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By: a guest | Feb 9th, 2010 | Syntax: None | Size: 0.37 KB | Hits: 32 | Expires: Never
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  1. new Float:a;
  2.         for(new vid ;vid <500;vid++)
  3.         {
  4.             new Float:X ,Float:Y ,Float:Z;
  5.             GetVehiclePos(vid,X ,Y ,Z);
  6.                 if(IsPlayerInRangeOfPoint(playerid,15.0,X ,Y ,Z))
  7.                 {
  8.                 GetPlayerFacingAngle(playerid,a);
  9.                 new Float:VX ,Float:VY ,Float:VZ;
  10.                         VX += (3 * floatsin(-a, degrees));VY += (3 * floatcos(-a, degrees));
  11.                         SetVehicleVelocity(vid,VX,VY,VZ);
  12.                 }
  13.         }