Untitled
By: a guest | Feb 9th, 2010 | Syntax:
C++ | Size: 1.41 KB | Hits: 32 | Expires: Never
//---------------------------
// Includes
//---------------------------
#include "Breuk.h"
//---------------------------
// Defines
//---------------------------
#define GAME_ENGINE (GameEngine::GetSingleton())
//---------------------------
// Constructor & Destructor
//---------------------------
Breuk::Breuk(int teller, int noemer):m_teller(teller),m_noemer(noemer)
{
// nothing to create
}
Breuk::~Breuk()
{
// nothing to destroy
}
//---------------------------
// Eigen methoden
//---------------------------
Breuk* Breuk::Vereenvoudig()
{
return 0;
}
int Breuk::GetNoemer(int noemer)
{
m_noemer = noemer;
return m_noemer;
}
int Breuk::GetTeller(int teller)
{
m_teller = teller;
return m_teller;
}
int Breuk::Ggd( int getal1,int getal2)
{
int kleinste = 0;
if(getal1 <= getal2)
kleinste = getal1;
else
kleinste = getal2;
while(kleinste > 0)
{
int restTeller = getal1%kleinste;
int restNoemer = getal2%kleinste;
if(restTeller == 0 && restNoemer == 0)
{
return kleinste;
}
--kleinste;
}
return 0;
}
Breuk* Breuk::Clone()
{
return 0;
}
Breuk* Breuk::Maal(Breuk* breuk2Ptr)
{
return 0;
}
Breuk* Breuk::Min(Breuk* breuk2Ptr)
{
return 0;
}
Breuk* Breuk::Plus(Breuk* breuk2Ptr)
{
return 0;
}
void Breuk::Paint()
{
GAME_ENGINE->MessageBox(String("De teller is ") + m_teller + " en de noemer is " + m_noemer);
}