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DF Game Club: The Maker's Eden (plus devchat)

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Aug 23rd, 2014
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  1. 6:42:31 AM flesk: Oh, there are devs.
  2. 6:42:49 AM Cheeseness: Oh, you guys are here already 
  3. 6:42:59 AM Cheeseness: Hey WelshPixie, JacoG 
  4. 6:43:14 AM WelshPixie: Hey  I'm probably not staying, got work early in the morning
  5. 6:45:11 AM Cheeseness: Ah, fair enough
  6. 6:46:27 AM flesk: So you wrote the story, WelshPixie?
  7. 6:47:20 AM flesk: I won't spoil anything but I liked the twist towards the end.
  8. 6:47:33 AM Cheeseness: ^_^
  9. 6:47:34 AM flesk: Even though I started suspecting it before that.
  10. 6:47:39 AM WelshPixie: I wrote the words, we came up with the story between us 
  11. 6:48:00 AM JacoG: There's no I in team, but there's a silent p.
  12. 6:48:13 AM flesk: Haha.
  13. 6:48:35 AM Cheeseness: But there *is* a P in meat pie…
  14. 6:48:45 AM flesk: Well, I liked both the overall story and the words it was made up of.
  15. Herpderp [Mibbit@hide-8F238CCC.hsi14.unitymediagroup.de] entered the room. (6:49:39 AM)
  16. 6:49:53 AM JacoG: Glad you liked the twist.  It's a slight variation I guess on other similar endings. Of course this is not an ending, just the beginning.
  17. 6:49:53 AM Herpderp: nice site
  18. 6:50:15 AM Cheeseness: JacoG: Did you say Josh *wasn't* coming?
  19. 6:50:29 AM JacoG: Shaun of the Dead, yay 
  20. 6:50:33 AM Cheeseness: 
  21. 6:50:57 AM JacoG: Was hoping to catch Josh online but have not run into him, so yup... Ben said he might
  22. 6:51:01 AM flesk: How's the game dev industry in South Africa? Can't remember any other games from there, though there probably are several.
  23. Herpderp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (6:51:18 AM)
  24. Syd [Mibbit@hide-50DE3BC8.hsd1.wv.comcast.net] entered the room. (6:51:19 AM)
  25. 6:51:22 AM JacoG: flesk: It's growing. Broforce is South African
  26. Herpderp [Mibbit@hide-8F238CCC.hsi14.unitymediagroup.de] entered the room. (6:51:27 AM)
  27. 6:51:29 AM JacoG: Viscera Cleanup Detail
  28. 6:51:36 AM Syd: Hey
  29. 6:51:39 AM JacoG: Desktop Dungeons
  30. 6:51:50 AM flesk: Yeah, I've seen similar endings, but won't mention any, since that might give things away.
  31. 6:52:17 AM JacoG: Hi Syd
  32. 6:52:29 AM flesk: Oh, didn't know Broforce was South African. That looks good.
  33. 6:52:36 AM flesk: Hi Syd.
  34. 6:52:41 AM DrMcCoy: Yeah, the setting and twist reminded me of several classic SF short stories 
  35. 6:52:44 AM Cheeseness: Hey Syd
  36. jaymaker [Mibbit@4C620F55.5187389E.D4886DB6.IP] entered the room. (6:52:53 AM)
  37. 6:53:11 AM Syd: Hey jaymaker
  38. 6:53:16 AM Cheeseness: Had some technical difficulties, so no title card today (I know that's what everybody hangs out for with these things  )
  39. 6:53:23 AM jaymaker: Hey everyone!
  40. 6:53:26 AM jaymaker: My first time here 
  41. 6:53:45 AM Cheeseness: Hey jaymaker 
  42. 6:53:58 AM JacoG: There's an upcoming film called Automata with Antonio Banderas that also seems to tackle similar issues. I guess it's a popular topic these days.
  43. 6:54:37 AM WelshPixie: Pixelboy's from SA too
  44. 6:54:39 AM JacoG: Probably because it can be tied to the real world. AI, automation, self-driving cars, drones, etc.
  45. 6:54:48 AM WelshPixie: Well, half SA I think, the musician's Canadian I believe
  46. Ben [Mibbit@hide-940543E9.hsd1.mn.comcast.net] entered the room. (6:55:07 AM)
  47. 6:55:08 AM WelshPixie: Stasis also
  48. 6:55:14 AM WelshPixie: Chris Bischoff
  49. 6:55:18 AM Cheeseness: Hey Ben
  50. 6:55:18 AM Ben: Beep Boop hello humans
  51. 6:55:23 AM WelshPixie: There's Ben 
  52. 6:55:37 AM JacoG: Desktop Dungeons' music was by Danny Baranovsky, and our music is by Ben... hey Ben!
  53. 6:55:55 AM JacoG: ONe would swear it's not possible to find a decent musician down here. 
  54. 6:56:01 AM Ben: 
  55. 6:56:07 AM WelshPixie: Heh, yeah, everyone's outsourcing
  56. 6:56:18 AM Ben: speaking of music, I've finally got a reasonable idea for your LD game
  57. 6:56:22 AM WelshPixie: Yay!
  58. 6:56:28 AM Ben: so I'll be working on that on the side of participating here
  59. 6:56:30 AM jaymaker: What's the game being played?
  60. 6:56:33 AM Ben: because I'm soooo behind. 
  61. 6:56:41 AM WelshPixie: Quick vid of our LD game entry if anyone wants to see what we're doing: https://www.youtube.com/watch?v=dXQcVB0wnHY
  62. 6:56:52 AM Syd: The Maker's Eden is today's game.
  63. SirSlade [Mibbit@hide-E8E87FE.hsd1.or.comcast.net] entered the room. (6:57:01 AM)
  64. 6:57:03 AM jaymaker: What's that about? 
  65. 6:57:11 AM Cheeseness: JacoG, WelshPixie and Ben are three of the developers
  66. 6:57:15 AM WelshPixie: Sci-fi noir hypertext adventure
  67. 6:57:29 AM WelshPixie: about top hats and LPs and police drones
  68. 6:57:30 AM Cheeseness: It's a first person sci fi noir point and click motion comic \o/
  69. 6:57:41 AM jaymaker: Police drones?
  70. 6:57:46 AM jaymaker: Flying cars?
  71. 6:57:50 AM JacoG: All of that.
  72. 6:57:51 AM SirSlade: Sounds like my kinda game
  73. 6:57:52 AM Cheeseness: 
  74. 6:57:53 AM WelshPixie: Lots and lots of flying cars
  75. 6:58:13 AM WelshPixie: and a hoverbike if you catch it, it's pretty fast
  76. 6:58:15 AM Cheeseness: So for new people, there will be spoilers
  77. 6:58:25 AM jaymaker: There also power laces for shoes, hoverboards, and businessmen wearing two ties that are next to each other?
  78. 6:58:42 AM JacoG: *makes notes*
  79. 6:58:47 AM jaymaker: lol
  80. 6:59:02 AM Cheeseness: For adventure game-like things, this may reduce replayability, so if you haven't played it yet, be aware ^_^
  81. 6:59:15 AM Cheeseness: Your jacket is now dry!
  82. 6:59:16 AM jaymaker: no biggie 
  83. 6:59:48 AM Syd: You'll know we're in the future when fax machines make a big comeback
  84. 6:59:54 AM Cheeseness: 
  85. 6:59:54 AM Ben: hopefully you'll be streaming the sound as well so everyone will be subjected to my music for a while 
  86. 6:59:59 AM jaymaker: You mean you gotta use your hands?! That's a BABY'S game XD
  87. 7:00:12 AM Cheeseness: Totally! Although the sound will be muted when the stream starts, so don't panic ^_^
  88. 7:00:20 AM JacoG: It's quite heavy on the text, so I guess it won't be tooo spoilery since one can't read much on stream 
  89. 7:00:24 AM Ben: *tableflip*
  90. 7:00:30 AM WelshPixie: hahah
  91. 7:00:31 AM Cheeseness: heh, that too
  92. 7:00:33 AM DrMcCoy: Syd: Also, big magnet tape drivers
  93. 7:00:36 AM dorable: I can read *fast*
  94. 7:00:36 AM WelshPixie: easy, Ben *pat pat*
  95. 7:00:37 AM DrMcCoy: drives*
  96. Sven_Q45 [Mibbit@hide-66ACE309.dip0.t-ipconnect.de] entered the room. (7:00:45 AM)
  97. 7:00:57 AM JacoG: Heh, our game's "future" is quite old fashioned 
  98. 7:00:59 AM jaymaker: So this is a weekly thing held every Saturday?
  99. 7:01:14 AM Syd: Yeah
  100. 7:01:20 AM SirSlade: In the past, the future was different!
  101. 7:01:26 AM jaymaker: I'll have to bookmark this 
  102. 7:01:36 AM Cheeseness: Yep. The idea is that we play the game in our own time and then come together on weekends to discuss here in chat
  103. 7:01:52 AM Ben: I played it! 
  104. 7:01:56 AM jaymaker: Nice!
  105. 7:01:59 AM Cheeseness: There's a stream in the background to give some context to the discussion (and those who haven't played or haven't played recently can get something out of that too)
  106. 7:02:00 AM JacoG: Me too!
  107. 7:02:13 AM jaymaker: Who determines what game we play?
  108. 7:02:17 AM Cheeseness: Ha ha, I just realised that I'm still opted into the beta from before the vignette went live
  109. 7:02:30 AM Cheeseness: jaymaker: Mostly the streamers. Since we don't have many, we let them do what they're excited about
  110. 7:02:40 AM JacoG: S'ok, beta and stable are the same at the moment 
  111. 7:02:44 AM Syd: The streamers (I'm one of them) generally decide what to stream, but we're also open to suggestions
  112. 7:02:45 AM Cheeseness: Cool cool
  113. 7:02:54 AM jaymaker: cool 
  114. 7:03:05 AM Cheeseness: I was super tempted to do Stranded next week, but we decided to go with Sam & Max S1E5 (always a safe bet ^_^ )
  115. 7:03:20 AM jaymaker: I may end up streaming things sometime
  116. 7:03:27 AM Cheeseness: Oh neat 
  117. 7:03:28 AM jaymaker: Soon as I figure out how to do it 
  118. 7:03:31 AM Sven_Q45: So. Hi doublefine gang. 
  119. 7:03:43 AM Cheeseness: jaymaker: We have a planning thread. I'll let someone else share the URL
  120. 7:03:49 AM Cheeseness: And you can hit me up for streaming advice
  121. 7:03:50 AM Syd: The last game we did was Toonstruck, and I'm still super happy about how that went. The guest was awesome.
  122. 7:03:55 AM Cheeseness: Yeah 
  123. 7:04:08 AM DrMcCoy: How about streaming Blade Runner or Discworld Noir, if you can get them to run? 
  124. 7:04:10 AM Cheeseness: Alrighty, I'm going to push the stream live. If people can let me know when there's a picture, that'd be great ^_^
  125. 7:04:18 AM WelshPixie: I vote for Hello Kitty Adventures
  126. 7:04:19 AM jaymaker: Does Tim Schaeffer ever stop in? 
  127. 7:04:25 AM Cheeseness: DrMcCoy: I wish I could get Discworld Noir ;_;
  128. 7:04:26 AM SirSlade: I would love to see Blade Runner 
  129. 7:04:29 AM Syd: We did a Skype interview with Tim once
  130. 7:04:36 AM Cheeseness: We had Tim join us when we played Act 1 of Broken Age
  131. 7:04:42 AM jaymaker: awesome 
  132. 7:04:51 AM Ben: I breathed an oxygen molecule that Tim did once.
  133. 7:04:52 AM Cheeseness: (when we do a Double Fine game, we usually do a special voice interview)
  134. 7:05:06 AM JacoG: Maaan, we are wedged in-between legendary stuff... if we're on here again, I insist you play rubbish on either side of ours 
  135. 7:05:08 AM Ben: rejuvinating
  136. Ben left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:05:12 AM)
  137. 7:05:16 AM Cheeseness: Bye Ben
  138. 7:05:18 AM Cheeseness: lol
  139. AbstractionMusic [Mibbit@hide-940543E9.hsd1.mn.comcast.net] entered the room. (7:05:27 AM)
  140. 7:05:34 AM AbstractionMusic: I changed my name 
  141. 7:05:37 AM DrMcCoy: In bad games suggestions, how about Coktel Vision's Geisha? I can give some under-the-hood info, since I worked on that for ScummVM 
  142. 7:05:39 AM AbstractionMusic: now it's too long, oh well
  143. 7:05:49 AM Herpderp: do you mean the blade runner point and click game?
  144. 7:05:51 AM JacoG: hehe
  145. 7:05:53 AM Herpderp: i loved that as a child
  146. 7:05:57 AM DrMcCoy: Herpderp: Yes 
  147. 7:05:58 AM Cheeseness: If you can't see the stream, pause and play ^_^
  148. 7:06:02 AM Syd: I've watched a stream of the Blade Runner adventure game, so it seems to be streamable
  149. 7:06:11 AM AbstractionMusic: Jaco! 
  150. 7:06:12 AM Syd: Not so sure about Discworld Noir
  151. 7:06:13 AM Cheeseness: Let's appreciate some of that lovely music
  152. 7:06:19 AM jaymaker: Well, one of my guilty pleasures is anime visual novels
  153. 7:06:33 AM DrMcCoy: Syd: Both games are hard to get to run on modern systems
  154. 7:06:39 AM Cheeseness: WelshPixie, AbstractionMusic: Sorry for not introducing you guys in the intro - I wasn't sure who was going to be around and didn't have time to re-record this morning
  155. 7:06:41 AM WelshPixie: Hark! What is that gorgeous music I hear?!
  156. 7:06:50 AM AbstractionMusic: Cheeseness, it's cool 
  157. GameClubFan_004745 [Mibbit@hide-2441BE82.om.om.cox.net] entered the room. (7:06:51 AM)
  158. 7:06:56 AM WelshPixie: Don't worry Cheese  I'll stay here until I pass out from Le Tired
  159. 7:06:57 AM JacoG: And we also have AbstractionMusic - who did the moosics
  160. 7:07:06 AM WelshPixie: I did Teh Writeys! \o/
  161. 7:07:12 AM Syd: Some games I had tried in the past (like The Neverhood before it got scummvm support) would run on my computer but I couldn't manage to capture it for streaming.
  162. 7:07:13 AM jaymaker: I'm also on Linux, so there's a limit to what games I can play (though thanks to Steam, that's expanding  )
  163. 7:07:13 AM Cheeseness: I did some cheering from the sidelines 
  164. 7:07:22 AM AbstractionMusic: yeah, fun fact; this was the demo track I did for these guys, apparently they liked it enough to hire me 
  165. 7:07:24 AM Sven_Q45: Music sounds good.
  166. 7:07:31 AM Cheeseness: I'm streaming this natively on Linux 
  167. 7:07:36 AM JacoG: This game was made 90% on Linux 
  168. 7:07:41 AM dorable: 
  169. 7:07:41 AM Cheeseness: That too
  170. 7:07:46 AM AbstractionMusic: Sven_Q45 Thanks!
  171. 7:07:59 AM JacoG: (it's Unity running in WINE, but hey... it works)
  172. 7:08:10 AM Cheeseness: Linux users may be interested in listening to the SteamLUG Cast episode when we had JacoG and WelshPixie on as guests
  173. 7:08:23 AM SirSlade: I rather liked the music as well. Is there a companion soundtrack to the game?
  174. Surak [u@hide-7BEEC7A7.syssec.ruhr-uni-bochum.de] entered the room. (7:08:26 AM)
  175. Herpderp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:08:33 AM)
  176. 7:08:36 AM Cheeseness: So, this paralax mechanic. Want to talk about that?
  177. 7:08:38 AM AbstractionMusic: SirSlade, there is! You can get it off Steam or my Bandcamp page
  178. 7:08:42 AM DrMcCoy: JacoG: Does Unity run in Wine?
  179. 7:08:46 AM Cheeseness: It does
  180. 7:08:52 AM JacoG: Trivia - that blue chart on the left... it's Microsoft's stock chart 
  181. 7:08:53 AM SirSlade: Excellent 
  182. 7:09:06 AM JacoG: The graph
  183. 7:09:10 AM WelshPixie: We wanted to take the point and click setting but make the scenes less static
  184. 7:09:17 AM WelshPixie: Give it some feeling of immersion and motion, since it's first person
  185. 7:09:27 AM WelshPixie: Which also lends to the motion comic style a bit
  186. 7:09:40 AM DrMcCoy: Love that style, love that music
  187. 7:09:44 AM Cheeseness: 
  188. 7:09:55 AM AbstractionMusic: DrMcCoy, thanks!
  189. 7:09:56 AM Cheeseness: 905, remember that
  190. Linkpro40 [Mibbit@hide-3BBE099A.dsl.iowatelecom.net] entered the room. (7:10:08 AM)
  191. 7:10:13 AM JacoG: Yeah, at the heart of it, it's a slideshow-style game, but we didn't just want static scenes
  192. 7:10:15 AM AbstractionMusic: I'm actually starting to work on Act 2's music very soon
  193. 7:10:33 AM Cheeseness: Nice
  194. Linkpro40 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:10:36 AM)
  195. 7:10:39 AM DrMcCoy: 
  196. 7:11:23 AM JacoG: 905 is actually a reference to *something* in the real world 
  197. 7:11:23 AM Cheeseness: Also, apologies for the lack of mouse cursor
  198. 7:11:29 AM WelshPixie: Dun dun duuuuhhh
  199. 7:11:36 AM Cheeseness: So, a secret message destined for our eyes only 
  200. 7:11:44 AM WelshPixie: Oh noes!
  201. 7:11:47 AM AbstractionMusic: JacoG you told me at one point, but I can't exactly remember what.
  202. beansmyname [bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room. (7:11:53 AM)
  203. 7:12:00 AM Surak: hotel room number?
  204. 7:12:01 AM Cheeseness: Hey beansmyname
  205. 7:12:05 AM beansmyname: hey Cheeseness
  206. 7:12:17 AM JacoG: It's a bit spoilery, but will skype you 
  207. 7:12:47 AM JacoG: The cloth physics here is my favourite piece of gimmickery 
  208. 7:12:49 AM DrMcCoy: Wikipedia says "905 = 5 × 181, sum of seven consecutive primes (109 + 113 + 127 + 131 + 137 + 139 + 149)" 
  209. 7:12:55 AM Cheeseness: 
  210. 7:13:00 AM WelshPixie: We tried to make all the graffiti in the game relevant - so everything kinda means something
  211. 7:13:01 AM AbstractionMusic: JacoG I'm super happy at how those transitions with music came out. You did a good job lining all that up
  212. 7:13:03 AM Cheeseness: A red herring
  213. 7:13:26 AM WelshPixie: What I love about the music is that depending on how long a person takes in a scene, they'll have a different music experience to someone who takes a different amount of time in a scene
  214. 7:13:31 AM DrMcCoy: The graffiti is something I noticed changed from crowdfunding demo to full game 
  215. 7:13:37 AM JacoG: So right now we have escaped... no idea why we are fleeing, just that we need to get away
  216. 7:13:47 AM AbstractionMusic: Yeah! I don't know what the graffiti is about
  217. 7:13:56 AM AbstractionMusic: it's in a few places
  218. AbstractionMusic left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:14:01 AM)
  219. 7:14:08 AM JacoG: It's a symbol used in some real world iconography
  220. AbstractionM [Mibbit@hide-940543E9.hsd1.mn.comcast.net] entered the room. (7:14:25 AM)
  221. 7:14:28 AM AbstractionM: I keep getting booted from chat for some reason 
  222. Glog78 [~Oknown_an@hide-470E6868.pools.vodafone-ip.de] entered the room. (7:14:29 AM)
  223. 7:14:30 AM SirSlade: It did look familiar. I wanted to say the YMCA, but I'm not sure that's right...
  224. 7:14:33 AM DrMcCoy: Looks like a person. The ingame-text says that too, IIRC?
  225. 7:14:34 AM JacoG: This is my favourite character in the game.
  226. 7:14:42 AM Cheeseness: AbstractionM: Are you reloading the page at all?
  227. 7:14:53 AM Cheeseness: You can connect to #DFGameClub on irc.foonetic.net
  228. GameClubFan_004745 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:14:55 AM)
  229. 7:15:09 AM WelshPixie: I like this character, he was fun to write
  230. 7:15:22 AM Cheeseness: I suspect we'll see more of him
  231. 7:15:26 AM WelshPixie: The two suits at the beginning were a bit straight-laced; this is the first character with personality
  232. 7:15:34 AM AbstractionM: Cheeseness nope, just sometimes I go back to "choose your name"
  233. 7:15:40 AM Cheeseness: Weird
  234. 7:15:46 AM AbstractionM: it's cool, I'll survive
  235. 7:15:56 AM DrMcCoy: I hope we do see more of the characters appearing in this act
  236. 7:16:09 AM WelshPixie: Which ones did you like Dr?
  237. 7:16:11 AM beansmyname: Cheeseness: It's #dfadventure.
  238. 7:16:27 AM Cheeseness: Ha ha, I can still see click targets before the scene fades in
  239. 7:16:31 AM Cheeseness: Oh, whoops. Thanks beansmyname
  240. 7:16:51 AM WelshPixie: I love this roof scene
  241. 7:16:58 AM WelshPixie: One of my favourites in the game, Josh did goooood
  242. 7:17:03 AM Cheeseness: The rain sound is great
  243. 7:17:11 AM DrMcCoy: WelshPixie: Dammit, I'm bad with names. Especially the jazz-listening one, and the driver 
  244. 7:17:25 AM DrMcCoy: Ella? Elsa?
  245. 7:17:32 AM WelshPixie: Ah  Sokay, I'm bad with names too - I kept misnaming the taxi lady in my scenes when I was writing her >.<
  246. 7:17:37 AM WelshPixie: Ella  After Ella Fitzgerald
  247. 7:17:40 AM JacoG: Sadly time/budget is not such that we could keep up this level of detail throughout.
  248. 7:17:42 AM DrMcCoy: 
  249. 7:17:53 AM JacoG: aka 3114,8
  250. 7:17:54 AM WelshPixie: The driver's Molly, I kept calling her Sally
  251. 7:18:04 AM Cheeseness: Heh
  252. 7:18:15 AM WelshPixie: Oh, the numbers you see for the people mostly mean things too, most of them are Commodore peeks and pokes
  253. 7:18:25 AM Cheeseness: 
  254. 7:18:29 AM DrMcCoy: WelshPixie: Oh, btw, there was another bug-ish I found. When you talk to the taxi driver in the first scene in front of the museum, it pops up her name, but you only get told her name later
  255. 7:18:38 AM WelshPixie: Ooh ok
  256. 7:18:39 AM Surak: hehe, 8, 1
  257. 7:18:43 AM WelshPixie: That's Rusty's job 
  258. 7:18:47 AM WelshPixie: The C64 and the C128
  259. 7:18:56 AM WelshPixie: er, Jaco's job
  260. 7:19:10 AM JacoG: Except 3114,8 - that's just a lame leetspeak joke
  261. 7:19:14 AM Cheeseness: We've all got multiple names 
  262. 7:19:27 AM DrMcCoy: Anyway, one thing I found a bit disappointing in Broken Age so far is that many characters are only there to dispense an item and then you don't get to talk to them anymore
  263. 7:19:52 AM DrMcCoy: Like that tribut reject in the cloud lands
  264. 7:20:13 AM Syd: The latest documentary episode shows that at least some of those characters are returning in act 2
  265. 7:20:15 AM DrMcCoy: And I get the feeling we won't really get to see them in the second part either
  266. 7:20:18 AM JacoG: This was actually the first ever scene we made. It was the original proof-of-concept
  267. 7:20:23 AM DrMcCoy: Syd: Oh, that would be nice
  268. 7:20:43 AM Syd: There was an in-progress scene shown with Shay talking to the lumberjack
  269. 7:20:53 AM beansmyname: I'm going to bounce. I've decided I don't want to spoil it for myself. 
  270. 7:20:54 AM DrMcCoy: Personally, I prefer fewer characters you get to know better to having a big cast and only talking to them for a few lines
  271. 7:21:06 AM Syd: (I just slightly spoiler'd for Broken Age. Oopsies)
  272. 7:21:26 AM Cheeseness: >_<
  273. 7:21:31 AM Cheeseness: Way to go, Syd
  274. 7:21:36 AM DrMcCoy: lol
  275. beansmyname left the room (gone baby gone). (7:21:51 AM)
  276. 7:22:05 AM Cheeseness: Look, you made beans leave
  277. 7:22:06 AM WelshPixie: I enjoyed writing Gartley too 
  278. 7:22:18 AM WelshPixie: Haha, daww beans
  279. 7:22:25 AM DrMcCoy: That's why I also really like the idea of those vignettes
  280. 7:22:38 AM WelshPixie: Yeah, introducing the characters more and fleshing things out a bit
  281. 7:22:41 AM DrMcCoy: We get to see the characters outside of just helping the protagonist 
  282. 7:22:45 AM WelshPixie: Should have another one next weekend
  283. 7:22:51 AM DrMcCoy: yay
  284. 7:22:57 AM JacoG: The vignettes is meant as a way to have some content between acts, but it's very handy for character and world building
  285. 7:23:03 AM Cheeseness: Oh, nice
  286. 7:23:16 AM WelshPixie: Yeah, to kinda keep interest going from act to act instead of a long wait of nothing
  287. 7:23:30 AM jaymaker: How long did this take to develop?
  288. 7:23:33 AM Cheeseness: Sow hat was the biggest hurdle you encountered during development?
  289. 7:23:33 AM JacoG: It's like buying a subscription to a comic 
  290. 7:23:40 AM JacoG: jaymaker: too long! 
  291. 7:23:43 AM Cheeseness: 
  292. 7:24:04 AM JacoG: jaymaker: about 10 months, but I was working a full time job still
  293. 7:24:06 AM JacoG: still am!
  294. 7:24:10 AM Cheeseness: Oh hah I fogot something
  295. 7:24:37 AM DrMcCoy: JacoG: I peeked a bit into the Unity resources. The conversation scripts are your own format, or is that a stock module in Unity?
  296. 7:24:39 AM WelshPixie: Biggest hurdle, mostly time I guess. Since Jaco had to find time to work on it outside of his full time job
  297. 7:24:57 AM WelshPixie: And though his day job is office hours, 9 - 5, it involves driving to the city, which means 2 - 4 hours travel every day
  298. 7:25:02 AM JacoG: DrMcCoy: It's Twee, the source format exported by Twine 
  299. 7:25:06 AM DrMcCoy: Ah
  300. 7:25:14 AM JacoG: The authoring was done with Twine
  301. 7:25:20 AM DrMcCoy: Ah, okay
  302. 7:25:38 AM DrMcCoy: Never done any Twine stuff (only played), so I didn't know that 
  303. 7:25:51 AM JacoG: flying caaar!
  304. 7:25:56 AM WelshPixie: Weeeeee
  305. 7:26:01 AM Cheeseness: Woooo
  306. 7:26:13 AM DrMcCoy: Flying cars? https://www.youtube.com/watch?v=vzm6pvHPSGo 
  307. 7:26:20 AM jaymaker: I bought Spacebase DF-9, but I can't seem to do much with it 
  308. 7:26:28 AM Cheeseness: So, how come there are no flying motorbikes yet? ;_;
  309. 7:26:29 AM JacoG: Funny, someone screenshotted this scene as an example of some of the scenes that did not look as good as the others
  310. 7:26:45 AM WelshPixie: Haha, keep your eyes on the street crossing when you land
  311. 7:26:47 AM Cheeseness: Hmm
  312. 7:26:56 AM WelshPixie: It's REALLY quick though
  313. 7:27:01 AM jaymaker: I want my Cafe 80s damnit 
  314. 7:27:02 AM WelshPixie: when you get out of the taxi, look straight ahead
  315. 7:27:08 AM DrMcCoy: Yeah, I only caught it in a second playthrough
  316. 7:27:10 AM WelshPixie: There!
  317. 7:27:11 AM WelshPixie: vroom
  318. 7:27:16 AM Cheeseness: oh!
  319. 7:27:35 AM JacoG: So, why is there a reference to Gabriel Byrne on the movie theatre? 
  320. 7:27:42 AM WelshPixie: Tell us, Jaco! Tell us!
  321. 7:27:44 AM JacoG: I'll tell you - product placement. 
  322. 7:27:48 AM WelshPixie: Wooh!
  323. 7:28:00 AM Cheeseness: lol
  324. 7:28:12 AM Cheeseness: So, show of hands, who backed this on indiegogo?
  325. 7:28:12 AM Cheeseness: o/
  326. 7:28:22 AM Surak: \o
  327. 7:28:25 AM JacoG: We had a higher backer tier on the Indiegogo that promised some sort of visibility
  328. 7:28:25 AM Surak: because of you
  329. 7:28:27 AM WelshPixie: Oh oh Surak
  330. 7:28:28 AM Cheeseness: 
  331. 7:28:31 AM WelshPixie: I forgot to tell you
  332. 7:28:35 AM WelshPixie: Did you know you're on a Steam trading card? 
  333. 7:28:41 AM DrMcCoy: I guess the puzzle isn't solveable at all in this state, no matter what you do? 
  334. 7:28:46 AM WelshPixie: Correct DrM 
  335. 7:28:47 AM Surak: yea, i saw that. pretty cool
  336. 7:28:49 AM WelshPixie: 
  337. 7:28:54 AM Cheeseness: I think it is solveable, right JacoG?
  338. 7:28:58 AM WelshPixie: 'Look, Ma, I'm on Steam!'
  339. 7:29:00 AM JacoG: Nope
  340. 7:29:02 AM Cheeseness: Oh
  341. 7:29:04 AM Cheeseness: nevermind then 
  342. 7:29:04 AM WelshPixie: Not before you get the post-it
  343. 7:29:06 AM Surak: hehe, exactly
  344. 7:29:11 AM DrMcCoy: I admit, I really didn't get the clue for the puzzle later
  345. 7:29:27 AM WelshPixie: A lot of people didn't - most people were looking too hard for a solution
  346. 7:29:29 AM DrMcCoy: I solved it by doing what seemed logical, connecting the lines and then shifting all rows
  347. 7:29:38 AM WelshPixie: expecting it to be more complicated than it actually was
  348. 7:29:39 AM DrMcCoy: Until it opened
  349. 7:29:42 AM Cheeseness: On my first playthrough, I did a solution that connected the lines but wasn't what the game was looking for
  350. 7:29:47 AM Surak: i tried to connect the 3 points with the pipes...
  351. 7:29:51 AM Surak: but that doesn't work 
  352. 7:29:52 AM flesk: I struggled more with the next puzzle.
  353. 7:29:55 AM WelshPixie: Yeah, most people tried connecting all three to each other
  354. 7:29:57 AM AbstractionM: Cheeseness and Surak that's what I did too
  355. 7:30:02 AM JacoG: Yeah, that bug is fixed too... well, workarounded 
  356. 7:30:03 AM DrMcCoy: I mean, I thought I need to connected those points with a line, but that doesn't work
  357. 7:30:13 AM Cheeseness: Oh, the bouncer talks to you straight away now
  358. 7:30:27 AM DrMcCoy: And it's not "this amount of straights in that row" either
  359. 7:30:27 AM WelshPixie: yeah 
  360. 7:30:34 AM WelshPixie: Had to change some logistics of this scene
  361. 7:30:48 AM Glog78: Even if i never play this game i need to have the soundtrack
  362. 7:30:59 AM Glog78: great one 
  363. 7:31:18 AM WelshPixie:  Ben's got it for sale in seventeen million places
  364. 7:31:22 AM JacoG: So, this is already meant to show contrast - humans outside the other place are dressed all fancy, androids hang out here complaining about how they hate their lives
  365. 7:31:23 AM DrMcCoy: I'm a sucker for noir-ish jazz anyway, so that's pure candy for me 
  366. 7:31:28 AM WelshPixie: Lots of extra tracks on there too
  367. 7:31:33 AM Cheeseness: 
  368. 7:31:47 AM WelshPixie: Ben! Link the soundtrack sale sites!
  369. 7:31:52 AM DrMcCoy: Also what I loved in Grim Fandango and Discworld Noir
  370. 7:31:52 AM Glog78:  i bought the game too , without the game there wuld be no soundtrack
  371. 7:31:54 AM AbstractionM: hi!
  372. 7:32:08 AM WelshPixie: Ah nice, Glog 
  373. 7:32:15 AM AbstractionM: If you want to get the soundtrack off Steam, you definitely can
  374. 7:32:34 AM AbstractionM: otherwise, it (and many other soundtracks I've made) can be found here: https://abstractionmusic.bandcamp.com/album/the-makers-eden-act-1
  375. 7:32:35 AM JacoG: Awesome, maybe Ben can finally get more than the $2.50 he made thus far on this project. 
  376. 7:32:43 AM WelshPixie: hahaha
  377. 7:32:46 AM DrMcCoy: lol
  378. 7:32:53 AM AbstractionM: hah yeah, gotta keep my starving artist rep though, so even though it's pay what you want, make sure it's low!
  379. 7:32:54 AM AbstractionM: 
  380. 7:33:04 AM WelshPixie: $0.01
  381. 7:33:11 AM WelshPixie: with 25% to charity
  382. 7:33:22 AM AbstractionM: hah, after Paypal transaction fees I would end up with -$.30 or so
  383. 7:33:39 AM Cheeseness: >_<
  384. 7:33:39 AM JacoG: The intention of this scene is to show that the drone you smashed earlier without much though was a person too
  385. 7:33:45 AM WelshPixie: Not one buck - one cent ;p
  386. 7:33:49 AM JacoG: *thought
  387. 7:33:56 AM WelshPixie: Clones are people two!
  388. 7:33:57 AM Cheeseness: Yeah
  389. 7:33:59 AM DrMcCoy: Does PayPal actually do that, take money if the transaction fees go over what comes in?
  390. 7:34:04 AM AbstractionM: WelshPixie, and that's a negative number up there
  391. 7:34:09 AM WelshPixie: Oh yeah, haha
  392. 7:34:11 AM AbstractionM: DrMcCoy no, they just take all of it I believe
  393. 7:34:17 AM Glog78: AbstractionM can your bandcamp ep's / lp's used for streaming or are there somewhere copyrights ?
  394. 7:34:45 AM AbstractionM: Glog78 all free to use for streaming, just please mention me (and if it's associated with a game, please mention them too)
  395. 7:34:51 AM flesk: Oh, you wanted someone to share the URL to the planning thread, Cheeseness. I don't think anyone did, but here it is: http://www.doublefine.com/forums/viewthread/11511
  396. 7:34:53 AM DrMcCoy: There's always Copyright. Berne Convention and all that 
  397. jaymaker left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:34:53 AM)
  398. 7:35:02 AM Cheeseness: Thanks flesk
  399. 7:35:17 AM Glog78: sure AbstractionM  thats what i would always do
  400. 7:35:18 AM WelshPixie: Some of the decisions you make in this act will reflect in Act 2 - small things, but the characters will remember
  401. 7:35:34 AM AbstractionM: Glog78 thanks! 
  402. 7:35:41 AM JacoG: Except we don't pop up text that says "Kenny will remember that" 
  403. 7:35:42 AM Cheeseness: "Jive Woman"
  404. 7:35:43 AM Cheeseness: 
  405. 7:35:44 AM DrMcCoy: WelshPixie: Oooh, that's great 
  406. 7:35:50 AM AbstractionM: (also, let me know if you do use it, I'd love to hear see what you're streaming hehe)
  407. 7:35:57 AM WelshPixie: Weeee Jive woman
  408. 7:36:08 AM WelshPixie: Has anyone bothered translating what she says? It's real Harlem jive talk
  409. 7:36:10 AM DrMcCoy: WelshPixie: Well, the thing is, which of my 50 play-throughs will it remember?
  410. 7:36:16 AM WelshPixie: ALL OF THEM!
  411. 7:36:17 AM WelshPixie: 
  412. 7:36:20 AM DrMcCoy: 
  413. 7:36:23 AM JacoG: She's a reference to a character from one of my favourite games 
  414. 7:36:26 AM WelshPixie: You'll have terribly confused people in Act 2
  415. 7:36:33 AM Glog78: AbstractionM will do
  416. 7:36:38 AM WelshPixie: "he was nice to me like 28 times but there were these 10 times he was really mean so I dunno..."
  417. 7:36:39 AM JacoG: DrMcCoy: It'll be the last one's values
  418. 7:37:08 AM DrMcCoy: So first thing to do before playing Act 2 is running through Act 1 again, got it 
  419. 7:37:13 AM AbstractionM: this part of the song reminded me of Tron a bit when I was writing it... I was OK with that
  420. 7:37:24 AM WelshPixie: I like this part
  421. 7:37:25 AM dorable: i can see that
  422. 7:37:27 AM dorable: it sounds cool
  423. 7:37:28 AM WelshPixie: of the music I mean
  424. 7:37:29 AM SirSlade: I definitely hear it. It's a good thing
  425. 7:37:38 AM WelshPixie: So these two characters, Mig and Scutt, are a couple of our IRL friends
  426. 7:37:40 AM dorable: It also reminds me vaguely of portal 2
  427. 7:37:46 AM WelshPixie: Who pledged the 'be in the game' tier
  428. 7:37:52 AM WelshPixie: They're partners IRL
  429. 7:37:54 AM JacoG: All three humans in this room are backers 
  430. 7:37:56 AM AbstractionM: Man I haven't played Portal 2 in a long time
  431. 7:38:01 AM JacoG: That's Surak on the right there.
  432. 7:38:08 AM WelshPixie: Hi Surak!
  433. 7:38:16 AM Surak: hi 
  434. 7:38:16 AM Cheeseness: We'll talk to him in a sec 
  435. 7:38:27 AM Glog78: AbstractionM it has even something from Jeam Michel Jare they way you played the short notes
  436. 7:38:31 AM DrMcCoy: AbstractionM: I played it only recently. Because that's when it got GNU/Linux support 
  437. 7:39:16 AM AbstractionM: Glog78, Not super familiar with him, will have to look it up!
  438. 7:39:31 AM DrMcCoy: Oxygène!
  439. 7:39:35 AM Glog78: You realy should
  440. 7:39:49 AM AbstractionM: Most likely I've heard it, but didn't know who made it
  441. 7:39:51 AM AbstractionM: that happens a lot with me
  442. 7:40:09 AM Surak: that picture this was based on was from a hacking conference in paris
  443. 7:40:11 AM Surak: crazy times
  444. 7:40:18 AM WelshPixie: Hahahaha, it was? Convenient!
  445. 7:40:41 AM JacoG: oy, this camera panning - used to break on so many aspect ratios... now there are ultra-wide monitors that it'll probably break on too
  446. 7:40:43 AM Surak: yea, it was only 3 years ago, but i look totaly different now
  447. 7:40:46 AM DrMcCoy: there, I still don't get the clues 
  448. 7:40:53 AM Cheeseness: You have to connect A to 1
  449. 7:40:58 AM WelshPixie: Ah - you connect A to 1, then D to 7, then F to 5
  450. 7:40:58 AM Cheeseness: E to 5 and F to 7
  451. 7:41:02 AM Cheeseness: Or whatever it was
  452. 7:41:12 AM DrMcCoy: ah
  453. 7:41:22 AM Cheeseness: Do you have to connect them in that order though? I though if you just got the positioning right, that was enough
  454. 7:41:35 AM JacoG: not ncessary, no
  455. 7:41:42 AM JacoG: just connect them all
  456. 7:41:57 AM DrMcCoy: gotta connect 'em all
  457. 7:42:00 AM WelshPixie: 
  458. 7:42:02 AM Cheeseness: That poster
  459. 7:42:12 AM Surak: oh, yea, the posters are great
  460. 7:42:18 AM JacoG: The old "feeling around in the dark" ploy 
  461. 7:42:37 AM WelshPixie: Do you want high res versions of them? Made some for Steam trading cards that we didn't use
  462. 7:42:50 AM Surak: btw. may i ask why you changed the icon in the left bottom corner?
  463. 7:42:57 AM JacoG: A bit of a callback to one of the old LucasArts Indiana Jones titles
  464. 7:43:08 AM Cheeseness: I love the paralaxing in the basement there
  465. 7:43:15 AM Surak: yea, sure, that would be cool, WelshPixie
  466. 7:43:24 AM WelshPixie: just a sec
  467. 7:43:27 AM SirSlade: Yeah, I was just noticing that. It gives a good perspective of hiding behind that wall
  468. 7:43:38 AM WelshPixie: http://imgur.com/QyzsaQU,I7BxWvV,DVNDw2R,VxQDn3N
  469. 7:43:41 AM Cheeseness: You should spread the posters around as advertising for act 2
  470. 7:43:46 AM Surak: thx
  471. 7:43:54 AM WelshPixie: Yeah ^.^
  472. 7:43:58 AM JacoG: The icon in the corner used to show the location you'd return to, but the generic "back" icon is a bit more widely used
  473. 7:43:58 AM DrMcCoy: If only someone would have tested that with a 5:4 aspect ratio before the game went live! 
  474. 7:44:04 AM Cheeseness: Wait a minute, I don't know the number >_<
  475. 7:44:21 AM WelshPixie: I love them, especially the Rosy the Riveter one
  476. 7:44:59 AM WelshPixie: I love this tape reel too 
  477. 7:45:28 AM Cheeseness: I might need a hand here. I have no idea what I'm doing
  478. 7:45:41 AM WelshPixie: Cheese, you need to find a phone book
  479. 7:45:44 AM Cheeseness: I feel like I got it by luck the times when I've played through
  480. 7:45:49 AM WelshPixie: Oh wait, you've got it
  481. 7:45:51 AM JacoG: It's a weird thing, but if this were a third-person game, it'd probably take 2x as long to complete because you'd need to wait for the character to walk around
  482. 7:45:51 AM Cheeseness: Ah, is the stream that far behind? 
  483. 7:45:55 AM WelshPixie: yeah >.<
  484. 7:45:58 AM Cheeseness: Yeah
  485. 7:46:13 AM flesk: I struggled a bit with this puzzle.
  486. 7:46:18 AM Cheeseness: Oh, there we go
  487. 7:46:20 AM Cheeseness: That seemed to work
  488. GameClubFan_862657 [Mibbit@398148C0.FBEEF794.DD1A5B38.IP] entered the room. (7:46:20 AM)
  489. 7:46:23 AM WelshPixie: Yeah, we've edited this puzzle with more of a hint
  490. GameClubFan_862657 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:46:23 AM)
  491. 7:46:31 AM AbstractionM: I struggled with the puzzles too. I thought I nailed this one right away, but it took forever
  492. 7:46:34 AM flesk: Felt like there were several possibilities that would have made sense?
  493. 7:46:39 AM AbstractionM: and I had to go running to WelshPixie 
  494. 7:46:45 AM Surak: oh, i solved this with the second try
  495. 7:47:04 AM Cheeseness: The solution just then felt pretty obvious
  496. 7:47:07 AM JacoG: flesk: It allows for some variations, but only about two
  497. 7:47:08 AM DrMcCoy: yeah, that puzzle went pretty quick for me as well
  498. 7:47:09 AM Cheeseness: I don't know why I struggled before
  499. 7:47:13 AM WelshPixie: The puzzle reactions have been interesting - people have got stuck in ways we didn't expect
  500. 7:47:27 AM WelshPixie: And have solved more quickly the ones we thought would be the more difficult ones
  501. 7:47:46 AM DrMcCoy: I only got stuck in the museum lock puzzle
  502. 7:48:17 AM JacoG: The puzzles were not intended to be toooo hard, just to make the game more interactive
  503. 7:48:19 AM DrMcCoy: everything else seemed pretty obvious to me
  504. 7:48:20 AM WelshPixie: Yeah
  505. 7:48:28 AM Glog78: WelshPixie sounds like adventure freaks
  506. 7:48:30 AM Cheeseness: Yeah, that's puzzle design for you
  507. 7:48:34 AM JacoG: So here we have learned the address of the people who put us in the pod
  508. 7:48:36 AM Cheeseness: People always do unexpected things
  509. 7:48:41 AM WelshPixie: The pod people! 
  510. 7:48:43 AM Glog78: they put stuff together a normal human being would see any logic in
  511. 7:48:43 AM flesk: JacoG: Ok. I think I tried at least 5-10 different things before I found a solution that worked.
  512. 7:48:51 AM Glog78: at least i always feel that way
  513. 7:48:55 AM JacoG: Actually, I should not comment on the stream - ours is way behind 
  514. 7:48:56 AM Cheeseness: Do not play in or around the dumpster
  515. 7:49:07 AM SirSlade: There's that graffiti again.
  516. 7:49:09 AM Cheeseness: JacoG: Everybody's should be
  517. 7:49:17 AM WelshPixie: And here we have a cameo by Rod Stewart
  518. 7:49:31 AM SirSlade: I know I've seen it in something else, but I can't remember what.
  519. 7:50:00 AM Cheeseness: 
  520. 7:50:04 AM Cheeseness: Shock surprise
  521. 7:50:09 AM flesk: Looks a bit like the Save the Children logo.
  522. 7:50:22 AM AbstractionM: them coming into the scene genuinely scared me a bit! 
  523. 7:50:36 AM WelshPixie: Slade, it's a general symbol for humanity
  524. 7:50:45 AM JacoG: The dragon lady ... she's not nice!
  525. 7:50:46 AM Cheeseness: Did you have the music in there when you played it AbstractionM?
  526. 7:50:49 AM WelshPixie: If you google 'humanity logo' you can see some different iterations of it
  527. 7:50:59 AM SirSlade: gotcha. That makes sense
  528. 7:51:04 AM AbstractionM: I did! The music was in there for a while I believe
  529. 7:51:10 AM Cheeseness: Ah, right
  530. 7:51:18 AM AbstractionM: I finished the album sometime last year 
  531. 7:51:19 AM SirSlade: Thank you though! That was starting to bug me a bit...
  532. 7:51:20 AM Cheeseness: I was going to say that it adds to the atmosphere at that point
  533. 7:51:22 AM WelshPixie: I love the promo poster Josh did with this character
  534. 7:51:26 AM WelshPixie: haha, no worries
  535. 7:51:52 AM AbstractionM: Cheeseness yeah, it works well there, makes me happy how well it came together as a whole
  536. 7:51:55 AM Cheeseness: Ah, the rain pauses in this scene now
  537. 7:51:58 AM JacoG: Josh did a great job with this scene
  538. 7:52:08 AM Cheeseness: 
  539. 7:52:25 AM JacoG: That be Mr Didymus himself
  540. 7:52:35 AM Cheeseness: Oh, I never noticed her call him "Love"
  541. 7:52:43 AM WelshPixie: Yeeeeah
  542. 7:52:46 AM Cheeseness: Guess I was skimming each time I got to here 
  543. 7:52:49 AM flesk: Me neither.
  544. 7:52:52 AM WelshPixie: We have a 'story' figured out for those two but not sure if/how it'll make it into the game
  545. 7:52:56 AM JacoG: In our only negative review so far the reviewer did not liek that we get to meet this guy at this point in the game already.  Weird!
  546. 7:53:08 AM Cheeseness: More shock!
  547. 7:53:17 AM flesk: Looks a bit like Christopher Walken to me.
  548. 7:53:20 AM Cheeseness: JacoG: I guess a lot o that depends on where you think the story leads
  549. 7:53:27 AM JacoG: Uhm ,yeah... the "love" thing... it;s a bit icky 
  550. 7:53:31 AM Cheeseness: Oh man, I am totally reading his voice in Walken's
  551. 7:53:32 AM WelshPixie: http://i.imgur.com/9i9HAU9.png - promo poster with 'dragon lady'
  552. 7:53:47 AM WelshPixie: hahah
  553. 7:54:08 AM WelshPixie: Yeah, well that review also said our incomplete game is full of plot holes ;p
  554. 7:54:10 AM DrMcCoy: Dis guy is unfuckingbelievable
  555. 7:54:23 AM DrMcCoy: Oh, yeah, stream request: Ripper 
  556. 7:54:27 AM Cheeseness: Such effects!
  557. 7:54:43 AM JacoG: Shock, awe... you are not an android, you are human. And every "human" you met this evening have been droids. Yay!
  558. 7:54:47 AM AbstractionM: pew pew pew
  559. 7:54:54 AM WelshPixie: Blam! Blam!
  560. 7:55:01 AM Cheeseness: We're falling a long way
  561. 7:55:08 AM JacoG: infinite fall 
  562. 7:55:13 AM DrMcCoy: JacoG: Well, I don't know if that "love" thing is icky. If he programmed her for that, sure
  563. 7:55:16 AM AbstractionM: It's a tall building!
  564. 7:55:17 AM DrMcCoy: But if she has free will...
  565. 7:55:26 AM Cheeseness:  Who's hand could that be?
  566. 7:55:34 AM WelshPixie: It's more than that, DrM, but not sure how much Jaco wants to reveal 
  567. 7:55:35 AM DrMcCoy: Well, if there is free will to begin with
  568. 7:55:38 AM JacoG: who indeed!
  569. 7:55:52 AM JacoG: Hey, I know those people!
  570. 7:55:59 AM Cheeseness: It's obviously Dydmus who changed his mind (and got a prosthetic arm in the last few seconds
  571. 7:55:59 AM WelshPixie: I'm on TV! \o/
  572. 7:56:03 AM WelshPixie: hahaha
  573. 7:56:09 AM DrMcCoy: lol
  574. 7:56:13 AM Cheeseness: Shall we do the vignette?
  575. 7:56:20 AM DrMcCoy: yaay
  576. 7:56:22 AM JacoG: She refers to herself as "Nanny Brown" - think about that
  577. 7:56:34 AM Cheeseness: I think she needs to stop using the tanning booth
  578. 7:56:38 AM Cheeseness: Nanny orange
  579. 7:56:46 AM WelshPixie: hahaha 
  580. 7:57:02 AM WelshPixie: Yeah do the vignette so that everyone can gaze in wonder at my jive talk
  581. 7:57:07 AM Cheeseness: All that jive talk
  582. 7:57:11 AM DrMcCoy: 
  583. 7:57:21 AM Cheeseness: So why Ella as the first one?
  584. 7:57:26 AM JacoG: So for these, you don't play as yourself
  585. 7:57:38 AM DrMcCoy: Ella best character
  586. 7:57:49 AM WelshPixie: Haha, I'm glad you like her
  587. 7:57:51 AM JacoG: Ella was intended as a throwaway character, but she's too good a character to waste.
  588. 7:57:58 AM Cheeseness: I've always been a "save the best for last" kind of guy ^_^
  589. 7:58:13 AM DrMcCoy: Why not both?
  590. 7:58:14 AM WelshPixie: Yeah, her and Gartley I feel are the most personality-full in the game - and 59062, the nervous android in the beginning
  591. 7:58:19 AM DrMcCoy: Best for the last and the first
  592. 7:58:20 AM Cheeseness: And her unique perspectives on things might have been more interesting at a later point in the plot
  593. 7:58:22 AM DrMcCoy: And for the middle
  594. 7:58:26 AM AbstractionM: hehe
  595. 7:58:33 AM Cheeseness: Heh
  596. 7:58:45 AM Cheeseness: Donny and the Sodabombs
  597. 7:58:56 AM JacoG: Here we go into a bit more detail about what it means to look human (even though nobody is)
  598. 7:59:01 AM DrMcCoy: In fact, replace everyone with copies of Ella 
  599. 7:59:08 AM Cheeseness: The Ella's Eden
  600. 7:59:09 AM WelshPixie: hahaha
  601. 7:59:28 AM WelshPixie: http://www.cabcalloway.cc/jive_dictionary.htm
  602. 7:59:37 AM flesk: Oh, I didn't notice those when I played the game.
  603. 7:59:56 AM Cheeseness: Woo 
  604. 8:00:00 AM JacoG: The end, yay!
  605. 8:00:02 AM WelshPixie: Yay!
  606. 8:00:09 AM DrMcCoy: wheee
  607. 8:00:16 AM Cheeseness: The trouble with streaming is that it's hard to type and play ;_;
  608. 8:00:24 AM AbstractionM: hehe
  609. 8:00:24 AM WelshPixie: Haha, yeah
  610. 8:00:28 AM Syd: Thanks for streaming, Cheeseness!
  611. 8:00:34 AM Cheeseness: My pleasure
  612. 8:00:35 AM flesk: Thanks for streaming.
  613. 8:00:38 AM WelshPixie: So has anyone given any thought to the game's title?
  614. 8:00:41 AM AbstractionM: Thanks for streaming! it was fun to watch
  615. 8:00:42 AM Cheeseness: Everybody is , of course, welcome to hang around and chat
  616. 8:00:46 AM Glog78: thanx alot
  617. 8:00:47 AM flesk: And thanks for joining devs.
  618. 8:00:56 AM DrMcCoy: WelshPixie: Well, Dydimsomething is the Maker and it's his Eden?
  619. 8:00:57 AM WelshPixie: Sok 
  620. MJD left the room (quit: Connection reset by peer). (8:00:59 AM)
  621. 8:01:04 AM WelshPixie: ^.^
  622. 8:01:11 AM JacoG: that be the thingy
  623. 8:01:12 AM Cheeseness: I think the title has a typo and it's actually The Marker's Eden and is about a sniper
  624. 8:01:22 AM WelshPixie: Half right Cheese, it's about a permanent marker
  625. 8:01:34 AM Cheeseness: There's nothing more permanent than an efficient sniper
  626. 8:01:34 AM DrMcCoy: 
  627. 8:01:38 AM WelshPixie: hah, true
  628. 8:01:46 AM JacoG: Trivia - Thomas Didymus is an unintentionally silly name, because Didymus is actually another name for Thomas from the Bible.
  629. 8:02:08 AM WelshPixie: And the character is based on another friend who backed us on the highest tier, whose middle name is Thomas
  630. 8:02:13 AM SirSlade: Is he a rather redundant person then?
  631. MJD [~quassel@hide-87AEDE1.cpe.net.cable.rogers.com] entered the room. (8:02:22 AM)
  632. 8:02:25 AM Cheeseness: heh
  633. 8:02:31 AM JacoG: So yeah, the bad guy is Thomas Thomas 
  634. 8:02:38 AM Cheeseness: Does he doubt?
  635. 8:02:52 AM WelshPixie: His name is relevant for sure
  636. 8:02:55 AM DrMcCoy: Thomas T. Thomas of Thomaston
  637. 8:03:21 AM Cheeseness: Tom Tommy Tommy Tom Tom Tom
  638. 8:03:27 AM SirSlade: Alright, I gotta get going. Thanks for streaming though Cheeseness, and joining us JacoG, WelshPixie, AbstractionM
  639. SirSlade left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:03:31 AM)
  640. 8:03:34 AM AbstractionM: take care SirSlade
  641. 8:03:38 AM Cheeseness: So how many more vignettes are we likely to see before Act 2?
  642. 8:03:42 AM Cheeseness: Bye SirSlade
  643. 8:03:45 AM WelshPixie: seven million!
  644. 8:03:47 AM WelshPixie: I have no idea
  645. 8:03:49 AM DrMcCoy: Thomas Thomas fo fomas
  646. 8:03:50 AM Cheeseness: My hobby: Saying goodbye to people after they've left
  647. 8:03:56 AM Cheeseness: lol, DrMcCoy
  648. 8:04:25 AM WelshPixie: So Didymus is referencing Thomas the Apostle
  649. 8:04:44 AM WelshPixie: Doubting Thomas / Didumus , which means 'The Twin'
  650. 8:04:47 AM DrMcCoy: I hope it's not going to be too religiousy
  651. 8:05:06 AM WelshPixie: Didymus owns Didymus Industries, the only company that makes these androids and drones
  652. 8:05:11 AM WelshPixie: And they're all made in his image
  653. 8:05:14 AM WelshPixie: No, no religion
  654. 8:05:25 AM WelshPixie: Well, parodies on religion but no actual religion
  655. 8:05:43 AM AbstractionM: And then JesusBot descends from the gray sky on hoverboots
  656. 8:05:47 AM WelshPixie: Yes!
  657. 8:05:49 AM JacoG: haha
  658. 8:06:13 AM Cheeseness: Hoverboard^
  659. 8:06:14 AM WelshPixie: In Christianity there's the thing of people being made in God's image
  660. 8:06:21 AM WelshPixie: hoverboots on a hoverboard
  661. 8:06:31 AM DrMcCoy: Well, many a movie turned out to be stupidly Deus Ex Machina crap
  662. 8:06:36 AM JacoG: The only "religion" that exists is for those that view Didymus as their god
  663. 8:07:19 AM DrMcCoy: I am Legend enraged me, for example 
  664. 8:07:22 AM WelshPixie: We don't really get too much into that though, it's just kinda passing reference
  665. 8:07:39 AM DrMcCoy: kk
  666. 8:07:43 AM Syd: I gotta head out. See you all around!
  667. 8:07:46 AM WelshPixie: Bye Syd!
  668. Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:07:48 AM)
  669. 8:07:50 AM AbstractionM: Bye Syd
  670. 8:07:53 AM AbstractionM: dangit heh
  671. 8:08:01 AM JacoG: Our story is a fairly simple one. There are a few reveals, but beyond that pretty much everything is as it seems and played straight
  672. 8:08:02 AM WelshPixie: quick like ninja!
  673. 8:08:25 AM DrMcCoy: Btw, if I may be so bold, how well is the game going financially?
  674. 8:08:29 AM WelshPixie: We want it to focus more on characters and culture referencing 'real world' problems
  675. 8:08:47 AM DrMcCoy: Is it worth it? Or is it a net loss for you?
  676. 8:08:48 AM WelshPixie: Not TOO bad considering we haven't really had much press - almost none of the sites that covered us initially have covered us since release
  677. 8:09:01 AM DrMcCoy: hmm
  678. 8:09:03 AM WelshPixie: Some of them said they would but haven't yet, like RPS, IndieStatik
  679. 8:09:09 AM JacoG: DrMcCoy: Not tooo bad, but nobody's quitting their day jobs yet. 
  680. 8:09:16 AM DrMcCoy: Because that indepth break down of Unrest was very sobering
  681. 8:09:21 AM WelshPixie: We had a great writeup on IndieGames.Com
  682. 8:09:25 AM Cheeseness: It's an achivement to get something out the door. You guys have done great 
  683. 8:09:35 AM JacoG: Would do better if we got more press.
  684. 8:09:37 AM DrMcCoy: ( http://pyrodactyl.com/2014/07/29/unrest-honest-postmortem-kickstarter-success/ that one)
  685. 8:09:38 AM Cheeseness: It'll be interesting to see if the mystery game helps raise awareness as well
  686. 8:10:17 AM WelshPixie: Yeah - we're lucky that we're not relying on the income for cost of living, but the more we make from it, the more time we can dedicate to Act 2, the quicker it'll get out
  687. 8:10:26 AM DrMcCoy: 
  688. 8:10:41 AM AbstractionM: I am hopefully going to be working with the Unrest team on a project!
  689. 8:10:54 AM WelshPixie: oooooooo
  690. 8:10:55 AM AbstractionM: well, I talked to them and they are interested, just depends on whether the idea gets off the ground
  691. 8:10:55 AM DrMcCoy: Oh, neat
  692. 8:11:27 AM Cheeseness: Neat
  693. 8:11:30 AM WelshPixie: Oh, we've just gone on IndieGala with a 50% discount for the first week too which has given us a little boost
  694. 8:12:25 AM Cheeseness: What kind of response have you gotten to the vignette so far?
  695. 8:12:34 AM WelshPixie: Really good
  696. 8:12:45 AM WelshPixie: Everyone likes that we're doing it and likes the extra insight it provided
  697. 8:12:55 AM Cheeseness: 
  698. 8:12:57 AM WelshPixie: One person said it made the game feel more like they were following a comic, which got them more excited
  699. 8:13:28 AM JacoG: On the vignette - just the odd comment here and there - with some visibility gained from posting the update
  700. 8:13:33 AM WelshPixie: "Surprised by the vignette on The Maker's Eden. Really curious about the story! Feels like following comic now, want more!"
  701. 8:13:44 AM DrMcCoy: 
  702. 8:13:47 AM JacoG: I hope it'll eventually feel like a regular thing for people to check in on
  703. 8:13:54 AM WelshPixie: Had some people playing the game through several times too which I didn't expect
  704. 8:13:59 AM WelshPixie: Since it's quite linear
  705. 8:14:14 AM DrMcCoy: I'm surpised there's no shouty mob of "this is not a game" people in the steam forums
  706. 8:14:24 AM WelshPixie: I *may* at some point in the future write a short story or novella set in the world
  707. 8:14:27 AM WelshPixie: Oh gosh, me too
  708. 8:14:29 AM Cheeseness: I think there's no confusing The Maker's Eden for something else
  709. 8:14:30 AM WelshPixie: I really expected that
  710. 8:14:51 AM WelshPixie: That one bad review we had said it's lacking lots of point and click stuff, but we do call it a 'hypertext adventure' on the Steam store
  711. 8:14:54 AM Cheeseness: You've got a demo out there and people will get a chance to check it out and understand what's going on before they shell out money and discover that it's not what they wanted
  712. 8:15:06 AM WelshPixie: Demo's been great for us - a decent amount of conversions
  713. 8:15:12 AM Cheeseness: Yeah
  714. 8:15:24 AM WelshPixie: and I think with a game like ours it's necessary
  715. 8:15:26 AM JacoG: That demo sat on Steam's front page for a week 
  716. 8:15:32 AM WelshPixie: Hahaha, yeah, loads of visibility
  717. 8:15:37 AM AbstractionM: hehe yeah
  718. 8:15:50 AM Cheeseness: 
  719. 8:15:59 AM WelshPixie: WAY more than utilising one of our 'featured' slots
  720. 8:15:59 AM Cheeseness: What kind of responses have you gotten from backers?
  721. 8:16:05 AM AbstractionM: man, this song loop is gonna be really short 
  722. 8:16:12 AM Cheeseness: Have they differed from those who discovered the game after release, do you think?
  723. 8:16:22 AM WelshPixie: Good! I'm most surprised that NOBODY complained about how late we were delivering
  724. 8:16:24 AM WelshPixie: Not a single person
  725. 8:16:39 AM AbstractionM: That's not true, WelshPixie, I complained a lot! 
  726. 8:16:44 AM WelshPixie: You don't count ;p
  727. 8:16:49 AM AbstractionM: 
  728. 8:16:51 AM Cheeseness: Ha hah a
  729. 8:16:51 AM WelshPixie: hehehe
  730. 8:16:53 AM AbstractionM: hehe
  731. 8:16:55 AM Surak: WelshPixie: i backed many projects on kickstarter etc
  732. 8:16:57 AM WelshPixie: Our audience in general has been awesome
  733. 8:17:08 AM WelshPixie: Lovely backers, lovely greenlight people, and now lovely Steam people
  734. 8:17:27 AM WelshPixie: And the only site that's given us a bad review is a site whose owner I had to block on Twitter because he kept picking fights with me
  735. 8:17:30 AM Surak: and most projects did not deliver. so i don't care if it takes longer, iam happy if it gets finished at all 
  736. 8:17:39 AM Cheeseness: Do you feel like you get feedback from people playing Humble versions?
  737. 8:17:48 AM WelshPixie: Ah, thanks Surak ^.^ I think as long as we were showing people we were working on it they were happy
  738. 8:18:11 AM JacoG: Sometimes when people don't complain I worry that nobody cares 
  739. 8:18:22 AM WelshPixie: Most feedback's from Steam people - a few who've grabbed it from Humble have left us Twitter mentions
  740. 8:19:08 AM JacoG: Also, if we do get hate-spam, I might become the next Phil Fish!
  741. 8:19:14 AM WelshPixie: Yay!
  742. 8:19:22 AM DrMcCoy: WelshPixie: What I would have liked is more/frequent communication about the status
  743. 8:19:36 AM WelshPixie: Yeah, we should have, but sometimes we really had nothing to show
  744. 8:19:46 AM WelshPixie: Waiting on art, or Jaco just too busy with work to do much
  745. 8:20:03 AM AbstractionM: welshpixie: https://soundcloud.com/abstraction/ludum-dare-30-fourth-track
  746. 8:20:07 AM AbstractionM: how does that work for ya 
  747. 8:20:19 AM WelshPixie: Ooh, listening
  748. 8:20:27 AM WelshPixie: hah, awesome
  749. 8:20:28 AM AbstractionM: it's short 
  750. 8:21:09 AM WelshPixie: It's fine!
  751. 8:21:22 AM WelshPixie: It'll be a short game
  752. 8:21:24 AM Surak: hmmm, i also backed the hackrf and it got shipped from canda last week. did you guys heard of it?
  753. 8:21:24 AM JacoG: We still need to make the art book and the me-narrated version of the game
  754. 8:21:28 AM Surak: very cool little piece of hardware
  755. 8:21:38 AM Surak: http://www.kickstarter.com/projects/mossmann/hackrf-an-open-source-sdr-platform
  756. 8:21:40 AM DrMcCoy: WelshPixie: Still, even saying "Still waiting on art" is better than not saying anything for months. I have no problem with waiting, but I like to know where the problems, where the hold-ups are
  757. 8:21:56 AM Surak: true
  758. 8:22:10 AM WelshPixie: Yeah
  759. 8:22:19 AM WelshPixie: Definitely learned for the next one - frequent updates
  760. 8:22:31 AM WelshPixie: And that's also kinda why we're doing the vignettes
  761. 8:22:36 AM DrMcCoy: 
  762. 8:22:47 AM JacoG: That's pretty cool... wonder if you can mess with people's chip implants with it
  763. 8:23:09 AM Cheeseness: Alrighty boys and girls
  764. 8:23:13 AM Cheeseness: I need to grab a shower
  765. 8:23:19 AM Cheeseness: I'll grab a chat log from whenever things wind down
  766. 8:23:32 AM Cheeseness: Thanks so much for joining us JacoG, WelshPixie and AbstractionM! 
  767. 8:23:42 AM AbstractionM: take care Cheeseness
  768. 8:23:59 AM Cheeseness: Cheers!
  769. 8:24:15 AM JacoG: Seeya Cheese
  770. 8:24:20 AM Cheeseness: This is the part where I normally say "Big thanks to Syd for streaming", but I guess I have to settle with "Big thanks to Syd for being Syd"
  771. 8:24:29 AM DrMcCoy: Surak: Won't such a radio thing not get problems with various local regulations on radio transmissions?
  772. 8:24:30 AM AbstractionM: 
  773. 8:24:30 AM WelshPixie: hahah
  774. 8:24:32 AM JacoG: Way past our bed time too... been working on our Ludum Dare thign all day
  775. 8:24:32 AM WelshPixie: Bye Cheese 
  776. 8:24:39 AM JacoG: And all day tomorrow
  777. 8:24:41 AM Cheeseness: Best of luck with LD!
  778. 8:24:45 AM WelshPixie: Yeah, I'm up in six hours for work weee
  779. 8:24:46 AM WelshPixie: Thanks!
  780. 8:24:52 AM WelshPixie: And thanks for having us 
  781. 8:25:04 AM WelshPixie: *runs away*
  782. WelshPixie left the room (Quick, to the Twitter machine!). (8:25:15 AM)
  783. 8:25:18 AM DrMcCoy: Bye everyone who runs away
  784. 8:25:27 AM JacoG: ok, I am off too, seeyas!
  785. 8:25:32 AM dorable: ses
  786. 8:25:34 AM DrMcCoy: JacoG: bye
  787. JacoG left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:25:39 AM)
  788. 8:25:43 AM DrMcCoy: Ha, this time I was quick enough 
  789. 8:25:48 AM Cheeseness: Don't forget to leave an opinion in the forum thread! http://www.doublefine.com/forums/viewthread/14637/
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