
Untitled
By: a guest on
Mar 17th, 2012 | syntax:
Lua | size: 0.56 KB | hits: 48 | expires: Never
function EFFECT:Init(data)
local start,endp = data:GetOrigin(),data:GetStart()
local ent = data:GetEntity()
self.Entity = ent
self.StartPos = start
self.EndPos = endp
self.Material = Material("Effects/laser1.vmt")
end
function EFFECT:Think()
if (not self.Entity) or (self.Entity and not ValidEntity(self.Entity)) then
return false
end
return true
end
function EFFECT:Render()
render.SetMaterial(self.Material)
render.DrawBeam( self.EndPos,
self.StartPos,
8,
1,
0,
Color(255,0,0,150) )
end