Advertisement
Guest User

Ideas

a guest
Jul 2nd, 2014
249
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.92 KB | None | 0 0
  1. Strength:
  2. +1 to attack if weapon is physical
  3. Magic:
  4. +1 to attack if weapon is magical
  5. Intelligence: <--
  6. +1 Dodge; +.5 Crit; every 10 INT increases WEXP by 1 for all weapons
  7. (INT+LCK)% = Chance equipped weapon will not go down in durability(Checked for each specific attack)
  8. Skill:
  9. +2 Hit; +.5 Crit
  10. Speed:
  11. +2 Avoid; +1 Attack Speed
  12. Luck:
  13. +1 Dodge; +1 Hit; +1 Avoid
  14. Defense:
  15. -1 Damage from physical attacks
  16. Resistance:
  17. -1 Damage from magical attacks
  18. Con:
  19. Size of unit, -1 for max rescue capability unless mounted
  20. Horse/Pegasus Rescue Forumla:
  21. 20 - Con = Max rescue size
  22. Wyvern Rescue Formula:
  23. 25 - Con = Max rescue size
  24.  
  25. Attack:
  26. (Strength or Magic) + Might of weapon
  27. Attack Speed:
  28. Weapon Weight - (Strength+Con)/2 + Speed
  29. If Weapon Weight - (Strength+Con)/2 < 0, 0 is added to Speed for attack speed
  30. Hit:
  31. Skill*2 + HIT of weapon
  32. Avoid:
  33. Attack Speed*2 + LUCK
  34. Dodge:
  35. LUCK+INT
  36. Crit:
  37. INT+SKL + CRIT of weapon
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement