Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- const char* CEngineClient::GetCurrentMapName ()
- {
- DWORD_PTR dwEnginePtr = csgo->Read<DWORD_PTR> ( engine->GetBase () + CSGO::Static::EnginePtr );
- if ( !dwEnginePtr )
- return NULL;
- char szBuffer[32];
- if ( !csgo->Read ( dwEnginePtr + 0x165, szBuffer, sizeof(szBuffer) ) )
- return NULL;
- return szBuffer;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement