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May 31st, 2014
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  1. #define OBJECT_NAME "MyObject"
  2.  
  3. #include <node.h>
  4. #include "../libgt2d.h"
  5.  
  6. class MyObject : public node::ObjectWrap
  7. {
  8. public:
  9. static void Init(v8::Handle<v8::Object> exports);
  10.  
  11. private:
  12. libgt2d lib;
  13.  
  14. explicit MyObject();
  15. ~MyObject();
  16.  
  17. static v8::Handle<v8::Value> New(const v8::Arguments& args);
  18.  
  19. static v8::Handle<v8::Value> Start_Lib(const v8::Arguments& args);
  20. static v8::Handle<v8::Value> Stop_Lib(const v8::Arguments& args);
  21. static v8::Persistent<v8::Function> constructor;
  22. };
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