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- public sealed class MapLayer
- {
- public byte[,] Foreground { get; private set; } // Static tiles. Uses its own tileset.
- public byte[,] Background { get; private set; } // Static tiles. Uses its own tileset.
- public Dictionary<byte, Point> Doodads { get; private set; } // Objects which consist of several tiles. Can be animated. Locked to tile grid.
- public Dictionary<byte, Point> Sprites { get; private set; } // Objects which are not tile-based. Can be animated. Can be placed anywhere.
- }
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