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By Anonymous on the 10th of Feb 2010 12:16:33 AM Download | Raw | Embed | Report
  1. ###############################################
  2. # Cube 2: Sauerbraten Game Server Configuration                              
  3. #  
  4. # Visit http://hopmod.e-topic.info/ for a full list of configuration
  5. # variables.
  6. #
  7. ###############################################################################
  8.  
  9. # A server name for players to identify your server.
  10. servername "LaPetiteMort"
  11.  
  12. # Default connection information:
  13. #   Game Server socket binds to UDP 0.0.0.0:28785
  14. #   Game Server Info socket binds to UDP 0.0.0.0:<serverport+1> (28786)
  15.  
  16. # Server's IP address
  17. #serverip "0.0.0.0"
  18.  
  19. # Game server port.
  20. #serverport 28785
  21.  
  22. # Register your server with the master server every 1 hour to appear on the public server list.
  23. publicserver 1
  24.  
  25. # Set the maximum number of client connections allowed
  26. maxclients 8
  27.  
  28. # Number of reserved connection slots for admin players
  29. # Admin use: /connect <serverip> [<serverport>] <admin_password>
  30. # Connecting admin players will have invisible admin status.
  31. reservedslots 10
  32.  
  33. # Message of the day. This message is sent on player connection.
  34. motd "Yoyo Peepz"
  35.  
  36. # The admin password. Same password used by all admin players to gain admin privilege, by typing /setmaster <admin_password>
  37. admin_password "1234"
  38.  
  39. # Uncomment and set a server password to lock the game server and require connecting players to send the server password to get access.
  40. # Note: The Cube 2 client doesn't provide a password dialog GUI: players must use the command line to connect to a server with a given password.
  41. #server_password "1234"
  42.  
  43. ###############################################################################
  44. # Game configuration
  45. ###############################################################################
  46.  
  47. # First game mode chosen at server startup.
  48. default_gamemode "ctf"
  49.  
  50. # Go back to the default game mode on empty server
  51. default_game_on_empty 1
  52. # or change to a random mode
  53. random_mode_on_empty 0
  54.  
  55. # For the next map, choose an appropiate sized map from a map rotation, depending on the number of players connected.
  56. # The small map set is used when the player count less than or equal to <small_gamesize>, else the big map set is used.
  57. use_best_map_size 0
  58. small_gamesize 5
  59. small_teamgamesize 5
  60.  
  61. allowed_gamemodes [
  62.     "ffa"
  63.     "coop edit"
  64.     "teamplay"
  65.     "instagib"
  66.     "instagib team"
  67.     "efficiency"
  68.     "efficiency team"
  69.     "tactics"
  70.     "tactics teams"
  71.     "capture"
  72.     "regen capture"
  73.     "ctf"
  74.     "insta ctf"
  75.     "protect"
  76.     "insta protect"
  77. ]
  78.  
  79. # Control map voting.
  80. allow_mapvote 1
  81.  
  82. # Block votes for unknown maps. Deactive in coopedit mode.
  83. mapvote_disallow_unknown_map 1
  84.  
  85. # Random map rotation
  86. use_server_random_maprotation 0
  87.  
  88. # The map rotation lists
  89. exec "conf/maps.conf"
  90.  
  91. # Disable master with /setmaster 1, only /auth will work.
  92. use_master_auth 1
  93.  
  94. # Allow mastermodes.
  95. allow_mastermode_veto 1
  96. allow_mastermode_locked 1
  97. allow_mastermode_private 0
  98.  
  99. # When used, enable module disallow_mastermodes_for_admins
  100. #disallow_mastermode_open_for_admins 0
  101. #disallow_mastermode_veto_for_admins 0
  102. #disallow_mastermode_locked_for_admins 0
  103. #disallow_mastermode_private_for_admins 0
  104.  
  105. # Server reshuffles teams at the beginning of each game.
  106. reassignteams 1
  107.  
  108. # Maximum number of bots (between 0 and 32) that a master can add.
  109. botlimit 5
  110.  
  111. ###############################################################################
  112. # IRC Bot configuration
  113. ###############################################################################
  114.  
  115. irc_network "irc.gamesurge.net"
  116. irc_network_port 6667
  117. irc_channel "#LaPetiteMort"
  118. irc_bot_command_name "hop" # The name the bot will respond to commands with
  119. irc_bot_name "{HOP}HouseofPain" # The name that is displayed in the channel
  120. irc_network_username "hop" #This can stay hop
  121.  
  122. ###############################################################################
  123. # Player Commands configuration
  124. ###############################################################################
  125.  
  126. # Include the player commands that you want to be enabled
  127. enable_commands [
  128.     info
  129.     specall
  130.     unspecall
  131.     maxclients
  132.     uptime
  133.     reload
  134.     changetime
  135.     lpc
  136.     players
  137.     names
  138.     pause
  139.     resume
  140.     motd
  141.     givemaster
  142.     mute
  143.     unmute
  144.     ban
  145.     kick
  146.     persist
  147.     versus
  148.     1on1
  149.     warning
  150.     getcn
  151.     addbot
  152.     msg
  153.     playermsg
  154.     stats
  155.     nextmap
  156.     eval
  157.     group
  158.     effic
  159.     insta
  160.     specmsg
  161.     slay
  162.     recorddemo
  163.     changemap
  164.     forcemap
  165.     invadmin
  166.     giveadmin
  167.     changeteam
  168.     forcespec
  169.     unforcespec
  170.     getmap
  171.     setnextmap
  172. ]
  173.  
  174. # By default disabled commands (requires auth-system)
  175. disable_commands [
  176.     votekick
  177.     cheater
  178.     whoisonline
  179.     master
  180.     invmaster
  181.     admin
  182. ]
  183.  
  184. ###############################################################################
  185. # Enable/ Disable Modules
  186. ###############################################################################
  187.  
  188. #module "stats"                                 # Record game statistics to a database
  189.  
  190. #module "display/best_stats"                    # Display best player stats at intermission
  191. #module "display/ownage"                        # Display player achievement messages
  192.  
  193. #module "limit/teamkills"                       # Kick excessive team killers
  194. #module "limit/flagteamkills"                   # Additional teamkill limiter to kick faster mutal teamkiller, that kills the own flag carrier to score easier
  195. #module "limit/spectating"                      # Kick spectators for spectating too long when the server is full and in normal master mode
  196. #module "limit/inactivity"                      # Spec inactive/afk players
  197. #module "limit/ping"                            # Kick players that have a consistently high ping (> 500ms over 1 minute)
  198.  
  199. #module "detect/camping"                        # Name and shame players who are found to be camping
  200. #module "detect/cheat/modmap"                   # Make players with a modified map join the spectators
  201. #module "detect/cheat/modmap_public"            # Make players with a modified map join the spectators [version for public servers (doesn't force to be spectator)]
  202. #module "detect/cheat/accuracy"                 # Log players with high accuracy#
  203. #module "detect/cheat/chainsawhack"             # Log players with long range chainsaw [PoC]
  204. #module "detect/cheat/weapon_reload_time"       # Log players with too low weapon reload times [PoC]
  205.  
  206. #module "balance/teams/by_adding_bots"          # Use bots to balance teams
  207. #module "balance/teams/by_moving_players"       # Moves active players to balance teams
  208.  
  209. #module "balance/server_size/by_spec_count"     # Increase the server capacity; depends on the spectator count
  210. #module "balance/server_size/by_mastermode"     # Make server bigger when it goes into locked mode so that many more spectators can connect (default resize is 50 players)
  211. #module "balance/server_size/by_gamemode"       # Increase/ Decrease server; depends on the current gamemode
  212.  
  213. #module "override/admin/lock_mastermodes"       # Disallows mastermodes for admins, too (configure in script/modvars/mod.vars)
  214. #module "override/gameduration"                 # Change the usual 10 minutes game duration to 15 minutes
  215. #module "override/default_mastermode"           # Change the default mastermode (to locked by default)
  216.  
  217. #module "gamemode/suddendeath"                  # Activate sudden death mode when players have equal scores at the end of the game
  218. #module "gamemode/coopedit"                     # Allow /setmaster 1 in coopedit
  219.  
  220. #module "auth/clantag"                          # Using reserved clan tag requires authentication
  221. #module "auth/name"                             # Name protection; requires authserver
  222.  
  223. #module "irc/lua_bot"                           # IRC bot for remote administration
  224. #module "recordgames"                           # Auto record demos of every game
  225.  
  226. web_admins [
  227.     "graham 6c82d8a43ed4978e677aac7a2836bf098df93910ae31d1dd :2W9C0:DH(JV36Z"
  228. ]
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