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- private Texture3D colorGrading3D;
- private Texture2D colorGradingBasedOn;
- [Inspector.Field("2D LUT", visibleCheck = "ShowCCTex1", tooltip = "The lookup texture used for color correction")]
- public Texture2D LUTConvert
- {
- get
- {
- return colorGradingBasedOn;
- }
- set
- {
- colorGradingBasedOn = value;
- Convert(value);
- }
- }
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