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Stars Without Number HTML

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Apr 24th, 2015
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  1. <link rel="stylesheet" href="Stars_Without_Number.css">
  2.  
  3. <div class="sheet-wrapper">
  4.     <div class="sheet-fake-h1">
  5.         <img src="http://i.imgur.com/3U3Ibb7.png" alt="Stars Without Number">  
  6.     </div>
  7.    
  8.     <div class="sheet-row">
  9.         <div class="sheet-col swn-min">Version 0.0.6</div>
  10.     </div>
  11.    
  12.    <div class="sheet-fake-h3"><img src="http://i.imgur.com/omiuoh0.png" alt="Core Stats"></div>
  13.    
  14.     <div class="sheet-row sheet-stats">
  15.         <div class="sheet-col">
  16.             <div class="sheet-row">
  17.                 <div class="sheet-col sheet-stats-label"><label for="attr_name">Name</label></div>
  18.                 <div class="sheet-col"><input type="text" name="attr_name"></div>
  19.             </div>
  20.             <div class="sheet-row">
  21.                 <div class="sheet-col sheet-stats-label"><label for="attr_gender">Gender</label></div>
  22.                 <div class="sheet-col"><input class="sheet-space" type="text" name="attr_gender"></div>
  23.             </div>
  24.             <div class="sheet-row">
  25.                 <div class="sheet-col sheet-stats-label"><label for="attr_class">Class</label></div>
  26.                 <div class="sheet-col"><input class="sheet-space" type="text" name="attr_class"></div>
  27.             </div>
  28.             <div class="sheet-row">
  29.                 <div class="sheet-col sheet-stats-label"><label for="attr_level">Level</label></div>
  30.                 <div class="sheet-col"><input class="sheet-space" type="number" min="1" name="attr_level"></div>
  31.             </div>
  32.             <div class="sheet-row">
  33.                 <div class="sheet-col sheet-stats-label"><label for="attr_xp">XP</label></div>
  34.                 <div class="sheet-col"><input type="number" min="0" name="attr_xp" class="sheet-stats-half"></div>
  35.                 <div class="sheet-col"><label for="attr_xp_max">XP Next Level</label></div>
  36.                 <div class="sheet-col"><input type="number" min="0" name="attr_xp_max" class="sheet-stats-half sheet-space"></div>
  37.             </div>
  38.             <div class="sheet-row">
  39.                 <div class="sheet-col sheet-stats-label"><label for="attr_homeworld">Homeworld</label></div>
  40.                 <div class="sheet-col"><input class="sheet-space" type="text" name="attr_homeworld"></div>
  41.             </div>
  42.             <div class="sheet-row">
  43.                 <div class="sheet-col sheet-stats-label"><label for="attr_background">Background</label></div>
  44.                 <div class="sheet-col"><input class="sheet-space" type="text" name="attr_background"></div>
  45.             </div>
  46.             <div class="sheet-row">
  47.                 <div class="sheet-col sheet-stats-label"><label for="attr_training">Training</label></div>
  48.                 <div class="sheet-col"><input class="sheet-space" type="text" name="attr_training"></div>
  49.             </div>
  50.             <div class="sheet-row">
  51.                 <div class="sheet-col sheet-stats-label"><label for="attr_faction">Faction</label></div>
  52.                 <div class="sheet-col"><input class="sheet-space" type="text" name="attr_faction"></div>
  53.             </div>
  54.         </div>
  55.         <div class="sheet-col" class="sheet-col-whitespace">&nbsp;</div>
  56.         <div class="sheet-col">
  57.             <div class="sheet-row">
  58.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_str"><div class="sheet-tip-wrapper">STR<div class="sheet-tip-tooltip">Physical might and ability to carry heavy loads. Characters with high Strength are fearsome in hand-to-hand combat, smashing through enemy defenses with brute force, while those with low Strength might be puny, unathletic, or small-framed.</div></div></label></div>
  59.                 <div class="sheet-col"><input type="number" min="3" name="attr_str" class="sheet-stats-half sheet-space"></div>
  60.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_str_mod"><div class="sheet-tip-wrapper">Mod<div class="sheet-tip-tooltip">Modifiers:<br />18 [+2]<br />14-17 [+1]<br />8-13 [+0]<br />4-7 [-1]<br />3 [-2]</div></div></label></div>
  61.                 <div class="sheet-col"><input type="number" min="3" name="attr_str_mod" class="sheet-stats-half"></div>
  62.             </div>
  63.             <div class="sheet-row">
  64.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_int"><div class="sheet-tip-wrapper">INT<div class="sheet-tip-tooltip">Memory, logic, and the capacity to think quickly. Characters with high Intelligence are well-suited to coping with complex technical skills and mentally demanding professions. Th ose with low Intelligence might take a while to reach a conclusion, or forget important details.</div></div></label></div>
  65.                 <div class="sheet-col"><input type="number" min="3" name="attr_int" class="sheet-stats-half sheet-space"></div>
  66.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_int_mod"><div class="sheet-tip-wrapper">Mod<div class="sheet-tip-tooltip">Modifiers:<br />18 [+2]<br />14-17 [+1]<br />8-13 [+0]<br />4-7 [-1]<br />3 [-2]</div></div></label></div>
  67.                 <div class="sheet-col"><input type="number" min="3" name="attr_int_mod" class="sheet-stats-half"></div>
  68.             </div>
  69.             <div class="sheet-row">
  70.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_dex"><div class="sheet-tip-wrapper">DEX<div class="sheet-tip-tooltip">Perception, strength of will, and judgment. A high Wisdom shows that the character is keenly aware of his or her surroundings, has a strong willpower, and a healthy fund of common sense. A low Wisdom suggests that the character is prone to bad choices or indulgent behavior.</div></div></label></div>
  71.                 <div class="sheet-col"><input type="number" min="3" name="attr_dex" class="sheet-stats-half sheet-space"></div>
  72.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_dex_mod"><div class="sheet-tip-wrapper">Mod<div class="sheet-tip-tooltip">Modifiers:<br />18 [+2]<br />14-17 [+1]<br />8-13 [+0]<br />4-7 [-1]<br />3 [-2]</div></div></label></div>
  73.                 <div class="sheet-col"><input type="number" min="3" name="attr_dex_mod" class="sheet-stats-half"></div>
  74.  
  75.             </div>
  76.             <div class="sheet-row">
  77.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_wis"><div class="sheet-tip-wrapper">WIS<div class="sheet-tip-tooltip">Hand-eye coordination, agility, and reaction speed. High Dexterity is the sign of a nimble, quick-handed character with a lot of natural aptitude for gunplay. Low Dexterity implies that the character might be lumbering, fumble-fi ngered, or two steps behind everyone else when surprised.</div></div></label></div>
  78.                 <div class="sheet-col"><input type="number" min="3" name="attr_wis" class="sheet-stats-half sheet-space"></div>
  79.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_wis_mod"><div class="sheet-tip-wrapper">Mod<div class="sheet-tip-tooltip">Modifiers:<br />18 [+2]<br />14-17 [+1]<br />8-13 [+0]<br />4-7 [-1]<br />3 [-2]</div></div></label></div>
  80.                 <div class="sheet-col"><input type="number" min="3" name="attr_wis_mod" class="sheet-stats-half"></div>
  81.             </div>
  82.             <div class="sheet-row">
  83.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_con"><div class="sheet-tip-wrapper">CON<div class="sheet-tip-tooltip">Hardihood, stamina, and the ability to withstand pain, sickness, and injury. High Constitution indicates a character that can take a lot of abuse before keeling over, whether or not they have an impressive musculature. Low Constitution might mean a persistent sickliness, a sedentary lifestyle, or just a low pain threshold.</div></div></label></div>
  84.                 <div class="sheet-col"><input type="number" min="3" name="attr_con" class="sheet-stats-half sheet-space"></div>
  85.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_con"><div class="sheet-tip-wrapper">Mod<div class="sheet-tip-tooltip">Modifiers:<br />18 [+2]<br />14-17 [+1]<br />8-13 [+0]<br />4-7 [-1]<br />3 [-2]</div></div></label></div>
  86.                 <div class="sheet-col"><input type="number" min="3" name="attr_con_mod" class="sheet-stats-half"></div>
  87.  
  88.             </div>
  89.             <div class="sheet-row">
  90.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_cha"><div class="sheet-tip-wrapper">CHA<div class="sheet-tip-tooltip">Charm, persuasiveness, and capacity for leadership. Not every high-Charisma character is handsome or beautiful, but all of them have a way of making others take them seriously. Whether through natural charm or an imposing presence, people tend to believe and trust them. Characters with low Charisma have a hard time getting others to respect them. Even genuine skills and talents tend to be discounted.</div></div></label></div>
  91.                 <div class="sheet-col"><input type="number" min="3" name="attr_cha" class="sheet-stats-half sheet-space"></div>
  92.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_cha"><div class="sheet-tip-wrapper">Mod<div class="sheet-tip-tooltip">Modifiers:<br />18 [+2]<br />14-17 [+1]<br />8-13 [+0]<br />4-7 [-1]<br />3 [-2]</div></div></label></div>
  93.                 <div class="sheet-col"><input type="number" min="3" name="attr_cha_mod" class="sheet-stats-half"></div>
  94.             </div>
  95.             <div class="sheet-row">
  96.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_strain">System Strain</label></div>
  97.                 <div class="sheet-col"><input type="number" name="attr_strain" class="sheet-stats-half sheet-space"></div>
  98.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_strain_max">Max Strain</label></div>
  99.                 <div class="sheet-col"><input type="number" name="attr_strain_max" class="sheet-stats-half"></div>
  100.             </div>
  101.             <div class="sheet-row">
  102.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_hp">Hit Points</label></div>
  103.                 <div class="sheet-col"><input type="number" name="attr_hp" class="sheet-stats-half sheet-space"></div>
  104.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_strain_max">Max HP</label></div>
  105.                 <div class="sheet-col"><input type="number" name="attr_hp_max" class="sheet-stats-half"></div>
  106.             </div>
  107.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_attack_bonus">Attack Bonus</label></div>
  108.                 <div class="sheet-col"><input type="number" name="attr_attack_bonus" class="sheet-stats-half sheet-space"></div>
  109.                 <div class="sheet-col sheet-attribute-ext-label"><label for="attr_AC">Armor Class</label></div>
  110.                 <div class="sheet-col"><input type="number" name="attr_AC" class="sheet-stats-half"></div>
  111.                 <div class="sheet-col">&nbsp;</div>
  112.                 <div class="sheet-col">&nbsp;</div>
  113.             </div>
  114.         </div>
  115.     </div>
  116.     <!--<h3>Saving Throws</h3>-->
  117.     <br /><hr />
  118.     <div class="sheet-5colrow sheet-saves">
  119.         <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_save_physical"><div class="sheet-tip-wrapper">Physical Save<div class="sheet-tip-tooltip">1d20<br />This saving throw applies to resisting diseases, poisons, and other tests of personal hardihood.</div></div></label><input class="sheet-seventy-five" type="number" min="0" name="attr_save_physical"></div>
  120.         <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_save_mental"><div class="sheet-tip-wrapper">Mental Save<div class="sheet-tip-tooltip">1d20<br />Mental effect saves are made to resist most psionic powers and other effects that directly influence a character’s mind.</div></div></label><input class="sheet-seventy-five" type="number" min="0" name="attr_save_mental"></div>
  121.         <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_save_evasion"><div class="sheet-tip-wrapper">Evasion Save<div class="sheet-tip-tooltip">1d20<br />Evasion saves apply in situations that test an character’s ability to dodge or dive out of the way of peril.</div></div></label><input class="sheet-seventy-five" type="number" min="0" name="attr_save_evasion"></div>
  122.         <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_save_tech"><div class="sheet-tip-wrapper">Tech Save<div class="sheet-tip-tooltip">1d20<br />Tech saves are made to resist the eff ects of exotic technology, such as alien beam weapons, nanite infections, strange energy fi elds, or similar enigmatic powers.</div></div></label><input class="sheet-seventy-five" type="number" min="0" name="attr_save_tech"></div>
  123.         <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_save_luck"><div class="sheet-tip-wrapper">Luck Save<div class="sheet-tip-tooltip sheet-narrow-tip">1d20<br />When a character’s wellbeing depends purely on dumb luck rather than any effort they might make, a Luck saving throw is in order.</div></div></label><input class="sheet-seventy-five" type="number" min="0" name="attr_save_luck"></div>
  124.     </div>
  125.    
  126.     <div class="sheet-fake-h3"><img src="http://i.imgur.com/7UycOj6.png" alt="Skills"></div>
  127.    
  128.     <div class="sheet-row sheet-skills">
  129.         <div class="sheet-col">
  130.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_artist"><div class="sheet-tip-wrapper">Artist<div class="sheet-tip-tooltip">The character is trained or gifted in a particular type of art. The character should select a specific medium when this skill is gained.</div></div></label></div>
  131.             <div class="sheet-row"><label for="attr_skill_athletics"><div class="sheet-tip-wrapper">Athletics<div class="sheet-tip-tooltip">Running, jumping, climbing, swimming, and other feats of athletics or acrobatics are covered by this skill.</div></div></label></div>
  132.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_bureaucracy"><div class="sheet-tip-wrapper">Bureaucracy<div class="sheet-tip-tooltip">A skilled bureaucrat knows how to deal with complex legal and administrative systems, and how to find files or records quickly.</div></div></label></div>
  133.             <div class="sheet-row"><label for="attr_skill_business"><div class="sheet-tip-wrapper">Business<div class="sheet-tip-tooltip">The character knows how to run a business and deal with other entrepreneurs.</div></div></label></div>
  134.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_combat_energy"><div class="sheet-tip-wrapper">Combat/Energy Weapons<div class="sheet-tip-tooltip">Use of high-tech weaponry that relies on energy emissions such as lasers or plasma.</div></div></label></div>
  135.             <div class="sheet-row"><label for="attr_skill_combat_gunnery"><div class="sheet-tip-wrapper">Combat/Gunnery<div class="sheet-tip-tooltip">Use of heavy vehicle-mounted weapons or fixed guns, whether on spacecraft or planetary vehicles.</div></div></label></div>
  136.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_combat_primitive"><div class="sheet-tip-wrapper">Combat/Primitive Weapons<div class="sheet-tip-tooltip">Use of muscle-powered weapons such as knives, bows, or clubs, as well as thrown weapons such as grenades. This includes high-tech versions of these weapons.</div></div></label></div>
  137.             <div class="sheet-row"><label for="attr_skill_combat_projectile"><div class="sheet-tip-wrapper">Combat/Projectile Weapons<div class="sheet-tip-tooltip">Use of mechanically-powered weaponry such as crossbows, pistols, rifl es, and the like.</div></div></label></div>
  138.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_combat_psitech"><div class="sheet-tip-wrapper">Combat/Psitech<div class="sheet-tip-tooltip">Use of psitech weaponry. Th is skill is usually useless to non-psychics, as almost all psitech weaponry requires some psionic talent to use.</div></div></label></div>
  139.             <div class="sheet-row"><label for="attr_skill_combat_unarmed"><div class="sheet-tip-wrapper">Combat/Unarmed<div class="sheet-tip-tooltip">Weaponless combat techniques. Unlike other forms of weaponry, a practitioner of unarmed combat can add their Combat/Unarmed skill to the damage roll as well as the hit roll. Characters with Unarmed-2 expertise are so good that they can even injure targets in powered armor and other gear that would otherwise prevent effective Unarmed attacks.</div></div></label></div>
  140.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_computer"><div class="sheet-tip-wrapper">Computer<div class="sheet-tip-tooltip">The character is skilled at operating and programming computers, as well as operating most advanced communications systems.</div></div></label></div>
  141.             <div class="sheet-row"><label for="attr_culture_alien" class="sheet-neg-ten"><div class="sheet-tip-wrapper">Culture/Alien/&nbsp;&nbsp;&nbsp;<input type="text" name="attr_culture_alien_type" class="sheet-skills-custom"><div class="sheet-tip-tooltip">The character is familiar with a particular alien race, knowing their traditions, physiology, and psychology. They can also speak and understand the aliens’ language, assuming it is physically possible for a human to do so.</div></div></label></div>
  142.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_culture_criminal"><div class="sheet-tip-wrapper">Culture/Criminal<div class="sheet-tip-tooltip">The character is familiar with criminal subcultures and the protocols for dealing with black markets and underground organizations.</div></div></label></div>
  143.             <div class="sheet-row"><label for="attr_skill_culture_spacer"><div class="sheet-tip-wrapper">Culture/Spacer<div class="sheet-tip-tooltip">The character knows the traditions and customs of interstellar spacefarers and deep-space colonists. They are comfortable in zero-g environments, and can identify ships and astronautic equipment.</div></div></label></div>
  144.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_culture_traveller"><div class="sheet-tip-wrapper">Culture/Traveller<div class="sheet-tip-tooltip">This skill is unique in that it can only be taken at level 0 and cannot be raised. It can substitute for any other planet’s Culture skill, however, and represents a casual, basic knowledge of many different worlds. This skill is useless on worlds that have been completely cut off from interstellar contact. Traveller skill grants no linguistic proficiency.</div></div></label></div>
  145.             <div class="sheet-row"><label for="attr_skill_culture_one" class="sheet-neg-ten"><div class="sheet-tip-wrapper">Culture/World&nbsp;&nbsp;<input type="text" name="attr_skill_culture_one_value" class="sheet-skills-custom"><div class="sheet-tip-tooltip">This specialty must be taken individually for each specific world, and relates to knowledge of that world’s society, government, tech level, and laws. Level 0 in this skill also grants basic profi ciency in that world’s most common language if the character is not already proficient in it.</div></div></label></div>
  146.             <div class="sheet-row"><label class="sheet-zebra-special" for="attr_skill_culture_two" class="sheet-neg-ten"><div class="sheet-tip-wrapper">Culture/World &nbsp;<input type="text" name="attr_skill_culture_two_value" class="sheet-skills-custom"><div class="sheet-tip-tooltip">This specialty must be taken individually for each specific world, and relates to knowledge of that world’s society, government, tech level, and laws. Level 0 in this skill also grants basic profi ciency in that world’s most common language if the character is not already proficient in it.</div></div></label></div>
  147.             <div class="sheet-row"><label for="attr_skill_culture_three" class="sheet-neg-ten"><div class="sheet-tip-wrapper">Culture/World&nbsp;&nbsp;<input type="text" name="attr_skill_culture_three_value" class="sheet-skills-custom"><div class="sheet-tip-tooltip">This specialty must be taken individually for each specific world, and relates to knowledge of that world’s society, government, tech level, and laws. Level 0 in this skill also grants basic profi ciency in that world’s most common language if the character is not already proficient in it.</div></div></label></div>
  148.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_exosuit"><div class="sheet-tip-wrapper">Exosuit<div class="sheet-tip-tooltip">The character is trained in the use of powered exosuits. Th ese forms of heavy armor are often used in dangerous environments ranging from asteroid mining to shock trooper assaults on enemy positions.</div></div></label></div>
  149.             <div class="sheet-row"><label for="attr_skill_gambling"><div class="sheet-tip-wrapper">Gambling<div class="sheet-tip-tooltip">The character knows numerous games of chance and has a better than usual chance of winning them.</div></div></label></div>
  150.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_history"><div class="sheet-tip-wrapper">History<div class="sheet-tip-tooltip">The character has training in galactic history and can identify worlds, events, and people of historical importance.</div></div></label></div>
  151.             <div class="sheet-row"><label for="attr_skill_instructor"><div class="sheet-tip-wrapper">Instructor<div class="sheet-tip-tooltip">The character knows how to teach the skills they possess. A psychic must have at least level 3 in this skill in order to safely train an unskilled psychic, and must have received the special instruction required for a psionic mentor.</div></div></label></div>
  152.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_language"><div class="sheet-tip-wrapper">Language<div class="sheet-tip-tooltip">The character speaks additional languages. At each level, the character learns a number of new languages equal to the skill’s level plus one. Thus, at level 0, they learn one new language, at level 1, they learn two new languages, and so forth.</div></div></label></div>
  153.             <div class="sheet-row"><label for="attr_skill_leadership"><div class="sheet-tip-wrapper">Leadership<div class="sheet-tip-tooltip">The character is trained in leading others in high-stress situations. Characters with this skill can keep the obedience of subordinates even in dangerous situations or when giving hazardous orders.</div></div></label></div>
  154.         </div>
  155.         <div class="sheet-col">
  156.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_artist"></div>
  157.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_athletics"></div>
  158.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_bureaucracy"></div>
  159.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_business"></div>
  160.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_combat_energy"></div>
  161.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_combat_gunnery"></div>
  162.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_primitive"></div>
  163.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_projectile"></div>
  164.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_psitech"></div>
  165.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_unarmed"></div>
  166.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_computer"></div>
  167.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_alien"></div>
  168.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_criminal"></div>
  169.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_spacer"></div>
  170.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_traveller"></div>
  171.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_one"></div>
  172.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_two"></div>
  173.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_culture_three"></div>
  174.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_exosuit"></div>
  175.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_gambling"></div>
  176.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_history"></div>
  177.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_instructor"></div>
  178.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_language"></div>
  179.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_leadership"></div>
  180.         </div>
  181.                
  182.         <div class="sheet-col">
  183.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_navigation"><div class="sheet-tip-wrapper">Navigation<div class="sheet-tip-tooltip">The character can navigate using compasses, astronomic readings, dead reckoning, or other tools. At level 0, this skill is sufficient to navigate on a planet’s surface, but at least level 1 is required in orderto navigate a starship through a successful spike drive drill.</div></div></label></div>
  184.             <div class="sheet-row"><label for="attr_skill_perception"><div class="sheet-tip-wrapper">Perception<div class="sheet-tip-tooltip">The character has keen senses, and is often able to notice details or hidden objects that elude other people.</div></div></label></div>
  185.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_persuade"><div class="sheet-tip-wrapper">Persuade<div class="sheet-tip-tooltip">The character has a knack for convincing others of the truth and sincerity of their words.</div></div></label></div>
  186.             <div class="sheet-row"><label for="attr_skill_profession" class="sheet-neg-ten"><div class="sheet-tip-wrapper">Profession&nbsp;<input type="text" name="attr_profession_type" class="sheet-skills-custom"><div class="sheet-tip-tooltip">This skill must be taken in a particular specialty related to the character’s profession, and is intended to cover those jobs that don’t already have applicable skills on this list. A doctor would take Tech/Medical, for example, while a lawyer would take Profession/Lawyer.</div></div></label></div>
  187.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_religion"><div class="sheet-tip-wrapper">Religion<div class="sheet-tip-tooltip">The character is trained in theology and familiar with the more common or notorious religious sects on the surrounding worlds.</div></div></label></div>
  188.             <div class="sheet-row"><label for="attr_skill_science"><div class="sheet-tip-wrapper">Science<div class="sheet-tip-tooltip">The character is a trained scientist and capable of operating laboratory equipment, conducting research, and developing new technology. This skill covers all conventional scientific applications, but actually building or repairing objects requires the Tech skill.</div></div></label></div>
  189.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_security"><div class="sheet-tip-wrapper">Security<div class="sheet-tip-tooltip">The character is familiar with primitive and modern security systems, both in setting them up and defeating them. Th e character can pick a lock, defeat a retinal scanner, circumvent a pressure sensor, and otherwise attempt to overcome security measures.</div></div></label></div>
  190.             <div class="sheet-row"><label for="attr_skill_stealth"><div class="sheet-tip-wrapper">Stealth<div class="sheet-tip-tooltip">The character knows how to move silently, conceal their presence in shadows, and avoid notice.</div></div></label></div>
  191.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_steward"><div class="sheet-tip-wrapper">Steward<div class="sheet-tip-tooltip">The character is trained in managing wealth and property efficiently. Business skill makes money, but the Steward skill keeps it and grows it. Lack of this skill can result in large fortunes becoming small ones through taxes, petty theft, and chicanery.</div></div></label></div>
  192.             <div class="sheet-row"><label for="attr_skill_survival"><div class="sheet-tip-wrapper">Survival<div class="sheet-tip-tooltip">The character is trained in survival techniques for subsisting in hostile environments with minimal supplies. Assuming that the world itself isn’t inimical to human life, they can usually find food and water even in harsh conditions.</div></div></label></div>
  193.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_tactics"><div class="sheet-tip-wrapper">Tactics<div class="sheet-tip-tooltip">The character is familiar with small unit tactics. Th ey can set up and recognize ambushes, maneuver troops eff ectively in combat, and set up fighting positions sensibly. In the absence of Tactics skill, Leadership skill tends to produce only glorious defeats.</div></div></label></div>
  194.             <div class="sheet-row"><label for="attr_skill_tech_astronautic"><div class="sheet-tip-wrapper">Tech/Astronautic<div class="sheet-tip-tooltip">Anything on or related to spacecraft comes under the astronautic heading, including spike drives, life support systems, and ship gunnery.</div></div></label></div>
  195.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_tech_maltech"><div class="sheet-tip-wrapper">Tech/Maltech<div class="sheet-tip-tooltip">Forbidden technology such as bio- or nano-warfare tech, unbraked AI development, or weapons of planetary destruction.</div></div></label></div>
  196.             <div class="sheet-row"><label for="attr_skill_tech_medical"><div class="sheet-tip-wrapper">Tech/Medical<div class="sheet-tip-tooltip">Surgery, first aid, disease treatment, cybernetics, and biological utility organisms.</div></div></label></div>
  197.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_tech_postech"><div class="sheet-tip-wrapper">Tech/Postech<div class="sheet-tip-tooltip">Mechanical and electronic technology developed after the Scream, including almost all of the technology in use on modern frontier worlds.</div></div></label></div>
  198.             <div class="sheet-row"><label for="attr_skill_tech_pretech"><div class="sheet-tip-wrapper">Tech/Pretech<div class="sheet-tip-tooltip">Advanced technology dating from before the Scream, often requiring manufacturing techniques that are no longer available on the frontier.</div></div></label></div>
  199.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_tech_psitech"><div class="sheet-tip-wrapper">Tech/Psitech<div class="sheet-tip-tooltip">Repairing and building technology that interfaces with a psychic’s psionic powers. Th is tech is almost unknown in the present day, and normally found only in the form of recovered artifacts.</div></div></label></div>
  200.             <div class="sheet-row"><label for="attr_skill_vehicle_air"><div class="sheet-tip-wrapper">Vehicle/Air<div class="sheet-tip-tooltip">Atmospheric planes, zeppelins, or helicopters.</div></div></label></div>
  201.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_vehicle_grav"><div class="sheet-tip-wrapper">Vehicle/Grav<div class="sheet-tip-tooltip">Antigrav vehicles such as are found on most modern frontier worlds.</div></div></label></div>
  202.             <div class="sheet-row"><label for="attr_skill_vehicle_land"><div class="sheet-tip-wrapper">Vehicle/Land<div class="sheet-tip-tooltip">Surface vehicles, including riding animals.</div></div></label></div>
  203.             <div class="sheet-row"><label class="sheet-zebra" for="attr_skill_vehicle_space"><div class="sheet-tip-wrapper">Vehicle/Space<div class="sheet-tip-tooltip">Spacecraft and transorbital vehicles.</div></div></label></div>
  204.             <div class="sheet-row"><label for="attr_skill_vehicle_water"><div class="sheet-tip-wrapper">Vehicle/Water<div class="sheet-tip-tooltip">Ships, boats, and other seagoing craft.</div></div></label></div>
  205.             <div class="sheet-row">&nbsp;</div>
  206.             <div class="sheet-row"><label for="attr_skill_points" class="sheet-skill-points-unspent">Unspent Skill Points</label></div>
  207.         </div>
  208.         <div class="sheet-col">
  209.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_navigation"></div>
  210.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_perception"></div>
  211.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_persuade"></div>
  212.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_profession"></div>
  213.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_religion"></div>
  214.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_science"></div>
  215.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_security"></div>
  216.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_stealth"></div>
  217.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_steward"></div>
  218.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_survival"></div>
  219.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tactics"></div>
  220.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tech_astronautic"></div>
  221.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tech_maltech"></div>
  222.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tech_medical"></div>
  223.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tech_postech"></div>
  224.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tech_pretech"></div>
  225.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_tech_psitech"></div>
  226.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_vehicle_air"></div>
  227.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_vehicle_grav"></div>
  228.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_vehicle_land"></div>
  229.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_vehicle_space"></div>
  230.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_vehicle_water"></div>
  231.             <div class="sheet-row">&nbsp;</div>
  232.             <div class="sheet-row"><input class="sheet-extra-space" type="number" min="0" name="attr_skill_points"></div>
  233.         </div>
  234.        
  235.               <div class="sheet-col">
  236.            <img src="http://i.imgur.com/ib4BPdf.png">
  237.         </div>
  238.        
  239.     </div>
  240.     <div class="sheet-row">
  241.         <br /><br />Cost to raise by 1: Class Skill = New Level +1, Other = New level + 2
  242.     </div>
  243.     <div class="sheet-fake-h3"><img src="http://i.imgur.com/8j6Dqut.png" alt="Gear"></div>
  244.    
  245.     <div class='sheet-2colrow'>
  246.         <div class='sheet-col'>
  247.             <label class="sheet-middle" for="attr_credits">Credits &nbsp;&nbsp;<input type="number" min="0" name="attr_credits" class="sheet-seventy-five"></label>
  248.         </div>
  249.         <div class='sheet-col'>
  250.             <label class="sheet-middle" for="attr_credits_owed">Credits Owed &nbsp;&nbsp;<input type="number" min="0" name="attr_credits_owed" class="sheet-seventy-five"></label>
  251.         </div>
  252.     </div>
  253.    
  254.     <hr />
  255.     <div class="sheet-dark-bg">
  256.         <div class="sheet-5colrow sheet-saves">
  257.             <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_weapon_name">Weapon</label></div>
  258.             <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_weapon_attack">Attack Bonus</label></div>
  259.             <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_weapon_damage">Damage</label></div>
  260.             <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_weapon_range">Range</label></div>
  261.             <div class="sheet-col sheet-save-block"><label class="sheet-middle sheet-neg-ten" for="attr_weapon_ammo">Ammo</label></div>
  262.         </div>
  263.         <div class="sheet-5colrow">
  264.             <fieldset class="repeating_weapons sheet-saves">
  265.                 <div class="sheet-col sheet-save-block"><input class="sheet-seventy-five" type="text" name="attr_weapon_name"></div>
  266.                 <div class="sheet-col sheet-save-block"><input class="sheet-seventy-five" type="text" name="attr_weapon_attack"></div>
  267.                 <div class="sheet-col sheet-save-block"><input class="sheet-seventy-five" type="text" name="attr_weapon_damage"></div>
  268.                 <div class="sheet-col sheet-save-block"><input class="sheet-seventy-five" type="text" name="attr_weapon_range"></div>
  269.                 <div class="sheet-col sheet-save-block"><input class="sheet-seventy-five" type="number" min="0" name="attr_weapon_ammo"></div>
  270.             </fieldset>
  271.         </div>
  272.     </div>
  273.     <hr />
  274.    
  275.     <div class='sheet-3colrow'>
  276.         <div class='sheet-col'>
  277.             <label>Cyberware</label>
  278.             <fieldset class="repeating_cyberwear">
  279.                 <div class="sheet-row sheet-gear-cyberware">
  280.                     <input type="text" name="attr_cyberware">
  281.                 </div>
  282.             </fieldset>
  283.         </div>
  284.         <div class='sheet-col'>
  285.             <label>Psionic Disciplines + LVL</label>
  286.             <fieldset class="repeating_psionic">
  287.                 <div class="sheet-row sheet-gear-cyberware">
  288.                     <input class="sheet-seventy-five-nomargin" type="text" name="attr_psionics_discipline">&nbsp;&nbsp;<input type="number" min="0" name="attr_psionics_level">
  289.                 </div>
  290.             </fieldset>
  291.         </div>
  292.         <div class='sheet-col'>
  293.             <label>Mastered Disciplines + PP</label>
  294.             <fieldset class="repeating_psionic">
  295.                 <div class="sheet-row sheet-gear-cyberware">
  296.                     <input class="sheet-seventy-five-nomargin" type="text" name="attr_mastered_discipline">&nbsp;&nbsp;<input type="number" min="0" name="attr_mastered_level">
  297.                 </div>
  298.             </fieldset>
  299.         </div>
  300.     </div>
  301.    
  302.      <hr />
  303.    
  304.     <div class='sheet-3colrow sheet-dark-bg'>
  305.         <div class='sheet-col'>
  306.             <label>Stowed Gear</label>
  307.             <fieldset class="repeating_stowedgear">
  308.                 <div class="sheet-row sheet-gear-cyberware">
  309.                     <input type="text" name="attr_stowed_gear_name">
  310.                 </div>
  311.             </fieldset>
  312.         </div>
  313.         <div class='sheet-col'>
  314.             <label>Readied Gear + Encumberance</label>
  315.             <fieldset class="repeating_readygear">
  316.                 <div class="sheet-row sheet-gear-cyberware">
  317.                     <input class="sheet-seventy-five-nomargin" type="text" name="attr_ready_gear_name">&nbsp;&nbsp;<input type="number" min="0" name="attr_ready_gear_encumber_level">
  318.                 </div>
  319.             </fieldset>
  320.         </div>
  321.         <div class='sheet-col'>
  322.             <label>Other Equipment</label>
  323.             <textarea name="attr_gear_other"></textarea>
  324.         </div>
  325.     </div>
  326.  
  327.     <hr />
  328.    
  329.     <div class="sheet-3colrow">
  330.         <div class="sheet-col">
  331.             <div class="sheet-row sheet-misc-goal"><label>Current Goals</label></div>
  332.         </div>
  333.         <div class="sheet-col">
  334.             <div class="sheet-row sheet-misc-goal-xp"><label>XP</label></div>
  335.         </div>
  336.     </div>
  337.     <fieldset class="repeating_goals">
  338.         <div class="sheet-3colrow">
  339.             <div class="sheet-col">
  340.                 <div class="sheet-row sheet-misc-goal"><input type="text" name="attr_misc_goal"></div>
  341.             </div>
  342.             <div class="sheet-col">
  343.                 <div class="sheet-row sheet-misc-goal-xp"><input type="number" min="0" name="attr_misc_goal_xp"></div>
  344.             </div>
  345.         </div>
  346.     </fieldset>
  347.     <div class="sheet-row">
  348.     <br />
  349.         <label for="attr_notes">Notes</label>
  350.     </div>
  351.     <div class="sheet-row">
  352.         <textarea name="attr_notes"></textarea>
  353.     </div>  
  354. </div>
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