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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Crystal D. Summers
  4. Race: Fernadis-Sneasel
  5.  
  6. Personality: A rather cryptic figure, who excels in manipulation and alchemy. She's knowledgable in most fields, but tends to space out a lot of the time. Is usually withdrawn, reserving her words for those she deems either worthy, or of good spirit. If confronted with someone whom she perceives as dominant, she seems to to either attempt to out-trump then, or completely back down all together.
  7. Location: Congelacio Town, Industrial Ring
  8.  
  9. Appearance: A slim and tall woman, sporting short blackish blueish hair with a bright yellow highlight on her bangs, along with two large ears, one covered in fur the same colour as her hair(and pierced with a single gold earring), the other an electric pink colour and is quite lot a larger than the other. Her eyes are a piercing yellow colour, with a few strange markings around the sides of them. Around her neck she wears a tight red studded collar along with a necklace with a porous grey stone on it. She also usually sports a large dark pink scarf that she tends to wear around the chest, along with a greenish blue tank top, covering her D cups.Along her arms, Crystal has a thick layer of white fur, stretching from her her wrists (were it poofs to form a sort of collar) to right below her shoulders..What this does to help her is unclear.The backs of her hands are covered in an unbreakable ice, the ice growing over her middle 3 fingers, forming large claws that can be grown or shrunk at will. Crys also tends to wear a fuchsia coloured miniskirt, with her tails poking out in a circular formation just above it. Though she has tried to wear shoes on many occasions, due to her claw-like feet, she usually goes barefoot, but at the very least is able to traverse all terrain without difficulty.
  10. Hobbies: Constant grooming, chasing mechs when she thinks no one can see her, creating new compounds that go bang.
  11. Likes:Explosions, karma, tech savvy people, the cold and a good beat.
  12. Dislikes: Technologically clueless people, unnecessary loudness, idiocy, and warm climates, as it makes her melt.
  13. Character goal: To create the most powerful mech by any means possible, and learn of her origins.
  14. Special power: An excellent thief who can steal items from people without them ever knowing. She can use Knock Off, Poison Jab, Ice Shard and Icicle Crash.
  15.  
  16. Backstory: Crystal was found as an infant outside of the Brigade known as Ashen Wolves, and was promptly given her name when the ice crystals along the blanket she was in were discovered. She was raised by the guild, and while she's eternally grateful for their kindness, wishes to learn of her origins and will do it by any means possible. In her world, this means gaining national recognition and power with publicity and brute force, hence her mission of creating the strongest mech the world has ever known.
  17.  
  18. Current Brigade: Ashen Wolves
  19.  
  20. Stats:
  21. Physical attack: 7
  22. Defense: 1
  23. Wisdom: 6
  24. Spirit level 1
  25. Stamina: 4
  26. Determination: 6
  27. Repair: 150%
  28. Comradre: 1
  29. Charisma: 2
  30. Money: 1000 S.T
  31. Control: 6
  32.  
  33. Mech: Borrowed
  34. (Only if Custom) *Mech appearance:
  35. Mech Class: Turret
  36.  
  37. Borrowed
  38. Brand: V1X-EN
  39. Nickname: N/A
  40. Owner: Crystal D. Summers
  41.  
  42. Element: Electric
  43.  
  44. Spirit Level: 1
  45. Weaponry:
  46. Right arm: Weak Plasma Hook
  47. Left arm: Small Electric Cannon
  48. Torso: N/A
  49. Left Leg: N/A
  50. Right Leg: N/A
  51. Head: N/A
  52.  
  53. Armor:
  54. Specialty Chip:
  55.  
  56. Mech appearance: A biped machine wielding a rather small (by mech standards) cannon on it's left arm, and a dual-pronged, but somewhat short-ranged and weak plasma making device on it's right. The entire body has the standard matte and dull finish to it, as it is borrowed, and comes in Congelacio's signature white armor for blizzard combat.
  57.  
  58. Stats:
  59. Physical Attack: 2
  60. Physical Defense: 5
  61. Magical Attack: 7
  62. Magical Defense: 5
  63. Mana Power (MP): 15000 1500
  64. Movement Speed: 7
  65.  
  66. Automaticly assigned: (CANNOT BE EDITED!)
  67. Auto 1: Dodge
  68. Effect: Depending on your mechs attributes, will make your mech avoid damage,
  69. Cost: None
  70. Damage: None
  71. Drawback: Overusing this ability, causes your mech to heat up and respond slower to attacking commands or shut down entirely.
  72.  
  73. Auto 2: Block/Shield
  74. Effect: Blocks the targets incomming attack, reducing the damage by giving a small armor buff depending on your mechs armor and class up to a total bonus of 45% damage reduction on top of the standard 15%
  75. Cost: None
  76. Damage: None
  77. Drawback: Causes damage to the part the mech used to defend with, this does break shields and weaponry if overused.
  78.  
  79. ~~~Attacks:
  80.  
  81. Head:
  82. Slot 1: Hotshot
  83. Effect:This projectile has the power to burn through low-tier [4 or below magical defence] armor with ease, allowing for full penetration.
  84. Cost: 1,800
  85. Damage: High
  86. Drawback: If the attack is not fired off quickly, the user's cannon will become unusable until repairs are made.
  87.  
  88. Slot 2 [Locked]:
  89. Effect:
  90. Cost:
  91. Damage:
  92. Drawback:
  93.  
  94. Slot 3 [Locked]:
  95. Effect:
  96. Cost:
  97. Damage:
  98. Drawback:
  99.  
  100. Slot 4 [Locked]:
  101. Effect:
  102. Cost:
  103. Damage:
  104. Drawback:
  105.  
  106. Left Arm:
  107. Slot 1: Burning Grapple
  108. Effect:Pulls the opponent over to the user.
  109. Cost: 500
  110. Damage: Low
  111. Drawback: WILL fail if the opponent's weight is greater than the mech's maximum load capacity.
  112.  
  113. Slot 2 [Locked]:
  114. Effect:
  115. Cost:
  116. Damage:
  117. Drawback:
  118.  
  119. Slot 3 [Locked]:
  120. Effect:
  121. Cost:
  122. Damage:
  123. Drawback:
  124.  
  125. Slot 4 [Locked]:
  126. Effect:
  127. Cost:
  128. Damage:
  129. Drawback:
  130.  
  131. Right Arm:
  132. Slot 1: Round Shot
  133. Cost: 1,500
  134. Damage: Mid
  135. Drawback: Will damage the cannon if opening becomes blocked, recoil from shot with send the mech back a few paces.
  136.  
  137. Slot 2 [Locked]:
  138. Effect:
  139. Cost:
  140. Damage:
  141. Drawback:
  142.  
  143. Slot 3 [Locked]:
  144. Effect:
  145. Cost:
  146. Damage:
  147. Drawback:
  148.  
  149. Slot 4 [Locked]:
  150. Effect:
  151. Cost:
  152. Damage:
  153. Drawback:
  154.  
  155. --Torso:
  156. Slot 1:
  157. Effect:
  158. Cost:
  159. Damage:
  160. Drawback:
  161.  
  162. Slot 2 [Locked]:
  163. Effect:
  164. Cost:
  165. Damage:
  166. Drawback:
  167.  
  168. Slot 3 [Locked]:
  169. Effect:
  170. Cost:
  171. Damage:
  172. Drawback:
  173.  
  174. Slot 4 [Locked]:
  175. Effect:
  176. Cost:
  177. Damage:
  178. Drawback:
  179.  
  180. Legs:
  181.  
  182. Slot 1: Turpentine Carcass
  183. Effect: The user launches a projectile at the opponent which emits poisonous fumes. On the off chance that this shot should hit the cockpit, the opposing pilot with become badly poisoned, and will have 3 real-life minutes before becoming incapacitated.
  184. Cost: 2,000
  185. Damage: High
  186. Drawback: This spell will fail if blocked. If an obstruction of the cannon prevents this shot from firing, the cannon will become unusable, and the user of the mech will become incapacitated instead.
  187.  
  188. Slot 2 [Locked]:
  189. Effect:
  190. Cost:
  191. Damage:
  192. Drawback:
  193.  
  194. Slot 3 [Locked]:
  195. Effect:
  196. Cost:
  197. Damage:
  198. Drawback:
  199.  
  200. Slot 4 [Locked]:
  201. Effect:
  202. Cost:
  203. Damage:
  204. Drawback:
  205.  
  206. Outburst:
  207.  
  208. Outburst Slot 1: Spider Shot
  209. Effect: The user connects several projectiles together with the plasma whip, and launches them at the opponent.
  210. Cost: 1200
  211. Damage: High
  212. Drawback: Slows the user a little more with each shot.
  213.  
  214. Omega Drive:
  215.  
  216. Omega Drive Slot 1: Proton Charge
  217. Effect: Raises the user's magical and attack and speed by 5
  218. Cost: 600
  219. Drawback: The user's defenses are cut by 3.
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