Advertisement
Guest User

Dragonsbreath Readme

a guest
Nov 24th, 2013
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.26 KB | None | 0 0
  1. Readme
  2. Dragonsbreath v0.7.1 for the .NET Scripthook for GTA IV by The_Siggi
  3. ===================================================================================================
  4. ===================================================================================================
  5.  
  6. Index:
  7.  
  8. 1) About
  9. 2) Installation
  10. 3) Usage
  11. 3.1) Configuration file
  12. 3.2) Console commands
  13. 4) Credits, thanks and greets
  14. 5) Contact
  15. 6) Permission
  16.  
  17.  
  18. ===================================================================================================
  19. 2) Installation
  20. ===================================================================================================
  21.  
  22. This modification requires the GTAIV .Net Script Hook v1.7.1.7 BETA by HazardX
  23. ###
  24. http://gtaforums.com/topic/392325-beta-gtaiv-net-scripthook/
  25. ###
  26.  
  27. Advice:
  28. This modification has been developed and only tested on Grand Theft Auto IV (Patch #7 - v1.0.7.0)
  29. and the Mircosoft .NET Framework 4.
  30. This modification may be incompatible with other modifications or game versions and hence might
  31. cause conflicts and issues.
  32.  
  33. Installation:
  34. Put the Dragonsbreath.cs in the "scripts" folder, in your GTA IV installation folder.
  35. (If there is no such folder, check and re-install the Scripthook)
  36.  
  37.  
  38. ===================================================================================================
  39. 3) Usage
  40. ===================================================================================================
  41.  
  42. While on foot and using any shotgun shooting at any pedestrian will cause him to burst into flames
  43. and might ignite by-standing peds as well.
  44.  
  45. CAUTION:
  46. This might conflict with mission scripts!
  47.  
  48. ===================================================================================================
  49. 3.1) Configuration file
  50. ===================================================================================================
  51.  
  52. The script comes with a few customizable configurations, which can be changed in the
  53. "dragonsbreath.ini" file, which either comes with the script or is generated if not existant in the
  54. "scripts" folder.
  55.  
  56. Options: (treat them as)
  57.  
  58. Radius (int)
  59. This defines the radius in which the script will detect near peds for the script.
  60. Standard configuration is 35
  61.  
  62. RenderExplosions (boolean)
  63. This toggles whether an explosion shall rendered at impact (only works for peds so far)
  64. 0/false = no explosion
  65. 1/true = Molotov cocktail explosion
  66.  
  67. ExplosionPower (float)
  68. This parameter defines the power of the explosion effect, not the provided damage.
  69. Standard is 1.0
  70.  
  71. ExtraDamage (boolean)
  72. This toggles whether extra damage should be applied to hit peds.
  73. 0/false = no extra damage
  74. 1/true = extra damage
  75.  
  76. CameraShake (int)
  77. This doesn't seem to work with the explosion type!!!
  78. Standard is 0
  79.  
  80. FireproofedPlayer (boolean)
  81. Toggles whether the player should be fireproofed or not.
  82. Advice!
  83. This might conflict with any "god mode"-like script, so if you are using such a script it
  84. is adviced to disable this option
  85. 0/false = disabled
  86. 1/true = enabled
  87.  
  88.  
  89. Future versions will allow more customization and options!
  90.  
  91. ===================================================================================================
  92. 3.2) Console commands
  93. ===================================================================================================
  94.  
  95. The script comes with some extra parameters, accessible through the Console of the Scripthook.
  96.  
  97. Base command: dragonsbreath
  98.  
  99. Parameters:
  100.  
  101. reload / -r
  102. This will reload the configuration file, so you can easily test new configurations while
  103. playing the game; after changing the .ini file, just reload the configfile ingame.
  104.  
  105. newfile / -n
  106. This will generate a new standard configuration file in the scripts folder
  107.  
  108. CAUTION!!! The existing configfile will be deleted!
  109.  
  110. off / on
  111. This will turn the script on/off.
  112. A message will be shown about the current script state.
  113.  
  114. shotgun
  115. This will disable the games Ammo limit and give the player a shotgun with an
  116. excessive amount of ammo.
  117.  
  118. showconfig / -s
  119. Shows the current settings in the Scripthook console.
  120.  
  121. ===================================================================================================
  122. 4) Credits, thanks and greets
  123. ===================================================================================================
  124.  
  125. Created from scratch.
  126.  
  127. Scripthook
  128. Thanks to aru (C++ Scripthook)and HazardX for their great contributions to the modding community.
  129.  
  130. Greets to
  131. Adler, Deji, James227uk, NTAuthority, Spider-Vice, Wesser and ZAZ
  132.  
  133. ===================================================================================================
  134. 5) Contact
  135. ===================================================================================================
  136. GTAForums.com TheSiggi / The_Siggi
  137.  
  138. GTAForums Official troubleshoot and support thread:
  139.  
  140. ####
  141. http://gtaforums.com/topic/651145-gta-ivbetanetdragonsbreath-rounds/
  142. ####
  143.  
  144. the-siggi at outlook dot com
  145.  
  146. ===================================================================================================
  147. 6) Permission
  148. ===================================================================================================
  149.  
  150. Pretty much opensource :)
  151.  
  152. Cheers, TheSiggi
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement