- #define private 0
- #define protected 1
- #define public 2
- #define ReadAndWrite 0
- #define ReadAndCreate 1
- #define ReadOnly 2
- #define ReadOnlyVerified 3
- class CfgPatches {
- class Thirsk {
- units[] = {"Thirsk"};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"};
- };
- };
- class CfgVehicles {
- class ThingEffect; // External class reference
- class ThingEffectLight; // External class reference
- class ThingEffectFeather; // External class reference
- class FXCrWindLeaf1 : ThingEffectLight {
- scope = protected;
- model = "\ca\plants2\clutter\cr_leaf.p3d";
- displayName = "Internal: FxCrWindLeaf1";
- airFriction2[] = {2, 2, 8};
- airFriction1[] = {1, 1, 4};
- airFriction0[] = {0.3, 0.3, 0.1};
- airRotation = 0.35;
- minHeight = 0.3;
- avgHeight = 5.5;
- maxHeight = 10.0;
- };
- class FXCrWindLeaf2 : FXCrWindLeaf1 {
- model = "\ca\plants2\clutter\cr_leaf2.p3d";
- displayName = "Internal: FxCrWindLeaf2";
- };
- class FXCrWindLeaf3 : FXCrWindLeaf1 {
- model = "\ca\plants2\clutter\cr_leaf3.p3d";
- displayName = "Internal: FxCrWindLeaf3";
- };
- };
- class CfgWorlds {
- class DefaultWorld {
- class Weather; // External class reference
- };
- class CAWorld : DefaultWorld {
- class Grid {};
- class DayLightingBrightAlmost; // External class reference
- class DayLightingRainy; // External class reference
- class DefaultClutter; // External class reference
- class Weather : Weather {
- class Lighting; // External class reference
- };
- };
- class DefaultLighting; // External class reference
- class Thirsk : CAWorld {
- access = ReadOnlyVerified;
- worldId = 1;
- cutscenes[] = {"ThirskIntro1"};
- description = "Thirsk Alpha";
- icon = "";
- worldName = "\RHNET\Thirsk2\Thirsk.wrp";
- pictureMap = "";
- pictureShot = "\RHNET\Thirsk\data\ui_selectisland_Thirsk_RHNET.paa";
- plateFormat = "ML$ - #####";
- plateLetters = ABCDEGHIKLMNOPRSTVXZ;
- longitude = 30; // positive is east
- latitude = -45; // positive is south
- class Grid : Grid {
- offsetX = 0;
- offsetY = 0;
- class Zoom1 {
- zoomMax = 0.15;
- format = "XY";
- formatX = "000";
- formatY = "000";
- stepX = 100;
- stepY = 100;
- };
- class Zoom2 {
- zoomMax = 0.85;
- format = "XY";
- formatX = "00";
- formatY = "00";
- stepX = 1000;
- stepY = 1000;
- };
- class Zoom3 {
- zoomMax = 1e+030;
- format = "XY";
- formatX = "0";
- formatY = "0";
- stepX = 10000;
- stepY = 10000;
- };
- };
- startTime = 09:00;
- startDate = 11/7/2012;
- startWeather = 0.25;
- startFog = 0.15;
- forecastWeather = 0.15;
- forecastFog = 0.0;
- centerPosition[] = {2626, 1865, 300};
- seagullPos[] = {2626, 150.0, 1865};
- ilsPosition[] = {0, 0, 0};
- ilsDirection[] = {0, 0, 0};
- ilsTaxiIn[] = {};
- ilsTaxiOff[] = {};
- drawTaxiway = 0;
- class SecondaryAirports {};
- class ReplaceObjects {};
- class Sounds {
- sounds[] = {};
- };
- class Animation {
- vehicles[] = {};
- };
- class Lighting : DefaultLighting {
- groundReflection[] = {0.06, 0.06, 0.03};
- };
- class DayLightingBrightAlmost : DayLightingBrightAlmost {
- deepNight[] = {-15, {0.05, 0.05, 0.06}, {0.001, 0.001, 0.002}, {0.02, 0.02, 0.05}, {0.003, 0.003, 0.003}, {0.0001, 0.0001, 0.0002}, {0.0001, 0.0001, 0.0002}, 0};
- fullNight[] = {-5, {0.05, 0.05, 0.05}, {0.02, 0.02, 0.02}, {0.04, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
- sunMoon[] = {-3.75, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.04, 0.035, 0.04}, {0.1, 0.08, 0.09}, 0.5};
- earlySun[] = {-2.5, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.1, 0.1, 0.12}, 1};
- sunrise[] = {0, {{0.7, 0.45, 0.45}, 5.16+(-4)}, {{0.07, 0.09, 0.12}, 4.0+(-4)}, {{0.6, 0.47, 0.25}, 4.66+(-4)}, {{0.1, 0.09, 0.1}, 4.3+(-4)}, {{0.5, 0.4, 0.4}, 6.49+(-4)}, {{0.88, 0.51, 0.24}, 8.39+(-4)}, 1};
- earlyMorning[] = {3, {{0.65, 0.55, 0.55}, 6.04+(-4)}, {{0.08, 0.09, 0.11}, 4.5+(-4)}, {{0.55, 0.47, 0.25}, 5.54+(-4)}, {{0.1, 0.09, 0.1}, 5.02+(-4)}, {{0.5, 0.4, 0.4}, 7.05+(-4)}, {{0.88, 0.51, 0.24}, 8.88+(-4)}, 1};
- midMorning[] = {8, {{0.98, 0.85, 0.8}, 8.37+(-4)}, {{0.08, 0.09, 0.11}, 6.42+(-4)}, {{0.87, 0.47, 0.25}, 7.87+(-4)}, {{0.09, 0.09, 0.1}, 6.89+(-4)}, {{0.5, 0.4, 0.4}, 8.9+(-4)}, {{0.88, 0.51, 0.24}, 10.88+(-4)}, 1};
- morning[] = {16, {{1, 1, 0.9}, 13.17+(-4)}, {{0.17, 0.18, 0.19}, 10.26+(-4)}, {{1, 1, 0.9}, 12.67+(-4)}, {{0.17, 0.18, 0.19}, 11.71+(-4)}, {{0.15, 0.15, 0.15}, 12.42+(-4)}, {{0.17, 0.17, 0.15}, 14.42+(-4)}, 1};
- noon[] = {45, {{1, 1, 1}, 17+(-4)}, {{1, 1.3, 1.55}, 13.5+(-4)}, {{1, 1, 1}, 15+(-4)}, {{0.36, 0.37, 0.38}, 13.5+(-4)}, {{1, 1, 1}, 16+(-4)}, {{1.0, 1.0, 1}, 17+(-4)}, 1};
- };
- class DayLightingRainy : DayLightingRainy {
- deepNight[] = {-15, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.001, 0.001, 0.002}, {0.001, 0.001, 0.002}, 0};
- fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0};
- sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5};
- earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5};
- earlyMorning[] = {0, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1};
- morning[] = {5, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1};
- lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1};
- noon[] = {70, {{1, 1, 1}, (-4)+12.5}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+13.5}, {{1, 1, 1}, (-4)+14}, 1};
- };
- class Weather : Weather {
- class Lighting : Lighting {
- class BrightAlmost : DayLightingBrightAlmost {
- overcast = 0;
- };
- class Rainy : DayLightingRainy {
- overcast = 1.0;
- };
- };
- };
- clutterGrid = 1.0;
- clutterDist = 200;
- noDetailDist = 40;
- fullDetailDist = 15;
- midDetailTexture = "RHNET\Thirsk\data\trava1_mco.paa";
- minTreesInForestSquare = 3;
- minRocksInRockSquare = 3;
- class clutter {
- class GrassTall : DefaultClutter {
- model = "ca\plants2\clutter\c_GrassTall.p3d";
- affectedByWind = 0.4;
- swLighting = 1;
- scaleMin = 0.7;
- scaleMax = 1.0;
- };
- class StubbleClutter : DefaultClutter {
- model = "ca\plants2\clutter\c_stubble.p3d";
- affectedByWind = 0.1;
- swLighting = 1;
- scaleMin = 0.9;
- scaleMax = 1.1;
- };
- class AutumnFlowers : DefaultClutter {
- model = "ca\plants2\clutter\c_autumn_flowers.p3d";
- affectedByWind = 0.4;
- swLighting = 1;
- scaleMin = 0.7;
- scaleMax = 1.0;
- };
- class GrassBunch : DefaultClutter {
- model = "ca\plants2\clutter\c_GrassBunch.p3d";
- affectedByWind = 0.35;
- swLighting = 1;
- scaleMin = 0.6;
- scaleMax = 1.0;
- };
- class GrassCrooked : DefaultClutter {
- model = "ca\plants2\clutter\c_GrassCrooked.p3d";
- affectedByWind = 0.3;
- swLighting = 1;
- scaleMin = 0.7;
- scaleMax = 1.4;
- };
- class GrassCrookedGreen : DefaultClutter {
- model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d";
- affectedByWind = 0.3;
- swLighting = 1;
- scaleMin = 0.9;
- scaleMax = 1.3;
- };
- class GrassCrookedForest : DefaultClutter {
- model = "ca\plants2\clutter\c_GrassCrookedForest.p3d";
- affectedByWind = 0.3;
- swLighting = 1;
- scaleMin = 0.8;
- scaleMax = 1.4;
- };
- class WeedDead : DefaultClutter {
- model = "ca\plants2\clutter\c_WeedDead.p3d";
- affectedByWind = 0.3;
- swLighting = 1;
- scaleMin = 0.75;
- scaleMax = 1.1;
- };
- class WeedDeadSmall : DefaultClutter {
- model = "ca\plants2\clutter\c_WeedDead2.p3d";
- affectedByWind = 0.3;
- swLighting = 1;
- scaleMin = 0.75;
- scaleMax = 0.9;
- };
- class HeatherBrush : DefaultClutter {
- model = "ca\plants2\clutter\c_caluna.p3d";
- affectedByWind = 0.15;
- swLighting = 1;
- scaleMin = 0.9;
- scaleMax = 1.8;
- surfaceColor[] = {0.53, 0.5, 0.37, 1};
- };
- class WeedSedge : DefaultClutter {
- model = "ca\plants2\clutter\c_weed3.p3d";
- affectedByWind = 0.2;
- swLighting = 1;
- scaleMin = 0.5;
- scaleMax = 0.85;
- };
- class WeedTall : DefaultClutter {
- model = "ca\plants2\clutter\c_weed2.p3d";
- affectedByWind = 0.3;
- swLighting = 1;
- scaleMin = 0.8;
- scaleMax = 1.1;
- };
- class BlueBerry : DefaultClutter {
- model = "ca\plants2\clutter\c_BlueBerry.p3d";
- affectedByWind = 0.05;
- swLighting = 1;
- scaleMin = 0.85;
- scaleMax = 1.4;
- };
- class RaspBerry : DefaultClutter {
- model = "ca\plants2\clutter\c_raspBerry.p3d";
- affectedByWind = 0;
- swLighting = 1;
- scaleMin = 0.8;
- scaleMax = 1.2;
- };
- class FernAutumn : DefaultClutter {
- model = "ca\plants2\clutter\c_fern.p3d";
- affectedByWind = 0.1;
- scaleMin = 0.6;
- scaleMax = 1.2;
- };
- class FernAutumnTall : DefaultClutter {
- model = "ca\plants2\clutter\c_fernTall.p3d";
- affectedByWind = 0.15;
- scaleMin = 0.75;
- scaleMax = 1.25;
- };
- class SmallPicea : DefaultClutter {
- model = "ca\plants2\clutter\c_picea.p3d";
- affectedByWind = 0.05;
- scaleMin = 0.60;
- scaleMax = 1.30;
- };
- class PlantWideLeaf : DefaultClutter {
- model = "ca\plants2\clutter\c_WideLeafPlant.p3d";
- affectedByWind = 0.1;
- scaleMin = 1.0;
- scaleMax = 1.0;
- };
- class MushroomsHorcak : DefaultClutter {
- model = "ca\plants2\clutter\c_MushroomHorcak.p3d";
- affectedByWind = 0;
- scaleMin = 0.85;
- scaleMax = 1.25;
- };
- class MushroomsPrasivka : MushroomsHorcak {
- model = "ca\plants2\clutter\c_MushroomPrasivky.p3d";
- };
- class MushroomsBabka : MushroomsHorcak {
- model = "ca\plants2\clutter\c_MushroomBabka.p3d";
- };
- class MushroomsMuchomurka : MushroomsHorcak {
- model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d";
- };
- };
- class Subdivision {
- class Fractal {
- rougness = 5;
- maxRoad = 0.02;
- maxTrack = 0.5;
- maxSlopeFactor = 0.05;
- };
- class WhiteNoise {
- rougness = 2;
- maxRoad = 0.01;
- maxTrack = 0.05;
- maxSlopeFactor = 0.0025;
- };
- minY = 0.0;
- minSlope = 0.02;
- };
- class Ambient {
- class Mammals {
- radius = 200;
- cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)";
- class Species {
- class Rabbit {
- probability = 0.2;
- cost = 1;
- };
- };
- };
- class BigBirds {
- radius = 300;
- cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)";
- class Species {
- class Hawk {
- probability = 0.2;
- cost = 1;
- };
- };
- };
- class Birds {
- radius = 170;
- cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))";
- class Species {
- class Crow {
- probability = 0.2;
- cost = 1;
- };
- };
- };
- class BigInsects {
- radius = 20;
- cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
- class Species {
- class DragonFly {
- probability = "0.6 - (meadow * 0.5) + (forest * 0.4)";
- cost = 1;
- };
- class ButterFly {
- probability = "0.4 + (meadow * 0.5) - (forest * 0.4)";
- cost = 1;
- };
- };
- };
- class BigInsectsAquatic {
- radius = 20;
- cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)";
- class Species {
- class DragonFly {
- probability = 1;
- cost = 1;
- };
- };
- };
- class SmallInsects {
- radius = 3;
- cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)";
- class Species {
- class HouseFly {
- probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)";
- cost = 1;
- };
- class HoneyBee {
- probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)";
- cost = 1;
- };
- class Mosquito {
- probability = "(1 - deadBody) * (0.2 * forest)";
- cost = 1;
- };
- };
- };
- class NightInsects {
- radius = 3;
- cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)";
- class Species {
- class Mosquito {
- probability = 1;
- cost = 1;
- };
- };
- };
- class WindClutter {
- radius = 10;
- cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)";
- class Species {
- class FxWindGrass1 {
- probability = "0.4 - 0.2 * hills - 0.2 * trees";
- cost = 1;
- };
- class FxWindGrass2 {
- probability = "0.4 - 0.2 * hills - 0.2 * trees";
- cost = 1;
- };
- class FxWindRock1 {
- probability = "0.4 * hills";
- cost = 1;
- };
- class FxCrWindLeaf1 {
- probability = "0.2 * trees";
- cost = 1;
- };
- class FxCrWindLeaf2 {
- probability = "0.1 * trees + 0.2";
- cost = 1;
- };
- class FxCrWindLeaf3 {
- probability = "0.1 * trees";
- cost = 1;
- };
- };
- };
- class NoWindClutter {
- radius = 15;
- cost = 8;
- class Species {
- class FxWindPollen1 {
- probability = 1;
- cost = 1;
- };
- class FxCrWindLeaf1 {
- probability = "0.2 * trees";
- cost = 1;
- };
- class FxCrWindLeaf2 {
- probability = "0.1 * trees + 0.2";
- cost = 1;
- };
- class FxCrWindLeaf3 {
- probability = "0.1 * trees";
- cost = 1;
- };
- };
- };
- };
- class Names {
- class ocean {
- name = "'The Ocean' AirBase";
- position[] = {1585.89, 3134.25};
- type = "NameVillage";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class rockno {
- name = "Rocknoil";
- position[] = {676.981, 2422.43};
- type = "NameVillage";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class rocknos {
- name = "Rocknoil South Entrance";
- position[] = {738.493, 1750.41};
- type = "Name";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class rocknoe {
- name = "Eastern Control";
- position[] = {823.377, 2024.34};
- type = "Name";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class rocknow {
- name = "Western Control";
- position[] = {603.546, 2127.95};
- type = "Name";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Wingabay {
- name = "Wingbay";
- position[] = {2153.68, 3042.23};
- type = "NameMarine";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class desville {
- name = "гибель";
- position[] = {2879.17, 3243.96};
- type = "NameVillage";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Goradam {
- name = "The Unfinished Dam";
- position[] = {4078.99, 1662.73};
- type = "NameVillage";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Turmsout {
- name = "Turmsout Base";
- position[] = {4130.95, 2577.56};
- type = "NameVillage";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class BTIslands {
- name = "Bear Teeth Islands";
- position[] = {3582.41, 895.175};
- type = "NameCity";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class kuikinbottom {
- name = "Kuik's port";
- position[] = {4006.25, 620.00};
- type = "NameMarine";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class hammerpass {
- name = "Hammerpass";
- position[] = {4721.48, 4816.55};
- type = "NameMarine";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Goraend {
- name = "Gorath's end";
- position[] = {3700.77, 1641.78};
- type = "NameMarine";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class susila {
- name = "Wolf's Roarm";
- position[] = {3540.00, 675.00};
- type = "VegetationFir";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Jafarin {
- name = "Jafarin Rock";
- position[] = {3159.42, 3627.25};
- type = "RockArea";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Stellar {
- name = "Communicating Hill";
- position[] = {4352.56, 1370.22};
- type = "Hill";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- class Pekka {
- name = "North's Top";
- position[] = {4355.99, 4091.6};
- type = "Name";
- speech[] = {};
- radiusA = 100;
- radiusB = 100;
- angle = 0.0;
- };
- };
- };
- };
- class CfgWorldList {
- class Thirsk {};
- };
- class CfgMissions {
- class Cutscenes {
- class ThirskIntro1 {
- directory = "RHNET\Thirsk2\scenes\intro.Thirsk";
- };
- };
- };
- class CfgSurfaces {
- class Default {};
- class Water {};
- class THgrass2 : Default {
- access = 2;
- files = "nurmi_*";
- rough = 0.11;
- dust = 0.1;
- soundEnviron = "grass";
- character = "THPnurmi";
- soundHit = "soft_ground";
- };
- class THgrass3 : Default {
- access = 2;
- files = "heinikko_*";
- rough = 0.11;
- dust = 0.1;
- soundEnviron = "grass";
- character = "THPNurmi2";
- soundHit = "soft_ground";
- };
- class THForest1 : Default {
- access = ReadOnly;
- files = "metsa_*";
- rough = 0.11;
- dust = 0.2;
- soundEnviron = "forest";
- character = "THMetsa";
- soundHit = "soft_ground";
- };
- class THForest2 : Default {
- access = ReadOnly;
- files = "metsa2_*";
- rough = 0.2;
- dust = 0.15;
- soundEnviron = "forest";
- character = "THMetsa2";
- soundHit = "soft_ground";
- };
- class THGrit1 : Default {
- access = ReadOnly;
- files = "kivi_*";
- rough = 0.1;
- dust = 0.25;
- soundEnviron = "gravel";
- character = "Empty";
- soundHit = "hard_ground";
- };
- class THRock : Default {
- access = ReadOnly;
- files = "kivi2_*";
- rough = 0.2;
- dust = 0.07;
- soundEnviron = "rock";
- character = "Empty";
- soundHit = "hard_ground";
- };
- class THTarmac : Default {
- access = ReadOnly;
- files = "hiekka_*";
- rough = 0.08;
- dust = 0.05;
- soundEnviron = "road";
- character = "Empty";
- soundHit = "hard_ground";
- };
- };
- class CfgSurfaceCharacters {
- class THNurmi {
- probability[] = {0.78, 0.1, 0.06, 0.01, 0.05};
- names[] = {"GrassCrookedGreen", "GrassCrooked", "AutumnFlowers", "WeedDead", "SmallPicea"};
- };
- class THPnurmi {
- probability[] = {0.05, 0.2, 0.15, 0.25, 0.25};
- names[] = {"AutumnFlowers", "FernAutumn", "GrassBunch", "GrassCrookedGreen", "GrassCrooked"};
- };
- class THPnurmi2 {
- probability[] = {0.79, 0.1, 0.1, 0.01};
- names[] = {"GrassCrookedGreen", "GrassCrooked", "AutumnFlowers", "WeedDead"};
- };
- class THMetsa {
- probability[] = {0.55, 0.05, 0.05, 0.001, 0.003, 0.01, 0.2, 0.05};
- names[] = {"BlueBerry", "FernAutumn", "GrassCrooked", "MushroomsHorcak", "MushroomsPrasivka", "SmallPicea", "RaspBerry", "AutumnFlowers"};
- };
- class THMetsa2 {
- probability[] = {0.5, 0.3, 0.01, 0.4, 0.005, 0.008, 0.004};
- names[] = {"BlueBerry", "FernAutumn", "SmallPicea", "GrassCrooked", "MushroomsPrasivka", "MushroomsBabka", "MushroomsMuchomurka"};
- };
- class THKanerva {
- probability[] = {0.15, 0.5, 0.3, 0.1};
- names[] = {"BlueBerry", "HeatherBrush", "GrassCrooked", "WeedSedge"};
- };
- class THSekalainen {
- probability[] = {0.9, 0.01, 0.01, 0.005, 0.2};
- names[] = {"StubbleClutter", "AutumnFlowers", "WeedDeadSmall", "WeedDead", "SmallPicea"};
- };
- };
