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Aug 2nd, 2015
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  1. private Texture3D colorGrading3D;
  2. private Texture2D colorGradingBasedOn;
  3. [Inspector.Field("2D LUT", visibleCheck = "ShowCCTex1", tooltip = "The lookup texture used for color correction")]
  4. public Texture2D LUTConvert
  5. {
  6. get
  7. {
  8. return colorGradingBasedOn;
  9. }
  10. set
  11. {
  12. colorGradingBasedOn = value;
  13. Convert(value);
  14. }
  15. }
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