- new Float:a;
- for(new vid ;vid <500;vid++)
- {
- new Float:X ,Float:Y ,Float:Z;
- GetVehiclePos(vid,X ,Y ,Z);
- if(IsPlayerInRangeOfPoint(playerid,15.0,X ,Y ,Z))
- {
- GetPlayerFacingAngle(playerid,a);
- new Float:VX ,Float:VY ,Float:VZ;
- VX += (3 * floatsin(-a, degrees));VY += (3 * floatcos(-a, degrees));
- SetVehicleVelocity(vid,VX,VY,VZ);
- }
- }
