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- AddCSLuaFile( "cl_init.lua" )
- AddCSLuaFile( "shared.lua" )
- util.AddNetworkString( "jobs_selection")
- function ENT:Initialize()
- self.Entity:SetModel("models/player/arctic.mdl")
- self.Entity:SetMoveType (MOVETYPE_VPHYSICS)
- self.Entity:PhysicsInit(SOLID_VPHYSICS)
- self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
- self.Entity:SetSolid(SOLID_VPHYSICS)
- end
- function ENT:Draw()
- self:DrawModel()
- end
- function ENT:Think()
- end
- function ENT:SpawnFunction(ply, tr)
- if (!tr.Hit) then return end
- local SpawnPos = tr.HitPos + tr.HitNormal * 16
- local ent = ents.Create("jobsnpc")
- ent:SetPos(SpawnPos)
- ent:Spawn()
- ent:Activate()
- ent:SetName("jobsnpc")
- return ent
- end
- /*
- function ENT:Use ( ply )
- if (ply:IsPlayer() ) then
- net.Start("jobs_selection")
- net.Send( ply )
- end
- end
- */
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