home\Downloads\Roms\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA).7z
  49. 23:31:37:096 | RL | INFO | +0 | CheckPaths - Ended
  50. 23:31:37:101 | RL | INFO | +0 | BuildScript - User Variables:
  51. ;----------------------------------------------------------------------------
  52. ; INJECTED VARIABLES
  53. ;----------------------------------------------------------------------------
  54.  
  55. #NoTrayIcon
  56. #InstallKeybdHook
  57. DetectHiddenWindows, ON
  58. SetTitleMatchMode, 2
  59. SendMode, Event
  60. 0 = 10
  61. pluginPath = C:\RocketLauncher\Plugins
  62. pluginName = HyperSpin
  63. pluginExt = .plugin
  64. contextOnExit = 1
  65. rlMode =
  66. rlTitle = RocketLauncher
  67. rlVersion = 1.0.1.4
  68. rlAuthor = djvj
  69. rlURL = www.rlauncher.com
  70. langFile = C:\RocketLauncher\Data\Language\Localization.ini
  71. primMonitor = 1
  72. frontendPID =
  73. frontendPath = C:\HyperSpin
  74. frontendExe = HyperSpin.exe
  75. frontendExt = exe
  76. frontendName = HyperSpin
  77. frontendDrive = C:
  78. exitEmulatorKey = ~Esc
  79. restoreFE = false
  80. exitScriptKey = ~q & ~s
  81. toggleCursorKey = ~e & ~t
  82. emuFullPath = C:\HyperSpin\Emulators\RetroArch\retroarch.exe
  83. emuPath = C:\HyperSpin\Emulators\RetroArch
  84. emuName = RetroArch
  85. emuExt = exe
  86. romPath = C:\Users\Home\Downloads\Roms\Super Nintendo Entertainment System
  87. romPathFromIni = C:\Users\Home\Downloads\Roms\Super Nintendo Entertainment System
  88. romExtension = .7z
  89. romExtensionOrig = .7z
  90. romExtensions = 7z|zip|sfc
  91. executable = retroarch.exe
  92. systemDbName = Super Nintendo Entertainment System
  93. systemName = Super Nintendo Entertainment System
  94. dbPath =
  95. dbName = Battletoads in Battlemaniacs (USA)
  96. dbExt =
  97. romName = Battletoads in Battlemaniacs (USA)
  98. romMapPath =
  99. romMappingEnabled = false
  100. romMappingLaunchMenuEnabled = false
  101. romMappingFirstMatchingExt = false
  102. romMappingShowAllRomsInArchive = true
  103. romMappingNumberOfGamesByScreen = 7
  104. romMappingHideParent = false
  105. romMappingMenuWidth = 400
  106. romMappingMenuMargin = 65
  107. romMappingTextFont = Bebas Neue
  108. romMappingTextOptions = cFFFFFFFF r4 s60 Bold
  109. romMappingDisabledTextColor = ff888888
  110. romMappingTextSizeDifference = 7
  111. romMappingTextMargin = 15
  112. romMappingTitleTextFont = Bebas Neue
  113. romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
  114. romMappingTitle2TextFont = Bebas Neue
  115. romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
  116. romMappingGameInfoTextFont = Bebas Neue
  117. romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
  118. romMappingGameNameTextFont = Bebas Neue
  119. romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
  120. romMappingBackgroundBrush = aa000000
  121. romMappingColumnBrush = 33000000
  122. romMappingButtonBrush1 = 6f000000
  123. romMappingButtonBrush2 = 33000000
  124. romMappingBackgroundAlign = Stretch and Lose Aspect
  125. romMappingMenuFlagWidth = 55
  126. romMappingMenuFlagSeparation = 7
  127. romMappingDefaultMenuList = FullList
  128. romMappingSingleFilteredRomAutomaticLaunch = false
  129. altArchiveNameOnly =
  130. altRomNameOnly =
  131. altArchiveAndRomName =
  132. altArchiveAndManyRomNames =
  133. altRomNamesOnly =
  134. romMapScenario =
  135. skipchecks = false
  136. romMatchExt = false
  137. blockInputTime = 0
  138. blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe
  139. errorLevelReporting = false
  140. lockLaunch = false
  141. lockLaunchGame =
  142. screenRotationAngle = 0
  143. screenRotationAngleGame =
  144. logFile = C:\RocketLauncher\RocketLauncher.log
  145. logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
  146. logLevel = 3
  147. logShowDebugConsole = false
  148. logIncludeModule = true
  149. logIncludeFileProperties = true
  150. logShowCommandWindow = false
  151. logCommandWindow = false
  152. rlDebugConsoleStdout =
  153. sysLang = English_United_States
  154. sysType = 64-bit
  155. broadcastWindowTitle =
  156. navUpKey = Up
  157. navDownKey = Down
  158. navLeftKey = Left
  159. navRightKey = Right
  160. navSelectKey = Enter
  161. navP2UpKey = Numpad8
  162. navP2DownKey = Numpad2
  163. navP2LeftKey = Numpad4
  164. navP2RightKey = Numpad6
  165. navP2SelectKey = NumpadEnter
  166. originalWidth = 1920
  167. originalHeight = 1080
  168. vdEnabled = false
  169. vdFullPath =
  170. vdUseSCSI = true
  171. vdDriveLetter =
  172. vdAddDrive = true
  173. servoStikEnabled = false
  174. servoStikExitMode = false
  175. ledblinkyEnabled = false
  176. ledblinkySystemName =
  177. ledblinkyFullPath =
  178. ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky
  179. ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
  180. emuIdleShutdown = 0
  181. launchPasswordHash = UpUpDownDownLeftRightLeftRight
  182. hideCursor = false
  183. hideEmu = false
  184. hideFE = false
  185. fadeIn = true
  186. fadeInDuration = 500
  187. fadeInTransitionAnimation = DefaultAnimateFadeIn
  188. fadeInDelay = 0
  189. fadeInExitDelay = 0
  190. fadeOutExitDelay = 0
  191. fadeOut = false
  192. fadeOutExtraScreen = false
  193. fadeOutDuration = 500
  194. fadeOutTransitionAnimation = DefaultAnimateFadeOut
  195. fadeOutDelay = 0
  196. fadeLyrInterpolation = 7
  197. fadeMuteEmulator = false
  198. fadeUseBackgrounds = false
  199. fadeClickThrough = false
  200. fadeWidthBaseRes = 1920
  201. fadeHeightBaseRes = 1080
  202. fadeLyr1Color = FF000000
  203. fadeLyr1AlignImage = Stretch and Lose Aspect
  204. fadeLyr2Pos = Stretch and Lose Aspect
  205. fadeLyr2X = 0
  206. fadeLyr2Y = 0
  207. fadeLyr2W =
  208. fadeLyr2H =
  209. fadeLyr2Adjust = 1
  210. fadeLyr2PicPad = 0
  211. fadeLyr2Prefix = Extra Layer 1 - Console
  212. fadeLyr3Pos = Center
  213. fadeLyr3X = 450
  214. fadeLyr3Y = 450
  215. fadeLyr3W =
  216. fadeLyr3H =
  217. fadeLyr3Adjust = 1
  218. fadeLyr3PicPad = 0
  219. fadeLyr3Speed = 750
  220. fadeLyr3Animation = DefaultFadeAnimation
  221. fadeLyr37zAnimation = DefaultFadeAnimation
  222. fadeLyr3Type = image
  223. fadeLyr3ImgFollow7zProgress = false
  224. fadeLyr3Repeat = 1
  225. fadeLyr3BackImageTransparency = 30
  226. fadeLyr3StaticPos = No Alignment
  227. fadeLyr3StaticX = 0
  228. fadeLyr3StaticY = 870|1575
  229. fadeLyr3StaticW =
  230. fadeLyr3StaticH =
  231. fadeLyr3StaticAdjust = 1
  232. fadeLyr3StaticPicPad = 0
  233. fadeLyr3StaticPrefix = Info Bar
  234. fadeLyr4Adjust = 1
  235. fadeLyr4X = 1792|952
  236. fadeLyr4Y = 891|1596
  237. fadeLyr4W = 128
  238. fadeLyr4H =
  239. fadeLyr4Pos = No Alignment
  240. fadeLyr4FPS = 50
  241. fadeLyr4PicPad = 0
  242. fadeTranspGifColor = FFFFFF
  243. fadeBarWindow = Image
  244. fadeBarWindowX =
  245. fadeBarWindowY =
  246. fadeBarWindowW = 900
  247. fadeBarWindowH =
  248. fadeBarWindowR = 30
  249. fadeBarWindowM = 30
  250. fadeBarWindowHatchStyle = 8
  251. fadeBar = false
  252. fadeBarNon7zProgressTime = 0
  253. fadeBarBack = true
  254. fadeBarBackColor = FF555555
  255. fadeBarH = 30
  256. fadeBarR = 10
  257. fadeBarColor = DD00BFFF
  258. fadeBarHatchStyle = 8
  259. fadeBarPercentageText = true
  260. fadeBarInfoText = true
  261. fadeBarXOffset = 0
  262. fadeBarYOffset = 150
  263. fadeRomInfoDescription = filtered text
  264. fadeRomInfoSystemName = image
  265. fadeRomInfoYear = text with label
  266. fadeRomInfoManufacturer = text with label
  267. fadeRomInfoGenre = disabled
  268. fadeRomInfoRating = image
  269. fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
  270. fadeRomInfoTextPlacement = User Defined
  271. fadeRomInfoTextMargin = 7
  272. fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
  273. fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
  274. fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
  275. fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
  276. fadeRomInfoText5Options = cFF555555 r4 s42 Bold
  277. fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
  278. fadeStats_Number_of_Times_Played = text with label
  279. fadeStats_Last_Time_Played = text with label
  280. fadeStats_Average_Time_Played = text with label
  281. fadeStats_Total_Time_Played = text with label
  282. fadeStats_System_Total_Played_Time = text with label
  283. fadeStats_Total_Global_Played_Time = text with label
  284. fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
  285. fadeStatsInfoTextPlacement = topRight
  286. fadeStatsInfoTextMargin = 7
  287. fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
  288. fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
  289. fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
  290. fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
  291. fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
  292. fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
  293. fadeText1X = 0
  294. fadeText1Y = 0
  295. fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
  296. fadeText1 = Loading Game
  297. fadeText2X = 0
  298. fadeText2Y = 0
  299. fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
  300. fadeText2 = Extraction Complete, Ready
  301. fadeText3 = Loading Game
  302. fadeText4 = Loading Complete
  303. fadeFont = Bebas Neue
  304. fadeSystemAndRomLayersOnly = false
  305. fadeExtractionTime = disabled
  306. fadeExtractionTimeTextX = 0
  307. fadeExtractionTimeTextY = 0
  308. fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
  309. fadeInterruptKey =
  310. detectFadeErrorEnabled = true
  311. fadeImgPath = C:\RocketLauncher\Media\Fade
  312. RLDataPath = C:\RocketLauncher\Data
  313. RLMediaPath = C:\RocketLauncher\Media
  314. RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error
  315. modulesPath = C:\RocketLauncher\Modules
  316. moduleFullName = C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
  317. moduleName = RetroArch
  318. modulePath = C:\RocketLauncher\Modules\RetroArch
  319. moduleExtension = ahk
  320. moduleExtensionsPath = C:\RocketLauncher\Module Extensions
  321. libPath = C:\RocketLauncher\Lib
  322. 7zEnabled = true
  323. 7zPath = C:\RocketLauncher\Module Extensions\7z.exe
  324. 7zDllPath = C:\RocketLauncher\Module Extensions\7z.dll
  325. 7zExtractPath = C:\Users\Home\AppData\Temp\HS
  326. 7zExtractPathOrig =
  327. 7zAttachSystemName = false
  328. 7zDelTemp = true
  329. 7zSounds = true
  330. 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
  331. 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
  332. mgEnabled = false
  333. mgKey = ~NumpadSub
  334. mgBackgroundColor = FF000000
  335. mgSidePadding = 0.2
  336. mgWidthBaseRes = 1920
  337. mgHeightBaseRes = 1080
  338. mgYOffset = 500|800
  339. mgFont = Arial
  340. mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
  341. mgText1Text = Please select a game
  342. mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
  343. mgText2Offset = 100
  344. mgUseSound = true
  345. mgSoundfreq = 300
  346. mgExitEffect = none
  347. mgSelectedEffect = rotate
  348. mgUseGameArt = false
  349. mgCandidate =
  350. mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
  351. mgOnLaunch = false
  352. pauseEnabled = false
  353. pauseKey = ~NumpadAdd
  354. pauseBackToMenuBarKey = X
  355. pauseZoomInKey = C
  356. pauseZoomOutKey = V
  357. pauseScreenshotKey = ~PrintScreen
  358. pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe
  359. pauseSaveStateKeyCodes =
  360. pauseLoadStateKeyCodes =
  361. keymapperEnabled = false
  362. keymapperAHKMethod = false
  363. keymapper = xpadder
  364. xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
  365. joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
  366. keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder
  367. keymapperFrontEndProfileName = HyperSpin
  368. keymapperFrontEndProfile = false
  369. keymapperRocketLauncherProfileEnabled = false
  370. joyIDsEnabled = false
  371. joyIDsPreferredControllersGlobal =
  372. joyIDsPreferredControllersSystem = use_global
  373. joyIDsPreferredControllersOnExit =
  374. CustomJoyNamesEnabled = false
  375. CustomJoyNames =
  376. rotateMethod = false
  377. FEProfile = C:\RocketLauncher\Profiles\xpadder\HyperSpin
  378. defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default
  379. systemProfile = C:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System
  380. xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System\_Default
  381. emuProfile = C:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System\RetroArch
  382. romProfile = C:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA)
  383. RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher
  384. blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank
  385. ahkFEProfile = C:\RocketLauncher\Profiles\AHK\HyperSpin
  386. ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default
  387. ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System
  388. ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\RetroArch
  389. ahkRomProfile = C:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA)
  390. ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher
  391. bezelEnabled = true
  392. bezelICEnabled = false
  393. statisticsEnabled = true
  394. pressDuration = -1
  395. emuVolume = 1
  396. dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
  397. dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
  398. mon1O =
  399. pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll
  400. userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini
  401.  
  402. 23:31:37:106 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
  403. 23:31:37:106 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
  404. 23:31:37:106 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
  405. 23:31:37:106 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found
  406. 23:31:37:106 | RL | INFO | +0 | BuildScript - Validating module
  407. 23:31:37:111 | RL | INFO | +16 | BuildScript - Validation complete
  408. 23:31:37:111 | RL | INFO | +0 | BuildScript - Module:
  409. MEmu = RetroArch
  410. MEmuV = v05-11-2015 Nightly
  411. MURL = http://themaister.net/retroarch.html
  412. MAuthor = djvj,zerojay
  413. MVersion = 2.3.3
  414. MCRC = A2F3BE90
  415. iCRC = 42C3B552
  416. MID = 635038268922229162
  417. MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
  418. ;----------------------------------------------------------------------------
  419. ; Notes:
  420. ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
  421. ; Devs stated they will never add support for mounted images (like via DT)
  422. ; Fullscreen is controlled via the module setting in RocketLauncherUI
  423. ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
  424. ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
  425. ; Enable 7z support for archived roms
  426. ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
  427. ;
  428. ; LibRetro DLLs:
  429. ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
  430. ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
  431. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
  432. ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
  433. ;
  434. ; SRM files:
  435. ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
  436. ;
  437. ; Save states:
  438. ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
  439. ;
  440. ; Config files:
  441. ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
  442. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
  443. ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
  444. ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
  445. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
  446. ;
  447. ; MultiGame:
  448. ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
  449. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
  450. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
  451. ;
  452. ; MESS:
  453. ; MESS BIOS roms should be placed in the system\mess folder
  454. ;
  455. ; System Specific Notes:
  456. ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
  457. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
  458. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
  459. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
  460. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
  461. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
  462. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
  463. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
  464. ;----------------------------------------------------------------------------
  465. StartModule()
  466. BezelGUI()
  467. FadeInStart()
  468.  
  469. ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
  470. ; 1 - Official System Name in RocketLauncher
  471. ; 2 - Short name used only for easy referencing within module
  472. ; 3 - Default core
  473. ; 4 - The system ID MESS core recognizes
  474. Log("Module - Started building the " . MEmu . " object",4)
  475. mTypeVar=
  476. ( LTrim
  477. AAE|LibRetro_AAE|mame_libretro
  478. Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
  479. Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
  480. Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
  481. APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
  482. Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
  483. Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
  484. Atari 2600|LibRetro_2600|stella_libretro|a2600
  485. Atari 5200|LibRetro_5200|mess_libretro|a5200
  486. Atari 7800|LibRetro_7800|prosystem_libretro|a7800
  487. Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
  488. Atari Classics|LibRetro_ACLS|mame_libretro
  489. Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
  490. Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
  491. Atari ST|LibRetro_ST|hatari_libretro
  492. Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
  493. Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
  494. Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
  495. Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
  496. Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
  497. Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
  498. Canon X07|LibRetro_CX07|mess_libretro|x07
  499. Capcom Classics|LibRetro_CAPC|mame_libretro
  500. Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
  501. Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
  502. Capcom Play System 3|LibRetro_CPS3|mame_libretro
  503. Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
  504. Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
  505. Cave|LibRetro_CAVE|mame_libretro
  506. Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
  507. ColecoVision|LibRetro_COLEC|mess_libretro|coleco
  508. Commodore Amiga|LibRetro_PUAE|puae_libretro
  509. Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
  510. Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
  511. Data East Classics|LibRetro_DATA|mame_libretro
  512. Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
  513. Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
  514. Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
  515. Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
  516. Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
  517. Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
  518. Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
  519. Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
  520. Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
  521. Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
  522. Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
  523. GamePark 32|LibRetro_GP32|mess_libretro|gp32
  524. GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
  525. Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
  526. Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
  527. Irem Classics|LibRetro_IREM|mame_libretro
  528. JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
  529. Konami Classics|LibRetro_KONC|mame_libretro
  530. Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
  531. MAME|LibRetro_MAME|mame_libretro
  532. Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
  533. Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
  534. Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
  535. MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
  536. Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
  537. Microsoft MSX|LibRetro_MSX|bluemsx_libretro
  538. Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
  539. Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
  540. Midway Classics|LibRetro_MIDC|mame_libretro
  541. Namco Classics|LibRetro_NAMC|mame_libretro
  542. Namco System 22|LibRetro_NAM2|mame_libretro
  543. NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
  544. NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
  545. NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
  546. NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
  547. NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
  548. NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
  549. Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
  550. Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
  551. Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
  552. Nintendo Classics|LibRetro_NINC|mame_libretro
  553. Nintendo DS|LibRetro_DS|desmume_libretro
  554. Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
  555. Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
  556. Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
  557. Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
  558. Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
  559. Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
  560. Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
  561. Nintendo Game & Watch|LibRetro_GW|gw_libretro
  562. Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
  563. Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
  564. Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
  565. Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
  566. Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
  567. Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
  568. Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
  569. Panasonic 3DO|LibRetro_3DO|4do_libretro
  570. Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
  571. Philips Videopac|LibRetro_PVID|mess_libretro|videopac
  572. RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
  573. SCUMMVM|LibRetro_SCUMM|scummvm_libretro
  574. Sega 32X|LibRetro_32X|picodrive_libretro|32x
  575. Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
  576. Sega Classics|LibRetro_SEGC|mame_libretro
  577. Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
  578. Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
  579. Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
  580. Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
  581. Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
  582. Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
  583. Sega Pico|LibRetro_PICO|picodrive_libretro
  584. Sega Saturn|LibRetro_SAT|yabause_libretro
  585. Sega Saturn Japan|LibRetro_SAT|yabause_libretro
  586. Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
  587. Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
  588. Sega ST-V|LibRetro_STV|mame_libretro
  589. Sega VMU|LibRetro_SVMU|mess_libretro|svmu
  590. Sharp X1|LibRetro_SX1|mess_libretro|x1
  591. Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
  592. SNK Classics|LibRetro_SNKC|mame_libretro
  593. SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
  594. SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
  595. SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
  596. SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
  597. SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
  598. SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
  599. Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
  600. Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
  601. Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
  602. Sony PSP|LibRetro_PSP|ppsspp_libretro
  603. Sord M5|LibRetro_SORD|mess_libretro|m5
  604. Spectravideo|LibRetro_SV328|mess_libretro|svi328n
  605. Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
  606. Taito Classics|LibRetro_TAIC|mame_libretro
  607. Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
  608. Technos|LibRetro_TECHN|mame_libretro
  609. Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
  610. Thomson MO5|LibRetro_MO5|mess_libretro|mo5
  611. Thomson TO7|LibRetro_TO7|mess_libretro|to7
  612. Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
  613. Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
  614. Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
  615. VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
  616. Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
  617. Williams Classics|LibRetro_WILLS|mame_libretro
  618. )
  619. mType := Object()
  620. Loop, Parse, mTypeVar, `n, `r
  621. {
  622. obj := {}
  623. Loop, Parse, A_LoopField, |
  624. If A_Index = 1
  625. obj.System := A_LoopField
  626. Else If A_Index = 2
  627. obj.ID := A_LoopField
  628. Else If A_Index = 3
  629. obj.Core := A_LoopField
  630. Else ; 4
  631. obj.MessID := A_LoopField
  632. mType.Insert(obj["System"], obj)
  633. }
  634. Log("Module - Finished building the " . MEmu . " object",4)
  635. ; For easier use throughout the module
  636. retroSystem := mType[systemName].System
  637. retroID := mType[systemName].ID
  638. retroCore := mType[systemName].Core
  639. retroMessID := mType[systemName].MessID
  640.  
  641. If !retroSystem
  642. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
  643. If !retroCore
  644. ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
  645.  
  646. settingsFile := modulePath . "\" . moduleName . ".ini"
  647. core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
  648. Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
  649. configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
  650. messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
  651. hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
  652. ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
  653. nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
  654. prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
  655. superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
  656. enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
  657. overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
  658. videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
  659. aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
  660. customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
  661. customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
  662. customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
  663. customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
  664. stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
  665. rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
  666. cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
  667. threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
  668. vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
  669. integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
  670. configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
  671.  
  672. configFolder := GetFullName(configFolder)
  673. messRomPath := GetFullName(messRomPath)
  674. overlay := GetFullName(overlay)
  675. videoShader := GetFullName(videoShader)
  676. rotateBezel := false
  677.  
  678. If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
  679. { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
  680. sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
  681. CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
  682. retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
  683. retroSystem := "Nintendo Super Game Boy"
  684. }
  685.  
  686. ; Find the dll for this system
  687. libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
  688.  
  689. ; Find the cfg file to use
  690. If !FileExist(configFolder)
  691. ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
  692. globalRetroCfg := emuPath . "\retroarch.cfg"
  693. systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
  694. coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
  695. Log("Module - Global cfg should be: " . globalRetroCfg,4)
  696. Log("Module - System cfg should be: " . systemRetroCfg,4)
  697. Log("Module - Core cfg should be: " . coreRetroCfg,4)
  698. foundCfg :=
  699. If FileExist(systemRetroCfg) { ; check for system cfg first
  700. retroCFGFile := systemRetroCfg
  701. foundCfg := 1
  702. Log("Module - Found a System cfg!",4)
  703. } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config
  704. retroCFGFile := coreRetroCfg
  705. foundCfg := 1
  706. Log("Module - Found a Core cfg!",4)
  707. } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg
  708. retroCFGFile := globalRetroCfg
  709. foundCfg := 1
  710. Log("Module - Found a Global cfg!",4)
  711. }
  712. If !foundCfg
  713. Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
  714. Else {
  715. Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
  716. retroCFG := LoadProperties(retroCFGFile)
  717. }
  718.  
  719. If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
  720. rotateBezel := true
  721.  
  722. If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
  723. retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
  724. retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
  725. StringLeft, retroSysDirLeft, retroSysDir, 2
  726. If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
  727. StringTrimLeft, retroSysDir, retroSysDir, 1
  728. Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
  729. retroSysDir := emuPath . retroSysDir
  730. }
  731. If !retroSysDir
  732. ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
  733. StringRight, checkForSlash, retroSysDir, 1
  734. If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
  735. StringTrimRight, retroSysDir, retroSysDir, 1
  736. }
  737.  
  738. If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
  739. sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
  740. coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """")
  741. coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
  742. If InStr(retroID, "LibRetro_N64") { ; Nintendo 64
  743. mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
  744. mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
  745. mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
  746. mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
  747. mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
  748. mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
  749. mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
  750. mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
  751. mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
  752. mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
  753. mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
  754. mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
  755. mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
  756. mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
  757. mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
  758. mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
  759. mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
  760.  
  761. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
  762. WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
  763. WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
  764. WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
  765. WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
  766. WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
  767. WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
  768. WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
  769. WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
  770. WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
  771. WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
  772. WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
  773. WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
  774. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
  775. WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
  776. WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
  777. WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
  778. } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
  779. If InStr(core, "nestopia_libretro") { ; Nestopia
  780. nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
  781. nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
  782. nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
  783.  
  784. WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
  785. WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
  786. WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
  787. }
  788. } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx
  789. If InStr(core, "handy_libretro") { ; Handy
  790. handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
  791. If InStr(handyRotate, "240") or InStr(handyRotate, "90")
  792. rotateBezel := true
  793. WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
  794. }
  795. } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation
  796. psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
  797. psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
  798. psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
  799.  
  800. WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
  801. WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
  802. WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
  803. }
  804. SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
  805. }
  806.  
  807. hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
  808. 7z(romPath, romName, romExtension, 7zExtractPath)
  809.  
  810. mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
  811.  
  812. mgRomExtensions := "cue|iso|ccd"
  813. mgValidExtension := false
  814.  
  815. Loop, parse, mgRomExtensions, |
  816. If (romExtension = "." . A_LoopField)
  817. mgValidExtension := true
  818.  
  819. If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
  820. m3uRomIndex := Object()
  821. mgType := romTable[1,6] . " "
  822. mgMaxIndex := romTable.MaxIndex()
  823. mgRomIndex := 0
  824.  
  825. If FileExist(mgM3UPath)
  826. FileDelete, %mgM3UPath%
  827.  
  828. Loop %mgMaxIndex% {
  829. If (romTable[A_Index, 3] = romName) {
  830. tempType := romTable[A_Index, 5]
  831. StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
  832. Log ("Found rom index in rom set in romTable: " . mgRomIndex)
  833. break
  834. }
  835. }
  836.  
  837. If (mgRomIndex > 0) {
  838. tempRomIndex := mgRomIndex
  839. Loop %mgMaxIndex% {
  840. mgTypeIndex := mgType . tempRomIndex
  841. m3uRomIndex.Insert(tempRomIndex)
  842.  
  843. Loop %mgMaxIndex% {
  844. If (romTable[A_Index, 5] = mgTypeIndex) {
  845. tempRomPath := romTable[A_Index, 1]
  846. FileAppend, %tempRomPath%`n, %mgM3UPath%
  847. Log("Appending rom path to m3u: " . tempRomPath)
  848. break
  849. }
  850. }
  851.  
  852. If (tempRomIndex < mgMaxIndex)
  853. tempRomIndex++
  854. Else
  855. tempRomIndex := 1
  856. }
  857. }
  858. }
  859.  
  860. ; MESS core options
  861. messParam1 :=
  862. messParam2 :=
  863. messParam3 :=
  864. If InStr(core, "mess") { ; if a mess core is used
  865. Log("Module - Retroarch MESS mode enabled")
  866. If !retroMessID
  867. ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
  868. Else
  869. Log("Module - MESS mode using a known ident: " . retroMessID)
  870.  
  871. If !messRomPath
  872. ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
  873.  
  874. messParam1 :=
  875. messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
  876.  
  877. ; Build a key/value object containing the different messParam3 choices
  878. messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
  879. messParam3 := messP3[retroMessID] ; search object for the retroMessID pair
  880. messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  881.  
  882. If retroMessID = mbeeic ; Applied Technology MicroBee
  883. { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
  884. If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
  885. ScriptError("This is not a known MicroBee model value: " . microbeeModel)
  886. Else If (microbeeModel != "mbeeic")
  887. retroMessID := microbeeModel
  888. If romExtension in .mwb,.com,.bee
  889. mediaDeviceType := "quik1"
  890. Else If romExtension in .wav,.tap
  891. mediaDeviceType := "cass"
  892. Else If romExtension in .rom
  893. mediaDeviceType := "cart"
  894. Else If romExtension in .dsk
  895. mediaDeviceType := "flop1"
  896. Else ; .bin format
  897. mediaDeviceType := "quik2"
  898. messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
  899. }
  900.  
  901. fullRomPath := messParam1 . messParam2 . messParam3
  902. } Else If (superGB = "true") {
  903. Log("Module - Retroarch Super Game Boy mode enabled")
  904. fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
  905. } Else {
  906. Log("Module - Retroarch standard mode enabled")
  907. fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
  908. }
  909.  
  910. If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System
  911. { IfNotExist, %retroSysDir%\disksys.rom
  912. ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  913. } Else If retroID = LibRetro_SCD ; Sega CD
  914. { If romExtension Not In .bin,.cue,.iso
  915. ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
  916. IfNotExist, %retroSysDir%\bios_CD_E.bin
  917. ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  918. IfNotExist, %retroSysDir%\bios_CD_U.bin
  919. ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  920. IfNotExist, %retroSysDir%\bios_CD_J.bin
  921. ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  922. } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
  923. { If romExtension Not In .ccd,.cue
  924. ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  925. IfNotExist, %retroSysDir%\syscard3.pce
  926. ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  927. } Else If retroID = LibRetro_PCFX
  928. { If romExtension Not In .ccd,.cue
  929. ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
  930. IfNotExist, %retroSysDir%\pcfx.bios
  931. ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
  932. }
  933.  
  934. networkSession :=
  935. If (enableNetworkPlay = "true") {
  936. Log("Module - Network Multi-Player is an available option for " . dbName,4)
  937.  
  938. netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
  939. getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
  940.  
  941. If (getWANIP = "true")
  942. myPublicIP := GetPublicIP()
  943.  
  944. Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
  945. defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
  946. defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
  947. lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
  948. lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
  949.  
  950. mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
  951. If (mpMenuStatus = -1) { ; if user exited menu early
  952. Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
  953. ExitModule()
  954. }
  955. If networkSession {
  956. Log("Module - Using a Network for " . dbName,4)
  957. IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
  958. ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
  959. If (networkType = "client") {
  960. IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
  961. netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
  962. } Else { ; server
  963. netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
  964. }
  965. Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
  966. Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
  967. } Else
  968. Log("Module - User chose Single Player mode for this session",4)
  969. }
  970.  
  971. BezelStart(,,(If rotateBezel ? 1:""))
  972.  
  973. If foundCfg {
  974. If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
  975. {
  976. customViewportWidth := bezelScreenWidth
  977. customViewportHeight := bezelScreenHeight
  978. customViewportX := 0
  979. customViewportY := 0
  980. aspectRatioIndex := 22
  981. Log("Stretching viewport to fit bezel")
  982. }
  983.  
  984. retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
  985. raCfgHasChanges :=
  986. WriteRetroProperty("input_overlay", overlay)
  987. WriteRetroProperty("video_shader", videoShader)
  988. WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
  989. WriteRetroProperty("custom_viewport_width", customViewportWidth)
  990. WriteRetroProperty("custom_viewport_height", customViewportHeight)
  991. WriteRetroProperty("custom_viewport_x", customViewportX)
  992. WriteRetroProperty("custom_viewport_y", customViewportY)
  993. WriteRetroProperty("video_rotation", rotation)
  994. WriteRetroProperty("video_crop_overscan", cropOverscan)
  995. WriteRetroProperty("video_threaded", threadedVideo)
  996. WriteRetroProperty("video_vsync", vSync)
  997. WriteRetroProperty("video_scale_integer", integerScale)
  998. WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
  999. WriteRetroProperty("input_disk_next", nextDiskKey)
  1000. WriteRetroProperty("input_disk_prev", prevDiskKey)
  1001. If InStr(retroID, "LibRetro_PSX") {
  1002. Loop, 8 ; Loop 8 times for 8 controllers
  1003. { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
  1004. WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
  1005. }
  1006. }
  1007.  
  1008. If raCfgHasChanges {
  1009. Log("Module - Saving changed settings to: """ . retroCFGFile . """")
  1010. SaveProperties(retroCFGFile, retroCFG)
  1011. }
  1012. }
  1013.  
  1014. fullscreen := If fullscreen = "true" ? " -f" : ""
  1015. srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files
  1016. saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files
  1017. retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
  1018.  
  1019. IfNotExist, %srmPath%
  1020. FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
  1021. IfNotExist, %saveStatePath%
  1022. FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
  1023.  
  1024. HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
  1025.  
  1026. If InStr(core, "mess") { ; if a mess core is used
  1027. Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1028. } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
  1029. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
  1030. } Else If FileExist(mgM3UPath) {
  1031. Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1032. } Else {
  1033. Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
  1034. }
  1035.  
  1036. mpMenuStatus :=
  1037. If networkSession {
  1038. canceledServerWait := false
  1039. multiplayerMenuExit := false
  1040. SetTimer, NetworkConnectedCheck, 500
  1041.  
  1042. If (networkType = "server") {
  1043. Log("Module - Waiting for a client to connect to your server")
  1044. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
  1045. } Else { ; client
  1046. Log("Module - Trying to contact the server to establish a connection.")
  1047. mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
  1048. }
  1049.  
  1050. If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
  1051. Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
  1052. If Process("Exist", executable)
  1053. Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
  1054. ExitModule()
  1055. } Else { ; blank response from MultiPlayerMenu, exited properly
  1056. Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
  1057. WinWait("RetroArch ahk_class RetroArch")
  1058. WinWaitActive("RetroArch ahk_class RetroArch")
  1059. }
  1060. SetTimer, NetworkConnectedCheck, Off
  1061. } Else { ; single player
  1062. WinWait("RetroArch ahk_class RetroArch")
  1063. WinWaitActive("RetroArch ahk_class RetroArch")
  1064. }
  1065.  
  1066. If hideConsole = true
  1067. WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
  1068.  
  1069. BezelDraw()
  1070. HideEmuEnd()
  1071. FadeInExit()
  1072. Process("WaitClose", executable)
  1073. 7zCleanUp()
  1074. BezelExit()
  1075. FadeOutExit()
  1076. ExitModule()
  1077.  
  1078.  
  1079. ; Writes new properties into the retroCFG if defined by user
  1080. WriteRetroProperty(key,value="") {
  1081. If (value != "") {
  1082. Global retroCFG,raCfgHasChanges
  1083. WriteProperty(retroCFG, key, value,1,1)
  1084. raCfgHasChanges := 1
  1085. }
  1086. }
  1087.  
  1088. ; Used to convert between RetroArch keys and usable data
  1089. ConvertRetroCFGKey(txt,direction="read"){
  1090. Global emuPath
  1091. If direction = read
  1092. { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
  1093. StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
  1094. relativeCheck := SubStr(newtxt, 1, 1)
  1095. If InStr(relativeCheck,":") { ; if the path contains a ":" then it is a relative path
  1096. Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
  1097. StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
  1098. newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
  1099. }
  1100. If InStr(newtxt,"/")
  1101. StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
  1102. } Else If direction = write
  1103. { newtxt = "%txt%" ; wraps the txt with ""
  1104. If InStr(newtxt,"\")
  1105. StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
  1106. } Else
  1107. ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
  1108. Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
  1109. Return newtxt
  1110. }
  1111.  
  1112. ; This will simply create a new blank ini if one does not exist
  1113. CheckSysFile(file){
  1114. IfNotExist, %file%
  1115. FileAppend,, %file%
  1116. Return file
  1117. }
  1118.  
  1119. MultiGame:
  1120. SetKeyDelay(100)
  1121. WinActivate, ahk_class RetroArch
  1122. Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch
  1123. If (!mgLastRomIndex) {
  1124. mgLastRomIndex := mgRomIndex
  1125. }
  1126. selectedRomIndex := 0
  1127. StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
  1128.  
  1129. Loop %mgMaxIndex% {
  1130. If (m3uRomIndex[A_index] = mgLastRomIndex) {
  1131. tempLastRomIndex := A_index
  1132. Log("Temp last index: " . tempLastRomIndex)
  1133. }
  1134. If (m3uRomIndex[A_index] = selectedRomIndex) {
  1135. tempSelectedRomIndex := A_index
  1136. Log("temp selected index: " . tempSelectedRomIndex)
  1137. }
  1138. }
  1139.  
  1140. mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
  1141.  
  1142. If (mgNewIndex < 0) {
  1143. mgNewIndex := mgNewIndex * -1
  1144. Loop %mgNewIndex% {
  1145. Log("Sending the next disk key: " . nextDiskKey)
  1146. Send, {%nextDiskKey% down}{%nextDiskKey% up}
  1147. }
  1148. } Else If (mgNewIndex > 0) {
  1149. Loop %mgNewIndex% {
  1150. Log("Sending the previous disk key: " . mgNewIndex)
  1151. Send, {%prevDiskKey% down}{%prevDiskKey% up}
  1152. }
  1153. }
  1154.  
  1155. Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch
  1156. mgLastRomIndex := selectedRomIndex
  1157. Return
  1158.  
  1159. NetworkConnectedCheck:
  1160. If clientConnected
  1161. multiplayerMenuExit := true
  1162. Else If WinExist("RetroArch ahk_class RetroArch") {
  1163. Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
  1164. multiplayerMenuExit := true
  1165. }
  1166. Return
  1167.  
  1168. CloseProcess:
  1169. FadeOutStart()
  1170. WinClose("RetroArch ahk_class RetroArch")
  1171. Return
  1172.  
  1173. 23:31:37:131 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts
  1174. 23:31:37:136 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
  1175. 23:31:37:136 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found
  1176. 23:31:37:136 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
  1177. 23:31:37:136 | RL | INFO | +0 | Main - Module is built
  1178. 23:31:37:136 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
  1179. 23:31:37:136 | RL | INFO | +0 | Main - Running module
  1180. 23:31:37:306 | MD | INFO | +N/A | Module initialized
  1181. 23:31:37:306 | MD | INFO | +0 | StartModule - Started
  1182. 23:31:37:306 | MD | INFO | +0 | StartModule - MEmu: RetroArch
  1183. MEmuV: v05-11-2015 Nightly
  1184. MURL: http://themaister.net/retroarch.html
  1185. MAuthor: djvj,zerojay
  1186. MVersion: 2.3.3
  1187. MCRC: A2F3BE90
  1188. iCRC: 42C3B552
  1189. MID:
  1190. MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
  1191. 23:31:37:306 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System"
  1192. 23:31:37:306 | MD | INFO | +0 | PluginInit - Started
  1193. 23:31:37:306 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists
  1194. 23:31:37:341 | MD | INFO | +31 | PluginInit - Ended
  1195. 23:31:37:341 | MD | INFO | +0 | StartModule - Ended
  1196. 23:31:37:341 | MD | INFO | +0 | BezelGUI - Started
  1197. 23:31:37:392 | MD | INFO | +63 | BezelGUI - Ended
  1198. 23:31:37:392 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png
  1199. 23:31:37:502 | MD | INFO | +109 | DefaultAnimateFadeIn - Started, direction is: in
  1200. 23:31:37:502 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
  1201. 23:31:38:003 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
  1202. 23:31:38:038 | MD | INFO | +31 | DxwndUpdateIniPath - DxwndIni set to C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
  1203. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - LibRetro_Core: bsnes_balanced_libretro
  1204. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
  1205. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: C:\HyperSpin\Emulators\RetroArch\config
  1206. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder:
  1207. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
  1208. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - Eject_Toggle_Key:
  1209. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key:
  1210. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Settings] - Previous_Disk_Key:
  1211. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - SuperGameBoy: false
  1212. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - SuperGameBoy: false
  1213. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false
  1214. 23:31:38:038 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - Enable_Network_Play: false
  1215. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - Overlay:
  1216. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - Overlay:
  1217. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - VideoShader:
  1218. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - VideoShader:
  1219. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - AspectRatioIndex:
  1220. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - AspectRatioIndex:
  1221. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportWidth:
  1222. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - CustomViewportWidth:
  1223. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportHeight:
  1224. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - CustomViewportHeight:
  1225. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportX:
  1226. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - CustomViewportX:
  1227. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CustomViewportY:
  1228. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - CustomViewportY:
  1229. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - StretchToFillBezel: false
  1230. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - StretchToFillBezel: false
  1231. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - Rotation: 0
  1232. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - Rotation: 0
  1233. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - CropOverscan:
  1234. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - CropOverscan:
  1235. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - ThreadedVideo:
  1236. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - ThreadedVideo:
  1237. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - VSync:
  1238. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - VSync:
  1239. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - IntegerScale:
  1240. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - IntegerScale:
  1241. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Super Nintendo Entertainment System] - ConfigurationPerCore: false
  1242. 23:31:38:043 | MD | INFO | +0 | Module Setting - [Battletoads in Battlemaniacs (USA)] - ConfigurationPerCore: false
  1243. 23:31:38:043 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll exists
  1244. 23:31:38:043 | MD | INFO | +0 | Module - RetroArch is using C:\HyperSpin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg as its config file.
  1245. 23:31:38:043 | MD | INFO | +0 | 7z - Started, received C:\Users\Home\Downloads\Roms\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA).7z. If rom is an archive, it will extract to C:\Users\Home\AppData\Temp\HS
  1246. 23:31:38:043 | MD | INFO | +0 | CheckFile - Checking if C:\Users\Home\Downloads\Roms\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA).7z exists
  1247. 23:31:38:113 | MD | INFO | +79 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Battletoads in Battlemaniacs (USA).sfc"
  1248. 23:31:38:113 | MD | INFO | +0 | 7z - Extracted path of rom will be 103 in length and within the 255 character limit.
  1249. 23:31:38:113 | MD | INFO | +0 | 7z - The 7zExtractPath has 770478 MB of free space which is enough to extract this game: 1 MB
  1250. 23:31:38:113 | MD | INFO | +0 | DefaultFadeAnimation - Started
  1251. 23:31:38:113 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\_Default\Info Bar.png
  1252. 23:31:38:124 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use C:\RocketLauncher\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png
  1253. 23:31:38:213 | MD | INFO | +93 | DefaultFadeAnimation - Playing C:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
  1254. 23:31:38:351 | MD | INFO | +141 | DefaultFadeAnimation - Ended
  1255. 23:31:38:479 | MD | INFO | +125 | 7z - Ended
  1256. 23:31:38:479 | MD | INFO | +0 | Module - Retroarch standard mode enabled
  1257. 23:31:38:479 | MD | INFO | +0 | BezelStart - Started
  1258. 23:31:38:513 | MD | INFO | +31 | Adding extra fullscreen fake bezel image
  1259. 23:31:38:513 | MD | INFO | +0 | Bezel - Loading Bezel image: fakeFullScreenBezel
  1260. 23:31:38:514 | MD | INFO | +0 | BezelStart - Ended
  1261. 23:31:38:516 | MD | INFO | +0 | Module - Saving changed settings to: "C:\HyperSpin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg"
  1262. 23:31:38:581 | MD | INFO | +78 | DefaultFadeAnimationLoop - Playing 7z fade complete sound: C:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
  1263. 23:31:38:713 | MD | INFO | +125 | Run - Running: C:\HyperSpin\Emulators\RetroArch\retroarch.exe "C:\Users\Home\AppData\Temp\HS\Battletoads in Battlemaniacs (USA)\Battletoads in Battlemaniacs (USA).sfc" -c "C:\HyperSpin\Emulators\RetroArch\config\Super Nintendo Entertainment System.cfg" -L "C:\HyperSpin\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "C:\HyperSpin\Emulators\RetroArch\srm\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA).srm" -S "C:\HyperSpin\Emulators\RetroArch\save\Super Nintendo Entertainment System\Battletoads in Battlemaniacs (USA).state"
  1264. 23:31:38:744 | MD | INFO | +32 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
  1265. 23:31:40:208 | MD | INFO | +1468 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
  1266. 23:31:40:379 | MD | INFO | +172 | BezelDraw - Started
  1267. 23:31:40:651 | MD | INFO | +266 | Bezel - Bezel Screen Offset: left= top= right= bottom=
  1268. 23:31:41:629 | MD | INFO | +984 | BezelDraw - Ended
  1269. 23:31:42:392 | MD | INFO | +766 | DefaultAnimateFadeIn - Started, direction is: out
  1270. 23:31:42:922 | MD | INFO | +531 | DefaultAnimateFadeIn - Ended
  1271. 23:31:42:991 | MD | INFO | +63 | Process - WaitClose retroarch.exe
  1272. 23:31:48:754 | MD | INFO | +5765 | WinClose - Closing: RetroArch ahk_class RetroArch
  1273. 23:31:49:223 | MD | INFO | +469 | 7zCleanUp - Started
  1274. 23:31:49:254 | MD | INFO | +31 | 7zCleanUp - Ended
  1275. 23:31:49:254 | MD | INFO | +0 | BezelExit - Started
  1276. 23:31:49:261 | MD | INFO | +0 | Bezel - Removing bezel image components to exit RocketLauncher.
  1277. 23:31:49:264 | MD | INFO | +0 | BezelExit - Ended
  1278. 23:31:49:264 | MD | INFO | +0 | ExitModule - Started
  1279. 23:31:49:264 | MD | INFO | +0 | Starting Updating Statistics:
  1280. 23:31:49:606 | MD | INFO | +344 | Game section statistics updated.
  1281. 23:31:49:606 | MD | INFO | +0 | ExitModule - Ended
  1282. 23:31:49:607 | MD | INFO | +0 | End of Module Logs
  1283. 23:31:49:661 | RL | INFO | +12531 | Main - Module ended, exiting RocketLauncher normally
  1284. 23:31:49:661 | RL | INFO | +0 | ExitScript - Started
  1285. 23:31:49:699 | RL | INFO | +32 | SystemCursor - Restoring mouse cursor
  1286. 23:31:49:714 | RL | INFO | +15 | ExitScript - Ended
  1287. [/code]
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