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- 6:42:31 AM flesk: Oh, there are devs.
- 6:42:49 AM Cheeseness: Oh, you guys are here already 
- 6:42:59 AM Cheeseness: Hey WelshPixie, JacoG 
- 6:43:14 AM WelshPixie: Hey  I'm probably not staying, got work early in the morning
- 6:45:11 AM Cheeseness: Ah, fair enough
- 6:46:27 AM flesk: So you wrote the story, WelshPixie?
- 6:47:20 AM flesk: I won't spoil anything but I liked the twist towards the end.
- 6:47:33 AM Cheeseness: ^_^
- 6:47:34 AM flesk: Even though I started suspecting it before that.
- 6:47:39 AM WelshPixie: I wrote the words, we came up with the story between us 
- 6:48:00 AM JacoG: There's no I in team, but there's a silent p.
- 6:48:13 AM flesk: Haha.
- 6:48:35 AM Cheeseness: But there *is* a P in meat pie…
- 6:48:45 AM flesk: Well, I liked both the overall story and the words it was made up of.
- Herpderp [Mibbit@hide-8F238CCC.hsi14.unitymediagroup.de] entered the room. (6:49:39 AM)
- 6:49:53 AM JacoG: Glad you liked the twist.  It's a slight variation I guess on other similar endings. Of course this is not an ending, just the beginning.
- 6:49:53 AM Herpderp: nice site
- 6:50:15 AM Cheeseness: JacoG: Did you say Josh *wasn't* coming?
- 6:50:29 AM JacoG: Shaun of the Dead, yay 
- 6:50:33 AM Cheeseness: 
- 6:50:57 AM JacoG: Was hoping to catch Josh online but have not run into him, so yup... Ben said he might
- 6:51:01 AM flesk: How's the game dev industry in South Africa? Can't remember any other games from there, though there probably are several.
- Herpderp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (6:51:18 AM)
- Syd [Mibbit@hide-50DE3BC8.hsd1.wv.comcast.net] entered the room. (6:51:19 AM)
- 6:51:22 AM JacoG: flesk: It's growing. Broforce is South African
- Herpderp [Mibbit@hide-8F238CCC.hsi14.unitymediagroup.de] entered the room. (6:51:27 AM)
- 6:51:29 AM JacoG: Viscera Cleanup Detail
- 6:51:36 AM Syd: Hey
- 6:51:39 AM JacoG: Desktop Dungeons
- 6:51:50 AM flesk: Yeah, I've seen similar endings, but won't mention any, since that might give things away.
- 6:52:17 AM JacoG: Hi Syd
- 6:52:29 AM flesk: Oh, didn't know Broforce was South African. That looks good.
- 6:52:36 AM flesk: Hi Syd.
- 6:52:41 AM DrMcCoy: Yeah, the setting and twist reminded me of several classic SF short stories 
- 6:52:44 AM Cheeseness: Hey Syd
- jaymaker [Mibbit@4C620F55.5187389E.D4886DB6.IP] entered the room. (6:52:53 AM)
- 6:53:11 AM Syd: Hey jaymaker
- 6:53:16 AM Cheeseness: Had some technical difficulties, so no title card today (I know that's what everybody hangs out for with these things  )
- 6:53:23 AM jaymaker: Hey everyone!
- 6:53:26 AM jaymaker: My first time here 
- 6:53:45 AM Cheeseness: Hey jaymaker 
- 6:53:58 AM JacoG: There's an upcoming film called Automata with Antonio Banderas that also seems to tackle similar issues. I guess it's a popular topic these days.
- 6:54:37 AM WelshPixie: Pixelboy's from SA too
- 6:54:39 AM JacoG: Probably because it can be tied to the real world. AI, automation, self-driving cars, drones, etc.
- 6:54:48 AM WelshPixie: Well, half SA I think, the musician's Canadian I believe
- Ben [Mibbit@hide-940543E9.hsd1.mn.comcast.net] entered the room. (6:55:07 AM)
- 6:55:08 AM WelshPixie: Stasis also
- 6:55:14 AM WelshPixie: Chris Bischoff
- 6:55:18 AM Cheeseness: Hey Ben
- 6:55:18 AM Ben: Beep Boop hello humans
- 6:55:23 AM WelshPixie: There's Ben 
- 6:55:37 AM JacoG: Desktop Dungeons' music was by Danny Baranovsky, and our music is by Ben... hey Ben!
- 6:55:55 AM JacoG: ONe would swear it's not possible to find a decent musician down here. 
- 6:56:01 AM Ben: 
- 6:56:07 AM WelshPixie: Heh, yeah, everyone's outsourcing
- 6:56:18 AM Ben: speaking of music, I've finally got a reasonable idea for your LD game
- 6:56:22 AM WelshPixie: Yay!
- 6:56:28 AM Ben: so I'll be working on that on the side of participating here
- 6:56:30 AM jaymaker: What's the game being played?
- 6:56:33 AM Ben: because I'm soooo behind. 
- 6:56:41 AM WelshPixie: Quick vid of our LD game entry if anyone wants to see what we're doing: https://www.youtube.com/watch?v=dXQcVB0wnHY
- 6:56:52 AM Syd: The Maker's Eden is today's game.
- SirSlade [Mibbit@hide-E8E87FE.hsd1.or.comcast.net] entered the room. (6:57:01 AM)
- 6:57:03 AM jaymaker: What's that about? 
- 6:57:11 AM Cheeseness: JacoG, WelshPixie and Ben are three of the developers
- 6:57:15 AM WelshPixie: Sci-fi noir hypertext adventure
- 6:57:29 AM WelshPixie: about top hats and LPs and police drones
- 6:57:30 AM Cheeseness: It's a first person sci fi noir point and click motion comic \o/
- 6:57:41 AM jaymaker: Police drones?
- 6:57:46 AM jaymaker: Flying cars?
- 6:57:50 AM JacoG: All of that.
- 6:57:51 AM SirSlade: Sounds like my kinda game
- 6:57:52 AM Cheeseness: 
- 6:57:53 AM WelshPixie: Lots and lots of flying cars
- 6:58:13 AM WelshPixie: and a hoverbike if you catch it, it's pretty fast
- 6:58:15 AM Cheeseness: So for new people, there will be spoilers
- 6:58:25 AM jaymaker: There also power laces for shoes, hoverboards, and businessmen wearing two ties that are next to each other?
- 6:58:42 AM JacoG: *makes notes*
- 6:58:47 AM jaymaker: lol
- 6:59:02 AM Cheeseness: For adventure game-like things, this may reduce replayability, so if you haven't played it yet, be aware ^_^
- 6:59:15 AM Cheeseness: Your jacket is now dry!
- 6:59:16 AM jaymaker: no biggie 
- 6:59:48 AM Syd: You'll know we're in the future when fax machines make a big comeback
- 6:59:54 AM Cheeseness: 
- 6:59:54 AM Ben: hopefully you'll be streaming the sound as well so everyone will be subjected to my music for a while 
- 6:59:59 AM jaymaker: You mean you gotta use your hands?! That's a BABY'S game XD
- 7:00:12 AM Cheeseness: Totally! Although the sound will be muted when the stream starts, so don't panic ^_^
- 7:00:20 AM JacoG: It's quite heavy on the text, so I guess it won't be tooo spoilery since one can't read much on stream 
- 7:00:24 AM Ben: *tableflip*
- 7:00:30 AM WelshPixie: hahah
- 7:00:31 AM Cheeseness: heh, that too
- 7:00:33 AM DrMcCoy: Syd: Also, big magnet tape drivers
- 7:00:36 AM dorable: I can read *fast*
- 7:00:36 AM WelshPixie: easy, Ben *pat pat*
- 7:00:37 AM DrMcCoy: drives*
- Sven_Q45 [Mibbit@hide-66ACE309.dip0.t-ipconnect.de] entered the room. (7:00:45 AM)
- 7:00:57 AM JacoG: Heh, our game's "future" is quite old fashioned 
- 7:00:59 AM jaymaker: So this is a weekly thing held every Saturday?
- 7:01:14 AM Syd: Yeah
- 7:01:20 AM SirSlade: In the past, the future was different!
- 7:01:26 AM jaymaker: I'll have to bookmark this 
- 7:01:36 AM Cheeseness: Yep. The idea is that we play the game in our own time and then come together on weekends to discuss here in chat
- 7:01:52 AM Ben: I played it! 
- 7:01:56 AM jaymaker: Nice!
- 7:01:59 AM Cheeseness: There's a stream in the background to give some context to the discussion (and those who haven't played or haven't played recently can get something out of that too)
- 7:02:00 AM JacoG: Me too!
- 7:02:13 AM jaymaker: Who determines what game we play?
- 7:02:17 AM Cheeseness: Ha ha, I just realised that I'm still opted into the beta from before the vignette went live
- 7:02:30 AM Cheeseness: jaymaker: Mostly the streamers. Since we don't have many, we let them do what they're excited about
- 7:02:40 AM JacoG: S'ok, beta and stable are the same at the moment 
- 7:02:44 AM Syd: The streamers (I'm one of them) generally decide what to stream, but we're also open to suggestions
- 7:02:45 AM Cheeseness: Cool cool
- 7:02:54 AM jaymaker: cool 
- 7:03:05 AM Cheeseness: I was super tempted to do Stranded next week, but we decided to go with Sam & Max S1E5 (always a safe bet ^_^ )
- 7:03:20 AM jaymaker: I may end up streaming things sometime
- 7:03:27 AM Cheeseness: Oh neat 
- 7:03:28 AM jaymaker: Soon as I figure out how to do it 
- 7:03:31 AM Sven_Q45: So. Hi doublefine gang. 
- 7:03:43 AM Cheeseness: jaymaker: We have a planning thread. I'll let someone else share the URL
- 7:03:49 AM Cheeseness: And you can hit me up for streaming advice
- 7:03:50 AM Syd: The last game we did was Toonstruck, and I'm still super happy about how that went. The guest was awesome.
- 7:03:55 AM Cheeseness: Yeah 
- 7:04:08 AM DrMcCoy: How about streaming Blade Runner or Discworld Noir, if you can get them to run? 
- 7:04:10 AM Cheeseness: Alrighty, I'm going to push the stream live. If people can let me know when there's a picture, that'd be great ^_^
- 7:04:18 AM WelshPixie: I vote for Hello Kitty Adventures
- 7:04:19 AM jaymaker: Does Tim Schaeffer ever stop in? 
- 7:04:25 AM Cheeseness: DrMcCoy: I wish I could get Discworld Noir ;_;
- 7:04:26 AM SirSlade: I would love to see Blade Runner 
- 7:04:29 AM Syd: We did a Skype interview with Tim once
- 7:04:36 AM Cheeseness: We had Tim join us when we played Act 1 of Broken Age
- 7:04:42 AM jaymaker: awesome 
- 7:04:51 AM Ben: I breathed an oxygen molecule that Tim did once.
- 7:04:52 AM Cheeseness: (when we do a Double Fine game, we usually do a special voice interview)
- 7:05:06 AM JacoG: Maaan, we are wedged in-between legendary stuff... if we're on here again, I insist you play rubbish on either side of ours 
- 7:05:08 AM Ben: rejuvinating
- Ben left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:05:12 AM)
- 7:05:16 AM Cheeseness: Bye Ben
- 7:05:18 AM Cheeseness: lol
- AbstractionMusic [Mibbit@hide-940543E9.hsd1.mn.comcast.net] entered the room. (7:05:27 AM)
- 7:05:34 AM AbstractionMusic: I changed my name 
- 7:05:37 AM DrMcCoy: In bad games suggestions, how about Coktel Vision's Geisha? I can give some under-the-hood info, since I worked on that for ScummVM 
- 7:05:39 AM AbstractionMusic: now it's too long, oh well
- 7:05:49 AM Herpderp: do you mean the blade runner point and click game?
- 7:05:51 AM JacoG: hehe
- 7:05:53 AM Herpderp: i loved that as a child
- 7:05:57 AM DrMcCoy: Herpderp: Yes 
- 7:05:58 AM Cheeseness: If you can't see the stream, pause and play ^_^
- 7:06:02 AM Syd: I've watched a stream of the Blade Runner adventure game, so it seems to be streamable
- 7:06:11 AM AbstractionMusic: Jaco! 
- 7:06:12 AM Syd: Not so sure about Discworld Noir
- 7:06:13 AM Cheeseness: Let's appreciate some of that lovely music
- 7:06:19 AM jaymaker: Well, one of my guilty pleasures is anime visual novels
- 7:06:33 AM DrMcCoy: Syd: Both games are hard to get to run on modern systems
- 7:06:39 AM Cheeseness: WelshPixie, AbstractionMusic: Sorry for not introducing you guys in the intro - I wasn't sure who was going to be around and didn't have time to re-record this morning
- 7:06:41 AM WelshPixie: Hark! What is that gorgeous music I hear?!
- 7:06:50 AM AbstractionMusic: Cheeseness, it's cool 
- GameClubFan_004745 [Mibbit@hide-2441BE82.om.om.cox.net] entered the room. (7:06:51 AM)
- 7:06:56 AM WelshPixie: Don't worry Cheese  I'll stay here until I pass out from Le Tired
- 7:06:57 AM JacoG: And we also have AbstractionMusic - who did the moosics
- 7:07:06 AM WelshPixie: I did Teh Writeys! \o/
- 7:07:12 AM Syd: Some games I had tried in the past (like The Neverhood before it got scummvm support) would run on my computer but I couldn't manage to capture it for streaming.
- 7:07:13 AM jaymaker: I'm also on Linux, so there's a limit to what games I can play (though thanks to Steam, that's expanding  )
- 7:07:13 AM Cheeseness: I did some cheering from the sidelines 
- 7:07:22 AM AbstractionMusic: yeah, fun fact; this was the demo track I did for these guys, apparently they liked it enough to hire me 
- 7:07:24 AM Sven_Q45: Music sounds good.
- 7:07:31 AM Cheeseness: I'm streaming this natively on Linux 
- 7:07:36 AM JacoG: This game was made 90% on Linux 
- 7:07:41 AM dorable: 
- 7:07:41 AM Cheeseness: That too
- 7:07:46 AM AbstractionMusic: Sven_Q45 Thanks!
- 7:07:59 AM JacoG: (it's Unity running in WINE, but hey... it works)
- 7:08:10 AM Cheeseness: Linux users may be interested in listening to the SteamLUG Cast episode when we had JacoG and WelshPixie on as guests
- 7:08:23 AM SirSlade: I rather liked the music as well. Is there a companion soundtrack to the game?
- Surak [u@hide-7BEEC7A7.syssec.ruhr-uni-bochum.de] entered the room. (7:08:26 AM)
- Herpderp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:08:33 AM)
- 7:08:36 AM Cheeseness: So, this paralax mechanic. Want to talk about that?
- 7:08:38 AM AbstractionMusic: SirSlade, there is! You can get it off Steam or my Bandcamp page
- 7:08:42 AM DrMcCoy: JacoG: Does Unity run in Wine?
- 7:08:46 AM Cheeseness: It does
- 7:08:52 AM JacoG: Trivia - that blue chart on the left... it's Microsoft's stock chart 
- 7:08:53 AM SirSlade: Excellent 
- 7:09:06 AM JacoG: The graph
- 7:09:10 AM WelshPixie: We wanted to take the point and click setting but make the scenes less static
- 7:09:17 AM WelshPixie: Give it some feeling of immersion and motion, since it's first person
- 7:09:27 AM WelshPixie: Which also lends to the motion comic style a bit
- 7:09:40 AM DrMcCoy: Love that style, love that music
- 7:09:44 AM Cheeseness: 
- 7:09:55 AM AbstractionMusic: DrMcCoy, thanks!
- 7:09:56 AM Cheeseness: 905, remember that
- Linkpro40 [Mibbit@hide-3BBE099A.dsl.iowatelecom.net] entered the room. (7:10:08 AM)
- 7:10:13 AM JacoG: Yeah, at the heart of it, it's a slideshow-style game, but we didn't just want static scenes
- 7:10:15 AM AbstractionMusic: I'm actually starting to work on Act 2's music very soon
- 7:10:33 AM Cheeseness: Nice
- Linkpro40 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:10:36 AM)
- 7:10:39 AM DrMcCoy: 
- 7:11:23 AM JacoG: 905 is actually a reference to *something* in the real world 
- 7:11:23 AM Cheeseness: Also, apologies for the lack of mouse cursor
- 7:11:29 AM WelshPixie: Dun dun duuuuhhh
- 7:11:36 AM Cheeseness: So, a secret message destined for our eyes only 
- 7:11:44 AM WelshPixie: Oh noes!
- 7:11:47 AM AbstractionMusic: JacoG you told me at one point, but I can't exactly remember what.
- beansmyname [bean@hide-66FC9128.ftth.swbr.surewest.net] entered the room. (7:11:53 AM)
- 7:12:00 AM Surak: hotel room number?
- 7:12:01 AM Cheeseness: Hey beansmyname
- 7:12:05 AM beansmyname: hey Cheeseness
- 7:12:17 AM JacoG: It's a bit spoilery, but will skype you 
- 7:12:47 AM JacoG: The cloth physics here is my favourite piece of gimmickery 
- 7:12:49 AM DrMcCoy: Wikipedia says "905 = 5 × 181, sum of seven consecutive primes (109 + 113 + 127 + 131 + 137 + 139 + 149)" 
- 7:12:55 AM Cheeseness: 
- 7:13:00 AM WelshPixie: We tried to make all the graffiti in the game relevant - so everything kinda means something
- 7:13:01 AM AbstractionMusic: JacoG I'm super happy at how those transitions with music came out. You did a good job lining all that up
- 7:13:03 AM Cheeseness: A red herring
- 7:13:26 AM WelshPixie: What I love about the music is that depending on how long a person takes in a scene, they'll have a different music experience to someone who takes a different amount of time in a scene
- 7:13:31 AM DrMcCoy: The graffiti is something I noticed changed from crowdfunding demo to full game 
- 7:13:37 AM JacoG: So right now we have escaped... no idea why we are fleeing, just that we need to get away
- 7:13:47 AM AbstractionMusic: Yeah! I don't know what the graffiti is about
- 7:13:56 AM AbstractionMusic: it's in a few places
- AbstractionMusic left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:14:01 AM)
- 7:14:08 AM JacoG: It's a symbol used in some real world iconography
- AbstractionM [Mibbit@hide-940543E9.hsd1.mn.comcast.net] entered the room. (7:14:25 AM)
- 7:14:28 AM AbstractionM: I keep getting booted from chat for some reason 
- Glog78 [~Oknown_an@hide-470E6868.pools.vodafone-ip.de] entered the room. (7:14:29 AM)
- 7:14:30 AM SirSlade: It did look familiar. I wanted to say the YMCA, but I'm not sure that's right...
- 7:14:33 AM DrMcCoy: Looks like a person. The ingame-text says that too, IIRC?
- 7:14:34 AM JacoG: This is my favourite character in the game.
- 7:14:42 AM Cheeseness: AbstractionM: Are you reloading the page at all?
- 7:14:53 AM Cheeseness: You can connect to #DFGameClub on irc.foonetic.net
- GameClubFan_004745 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (7:14:55 AM)
- 7:15:09 AM WelshPixie: I like this character, he was fun to write
- 7:15:22 AM Cheeseness: I suspect we'll see more of him
- 7:15:26 AM WelshPixie: The two suits at the beginning were a bit straight-laced; this is the first character with personality
- 7:15:34 AM AbstractionM: Cheeseness nope, just sometimes I go back to "choose your name"
- 7:15:40 AM Cheeseness: Weird
- 7:15:46 AM AbstractionM: it's cool, I'll survive
- 7:15:56 AM DrMcCoy: I hope we do see more of the characters appearing in this act
- 7:16:09 AM WelshPixie: Which ones did you like Dr?
- 7:16:11 AM beansmyname: Cheeseness: It's #dfadventure.
- 7:16:27 AM Cheeseness: Ha ha, I can still see click targets before the scene fades in
- 7:16:31 AM Cheeseness: Oh, whoops. Thanks beansmyname
- 7:16:51 AM WelshPixie: I love this roof scene
- 7:16:58 AM WelshPixie: One of my favourites in the game, Josh did goooood
- 7:17:03 AM Cheeseness: The rain sound is great
- 7:17:11 AM DrMcCoy: WelshPixie: Dammit, I'm bad with names. Especially the jazz-listening one, and the driver 
- 7:17:25 AM DrMcCoy: Ella? Elsa?
- 7:17:32 AM WelshPixie: Ah  Sokay, I'm bad with names too - I kept misnaming the taxi lady in my scenes when I was writing her >.<
- 7:17:37 AM WelshPixie: Ella  After Ella Fitzgerald
- 7:17:40 AM JacoG: Sadly time/budget is not such that we could keep up this level of detail throughout.
- 7:17:42 AM DrMcCoy: 
- 7:17:53 AM JacoG: aka 3114,8
- 7:17:54 AM WelshPixie: The driver's Molly, I kept calling her Sally
- 7:18:04 AM Cheeseness: Heh
- 7:18:15 AM WelshPixie: Oh, the numbers you see for the people mostly mean things too, most of them are Commodore peeks and pokes
- 7:18:25 AM Cheeseness: 
- 7:18:29 AM DrMcCoy: WelshPixie: Oh, btw, there was another bug-ish I found. When you talk to the taxi driver in the first scene in front of the museum, it pops up her name, but you only get told her name later
- 7:18:38 AM WelshPixie: Ooh ok
- 7:18:39 AM Surak: hehe, 8, 1
- 7:18:43 AM WelshPixie: That's Rusty's job 
- 7:18:47 AM WelshPixie: The C64 and the C128
- 7:18:56 AM WelshPixie: er, Jaco's job
- 7:19:10 AM JacoG: Except 3114,8 - that's just a lame leetspeak joke
- 7:19:14 AM Cheeseness: We've all got multiple names 
- 7:19:27 AM DrMcCoy: Anyway, one thing I found a bit disappointing in Broken Age so far is that many characters are only there to dispense an item and then you don't get to talk to them anymore
- 7:19:52 AM DrMcCoy: Like that tribut reject in the cloud lands
- 7:20:13 AM Syd: The latest documentary episode shows that at least some of those characters are returning in act 2
- 7:20:15 AM DrMcCoy: And I get the feeling we won't really get to see them in the second part either
- 7:20:18 AM JacoG: This was actually the first ever scene we made. It was the original proof-of-concept
- 7:20:23 AM DrMcCoy: Syd: Oh, that would be nice
- 7:20:43 AM Syd: There was an in-progress scene shown with Shay talking to the lumberjack
- 7:20:53 AM beansmyname: I'm going to bounce. I've decided I don't want to spoil it for myself. 
- 7:20:54 AM DrMcCoy: Personally, I prefer fewer characters you get to know better to having a big cast and only talking to them for a few lines
- 7:21:06 AM Syd: (I just slightly spoiler'd for Broken Age. Oopsies)
- 7:21:26 AM Cheeseness: >_<
- 7:21:31 AM Cheeseness: Way to go, Syd
- 7:21:36 AM DrMcCoy: lol
- beansmyname left the room (gone baby gone). (7:21:51 AM)
- 7:22:05 AM Cheeseness: Look, you made beans leave
- 7:22:06 AM WelshPixie: I enjoyed writing Gartley too 
- 7:22:18 AM WelshPixie: Haha, daww beans
- 7:22:25 AM DrMcCoy: That's why I also really like the idea of those vignettes
- 7:22:38 AM WelshPixie: Yeah, introducing the characters more and fleshing things out a bit
- 7:22:41 AM DrMcCoy: We get to see the characters outside of just helping the protagonist 
- 7:22:45 AM WelshPixie: Should have another one next weekend
- 7:22:51 AM DrMcCoy: yay
- 7:22:57 AM JacoG: The vignettes is meant as a way to have some content between acts, but it's very handy for character and world building
- 7:23:03 AM Cheeseness: Oh, nice
- 7:23:16 AM WelshPixie: Yeah, to kinda keep interest going from act to act instead of a long wait of nothing
- 7:23:30 AM jaymaker: How long did this take to develop?
- 7:23:33 AM Cheeseness: Sow hat was the biggest hurdle you encountered during development?
- 7:23:33 AM JacoG: It's like buying a subscription to a comic 
- 7:23:40 AM JacoG: jaymaker: too long! 
- 7:23:43 AM Cheeseness: 
- 7:24:04 AM JacoG: jaymaker: about 10 months, but I was working a full time job still
- 7:24:06 AM JacoG: still am!
- 7:24:10 AM Cheeseness: Oh hah I fogot something
- 7:24:37 AM DrMcCoy: JacoG: I peeked a bit into the Unity resources. The conversation scripts are your own format, or is that a stock module in Unity?
- 7:24:39 AM WelshPixie: Biggest hurdle, mostly time I guess. Since Jaco had to find time to work on it outside of his full time job
- 7:24:57 AM WelshPixie: And though his day job is office hours, 9 - 5, it involves driving to the city, which means 2 - 4 hours travel every day
- 7:25:02 AM JacoG: DrMcCoy: It's Twee, the source format exported by Twine 
- 7:25:06 AM DrMcCoy: Ah
- 7:25:14 AM JacoG: The authoring was done with Twine
- 7:25:20 AM DrMcCoy: Ah, okay
- 7:25:38 AM DrMcCoy: Never done any Twine stuff (only played), so I didn't know that 
- 7:25:51 AM JacoG: flying caaar!
- 7:25:56 AM WelshPixie: Weeeeee
- 7:26:01 AM Cheeseness: Woooo
- 7:26:13 AM DrMcCoy: Flying cars? https://www.youtube.com/watch?v=vzm6pvHPSGo 
- 7:26:20 AM jaymaker: I bought Spacebase DF-9, but I can't seem to do much with it 
- 7:26:28 AM Cheeseness: So, how come there are no flying motorbikes yet? ;_;
- 7:26:29 AM JacoG: Funny, someone screenshotted this scene as an example of some of the scenes that did not look as good as the others
- 7:26:45 AM WelshPixie: Haha, keep your eyes on the street crossing when you land
- 7:26:47 AM Cheeseness: Hmm
- 7:26:56 AM WelshPixie: It's REALLY quick though
- 7:27:01 AM jaymaker: I want my Cafe 80s damnit 
- 7:27:02 AM WelshPixie: when you get out of the taxi, look straight ahead
- 7:27:08 AM DrMcCoy: Yeah, I only caught it in a second playthrough
- 7:27:10 AM WelshPixie: There!
- 7:27:11 AM WelshPixie: vroom
- 7:27:16 AM Cheeseness: oh!
- 7:27:35 AM JacoG: So, why is there a reference to Gabriel Byrne on the movie theatre? 
- 7:27:42 AM WelshPixie: Tell us, Jaco! Tell us!
- 7:27:44 AM JacoG: I'll tell you - product placement. 
- 7:27:48 AM WelshPixie: Wooh!
- 7:28:00 AM Cheeseness: lol
- 7:28:12 AM Cheeseness: So, show of hands, who backed this on indiegogo?
- 7:28:12 AM Cheeseness: o/
- 7:28:22 AM Surak: \o
- 7:28:25 AM JacoG: We had a higher backer tier on the Indiegogo that promised some sort of visibility
- 7:28:25 AM Surak: because of you
- 7:28:27 AM WelshPixie: Oh oh Surak
- 7:28:28 AM Cheeseness: 
- 7:28:31 AM WelshPixie: I forgot to tell you
- 7:28:35 AM WelshPixie: Did you know you're on a Steam trading card? 
- 7:28:41 AM DrMcCoy: I guess the puzzle isn't solveable at all in this state, no matter what you do? 
- 7:28:46 AM WelshPixie: Correct DrM 
- 7:28:47 AM Surak: yea, i saw that. pretty cool
- 7:28:49 AM WelshPixie: 
- 7:28:54 AM Cheeseness: I think it is solveable, right JacoG?
- 7:28:58 AM WelshPixie: 'Look, Ma, I'm on Steam!'
- 7:29:00 AM JacoG: Nope
- 7:29:02 AM Cheeseness: Oh
- 7:29:04 AM Cheeseness: nevermind then 
- 7:29:04 AM WelshPixie: Not before you get the post-it
- 7:29:06 AM Surak: hehe, exactly
- 7:29:11 AM DrMcCoy: I admit, I really didn't get the clue for the puzzle later
- 7:29:27 AM WelshPixie: A lot of people didn't - most people were looking too hard for a solution
- 7:29:29 AM DrMcCoy: I solved it by doing what seemed logical, connecting the lines and then shifting all rows
- 7:29:38 AM WelshPixie: expecting it to be more complicated than it actually was
- 7:29:39 AM DrMcCoy: Until it opened
- 7:29:42 AM Cheeseness: On my first playthrough, I did a solution that connected the lines but wasn't what the game was looking for
- 7:29:47 AM Surak: i tried to connect the 3 points with the pipes...
- 7:29:51 AM Surak: but that doesn't work 
- 7:29:52 AM flesk: I struggled more with the next puzzle.
- 7:29:55 AM WelshPixie: Yeah, most people tried connecting all three to each other
- 7:29:57 AM AbstractionM: Cheeseness and Surak that's what I did too
- 7:30:02 AM JacoG: Yeah, that bug is fixed too... well, workarounded 
- 7:30:03 AM DrMcCoy: I mean, I thought I need to connected those points with a line, but that doesn't work
- 7:30:13 AM Cheeseness: Oh, the bouncer talks to you straight away now
- 7:30:27 AM DrMcCoy: And it's not "this amount of straights in that row" either
- 7:30:27 AM WelshPixie: yeah 
- 7:30:34 AM WelshPixie: Had to change some logistics of this scene
- 7:30:48 AM Glog78: Even if i never play this game i need to have the soundtrack
- 7:30:59 AM Glog78: great one 
- 7:31:18 AM WelshPixie:  Ben's got it for sale in seventeen million places
- 7:31:22 AM JacoG: So, this is already meant to show contrast - humans outside the other place are dressed all fancy, androids hang out here complaining about how they hate their lives
- 7:31:23 AM DrMcCoy: I'm a sucker for noir-ish jazz anyway, so that's pure candy for me 
- 7:31:28 AM WelshPixie: Lots of extra tracks on there too
- 7:31:33 AM Cheeseness: 
- 7:31:47 AM WelshPixie: Ben! Link the soundtrack sale sites!
- 7:31:52 AM DrMcCoy: Also what I loved in Grim Fandango and Discworld Noir
- 7:31:52 AM Glog78:  i bought the game too , without the game there wuld be no soundtrack
- 7:31:54 AM AbstractionM: hi!
- 7:32:08 AM WelshPixie: Ah nice, Glog 
- 7:32:15 AM AbstractionM: If you want to get the soundtrack off Steam, you definitely can
- 7:32:34 AM AbstractionM: otherwise, it (and many other soundtracks I've made) can be found here: https://abstractionmusic.bandcamp.com/album/the-makers-eden-act-1
- 7:32:35 AM JacoG: Awesome, maybe Ben can finally get more than the $2.50 he made thus far on this project. 
- 7:32:43 AM WelshPixie: hahaha
- 7:32:46 AM DrMcCoy: lol
- 7:32:53 AM AbstractionM: hah yeah, gotta keep my starving artist rep though, so even though it's pay what you want, make sure it's low!
- 7:32:54 AM AbstractionM: 
- 7:33:04 AM WelshPixie: $0.01
- 7:33:11 AM WelshPixie: with 25% to charity
- 7:33:22 AM AbstractionM: hah, after Paypal transaction fees I would end up with -$.30 or so
- 7:33:39 AM Cheeseness: >_<
- 7:33:39 AM JacoG: The intention of this scene is to show that the drone you smashed earlier without much though was a person too
- 7:33:45 AM WelshPixie: Not one buck - one cent ;p
- 7:33:49 AM JacoG: *thought
- 7:33:56 AM WelshPixie: Clones are people two!
- 7:33:57 AM Cheeseness: Yeah
- 7:33:59 AM DrMcCoy: Does PayPal actually do that, take money if the transaction fees go over what comes in?
- 7:34:04 AM AbstractionM: WelshPixie, and that's a negative number up there
- 7:34:09 AM WelshPixie: Oh yeah, haha
- 7:34:11 AM AbstractionM: DrMcCoy no, they just take all of it I believe
- 7:34:17 AM Glog78: AbstractionM can your bandcamp ep's / lp's used for streaming or are there somewhere copyrights ?
- 7:34:45 AM AbstractionM: Glog78 all free to use for streaming, just please mention me (and if it's associated with a game, please mention them too)
- 7:34:51 AM flesk: Oh, you wanted someone to share the URL to the planning thread, Cheeseness. I don't think anyone did, but here it is: http://www.doublefine.com/forums/viewthread/11511
- 7:34:53 AM DrMcCoy: There's always Copyright. Berne Convention and all that 
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- 7:35:02 AM Cheeseness: Thanks flesk
- 7:35:17 AM Glog78: sure AbstractionM  thats what i would always do
- 7:35:18 AM WelshPixie: Some of the decisions you make in this act will reflect in Act 2 - small things, but the characters will remember
- 7:35:34 AM AbstractionM: Glog78 thanks! 
- 7:35:41 AM JacoG: Except we don't pop up text that says "Kenny will remember that" 
- 7:35:42 AM Cheeseness: "Jive Woman"
- 7:35:43 AM Cheeseness: 
- 7:35:44 AM DrMcCoy: WelshPixie: Oooh, that's great 
- 7:35:50 AM AbstractionM: (also, let me know if you do use it, I'd love to hear see what you're streaming hehe)
- 7:35:57 AM WelshPixie: Weeee Jive woman
- 7:36:08 AM WelshPixie: Has anyone bothered translating what she says? It's real Harlem jive talk
- 7:36:10 AM DrMcCoy: WelshPixie: Well, the thing is, which of my 50 play-throughs will it remember?
- 7:36:16 AM WelshPixie: ALL OF THEM!
- 7:36:17 AM WelshPixie: 
- 7:36:20 AM DrMcCoy: 
- 7:36:23 AM JacoG: She's a reference to a character from one of my favourite games 
- 7:36:26 AM WelshPixie: You'll have terribly confused people in Act 2
- 7:36:33 AM Glog78: AbstractionM will do
- 7:36:38 AM WelshPixie: "he was nice to me like 28 times but there were these 10 times he was really mean so I dunno..."
- 7:36:39 AM JacoG: DrMcCoy: It'll be the last one's values
- 7:37:08 AM DrMcCoy: So first thing to do before playing Act 2 is running through Act 1 again, got it 
- 7:37:13 AM AbstractionM: this part of the song reminded me of Tron a bit when I was writing it... I was OK with that
- 7:37:24 AM WelshPixie: I like this part
- 7:37:25 AM dorable: i can see that
- 7:37:27 AM dorable: it sounds cool
- 7:37:28 AM WelshPixie: of the music I mean
- 7:37:29 AM SirSlade: I definitely hear it. It's a good thing
- 7:37:38 AM WelshPixie: So these two characters, Mig and Scutt, are a couple of our IRL friends
- 7:37:40 AM dorable: It also reminds me vaguely of portal 2
- 7:37:46 AM WelshPixie: Who pledged the 'be in the game' tier
- 7:37:52 AM WelshPixie: They're partners IRL
- 7:37:54 AM JacoG: All three humans in this room are backers 
- 7:37:56 AM AbstractionM: Man I haven't played Portal 2 in a long time
- 7:38:01 AM JacoG: That's Surak on the right there.
- 7:38:08 AM WelshPixie: Hi Surak!
- 7:38:16 AM Surak: hi 
- 7:38:16 AM Cheeseness: We'll talk to him in a sec 
- 7:38:27 AM Glog78: AbstractionM it has even something from Jeam Michel Jare they way you played the short notes
- 7:38:31 AM DrMcCoy: AbstractionM: I played it only recently. Because that's when it got GNU/Linux support 
- 7:39:16 AM AbstractionM: Glog78, Not super familiar with him, will have to look it up!
- 7:39:31 AM DrMcCoy: Oxygène!
- 7:39:35 AM Glog78: You realy should
- 7:39:49 AM AbstractionM: Most likely I've heard it, but didn't know who made it
- 7:39:51 AM AbstractionM: that happens a lot with me
- 7:40:09 AM Surak: that picture this was based on was from a hacking conference in paris
- 7:40:11 AM Surak: crazy times
- 7:40:18 AM WelshPixie: Hahahaha, it was? Convenient!
- 7:40:41 AM JacoG: oy, this camera panning - used to break on so many aspect ratios... now there are ultra-wide monitors that it'll probably break on too
- 7:40:43 AM Surak: yea, it was only 3 years ago, but i look totaly different now
- 7:40:46 AM DrMcCoy: there, I still don't get the clues 
- 7:40:53 AM Cheeseness: You have to connect A to 1
- 7:40:58 AM WelshPixie: Ah - you connect A to 1, then D to 7, then F to 5
- 7:40:58 AM Cheeseness: E to 5 and F to 7
- 7:41:02 AM Cheeseness: Or whatever it was
- 7:41:12 AM DrMcCoy: ah
- 7:41:22 AM Cheeseness: Do you have to connect them in that order though? I though if you just got the positioning right, that was enough
- 7:41:35 AM JacoG: not ncessary, no
- 7:41:42 AM JacoG: just connect them all
- 7:41:57 AM DrMcCoy: gotta connect 'em all
- 7:42:00 AM WelshPixie: 
- 7:42:02 AM Cheeseness: That poster
- 7:42:12 AM Surak: oh, yea, the posters are great
- 7:42:18 AM JacoG: The old "feeling around in the dark" ploy 
- 7:42:37 AM WelshPixie: Do you want high res versions of them? Made some for Steam trading cards that we didn't use
- 7:42:50 AM Surak: btw. may i ask why you changed the icon in the left bottom corner?
- 7:42:57 AM JacoG: A bit of a callback to one of the old LucasArts Indiana Jones titles
- 7:43:08 AM Cheeseness: I love the paralaxing in the basement there
- 7:43:15 AM Surak: yea, sure, that would be cool, WelshPixie
- 7:43:24 AM WelshPixie: just a sec
- 7:43:27 AM SirSlade: Yeah, I was just noticing that. It gives a good perspective of hiding behind that wall
- 7:43:38 AM WelshPixie: http://imgur.com/QyzsaQU,I7BxWvV,DVNDw2R,VxQDn3N
- 7:43:41 AM Cheeseness: You should spread the posters around as advertising for act 2
- 7:43:46 AM Surak: thx
- 7:43:54 AM WelshPixie: Yeah ^.^
- 7:43:58 AM JacoG: The icon in the corner used to show the location you'd return to, but the generic "back" icon is a bit more widely used
- 7:43:58 AM DrMcCoy: If only someone would have tested that with a 5:4 aspect ratio before the game went live! 
- 7:44:04 AM Cheeseness: Wait a minute, I don't know the number >_<
- 7:44:21 AM WelshPixie: I love them, especially the Rosy the Riveter one
- 7:44:59 AM WelshPixie: I love this tape reel too 
- 7:45:28 AM Cheeseness: I might need a hand here. I have no idea what I'm doing
- 7:45:41 AM WelshPixie: Cheese, you need to find a phone book
- 7:45:44 AM Cheeseness: I feel like I got it by luck the times when I've played through
- 7:45:49 AM WelshPixie: Oh wait, you've got it
- 7:45:51 AM JacoG: It's a weird thing, but if this were a third-person game, it'd probably take 2x as long to complete because you'd need to wait for the character to walk around
- 7:45:51 AM Cheeseness: Ah, is the stream that far behind? 
- 7:45:55 AM WelshPixie: yeah >.<
- 7:45:58 AM Cheeseness: Yeah
- 7:46:13 AM flesk: I struggled a bit with this puzzle.
- 7:46:18 AM Cheeseness: Oh, there we go
- 7:46:20 AM Cheeseness: That seemed to work
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- 7:46:23 AM WelshPixie: Yeah, we've edited this puzzle with more of a hint
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- 7:46:31 AM AbstractionM: I struggled with the puzzles too. I thought I nailed this one right away, but it took forever
- 7:46:34 AM flesk: Felt like there were several possibilities that would have made sense?
- 7:46:39 AM AbstractionM: and I had to go running to WelshPixie 
- 7:46:45 AM Surak: oh, i solved this with the second try
- 7:47:04 AM Cheeseness: The solution just then felt pretty obvious
- 7:47:07 AM JacoG: flesk: It allows for some variations, but only about two
- 7:47:08 AM DrMcCoy: yeah, that puzzle went pretty quick for me as well
- 7:47:09 AM Cheeseness: I don't know why I struggled before
- 7:47:13 AM WelshPixie: The puzzle reactions have been interesting - people have got stuck in ways we didn't expect
- 7:47:27 AM WelshPixie: And have solved more quickly the ones we thought would be the more difficult ones
- 7:47:46 AM DrMcCoy: I only got stuck in the museum lock puzzle
- 7:48:17 AM JacoG: The puzzles were not intended to be toooo hard, just to make the game more interactive
- 7:48:19 AM DrMcCoy: everything else seemed pretty obvious to me
- 7:48:20 AM WelshPixie: Yeah
- 7:48:28 AM Glog78: WelshPixie sounds like adventure freaks
- 7:48:30 AM Cheeseness: Yeah, that's puzzle design for you
- 7:48:34 AM JacoG: So here we have learned the address of the people who put us in the pod
- 7:48:36 AM Cheeseness: People always do unexpected things
- 7:48:41 AM WelshPixie: The pod people! 
- 7:48:43 AM Glog78: they put stuff together a normal human being would see any logic in
- 7:48:43 AM flesk: JacoG: Ok. I think I tried at least 5-10 different things before I found a solution that worked.
- 7:48:51 AM Glog78: at least i always feel that way
- 7:48:55 AM JacoG: Actually, I should not comment on the stream - ours is way behind 
- 7:48:56 AM Cheeseness: Do not play in or around the dumpster
- 7:49:07 AM SirSlade: There's that graffiti again.
- 7:49:09 AM Cheeseness: JacoG: Everybody's should be
- 7:49:17 AM WelshPixie: And here we have a cameo by Rod Stewart
- 7:49:31 AM SirSlade: I know I've seen it in something else, but I can't remember what.
- 7:50:00 AM Cheeseness: 
- 7:50:04 AM Cheeseness: Shock surprise
- 7:50:09 AM flesk: Looks a bit like the Save the Children logo.
- 7:50:22 AM AbstractionM: them coming into the scene genuinely scared me a bit! 
- 7:50:36 AM WelshPixie: Slade, it's a general symbol for humanity
- 7:50:45 AM JacoG: The dragon lady ... she's not nice!
- 7:50:46 AM Cheeseness: Did you have the music in there when you played it AbstractionM?
- 7:50:49 AM WelshPixie: If you google 'humanity logo' you can see some different iterations of it
- 7:50:59 AM SirSlade: gotcha. That makes sense
- 7:51:04 AM AbstractionM: I did! The music was in there for a while I believe
- 7:51:10 AM Cheeseness: Ah, right
- 7:51:18 AM AbstractionM: I finished the album sometime last year 
- 7:51:19 AM SirSlade: Thank you though! That was starting to bug me a bit...
- 7:51:20 AM Cheeseness: I was going to say that it adds to the atmosphere at that point
- 7:51:22 AM WelshPixie: I love the promo poster Josh did with this character
- 7:51:26 AM WelshPixie: haha, no worries
- 7:51:52 AM AbstractionM: Cheeseness yeah, it works well there, makes me happy how well it came together as a whole
- 7:51:55 AM Cheeseness: Ah, the rain pauses in this scene now
- 7:51:58 AM JacoG: Josh did a great job with this scene
- 7:52:08 AM Cheeseness: 
- 7:52:25 AM JacoG: That be Mr Didymus himself
- 7:52:35 AM Cheeseness: Oh, I never noticed her call him "Love"
- 7:52:43 AM WelshPixie: Yeeeeah
- 7:52:46 AM Cheeseness: Guess I was skimming each time I got to here 
- 7:52:49 AM flesk: Me neither.
- 7:52:52 AM WelshPixie: We have a 'story' figured out for those two but not sure if/how it'll make it into the game
- 7:52:56 AM JacoG: In our only negative review so far the reviewer did not liek that we get to meet this guy at this point in the game already.  Weird!
- 7:53:08 AM Cheeseness: More shock!
- 7:53:17 AM flesk: Looks a bit like Christopher Walken to me.
- 7:53:20 AM Cheeseness: JacoG: I guess a lot o that depends on where you think the story leads
- 7:53:27 AM JacoG: Uhm ,yeah... the "love" thing... it;s a bit icky 
- 7:53:31 AM Cheeseness: Oh man, I am totally reading his voice in Walken's
- 7:53:32 AM WelshPixie: http://i.imgur.com/9i9HAU9.png - promo poster with 'dragon lady'
- 7:53:47 AM WelshPixie: hahah
- 7:54:08 AM WelshPixie: Yeah, well that review also said our incomplete game is full of plot holes ;p
- 7:54:10 AM DrMcCoy: Dis guy is unfuckingbelievable
- 7:54:23 AM DrMcCoy: Oh, yeah, stream request: Ripper 
- 7:54:27 AM Cheeseness: Such effects!
- 7:54:43 AM JacoG: Shock, awe... you are not an android, you are human. And every "human" you met this evening have been droids. Yay!
- 7:54:47 AM AbstractionM: pew pew pew
- 7:54:54 AM WelshPixie: Blam! Blam!
- 7:55:01 AM Cheeseness: We're falling a long way
- 7:55:08 AM JacoG: infinite fall 
- 7:55:13 AM DrMcCoy: JacoG: Well, I don't know if that "love" thing is icky. If he programmed her for that, sure
- 7:55:16 AM AbstractionM: It's a tall building!
- 7:55:17 AM DrMcCoy: But if she has free will...
- 7:55:26 AM Cheeseness:  Who's hand could that be?
- 7:55:34 AM WelshPixie: It's more than that, DrM, but not sure how much Jaco wants to reveal 
- 7:55:35 AM DrMcCoy: Well, if there is free will to begin with
- 7:55:38 AM JacoG: who indeed!
- 7:55:52 AM JacoG: Hey, I know those people!
- 7:55:59 AM Cheeseness: It's obviously Dydmus who changed his mind (and got a prosthetic arm in the last few seconds
- 7:55:59 AM WelshPixie: I'm on TV! \o/
- 7:56:03 AM WelshPixie: hahaha
- 7:56:09 AM DrMcCoy: lol
- 7:56:13 AM Cheeseness: Shall we do the vignette?
- 7:56:20 AM DrMcCoy: yaay
- 7:56:22 AM JacoG: She refers to herself as "Nanny Brown" - think about that
- 7:56:34 AM Cheeseness: I think she needs to stop using the tanning booth
- 7:56:38 AM Cheeseness: Nanny orange
- 7:56:46 AM WelshPixie: hahaha 
- 7:57:02 AM WelshPixie: Yeah do the vignette so that everyone can gaze in wonder at my jive talk
- 7:57:07 AM Cheeseness: All that jive talk
- 7:57:11 AM DrMcCoy: 
- 7:57:21 AM Cheeseness: So why Ella as the first one?
- 7:57:26 AM JacoG: So for these, you don't play as yourself
- 7:57:38 AM DrMcCoy: Ella best character
- 7:57:49 AM WelshPixie: Haha, I'm glad you like her
- 7:57:51 AM JacoG: Ella was intended as a throwaway character, but she's too good a character to waste.
- 7:57:58 AM Cheeseness: I've always been a "save the best for last" kind of guy ^_^
- 7:58:13 AM DrMcCoy: Why not both?
- 7:58:14 AM WelshPixie: Yeah, her and Gartley I feel are the most personality-full in the game - and 59062, the nervous android in the beginning
- 7:58:19 AM DrMcCoy: Best for the last and the first
- 7:58:20 AM Cheeseness: And her unique perspectives on things might have been more interesting at a later point in the plot
- 7:58:22 AM DrMcCoy: And for the middle
- 7:58:26 AM AbstractionM: hehe
- 7:58:33 AM Cheeseness: Heh
- 7:58:45 AM Cheeseness: Donny and the Sodabombs
- 7:58:56 AM JacoG: Here we go into a bit more detail about what it means to look human (even though nobody is)
- 7:59:01 AM DrMcCoy: In fact, replace everyone with copies of Ella 
- 7:59:08 AM Cheeseness: The Ella's Eden
- 7:59:09 AM WelshPixie: hahaha
- 7:59:28 AM WelshPixie: http://www.cabcalloway.cc/jive_dictionary.htm
- 7:59:37 AM flesk: Oh, I didn't notice those when I played the game.
- 7:59:56 AM Cheeseness: Woo 
- 8:00:00 AM JacoG: The end, yay!
- 8:00:02 AM WelshPixie: Yay!
- 8:00:09 AM DrMcCoy: wheee
- 8:00:16 AM Cheeseness: The trouble with streaming is that it's hard to type and play ;_;
- 8:00:24 AM AbstractionM: hehe
- 8:00:24 AM WelshPixie: Haha, yeah
- 8:00:28 AM Syd: Thanks for streaming, Cheeseness!
- 8:00:34 AM Cheeseness: My pleasure
- 8:00:35 AM flesk: Thanks for streaming.
- 8:00:38 AM WelshPixie: So has anyone given any thought to the game's title?
- 8:00:41 AM AbstractionM: Thanks for streaming! it was fun to watch
- 8:00:42 AM Cheeseness: Everybody is , of course, welcome to hang around and chat
- 8:00:46 AM Glog78: thanx alot
- 8:00:47 AM flesk: And thanks for joining devs.
- 8:00:56 AM DrMcCoy: WelshPixie: Well, Dydimsomething is the Maker and it's his Eden?
- 8:00:57 AM WelshPixie: Sok 
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- 8:01:04 AM WelshPixie: ^.^
- 8:01:11 AM JacoG: that be the thingy
- 8:01:12 AM Cheeseness: I think the title has a typo and it's actually The Marker's Eden and is about a sniper
- 8:01:22 AM WelshPixie: Half right Cheese, it's about a permanent marker
- 8:01:34 AM Cheeseness: There's nothing more permanent than an efficient sniper
- 8:01:34 AM DrMcCoy: 
- 8:01:38 AM WelshPixie: hah, true
- 8:01:46 AM JacoG: Trivia - Thomas Didymus is an unintentionally silly name, because Didymus is actually another name for Thomas from the Bible.
- 8:02:08 AM WelshPixie: And the character is based on another friend who backed us on the highest tier, whose middle name is Thomas
- 8:02:13 AM SirSlade: Is he a rather redundant person then?
- MJD [~quassel@hide-87AEDE1.cpe.net.cable.rogers.com] entered the room. (8:02:22 AM)
- 8:02:25 AM Cheeseness: heh
- 8:02:31 AM JacoG: So yeah, the bad guy is Thomas Thomas 
- 8:02:38 AM Cheeseness: Does he doubt?
- 8:02:52 AM WelshPixie: His name is relevant for sure
- 8:02:55 AM DrMcCoy: Thomas T. Thomas of Thomaston
- 8:03:21 AM Cheeseness: Tom Tommy Tommy Tom Tom Tom
- 8:03:27 AM SirSlade: Alright, I gotta get going. Thanks for streaming though Cheeseness, and joining us JacoG, WelshPixie, AbstractionM
- SirSlade left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:03:31 AM)
- 8:03:34 AM AbstractionM: take care SirSlade
- 8:03:38 AM Cheeseness: So how many more vignettes are we likely to see before Act 2?
- 8:03:42 AM Cheeseness: Bye SirSlade
- 8:03:45 AM WelshPixie: seven million!
- 8:03:47 AM WelshPixie: I have no idea
- 8:03:49 AM DrMcCoy: Thomas Thomas fo fomas
- 8:03:50 AM Cheeseness: My hobby: Saying goodbye to people after they've left
- 8:03:56 AM Cheeseness: lol, DrMcCoy
- 8:04:25 AM WelshPixie: So Didymus is referencing Thomas the Apostle
- 8:04:44 AM WelshPixie: Doubting Thomas / Didumus , which means 'The Twin'
- 8:04:47 AM DrMcCoy: I hope it's not going to be too religiousy
- 8:05:06 AM WelshPixie: Didymus owns Didymus Industries, the only company that makes these androids and drones
- 8:05:11 AM WelshPixie: And they're all made in his image
- 8:05:14 AM WelshPixie: No, no religion
- 8:05:25 AM WelshPixie: Well, parodies on religion but no actual religion
- 8:05:43 AM AbstractionM: And then JesusBot descends from the gray sky on hoverboots
- 8:05:47 AM WelshPixie: Yes!
- 8:05:49 AM JacoG: haha
- 8:06:13 AM Cheeseness: Hoverboard^
- 8:06:14 AM WelshPixie: In Christianity there's the thing of people being made in God's image
- 8:06:21 AM WelshPixie: hoverboots on a hoverboard
- 8:06:31 AM DrMcCoy: Well, many a movie turned out to be stupidly Deus Ex Machina crap
- 8:06:36 AM JacoG: The only "religion" that exists is for those that view Didymus as their god
- 8:07:19 AM DrMcCoy: I am Legend enraged me, for example 
- 8:07:22 AM WelshPixie: We don't really get too much into that though, it's just kinda passing reference
- 8:07:39 AM DrMcCoy: kk
- 8:07:43 AM Syd: I gotta head out. See you all around!
- 8:07:46 AM WelshPixie: Bye Syd!
- Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:07:48 AM)
- 8:07:50 AM AbstractionM: Bye Syd
- 8:07:53 AM AbstractionM: dangit heh
- 8:08:01 AM JacoG: Our story is a fairly simple one. There are a few reveals, but beyond that pretty much everything is as it seems and played straight
- 8:08:02 AM WelshPixie: quick like ninja!
- 8:08:25 AM DrMcCoy: Btw, if I may be so bold, how well is the game going financially?
- 8:08:29 AM WelshPixie: We want it to focus more on characters and culture referencing 'real world' problems
- 8:08:47 AM DrMcCoy: Is it worth it? Or is it a net loss for you?
- 8:08:48 AM WelshPixie: Not TOO bad considering we haven't really had much press - almost none of the sites that covered us initially have covered us since release
- 8:09:01 AM DrMcCoy: hmm
- 8:09:03 AM WelshPixie: Some of them said they would but haven't yet, like RPS, IndieStatik
- 8:09:09 AM JacoG: DrMcCoy: Not tooo bad, but nobody's quitting their day jobs yet. 
- 8:09:16 AM DrMcCoy: Because that indepth break down of Unrest was very sobering
- 8:09:21 AM WelshPixie: We had a great writeup on IndieGames.Com
- 8:09:25 AM Cheeseness: It's an achivement to get something out the door. You guys have done great 
- 8:09:35 AM JacoG: Would do better if we got more press.
- 8:09:37 AM DrMcCoy: ( http://pyrodactyl.com/2014/07/29/unrest-honest-postmortem-kickstarter-success/ that one)
- 8:09:38 AM Cheeseness: It'll be interesting to see if the mystery game helps raise awareness as well
- 8:10:17 AM WelshPixie: Yeah - we're lucky that we're not relying on the income for cost of living, but the more we make from it, the more time we can dedicate to Act 2, the quicker it'll get out
- 8:10:26 AM DrMcCoy: 
- 8:10:41 AM AbstractionM: I am hopefully going to be working with the Unrest team on a project!
- 8:10:54 AM WelshPixie: oooooooo
- 8:10:55 AM AbstractionM: well, I talked to them and they are interested, just depends on whether the idea gets off the ground
- 8:10:55 AM DrMcCoy: Oh, neat
- 8:11:27 AM Cheeseness: Neat
- 8:11:30 AM WelshPixie: Oh, we've just gone on IndieGala with a 50% discount for the first week too which has given us a little boost
- 8:12:25 AM Cheeseness: What kind of response have you gotten to the vignette so far?
- 8:12:34 AM WelshPixie: Really good
- 8:12:45 AM WelshPixie: Everyone likes that we're doing it and likes the extra insight it provided
- 8:12:55 AM Cheeseness: 
- 8:12:57 AM WelshPixie: One person said it made the game feel more like they were following a comic, which got them more excited
- 8:13:28 AM JacoG: On the vignette - just the odd comment here and there - with some visibility gained from posting the update
- 8:13:33 AM WelshPixie: "Surprised by the vignette on The Maker's Eden. Really curious about the story! Feels like following comic now, want more!"
- 8:13:44 AM DrMcCoy: 
- 8:13:47 AM JacoG: I hope it'll eventually feel like a regular thing for people to check in on
- 8:13:54 AM WelshPixie: Had some people playing the game through several times too which I didn't expect
- 8:13:59 AM WelshPixie: Since it's quite linear
- 8:14:14 AM DrMcCoy: I'm surpised there's no shouty mob of "this is not a game" people in the steam forums
- 8:14:24 AM WelshPixie: I *may* at some point in the future write a short story or novella set in the world
- 8:14:27 AM WelshPixie: Oh gosh, me too
- 8:14:29 AM Cheeseness: I think there's no confusing The Maker's Eden for something else
- 8:14:30 AM WelshPixie: I really expected that
- 8:14:51 AM WelshPixie: That one bad review we had said it's lacking lots of point and click stuff, but we do call it a 'hypertext adventure' on the Steam store
- 8:14:54 AM Cheeseness: You've got a demo out there and people will get a chance to check it out and understand what's going on before they shell out money and discover that it's not what they wanted
- 8:15:06 AM WelshPixie: Demo's been great for us - a decent amount of conversions
- 8:15:12 AM Cheeseness: Yeah
- 8:15:24 AM WelshPixie: and I think with a game like ours it's necessary
- 8:15:26 AM JacoG: That demo sat on Steam's front page for a week 
- 8:15:32 AM WelshPixie: Hahaha, yeah, loads of visibility
- 8:15:37 AM AbstractionM: hehe yeah
- 8:15:50 AM Cheeseness: 
- 8:15:59 AM WelshPixie: WAY more than utilising one of our 'featured' slots
- 8:15:59 AM Cheeseness: What kind of responses have you gotten from backers?
- 8:16:05 AM AbstractionM: man, this song loop is gonna be really short 
- 8:16:12 AM Cheeseness: Have they differed from those who discovered the game after release, do you think?
- 8:16:22 AM WelshPixie: Good! I'm most surprised that NOBODY complained about how late we were delivering
- 8:16:24 AM WelshPixie: Not a single person
- 8:16:39 AM AbstractionM: That's not true, WelshPixie, I complained a lot! 
- 8:16:44 AM WelshPixie: You don't count ;p
- 8:16:49 AM AbstractionM: 
- 8:16:51 AM Cheeseness: Ha hah a
- 8:16:51 AM WelshPixie: hehehe
- 8:16:53 AM AbstractionM: hehe
- 8:16:55 AM Surak: WelshPixie: i backed many projects on kickstarter etc
- 8:16:57 AM WelshPixie: Our audience in general has been awesome
- 8:17:08 AM WelshPixie: Lovely backers, lovely greenlight people, and now lovely Steam people
- 8:17:27 AM WelshPixie: And the only site that's given us a bad review is a site whose owner I had to block on Twitter because he kept picking fights with me
- 8:17:30 AM Surak: and most projects did not deliver. so i don't care if it takes longer, iam happy if it gets finished at all 
- 8:17:39 AM Cheeseness: Do you feel like you get feedback from people playing Humble versions?
- 8:17:48 AM WelshPixie: Ah, thanks Surak ^.^ I think as long as we were showing people we were working on it they were happy
- 8:18:11 AM JacoG: Sometimes when people don't complain I worry that nobody cares 
- 8:18:22 AM WelshPixie: Most feedback's from Steam people - a few who've grabbed it from Humble have left us Twitter mentions
- 8:19:08 AM JacoG: Also, if we do get hate-spam, I might become the next Phil Fish!
- 8:19:14 AM WelshPixie: Yay!
- 8:19:22 AM DrMcCoy: WelshPixie: What I would have liked is more/frequent communication about the status
- 8:19:36 AM WelshPixie: Yeah, we should have, but sometimes we really had nothing to show
- 8:19:46 AM WelshPixie: Waiting on art, or Jaco just too busy with work to do much
- 8:20:03 AM AbstractionM: welshpixie: https://soundcloud.com/abstraction/ludum-dare-30-fourth-track
- 8:20:07 AM AbstractionM: how does that work for ya 
- 8:20:19 AM WelshPixie: Ooh, listening
- 8:20:27 AM WelshPixie: hah, awesome
- 8:20:28 AM AbstractionM: it's short 
- 8:21:09 AM WelshPixie: It's fine!
- 8:21:22 AM WelshPixie: It'll be a short game
- 8:21:24 AM Surak: hmmm, i also backed the hackrf and it got shipped from canda last week. did you guys heard of it?
- 8:21:24 AM JacoG: We still need to make the art book and the me-narrated version of the game
- 8:21:28 AM Surak: very cool little piece of hardware
- 8:21:38 AM Surak: http://www.kickstarter.com/projects/mossmann/hackrf-an-open-source-sdr-platform
- 8:21:40 AM DrMcCoy: WelshPixie: Still, even saying "Still waiting on art" is better than not saying anything for months. I have no problem with waiting, but I like to know where the problems, where the hold-ups are
- 8:21:56 AM Surak: true
- 8:22:10 AM WelshPixie: Yeah
- 8:22:19 AM WelshPixie: Definitely learned for the next one - frequent updates
- 8:22:31 AM WelshPixie: And that's also kinda why we're doing the vignettes
- 8:22:36 AM DrMcCoy: 
- 8:22:47 AM JacoG: That's pretty cool... wonder if you can mess with people's chip implants with it
- 8:23:09 AM Cheeseness: Alrighty boys and girls
- 8:23:13 AM Cheeseness: I need to grab a shower
- 8:23:19 AM Cheeseness: I'll grab a chat log from whenever things wind down
- 8:23:32 AM Cheeseness: Thanks so much for joining us JacoG, WelshPixie and AbstractionM! 
- 8:23:42 AM AbstractionM: take care Cheeseness
- 8:23:59 AM Cheeseness: Cheers!
- 8:24:15 AM JacoG: Seeya Cheese
- 8:24:20 AM Cheeseness: This is the part where I normally say "Big thanks to Syd for streaming", but I guess I have to settle with "Big thanks to Syd for being Syd"
- 8:24:29 AM DrMcCoy: Surak: Won't such a radio thing not get problems with various local regulations on radio transmissions?
- 8:24:30 AM AbstractionM: 
- 8:24:30 AM WelshPixie: hahah
- 8:24:32 AM JacoG: Way past our bed time too... been working on our Ludum Dare thign all day
- 8:24:32 AM WelshPixie: Bye Cheese 
- 8:24:39 AM JacoG: And all day tomorrow
- 8:24:41 AM Cheeseness: Best of luck with LD!
- 8:24:45 AM WelshPixie: Yeah, I'm up in six hours for work weee
- 8:24:46 AM WelshPixie: Thanks!
- 8:24:52 AM WelshPixie: And thanks for having us 
- 8:25:04 AM WelshPixie: *runs away*
- WelshPixie left the room (Quick, to the Twitter machine!). (8:25:15 AM)
- 8:25:18 AM DrMcCoy: Bye everyone who runs away
- 8:25:27 AM JacoG: ok, I am off too, seeyas!
- 8:25:32 AM dorable: ses
- 8:25:34 AM DrMcCoy: JacoG: bye
- JacoG left the room (quit: Quit: http://www.mibbit.com ajax IRC Client). (8:25:39 AM)
- 8:25:43 AM DrMcCoy: Ha, this time I was quick enough 
- 8:25:48 AM Cheeseness: Don't forget to leave an opinion in the forum thread! http://www.doublefine.com/forums/viewthread/14637/
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