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May 7th, 2015
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C# 0.52 KB | None | 0 0
  1. public sealed class MapLayer
  2. {
  3.     public byte[,] Foreground { get; private set; }              // Static tiles. Uses its own tileset.
  4.     public byte[,] Background { get; private set; }              // Static tiles. Uses its own tileset.
  5.     public Dictionary<byte, Point> Doodads { get; private set; } // Objects which consist of several tiles. Can be animated. Locked to tile grid.
  6.     public Dictionary<byte, Point> Sprites { get; private set; } // Objects which are not tile-based. Can be animated. Can be placed anywhere.
  7. }
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