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- Strength:
- +1 to attack if weapon is physical
- Magic:
- +1 to attack if weapon is magical
- Intelligence: <--
- +1 Dodge; +.5 Crit; every 10 INT increases WEXP by 1 for all weapons
- (INT+LCK)% = Chance equipped weapon will not go down in durability(Checked for each specific attack)
- Skill:
- +2 Hit; +.5 Crit
- Speed:
- +2 Avoid; +1 Attack Speed
- Luck:
- +1 Dodge; +1 Hit; +1 Avoid
- Defense:
- -1 Damage from physical attacks
- Resistance:
- -1 Damage from magical attacks
- Con:
- Size of unit, -1 for max rescue capability unless mounted
- Horse/Pegasus Rescue Forumla:
- 20 - Con = Max rescue size
- Wyvern Rescue Formula:
- 25 - Con = Max rescue size
- Attack:
- (Strength or Magic) + Might of weapon
- Attack Speed:
- Weapon Weight - (Strength+Con)/2 + Speed
- If Weapon Weight - (Strength+Con)/2 < 0, 0 is added to Speed for attack speed
- Hit:
- Skill*2 + HIT of weapon
- Avoid:
- Attack Speed*2 + LUCK
- Dodge:
- LUCK+INT
- Crit:
- INT+SKL + CRIT of weapon
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