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By: a guest | Feb 9th, 2010 | Syntax:
None | Size: 0.88 KB | Hits: 30 | Expires: Never
function A_OnGossipTalk(pUnit, event, Player, pMisc)
if (Player:IsInCombat() == true) then
Player:SendAreaTriggerMessage("Please leave combat first.")
Player:SendBroadcastMessage("Please leave combat first.")
pUnit:GossipComplete(player)
else
pUnit:GossipCreateMenu(44424, Player, 0)
pUnit:GossipMenuAddItem(0, "Do you wish to get a key for Terracotta army", 12, 0)
pUnit:GossipMenuAddItem(0, "No I don't want to get a key.", 9, 0)
pUnit:GossipSendMenu(Player)
end
end
function A_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
if (intid == 12) and Player~= nil then
Player:GossipSendPOI(Player, 7864.668945, -1397.432983, 5, 6, 0, "Checkpoint 1")
local Name = Player:GetName()
pUnit:SendChatMessage(12, 0, "Look on your map and minimap "..Name.." to see where to go first!")
pUnit:GossipComplete(Player)
end